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Pragmata Demo Switch 2, PS5, PC, Xbox Graphics Comparison + FPS Test

Switch 2 fans

Hindu Cope GIF
 
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Perfect example of modern developer incompetence. Something so obvious gets ignored or "forgotten"

a shocking amount of modern engines/games have disfunctional framerate caps sadly.

it's especially annoying when playing something on the Steam Deck. because there your only option is using the game's own FPS lock, or SteamOS' system wide FPS lock.
and SteamOS' lock has an insane amount of input lag the moment you go below 60fps.

so if the game's lock is broken, you have 2 options. stutter or input lag... yay...

so in the end I usually just let games run unlocked with the Deck set to 90hz/fps
 
You guys just have except that misc graphical effects are not as big of a deal that you make it out to be and most people are not going to care.
Amen brother! It can't be said enough that nitpicking on the net is such a minority and a very large portion of players simply don't care about such things when all versions look so good.

Everybody wins... except the magnifying glass holding, pixel counting try hards.
 



Switch 2:
540p docked, 360p portable, using tiny DLSS.
No strand hair, GI is downgraded, VRR is broken in portable mode.
Relatively good compared to PS5's Performance mode.
 



Switch 2:
540p docked, 360p portable, using tiny DLSS.
No strand hair, GI is downgraded, VRR is broken in portable mode.
Relatively good compared to PS5's Performance mode.

John hate variable fps and switch 2 version is 40-60fps for him to call it smooth is insane and shows that he's scared of saying anything negative cause of back lash.
 
Looks like heavy reliance on 'tiny DLSS', also worth noting the game is targeting 60fps, with a 30fps lock, the resolution could arguably have been higher. 720p~ or thereabout.

Yeah, I think they should allow for that 60fps target as option (obviously) but main target should be 30fps with better image quality and visuals (more comparable to PS5).

But if Capcom wan't able to figure out 30fps lock in their engine, what can I add to that, lol.
 
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As I previously wrote in this thread, 360p is the res one would expect (well, mathematically speaking).
If I had to guess, I'd say that in portable mode, the resolution probably maxes out at 360p and goes lower when necessary.
The difference between 360p and 540p is like the difference between 720p and 1080p - so the most 'standard' difference between docked and handheld mode.
However, unlike the original Switch, Switch 2 has a high quality upscaler in the form of DLSS (the full version, of course, not the Lite one).

For example, Xenoblade 2 used a dynamic resolution and DF reported a drop to as low as 368p. So circa 360p is nothing new.
Personally, I expect that in the future there will be some S2 games that will run natively at a 270p.
And this lowly 270p, thanks to the full DLSS SR CNN model, will still look better than any 432p and below game on the original Switch ever did.

Anyway...
Switch 2:
540p docked, 360p portable, using tiny DLSS.
Oliver said (1h3m54s): 'docked mode with DLSS Lite I think'.
Well, I'm quite sure that he thinks wrong.
He probably used the 'scan view', just like he did a few videos ago in another game. Simply because it's the easiest way to get the stair-steps needed for pixel counting.
But during normal gameplay, Pragmata on the S2 simply looks softer than it does at 540p DLSS on PC. This leads me to believe that it is a dynamic 540p on the S2.
nJxWfUDxR3ULQFDM.jpg

I don't know exactly what in Pragmata's case makes him think of DLSS Lite, because anti-aliasing never actually stops smoothing out the image. For example, the characters, no matter how much they move, never have raw pixel edges.
DLSS on PC behaves exactly the same as it does on Switch 2. All the hologram breakup. The dotted appearance of every straight holo-line. The dome of the 'stasis net' weapon. Even the aliasing on distant, very thin lines on the floors.
Even at native 1080p DLAA, all that hologram shimmering is still a problem. And obviously, it gets worse with DLSS Q, B, and P.


At 1h6m37s in the video: 'yeah, it really does look DLSSY. Based upon the footage when everything moves around, you kind of get those, as I've called them before, stylized lines on things that have been disoccluded, which is a DLSS CNN hallmark'.

But DLSS still has its limitations.

In the images below, Switch 2 vs. DLAA 1080p, the robot's target circles still have some breakup (left of Hugh's head).
Very thin lines are always a problem, for any TAA. The lower the native resolution, the more image artifacts there are.
lATmg6XrbuPJcMdZ.jpg
 
I literally ask for proof which you can't provide without getting defensive, don't know what else I should expect from one of the usual suspect Nintendo Fanboys, congrats on the lower power consumption from the console that's also a handheld even though low power consumption is a given for a handheld, doesn't change fact you guys are comparing it to the Series s like that's some grand achievement.
A handheld being comparable to a current gen console is a grand achievement.

If the DS released and was comparable to a PS2 (the weakest home console in 2004), that would have been a big deal.
 
A handheld being comparable to a current gen console is a grand achievement.

If the DS released and was comparable to a PS2 (the weakest home console in 2004), that would have been a big deal.
The reality we are diminished returns when it comes to graphics not that it s a great achievement. A game fom 10 years ago still looks better then most games today.


 
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Switch 2:
540p docked, 360p portable, using tiny DLSS.
No strand hair, GI is downgraded, VRR is broken in portable mode.
Relatively good compared to PS5's Performance mode.

I honestly didn't even notice the hair difference between the two platforms when I was playing.
 
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I honestly didn't even notice the hair difference between the two platforms when I was playing.
Probably played blindfolded then.

But anyways, for what it is the Switch 2 version is competent. In fact I've played it 5 times before testing it on PC, PS5 and Series X.

What is more distracting to me are all the jaggies on PS5 and XSX.
 
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The reality we are diminished returns when it comes to graphics not that it s a great achievement. A game fom 10 years ago still looks better then most games today.




somehow good looking GI without Lumen... something that's apparently impossible to do now...

so we actually went backwards in terms of fidelity in many ways.
because with modern RT GI, this would look less stable and necessitate running at a far lower resolution to get good performance.

and due to not using any form of RT GI, it looks unironically better than any UE5 game ever made.
 
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Game looks pretty bad on Series S. PS4 title on it.

Also has tank controls. Weird for a game like this.

It needs Gears 5 controls and extreme responsiveness in CQC. Feels weird currently.

Quiet clearly Capcom didn't spent enough time on it, just sending it out before its great. Short, linear games should be perfect.
 
Requiem releases in 2 weeks, yet they release a demo for this tetris game instead.
Whats wrong releasing demo for Pragmata? especially the fact this game has unique gameplay which be good idea for people to try it out.

Some people will enjoy the hacking mechanics (like me) some wont.

Also has tank controls. Weird for a game like this.
What? In this game you run fast, jump and dash around even do a perfect dodge, what are you talking about?
 
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Whats wrong releasing demo for Pragmata? especially the fact this game has unique gameplay which be good idea for people to try it out.

Some people will enjoy the hacking mechanics (like me) some wont.
Nothing, but they could've released one for requiem first and this one later close to its release.
 
Nothing, but they could've released one for requiem first and this one later close to its release.
I would Pragmata need the demo re than RE9 since its new IP with new gameplay style.

Also I'm REALLY hype for RE9 but even more hype for Pragmata since its new IP and I absolulty LOVED the demo.
 
I quite liked the hacking. Its simple and works fine in heat of the battle.

Game just does not feel responsive enough to string hacking, dodging and shooting together.

Just feels jarring.
Are you kidding me!? I found the controls to be super responsive and once you get efficient with hacking it becomes natural.

So far this is my best time.
nAo8XSuojvp4LYop.jpeg


For me when it comes to survival horror games the less I know the better so even if a demo for RE9 did came out I wouldn't play it.
 
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For me when it comes to survival horror games the less I know the better so even if a demo for RE9 did came out I wouldn't play it.
I see, for me it's the opposite. I always want to get something for games I already know and like, especially re. New franchises I go in blind.
 
I see, for me it's the opposite. I always want to get something for games I already know and like, especially re. New franchises I go in blind.
For me this only applies in horror games, I also played MHStories 3 even tho I'm already familiar with pas t series.

When comes horror games I dont want to know anything before playing it.
 
Are you kidding me!? I found the controls to be super responsive and once you get efficient with hacking it becomes natural.

So far this is my best time.
nAo8XSuojvp4LYop.jpeg
Maybe if I get used to it, it will feel better.

Currently, it feels clumsy, switching on and off hacking to dodge etc. I think it needs to remember my last position so I don't feel penalised for dodging etc.

Its fine, though doesn't feel as good as Resident Evil games or Gears of War titles.
 
Maybe if I get used to it, it will feel better.

Currently, it feels clumsy, switching on and off hacking to dodge etc. I think it needs to remember my last position so I don't feel penalised for dodging etc.

Its fine, though doesn't feel as good as Resident Evil games or Gears of War titles.
I feel opposite I think controls in Pragmata is MUCH better than both RE and Gears of War. in Pragamta you can run very fast, jump, hover and dash.

In fact you can hack and shoot in midair. The controls is super responsive, is just about mastering it.
oYW4seB.gif
 
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I feel opposite I think controls in Pragmata is MUCH better than both RE and Gears of War. in Pragamta you can run very fast, jump, hover and dash.

In fact you can hack and shoot in midair. The controls is super responsive, is just about mastering it.
oYW4seB.gif
Agree to disagree here I think.

I prefer reliable, uniform controls. Things I can pull off half asleep.

This looks needlessly sweaty.
 
Agree to disagree here I think.

I prefer reliable, uniform controls. Things I can pull off half asleep.

This looks needlessly sweaty.
Then its fair to say the issue is not the controls being not responsive but instead you want more traditional shooting gameplay which you can do without effort.

I personally like shooters thats more than just point and shoot.
 
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Then its fair to say the issue is not the controls being not responsive but instead you want more traditional shooting gameplay which you can do without effort.

I personally like shooters thats more than just point and shoot.
Nope.

I like this gameplay.

I just want some minor adjustments that will make it all flow in a natural way.

Eg, extra hover time to pull off hacks mid air etc.

RE games are given extra development so they feel like an extension of the controller.

IMO of course.

If it feels perfect to you, then thats fine. Maybe I need to practice more.

But I didn't felt immediately drawn into doing this over and over again.
 
Nope.

I like this gameplay.

I just want some minor adjustments that will make it all flow in a natural way.

Eg, extra hover time to pull off hacks mid air etc.

RE games are given extra development so they feel like an extension of the controller.

IMO of course.

If it feels perfect to you, then thats fine. Maybe I need to practice more.

But I didn't felt immediately drawn into doing this over and over again.
Maybe you might get that through suit upgrade

You also comparing RE games which has much simpler controls and your character has less mobility option compare to Pragmata.

Also Capcom making new type of game which comes with risks which is some people might not be in to it......but isn't what we want? devs taking more risk make new type of game.

People keep crying over why devs dont take more risks but that works both ways. If we want devs take more risks then us players also have to willing take risk and give the game a chance but if not then how can you expect devs take risk if us as player not willing do the same?
 
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Maybe you might get that through suit upgrade

You also comparing RE games which has much simpler controls and your character has less mobility option compare to Pragmata.

Also Capcom making new type of game which comes with risks which is some people might not be in to it......but isn't what we want? devs taking more risk make new type of game.

People keep crying over why devs dont take more risks but that works both ways. If we want devs take more risks then us players also have to willing take risk and give the game a chance but if not then how can you expect devs take risk if us as player not willing do the same?
I always appreciate new and unique gameplay.

Which is why I enjoyed hacking here. I might give last year GOTY to Doom The Dark Ages.

But that game did go all the way and perfected its non conventional control scheme.

I would have preferred if they did so here as well.
 
I always appreciate new and unique gameplay.

Which is why I enjoyed hacking here. I might give last year GOTY to Doom The Dark Ages.

But that game did go all the way and perfected its non conventional control scheme.

I would have preferred if they did so here as well.
Again I have to disagree, once I got grip with its mechanics the game controlled like a dream.

Right now this game is my most anticipated game this year even more than RE9 and I'm super hype for that game as well.
 
Again I have to disagree, once I got grip with its mechanics the game controlled like a dream.

Right now this game is my most anticipated game this year even more than RE9 and I'm super hype for that game as well.
Cool.

I would also give it a shot later.

Not too keen at full price but later, surely.
 
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