Go off, king. Your rants about Sony first-party are one of the reasons I even bothered making an account on here.
You can almost pinpoint the exact moment when a lot of these mega studios got complacent and lost the plot. One of my favorite studios these days is Bloober. Bloober is hungry, man. Starving. Started out basically making shovelware, pivoted to artist-driven horror games and started cranking them out. In the last ten years: Layers of Fear, Observer, Layers 2, Blair Witch, The Medium, SH2, and Cronos. With at least two more currently in development. Yeah they were making walking sims at first but at least they were gorgeous and helped them build up a fantastic art pipeline while slowly expanding and getting more ambitious with gameplay. Observer had more going on than Layers, The Medium had more meat on its bones than Observer, etc. Almost all their games are at least good for what they are, and they eventually got to SH2 which is one of this gen's showpieces. Apparently they're only at 250 devs NOW and that's after slowly expanding over the years.
If I was a talented dev looking for work I'd want to be somewhere I could get games made and shipped at a steady pace instead of one or two a decade. I'm sure it does wonders for morale let alone keeping production pipelines humming along etc. If only AAA could stop betting the house on every single release.