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Kingdom Come Deliverance - PS5/Series Upgrade Announced - Free for Owners - PC Ultra Settings + 60FPS

I'm not sure if it was Crytek with Hunt game of Warhorse itself - someone fixed the engine and KCD2
Crytek and Warhorse worked together to get the engine to DX12 and improve multithreading so much.
KCD1 nextgen patch was done by Saber with support from Warhorse.
this patch on console also introduces a bunch of bug fixes that never got addressed in the PC version.
Those bugfixes are now in PC version as well, it is patch 1.9.7
 
Yes and it is. As i said comparing pcs to consoles is stupid. esoecially when warhorse worked on it. probybly learned a lot from Kcd 2 and they implemrnted that now.

by the fnd of the ps5 gen it will comfortably beat an ancient 2080ti with no dedicated game support so to speak. Every gen the same. ps4 was the same. yet people always act surprised...

K12XPbsV03E8UD1t.jpg


YouTuber ElanalistaDebits said the game typically runs at 1080p. I didn't post his video because he sometimes makes mistakes, and I'd rather wait for DF to confirm this. However, the likelihood that this game runs at 1440p at an average of 60 fps is very slim. The PS5 would need to be 50% faster than the 2080ti, a card that the PS5 Pro has trouble beating.
 
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he doesnt know. hes a fraud
A fraudster wouldn't use real hardware and games to conduct tests. Elanalistadebits makes mistakes with his resolution counts (even DF make mistakes sometimes), but he still brings value. His graphics comparisons are excellent and show even the slightest differences.

But, hey, you're supposed to like 1080p. You recently told me that 1080p without AA looks better than 4K TAA / DLSS.

mMePvI9zYL77pEiy.jpg
 
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I've just came here from seeing that banned source's video and I just wanted to point out that this 300 years old game looks better than 95% of the UE5 titles in that same hardware.
 
FYI the game also just went live on Game pass PC/console, so anyone with active subs can check it out with the new upgrades.
 
Corporal.Hicks Corporal.Hicks

Game might actually be using ultra settings on PS5 Pro. I has similar artifacts with SVOGI inside this house to ultra lighting on PC (v. high looks more stable for some reason), it also tanks fps on a console from stable 60 to ~50fps, even drops below vrr window inside:

LPthx6g.jpeg


v. high vs. ultra lighting:

w8le8yq.jpeg
3uKXle3.jpeg
 
Not really seeing much of a difference between HD Textures On/Off





jL80qjuXlZKeKzLv.png
dQ5rYKUfR746QYzw.png
tIRKtG2SvUtCmk2S.png








But it does seem to have as much as a 10% performance impact.

36zRmuj0uBXNSpCx.png
 
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Corporal.Hicks Corporal.Hicks

Game might actually be using ultra settings on PS5 Pro. I has similar artifacts with SVOGI inside this house to ultra lighting on PC (v. high looks more stable for some reason), it also tanks fps on a console from stable 60 to ~50fps, even drops below vrr window inside:

LPthx6g.jpeg


v. high vs. ultra lighting:

w8le8yq.jpeg
3uKXle3.jpeg
Thanks for this comparison! The ultra lighting tanks the performance, but the lighting looks much better to my eyes (barrels on the right lacks indirect shadows at very high settings). I haven't played this game, but does it support DLSS? That would counterbalance the performance drop.

As for that photo, the character outline looks blurry. Does the image on the PS5 Pro on your TV look 1440p to you?
 
Thanks for this comparison! The ultra lighting tanks the performance, but the lighting looks much better to my eyes (barrels on the right lacks indirect shadows at very high settings). I haven't played this game, but does it support DLSS? That would counterbalance the performance drop.

As for that photo, the character outline looks blurry. Does the image on the PS5 Pro on your TV look 1440p to you?

This is a super heavy zoom in from my phone. Image quality on pro seems good, it's not comparable to native 4k but good. Overall console versions are quite excellent.

Steam version doesn't have any DLSS or even resolution scaling sadly. Ultra lighting looks much better but images don't show how many artifacts are inside the house.
 
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Not really seeing much of a difference between HD Textures On/Off





jL80qjuXlZKeKzLv.png
dQ5rYKUfR746QYzw.png
tIRKtG2SvUtCmk2S.png








But it does seem to have as much as a 10% performance impact.

36zRmuj0uBXNSpCx.png

I can see a small difference in fidelity. Look at the thatch roof in the first pic and the rug in the third pic.

Youtube compression will also nuke fine detail so I wouldn't trust a video to show the differences well.
 
Bojji Bojji Is the game more demanding later on? I was expecting CPU bottleneck to something like 60fps given the bad reputation KCD has, but the game is flying at 1080p: 400-300fps with default medium settings and 200-230fps with ultra settings. I played for 10 minutes and didn't noticed stutters or that lighting glitch.

1080p medium


1080p ultra


4K medium


4K Ultra

 
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The ultra lighting looks glitched. The PS5 has the same problem?
I just tested it on PC and that house is glitching when lighting is set to ultra, but then I loaded a save later in Rattay and it was not glitching in any of the interiors there. So it may be just this house that is glitched, and only on ultra (which Pro uses).
Game might actually be using ultra settings on PS5 Pro. I has similar artifacts with SVOGI inside this house to ultra lighting on PC (v. high looks more stable for some reason), it also tanks fps on a console from stable 60 to ~50fps, even drops below vrr window inside:
I posted about this on previous pages, the ultra lighting has always been an experimental feature enabled at the last moment before release just for the "fuck it, engine can do it so let's try it" shits and giggles, but even aside from the glitched house it kills performance in the interiors so hard that I always recommend using very high instead. Imho Saber should have went with very high on consoles too.
 
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Bojji Bojji Is the game more demanding later on? I was expecting CPU bottleneck to something like 60fps given the bad reputation KCD has, but the game is flying at 1080p: 400-300fps with default medium settings and 200-230fps with ultra settings. I played for 10 minutes and didn't noticed stutters or that lighting glitch.

1080p medium


1080p ultra


4K medium


4K Ultra


To be honest I was surprised how high fps was when I tried the game today. Maybe later areas are much more demanding but I remember how crap performance of this game looked like even in the opening area when I tried it on 3600 and 5600x. Maybe they optimized it after all? Even comparing to (posted earlier) benchmarks, 5800X3D is still managing very high fps:

N7in5Lt.jpeg


(still GPU limited)
 
Bojji Bojji Is the game more demanding later on? I was expecting CPU bottleneck to something like 60fps given the bad reputation KCD has, but the game is flying at 1080p: 400-300fps with default medium settings and 200-230fps with ultra settings. I played for 10 minutes and didn't noticed stutters or that lighting glitch.

1080p medium


1080p ultra


4K medium


4K Ultra

The game is way more demanding in big cities full of NPCs like Rattay. It's really when a bunch of them come into view at once that the frame rate falls.
 
The game is way more demanding in big cities full of NPCs like Rattay. It's really when a bunch of them come into view at once that the frame rate falls.
It is more demanding but 5800X3D can still squeeze decent framerate

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379430-20251214212749-1.png


When walking/running around, I get 80 - 100.

But, KCD is more about wandering the countryside

379430-20260214192901-1.jpg
 
It is more demanding but 5800X3D can still squeeze decent framerate

379430-20260214191820-1.jpg


379430-20251214212749-1.png


When walking/running around, I get 80 - 100.

But, KCD is more about wandering the countryside

379430-20260214192901-1.jpg
Try maxing out LOD, Vegetation Draw Distances, and the other setting. Even at the Ultra preset, they don't go all the way. It's those that are performance-crushing.
 
Try maxing out LOD, Vegetation Draw Distances, and the other setting. Even at the Ultra preset, they don't go all the way. It's those that are performance-crushing.
In those screenshots all the sliders are maxed out and everything is at ultra except lighting at very high
 
The game is way more demanding in big cities full of NPCs like Rattay. It's really when a bunch of them come into view at once that the frame rate falls.
I downloaded a saved game from that map/city. The framerate is definitely lower compared to outside the city, but the game still runs quite well, considering it's supposed to be an optimization disaster.

It's 180-200 fps outside the city and 161 fps in the city center. With 56% GPU usage, its clear that the CPU was the bottleneck. I didn't see that many NPCs. Maybe they're slipping? For comparison, I saw hundreds of NPCs in the city center in AC Unity.


1080p-ultra.jpg


1080p medium 362 fps


2160p ultra 103 fps


2160p medium 188 fps

 
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I downloaded a saved game from that map/city. The framerate is definitely lower compared to outside the city, but the game still runs quite well, considering it's supposed to be an optimization disaster.

It's 180-200 fps outside the city and 161 fps in the city center. I didn't see that many NPCs. Maybe they're slipping ?


1080p-ultra.jpg


1080p medium 362 fps


2160p ultra 103 fps


2160p medium 188 fps


I remember not being able to achieve 60fps on tutorial area with 3600 so something had to change since 2019.
 
I remember not being able to achieve 60fps on tutorial area with 3600 so something had to change since 2019.
If the game was updated recently as you said, I think it features the optimization from the console version. The game seems to use quite a few CPU threads and achieves a much higher framerate than Crysis 1 (the 2007 version), which ran on just one thread.
 
If the game was updated recently as you said, I think it features the optimization from the console version. The game seems to use quite a few CPU threads and achieves a much higher framerate than Crysis 1 (the 2007 version), which ran on just one thread.

2024 7800X3D:



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Can you replicate this?
 
I remember not being able to achieve 60fps on tutorial area with 3600 so something had to change since 2019.
That's strange because at launch I had Sandy 2500K and in Skalitz it dropped to 40s, but year later I had 2700X (which is afaik slower than 3600) and it kept 60 across majority of the game (and definitely in Skalitz).
Here is my old video from 2019, it drops into fifties but rarely, in Rattay (albeit on very high preset)

 
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Bojji Bojji Here is my recording from Rattay at night with a torch. I used low resolution 1080p and ultra settings to stress the CPU. The frame rate has definitely taken a hit will all these dynamic shadows rendered from various light sources. Still, I wouldn't classify this game as unoptimized mess.

 
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That's strange because at launch I had Sandy 2500K and in Skalitz it dropped to 40s, but year later I had 2700X (which is afaik slower than 3600) and it kept 60 across majority of the game (and definitely in Skalitz).
Here is my old video from 2019, it drops into fifties but rarely, in Rattay (albeit on very high preset)



Yeah, that looks like solid performance.

Bojji Bojji Here is my recording from Rattay at night with a flashlight. I used 1080p ultra settings to stress the CPU. The frame rate has definitely taken a hit will all these dynamic shadows rendered from various light sources. Still, I wouldn't classify this game as unoptimized mess. Before playing it, I thought that was the case.



Definitely looks much than that test from YT. Very interesting stuff.

So based on both videos why they had so horrid 1% lows in that video I linked?
 
Yeah, that looks like solid performance.



Definitely looks much than that test from YT. Very interesting stuff.

So based on both videos why they had so horrid 1% lows in that video I linked?
Their video is old, and I'm guessing the latest patch for current-gen consoles also fixed the PC version. The game runs acceptable to me, even in Rattay at night. I didn't notice any stuttering, and I included a frametime graph in my video. While outside the city and during the day the game runs incredibly well, especially with very high settings (screenshot below). I don't think I would have a better experience on the PS5.

4-K-very-high.jpg
 
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Gentleman, wtf are you trying to achieve? Just play the game.
Eh, I find the interactions and testing useful. If anything, it shows interior lighting is a bit borked and I'll hold off from doing another play through until it's fixed in the inevitable patch that will undoubtedly arrive since Warhorse loves what they do. The reason I love this game in the first place is being fully immersed into its world, and watching outdoor lighting flicker into the interior intermittently will take me out of the moment.
 
Hoping I can enjoy this like KCD2. Hopefully it isn't too different and lacking tb QoL maybe 2 introduces I'm unaware of.

Got the $8 edition and will play sometime this year.
 
it shows interior lighting is a bit borked
It seems to be borked in one specific building and has been borked probably for 8 years so I kinda doubt it will get fixed. But again, nobody should be using the ultra lighting setting anyway.
 
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Is the PC upgraded or not? This thread is a bitch to make sense of.
The next gen patch brought PC level graphics, framerate and loading times to consoles, plus some new bugfixes. PC was updated with the bugfixes only because everything else consoles just got was already on PC at launch in 2018.
 
Ultra runs like absolute shit on PC due to a massive CPU bottleneck caused by the engine to be heavily single-threaded. Hopefully, they updated the code for consoles, because good luck running this at 60fps at ultra settings otherwise.
Honestly crazy that 20 years later Cryengine is still screwing up it's multicore abilities lol
 
Eh, I find the interactions and testing useful. If anything, it shows interior lighting is a bit borked and I'll hold off from doing another play through until it's fixed in the inevitable patch that will undoubtedly arrive since Warhorse loves what they do. The reason I love this game in the first place is being fully immersed into its world, and watching outdoor lighting flicker into the interior intermittently will take me out of the moment.

Holding off on playing one of the best games of all time because the lighting in one specific house is subpar is definitely an interesting strategy. Well, good luck with that, I guess.
 
It seems to be borked in one specific building and has been borked probably for 8 years so I kinda doubt it will get fixed. But again, nobody should be using the ultra lighting setting anyway.

Holding off on playing one of the best games of all time because the lighting in one specific house is subpar is definitely an interesting strategy. Well, good luck with that, I guess.

What are the odds that first building I tired is the only one with issues. Hahaha.
 
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