Light_Crusader25
Member
Would be insane if this launches end of next year or start of 2028 and PS6 doesn't launch until 2030
Why would it be?
Would be insane if this launches end of next year or start of 2028 and PS6 doesn't launch until 2030
Would be simply interesting to see it play out. Like, how much could MS actually benefit from it? Etc.Why would it be?![]()
LLC just means last-level cache. So even if you believe XSX has no L3 then L2 becomes its "LLC".XSX iGPU doesn't even have a fucking LLC. It's just L2 and the L2 is tiny. With all due respect, you're just arguing to argue.
Does that mean the next Generation of XBox is slightly more powerful than a Nintendo Switch 2![]()
Yea yea. I missed up the acronyms. The point still stands. PS5 / XSX have the same 2SE/4SA despite xbox stuffing an extra 16CU into it.Shader Arrays != Shader Engines, big big differences.
yea yea. Doesn't change my point. I already edited it in.LLC just means last-level cache. So even if you believe XSX has no L3 then L2 becomes its "LLC".
Not much, with a msrp around 1200 $, with the prices of the Game Pass tiers and since every MS game is and will be a multiplattform-title.Like, how much could MS actually benefit from it?
Not much, with a msrp around 1200 $, with the prices of the Game Pass tiers and since every MS game is and will be a multiplattform-title.
… which does not help since the front-end is the same and running at a lower clockspeed.Yea yea. I missed up the acronyms. The point still stands. PS5 / XSX have the same 2SE/4SA despite xbox stuffing an extra 16CU into it.
36GB safely $1200. 48GB will be close but over.$1200 is like the best-case scenario at this point
LOL
What point? You didn't address the more realistic simplified bandwidth compromises on the XsX - from the two memory pool contention - I explained and just doubled down on info that misrepresents the XsX memory balancing act when trying to use a unified 12GB with the GPU....
yea yea. Doesn't change my point. I already edited it in.
Yes DF will do PC vs PS videos, same as they already do.DF videos on: Magnus having more grass and shrubs in certain areas, shadow details being better when character is walking, less pixelated grass blades and flowers. I mean like come on!
Good write up. It's quite informative/interesting.What point? You didn't address the more realistic simplified bandwidth compromises on the XsX - from the two memory pool contention - I explained and just doubled down on info that misrepresents the XsX memory balancing act when trying to use a unified 12GB with the GPU.
It's ~3:1 for PS5... 4:1 at the end of gen.This is what I meant by saying that PS6 Can't compete and that Magnus is basically a PS6 Pro. Sony tied last gen because MSFT fumbled. Xbox haven't repeated XSX's mistakes.
Tied? In what universe do you call it a tie?Sony tied last gen
Maybe they will sell it boundled with a long term( 2 years) gamepass premium subscription.So is Magnus basically the better Steam
machine? 1200 €/$ for RTX 5080 Performance doesn't look bad at all if done right (i.e. open system).
This could very well lead to a migration from existing PC players to Magnus…but what's in it for Microsoft? Or will it only be possible to buy games from XBox Store?
Good write up. It's quite informative/interesting.
What you're essentially saying is that because the CPU accesses the memory bus at a lower rate, the effective bandwidth use of the CPU is higher. Thus my estimate of 504 GB/s for the extreme highly unlikely scenario (12/12.5GB to GPU) isn't accurate and that it should be ~477 GB/s. Or specifically, 40 * 560 / 336 =66.667. 26.7 GB/s wasted by CPU.
imo the scenario is so rare it's borderline irrelevant (a scenario where dGPU uses than 12/12.5GB). However I will engage since you put a decent amount of effort.
First, the 40 GB/s bandwidth for the CPU is on the high end.
Not a single game over 20 GB/s. Most below 10 GB/s for CPU. A game where CPU uses 500 MBs total will not have the CPU use 40 GB/s or even 20 GB/s. But lets be safe and say 20 GB/s
In other-words, CPU uses 20 * 560 / 336 = 33.3 GB/s
Instead of a 504 GB/s effective memory BW as I said. It's 504 - (33.3-20) = 491 GB/s once you account for CPU's accesses being slower.
This is an interesting technical discussion. However, this isn't a useful one. XSX having a slightly lesser memory bw lead over PS5 under extreme conditions doesn't explain WHY PS5 is beating it. This is why I was getting irritated.
The actual story of why XSX is losing is the weaker front end. And it's being buried while we discuss precisely how much faster is XSX's memory bandwidth.
And it's the relevant conversation since magnus has a 26-31% stronger backend and 33% stronger front end at the same clock. And magnus is expected to clock higher, has more than double the L2 cache and has a wider unified memory bus.
This is what I meant by saying that PS6 Can't compete and that Magnus is basically a PS6 Pro. Sony tied last gen because MSFT fumbled. Xbox haven't repeated XSX's mistakes.
The PC market isn't crashing. Temporary price hikes will stall growth in 2026/2027, but PC gaming itself isn't at risk.It's poetic in a way
MS pivots to PC just as that market is crashing
They always have the perfect strategy until they don't
Now prove your point that Magnus won't have dedicated Console SKUs for the Xbox ecosystem. Don't just make things up to fit your bias, bring some evidence. The other guy said there won't even be any Xbox ecosystem versions at all, even PC SKUs, and that MS will be selling Steam/Epic games, lmao.You are ignoring the fact that the Xbox (outside maybe MS studios games) will run PC games and not dedicated software made specifically for it, nobody is going to bother to make "xbox" version of games, so any advantage it has over the Ps6 is going to be nullified right there and it will get even worse as times goes by, specially since many devs will use just the ps6 as baseline for development.
It all remains to be seen but if Xbox its just a "ps6pro" running pc storefront games, than I risk to say the ps6 will have the uperhand eventually and more definitely in games developed using the ps6 as baseline and then ported to pc.
The hardware gap dosent look large enough to surpass dedicated software development vs generic storefront pc game
Now prove your point that Magnus won't have dedicated Console SKUs for the Xbox ecosystem. Don't just make things up to fit your bias, bring some evidence. The other guy said there won't even be any Xbox ecosystem versions at all, even PC SKUs, and that MS will be selling Steam/Epic games, lmao.
This new Xbox should be cheaper and smaller, since it uses a semi-custom soc. Also will bc with previous consoles.To summarize, buy an actual pc
Misinformation. No, Console doesn't magically outperform just because it's a console. PS5 still often performs like a 6650XT with slightly more VRAM. Not to mention, XSX runs DX12 to begin with.You are ignoring the fact that the Xbox (outside maybe MS studios games) will run PC games and not dedicated software made specifically for it, nobody is going to bother to make "xbox" version of games, so any advantage it has over the Ps6 is going to be nullified right there and it will get even worse as times goes by, specially since many devs will use just the ps6 as baseline for development.
This is more a 2020 take since PC is now bigger than console and a primary target.and more definitely in games developed using the ps6 as baseline and then ported to pc.
LOLXSX2 is just PS6 Pro, that's all.
Nonsense biggest and most important target is and will continue to be PlayStation for most third-party games.This is more a 2020 take since PC is now bigger than console and a primary target.
Nonsense biggest and most important target is and will continue to be PlayStation for most third-party games.
That's where customers who actually pay for games are and will be.
Developers don't make the calls. Executives do. Devs are a bunch of nerds, of course they prefer PC.![]()
Twice as many developers surveyed by GDC say they want to make games on PS5 or Switch 2 than on Xbox | VGC
PC remains the most popular system among developers by far…www.videogameschronicle.com
Look at the survey. PC is the premier platform.
If a developer dares not optimize for PC (for Nvidia GPU, it doesn't matter if it's optimized for AMD), their game automatically flops regardless of how well it does on PS5. See BL4.
PC gaming is terribly misunderstood. PC Gamers don't touch AMD hardware until Nvidia hardware is cost prohibitive or unavailable. Nvidia share is 94% of dGPU market.
PC defacto is a unified single vendor (Nvidia) platform with a central vision (RTX / DLSS / AI). So developers target it.
Which would be an issue for Magnus a little. Since PC games will be built for Nvidia and then it's incumbent on AMD to put in hard driver level work to keep up. And in the past they basically defacto discontinue their stuff within 4 years. Wouldn't put it above AMD to try to get Microsoft to help them maintain their drivers.
It's really only some Japanese devs who prioritize PS5 atp.
Take-two(Rockstar), Activision, EA and Ubisoft.It's really only some Japanese devs who prioritize PS5 atp.
Even the Japanese surveys where developers were asked what platform they were building for PC beat PS5.Developers don't make the calls. Executives do. Devs are a bunch of nerds, of course they prefer PC.
Ok. Short sentences, I see. Most developers are indie or small. Can't afford console development. Straight to PC. Therefore if you ask developers a big percentage are going to answer PC. In big companies the devs have nothing to say. The money is elsewhere. Primary target never shifted.Even the Japanese surveys where developers were asked what platform they were building for PC beat PS5.
They release like this so they can charge for the same game repeatedly. It's a price strategy. But the PC version is always hyper optimized and amazing in quality. PC is not deprioritized at all.Take-two(Rockstar),
You're not getting my point. it's not that PS5 doesn't get a target. it's that PC is a target too.Ok. Short sentences, I see. Most developers are indie or small. Can't afford console development. Straight to PC. Therefore if you ask developers a big percentage are going to answer PC. In big companies the devs have nothing to say. The money is elsewhere. Primary target never shifted.
It has shifted for some. Capcom most notably.Ok. Short sentences, I see. Most developers are indie or small. Can't afford console development. Straight to PC. Therefore if you ask developers a big percentage are going to answer PC. In big companies the devs have nothing to say. The money is elsewhere. Primary target never shifted.
Yes it is. Text book 2nd tier release.They release like this so they can charge for the same game repeatedly. It's a price strategy. But the PC version is always hyper optimized and amazing in quality. PC is not deprioritized at all.
Lmao.Text book 2nd tier release.
It has shifted for some. Capcom most notably.
Yes it is. Text book 2nd tier release.
Nice to skip all the other big Western devs. What's your excuse there?
Somebody clearly didn't play GTAIV on PC. It's not hard to admit that consoles are prioritised with GTA.They release like this so they can charge for the same game repeatedly. It's a price strategy. But the PC version is always hyper optimized and amazing in quality. PC is not deprioritized at all.
Somebody clearly didn't play GTAIV on PC. It's not hard to admit that consoles are prioritised with GTA.
Who cares about the 2000's?Somebody clearly didn't play GTAIV on PC. It's not hard to admit that consoles are prioritised with GTA.
You need to choose your words more carefullyWho cares about the 2000's?
GTA V and RDR2 were both pristine PC ports LMAO.
Again Take two has repeatedly detailed their strategy of getting people who own GTA On platform 0 to buy it on platform 1.
Market conditions changed so they had to set on itWhy would Sony tape out an SoC for the PS6 now if theyre not going to release for several years? I dont understand.
Lmao.
Again it's a GTA thing. They want you to buy it on PS5, then on PC, then on PS5. Did you forget GTA V?
Ok, thanks.Market conditions changed so they had to set on it
Switch 2 Taped out in 2021. Nintendo sat on it for 4 years because Switch1 sales were unexpectedly strong.