I highly doubt there wasn't some sort of sentiment in the studio to try to make something new versus ports/remasters though. Bluepoint could have very well pitched a promising live service title to Sony and pitched it because they knew it might be their way out of only making ports due to Sony's push for GAAS or even because they just genuinely wanted to make it.
Unless you work for Bluepoint, Sony, or personally know devs you are guessing just as much as everybody else.
The studios do what the bosses of the studio want, and their bosses publicly said want they wanted: to stop working in remasters and remakes after Demon's Souls and to evolve to work in new games. Later we saw in Sony slides and in the credits of Ragnarok that it was continuing as support team.
I went to check the Linkedin of all their members (did it evey few years), and saw they never had people in positions of leading games or in GaaS positions. Which means they never leaded any GaaS and didn't have the intention of doing so.
I'm an experienced dev who worked in a AAA publisher in a position where even went personally to the HQ to get the final approval of a pitch. And have many friends and coworkers who have been in both sides of these meeting in many companies, including Sony (as I remember 3 studios, not Bluepoint).
The pitch can be great, but they won't spend hundreds of millions to let a support team with no experience leading AAA games, no experience in MP games and no experience in GaaS to lead a AAA MP GaaS title and even less using one of their top IPs. They aren't stupid, and there's a reason of why some slides of the pitch are about the team who will work on it. Everything in the pitch must be very solid to get a greenlight, because even only greenlighting projects that look great on paper later there are many things that can't be predicted or controllerd and many projects end getting cancelled or tanking.
This doesn't only apply for AAA, also to AA or mobile. You can't go to pitch a project to a publisher, HQ of the company or investor if you don't have an experienced team on somewhat that type of projects that provides confidence to who is going to put and risk a lot of money on the table.
Sure, but without knowing how much involvement they had in Ragnarok co development could mean a lot of things.
You can go -as I did- to the game credits that the entire Bluepoint staff they had back then worked in GoWR, and in their personal Linkedin page to see they did so since they completed their job in Demon's Souls (those who already were in the studio) until they completed their job almost at the release of the game.
Something I will never, ever understand.
They had the absolute best team to do it, and wonderfully. (I know some people have their own opinions on the artistic changes in the Demon's Souls remake, but that's neither here nor there. The game looked and performed beautifully.)
Miyazaki publicly said he didn't want to make a Bloodborne Remaster this gen, and that would make sense to wait for the next gen to make it. Bluepoint publicly said they didn't want to make more remasters or remakes after Demon's Souls.
What is Hermen supposed to do, to go there and punch them in the face?
Everyone would play a GoW GAAS title if it was fun. Multi-player GAAS gamers don't care about IP. Nobody plays ARC Raiders because of the lore.
Yes, people would play a fun GoW GaaS. But for that you need a talented and experienced team regarding 4 different topics and Bluepoint -despite being the GOAT of remasters and remakes- doesn't check any of them:
- To lead new AAA games
- To make MP games
- to make GaaS games
- To have people in the studio in the job roles need to make the specific areas of tne 3 previous points
That being the case wouldn't make sens from Bluepoint's side to send that pitch, and wouldn't make sense on Sony's side to approve it.