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Resident Evil Requiem --- Open Spoilers Discussion ---

beat it

what the fuck was that story
 
The first half of the game is great seriously 10/10. They drop the ball in the middle as once you reach Racoon city, the game changes from a new RE game to pure fan service. What was that fight with Mr.X??? So random and bland. The mortar section was also really gimmicky. Plant boss boring, Mr.X boring, Victor at the end boring and uninspiring. The first part had amazing monster designs and had that distinct RE feel. Racoon city while it was fun to return, it should have been night. There's nothing scary in the later half and visually it looks bland.

- Grace is an excellent addition, great sections, great VA work and very memorable.
- Bosses were quite meh compared to RE4R, RE7 & RE8.
- Racoon city section with Leon was lite-Call of Duty Zombies lol, Spider Boss was pretty cool though as well as Victor motorcycle and Hunk (clone I guess) fight.
- Story is all over the place but that's fine, it's RE lol
- Injector stuff was weird, like I don't see why this was needed lol, didn't really change or have anything unique to it, I mean sure you make make ribbons but eh.
- Too few Puzzles in a RE game??!! also were too easy, compared this to RE8 or RE2R, it's bad.

I don't think this is worth the full price. Quite disappointing. A generous 6/10 imo, will increase if DLC is good.
6/10?

Season 4 Episode 3 GIF by The Office
 
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People in here crying they think we'll end up with RE6 again but then get excited when Leon shows up. Come on now.... This is why I didn't want Leon in this game to begin with.

The first half of the game is the best RE experience we've had in a loooooooong time.
 
Except at the end it's revealed that's only what Zeno's team thought, while in fact she isn't any special clone child, just Spencer's adopted daughter?
The story is convoluted, but once you look at the actual files and piece together other parts, it makes sense. She isn't Spencer's adopted daughter. Let me try to explain.

Spencer never shared what Elpis was with any of them. Victor theorised about Spencer's work, he didn't actually know what Elpis was. If you look at the file titled 'Spencer's Research I', Victor speculates about using the t-virus to control memories and will, and those affected by this particular virus retain their habits and characteristics. But this was his theory. And the experiments he conducted resulted in the virus found in Rhodes Hill, they all had some sort of personality.

The only thing The Connection and Victor knew about Elpis was that "it would upset the military balance of the world", so they assumed it was a weapon. That assumption was wrong from the start.

In the file 'Spencer's Research II', Spencer writes about memory transfer. He mentions two key points. The first is that cells within blood contain factors tied to memory, and that the t-virus allows them to control those factors. The second thing is "the host must be able to withstand the toxicity of the mutated t-virus strain while preserving their own intelligence". What this actually means is the host has to be subjected to the t-virus, and then they try to transfer memories. Basically, the subject has to be immune (Elpis) to the t-virus and its symptoms.

In the orphanage flashback, Grace is referred to as Chloe. She's clearly a test subject. There is a toe tag you find in a coffin, it reads "Discarded due to volatile symptoms", reinforcing that these children were being experimented on. During this chapter, you should find the 'Series 60 Results' file. It states they were injecting Spencer's plasma into them, but mental abnormalities developed. However, after adjusting the viral load in the Series 70 subject 'Chloe', improved stability was observed. Chloe is Grace. She was the successful subject.

Spencer's ARK roadmap also makes this clear:

Step 1: Concentrated investment into Wesker's plan and the t-virus
Step 2: Establishment of ARK as the central command centre
Step 3: Development of Elpis
Step 4: Memory transfer and forced evolution

Elpis is a prerequisite to the memory transfer. Steps 3 and 4 are important to the story. In the interview with Alyssa, Spencer says some very important things.

In Greek mythology, Pandora's box released disease, death, misery and suffering when it was opened, but one thing remained inside, Elpis, the spirit of hope.

Spencer said in the interview, "My research opened Pandora's Box" he went on to say "Humans cannot predict when death will come for them. This is why they have hope." When Alyssa asks about the child that was brought over to him by one of the researchers, he states that she is normal and goes on to say, "she is my hope" her name is Grace. "I've said my piece. I only hope it serves as a requiem for those who have passed."

It's a very mythological and deliberate interview on Spencer's part. The t-virus is Pandora's Box. Grace is Elpis. Requiem for those who have passed is Spencer acknowledging the destruction he caused, while Grace is what remains after it. Grace is 100% not normal, she didn't just happen to know the password. She literally carries the antivirus. The files, the experiments, the ARK roadmap, and the mythological parallel all point in the same direction. She was created by Spencer.
 
Chloe is in fact, not Grace, Chloe was made in ~1983, grace was born/made in 2005; spencer gave alyssa grace at the end of his life, which is before 2006, grace was an infant then, not 22 years old.
If that were the case, something about the timeline doesn't quite add up. Elpis was apparently completed in the 1990s, and Spencer stopped visiting the orphanage around then. This aligns with the Chloe flashback. The interview isn't dated, so we don't know when it was conducted and, therefore, when Grace was born.
 
The game goes from resident evil 7, to call of duty and then to metal gear solid. I loved the macho knife fight with hunk. My jaw was open the entire time. I'm gutted he died. Although it would be good to play as him in the dlc hopefully.
 
If that were the case, something about the timeline doesn't quite add up. Elpis was apparently completed in the 1990s, and Spencer stopped visiting the orphanage around then. This aligns with the Chloe flashback. The interview isn't dated, so we don't know when it was conducted and, therefore, when Grace was born.
It is the case, we know the interview takes place after the government forces umbrella into bankruptcy and they oust spencer, there's also a document attached to the interview that discloses spencer's last will, and that is to designate alyssa as grace's guardian; this has to be before 2006 and after 2004 (umbrella bankruptcy).

In any case it simply doesn't work that chloe is grace, because grace doesn't get to be 22 years old in 2005, but also a teenager in 2018.
 
It is the case, we know the interview takes place after the government forces umbrella into bankruptcy and they oust spencer, there's also a document attached to the interview that discloses spencer's last will, and that is to designate alyssa as grace's guardian; this has to be before 2006 and after 2004 (umbrella bankruptcy).

In any case it simply doesn't work that chloe is grace, because grace doesn't get to be 22 years old in 2005, but also a teenager in 2018.
You're probably right that she isn't Chloe. I don't know how Grace fits into the timeline of experiments/clones in that case, but I don't doubt that she was created by Spencer.
 
The game goes from resident evil 7, to call of duty and then to metal gear solid. I loved the macho knife fight with hunk. My jaw was open the entire time. I'm gutted he died. Although it would be good to play as him in the dlc hopefully.
I had no idea that was him. Wow. And yeah my mind was blown on that whole sequence. Including the part with 4 elite members coming after you. It gave me Splinter Cell vibes.
 
You're probably right that she isn't Chloe. I don't know how Grace fits into the timeline of experiments/clones in that case, but I don't doubt that she was created by Spencer.

Think of Grace like Boba Fett, a clone ... but a 'pure' one, not made the same way the mass produced blonde girls were for experimentation.
 
speaking of the interview, I thought it was absolutely (unintendedly) hilarious how grace looks at the disc and says "I've seen this before", and then whips out an identical looking disc with a surprised pikachu face even though it's been in her pocket the entire time.


Michael Jordan Lol GIF
 
People in here crying they think we'll end up with RE6 again but then get excited when Leon shows up. Come on now.... This is why I didn't want Leon in this game to begin with.

The first half of the game is the best RE experience we've had in a loooooooong time.

For what it's worth, I've seen quite a lot people who have gotten through the game saying Leon's section in RC was the weakest part. Some reviewers have pointed it out too. The game has below 90 on MC and will probably end up with an 87 once all is said and done. Capcom tends to pay attention to MC scores, so hopefully they're taking note. Nobody wants another RE6 again.
 
speaking of the interview, I thought it was absolutely (unintendedly) hilarious how grace looks at the disc and says "I've seen this before", and then whips out an identical looking disc with a surprised pikachu face even though it's been in her pocket the entire time.


Michael Jordan Lol GIF

To be fair she got it before anything else happened. Surprised it didn't break in her pockets from all the jumping and falling down she does.
 
I hope that this game was setting up something big for the 10th installment. I heard rumors years ago that they were going to bring all the big name characters together for Requiem and kind of make a big finale of all of their story arcs. Obviously that was not the case.

Maybe they will 'subvert our expectations' with the antiviral Elpis and it will be a viral time bomb nuke or something that will be Spencer's last revenge on the world. I doubt it though.

RE7 was sooooo good though. I think I'm going to replay it again.
 
I hope that this game was setting up something big for the 10th installment. I heard rumors years ago that they were going to bring all the big name characters together for Requiem and kind of make a big finale of all of their story arcs. Obviously that was not the case.

Maybe they will 'subvert our expectations' with the antiviral Elpis and it will be a viral time bomb nuke or something that will be Spencer's last revenge on the world. I doubt it though.

RE7 was sooooo good though. I think I'm going to replay it again.

I loved the first half of Re7 but hated the other half. It's a shame because I like to replay it from time to time but I always lose interest when I reach certain point in the story
 
I had no idea that was him. Wow. And yeah my mind was blown on that whole sequence. Including the part with 4 elite members coming after you. It gave me Splinter Cell vibes.
The hunk fight and the elite squad part just made me thing of metal gear.
 
The care center was probably my favorite part of the game. Raccoon City my least favorite. It turned into an action game like Call of Duty. Also it just wasn't good to look at. The same sand color everywhere and destroyed buildings. I want some variety. The game needed more puzzles and locations.

Also you telling me Emily was saved after turning into that thing.....
 

10/10 for the first half, it's incredible but the moment you reach RC, quality drops really hard. Where did the incredibly detailed artstyle and environments go? Where did the close tension and iconic RE boss designs go? Where's the horror? RE becomes CoD Zombie x Metal Gear fan service and that was so disappointing to me. Capcom just throws all the amazing stuff they cooked in the first half, most of the crafting stuff, items ( gold coins, blood crafting etc) are irrelevant in the second. Hardly any puzzles as well.

I don't understand like you made such an incredible experience but only to do some random BS at the end??? That Mr X fight was so random and bad lol and the final fight was very lacklustre. Would have been cool for Gideon to be like Jack Baker, multiple stages of fights throught the game rather than Mr.X and that plant fight. Also Wesker clone going down so quick in a cutscene was meh, at least give the players a chance to fight it.

It would be so much better if the RC sections would be in dusk-night, rain and thunderstorms. Leon while powerful still had to carefully plan his way through the ruins of RC, zombies hiding in the dark, new monsters, imagine the spider how scary it would be if it were chasing us through the city while we explored. That mortar bit was also dumb. I also wanted more Grace gameplay in RC as well and honestly could have fleshed out RC part better but you got a boring, cliched lab and the a default little girl hide chase sequence too lol. Capcom went full RE6 and safe in the later half. They should have taken risks. They should have made RC bigger, more open world with better level design.

Im pretty sure right now everyone is enjoying it as it's a new game, it's optimized and looks great and you have got some nice fan service but once the initial rush cools down, many will realize that the RC sections and the end were pretty dissapointing. It's not FF16 or Dragon's Dogma 2 bad but it could be so much better.
 
This game feels like it started off development as a Grace game and then Capcom tacked on the Leon campaign to pad it out and sell more copies. First half of the game is great, 2nd half is slop . Almost felt like open city TLOU at some points instead of RE. Story ended up being pretty disappointing too, eh…
 
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People in here crying they think we'll end up with RE6 again but then get excited when Leon shows up. Come on now.... This is why I didn't want Leon in this game to begin with.

The first half of the game is the best RE experience we've had in a loooooooong time.
I liked both Grace and Leons sections. All of them, but I do agree... I think it would have been better with full Grace. I felt vulnerable and running like a bitch... till I understood the mechanics and how the zombies worked. Then, I went to work. Now going through Insanity. Should have been open from the fucking get-go. Son of a bitch.
 
The Letters from 1998 files should have been a part of the base game, they tell a pretty sad story about a girl trying to hide from zombies and the final letter reveals that the girl is Lt. Marvin's daughter, and she dies just out of the RPD, only a little bit away from her dad (whose also dying).



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The care center was probably my favorite part of the game. Raccoon City my least favorite. It turned into an action game like Call of Duty. Also it just wasn't good to look at. The same sand color everywhere and destroyed buildings. I want some variety. The game needed more puzzles and locations.

Also you telling me Emily was saved after turning into that thing.....

The Emily thing really had me rolling my eyes. Like you could probably get away with that sort of ass pull if you really made the audience want it but there just wasn't enough time with the two of them or personality shown for Emily to make it work.

The second half of the game really was a let down. Aside from the story going off the rails and Grace's gameplay mostly vanishing I was expecting a proper tribute to the fall of Raccoon City and follow ups to the events and characters from RE3/Outbreak but all we get is a lame trip down memory lane for REmake Leon's journey. Hell, even the so-called classic BGM is just a couple of RE2 tracks not to mention using a survivor from Outbreak as Grace's mother amounted to practically nothing. I'm not even sure they alluded to that fact in the game itself.
 
Man i wish the bad ending was canon, imagine a RE game with consequences.

Also, its just me or they used a model really close to RE7 Chris at the good ending ? the dude attending Grace in the helicopter looks a lot like him.

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Man i wish the bad ending was cannon, imagine a RE game with consequences.

Also, its just me or they used a model really close to RE7 Chris at the good ending ? the dude attending Grace in the ambulance looks a lot like him.

That was the ending I got first, and I was actually impressed Capcom had the balls to do that. Sets up real stakes, a villain to truly hate, the player wanting to avenge Leon, but then I realized I got the bad ending.

Too bad.
 
True, true, but I didn't like how unceremoniously he gets killed off, lol.

I get that they wanted to do this game's version of the Krauser knife fight, but at least build it up a bit.

Also, if Leon is pushing 50, Hunk must be in his 60's or so by now.
He's not dead actually. If you double back in the room you fight him his body is gone.

Bitch is still alive xD
 
The last step of the puzzle is supposed to be afk:ing while bodies fall into the processor for 15-20 min, then flushing the blood then flush a toilet 8 times and the doll is supposed to appear at the stairs in the area you escape from with all the blood on your way to the helicopter.
I've done it twice now and still haven't been able to get the doll to spawn :/..
 
The last step of the puzzle is supposed to be afk:ing while bodies fall into the processor for 15-20 min, then flushing the blood then flush a toilet 8 times and the doll is supposed to appear at the stairs in the area you escape from with all the blood on your way to the helicopter.
I've done it twice now and still haven't been able to get the doll to spawn :/..
Something is not right about how they've solved that final puzzle. I'm convinced that some of those steps are completely unnecessary/unintentional by design, and that they just happen to work by coincidence or timing of how the puzzle is actually supposed to be solved.
 
He's not dead actually. If you double back in the room you fight him his body is gone.

Bitch is still alive xD
Yep, that bitch in the black dre...suit is alive.
On insanity you also have to deal with 3-4 men more of his unit who storm in after the fight. Their bodies still stay there in the very same room you "killed" Hunk, but the Grim Reaper is gone, just like Wesker in RE1R. That was 100% intentional.

I guess he still had to reach his extraction point lol, nothing comes in-between.
 
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Liked the game a lot, Grace's gameplay is heavily inspired by the excellent Amnesia: The Bunker. Everyone who enjoyed it and haven't checkout The Bunker should get on that ASAP.

I enjoyed Grace's entire first full section a lot. It's basically a rethread of RE1 with the brand new gameplay. The stealth adds a lot to the tension and I really appreciated it. Didn't think I would initially, as smart zombies are usually too new age for me; but hey, what do I know. I actually had a great time. Leon's fights were alright; his rampage through the hospital is really cathartic if you've struggled with the enemies as Grace until then. Good idea to let the player do that.

The underground section was pretty good too, the inspirations from The Bunker are really plain to see there. Grinder section was a bit cheesy, but was done in earnest and it's a good tip of the hat to those who enjoyed the classic RE4, which had tons of stuff like this. Sniping section and holdout with Leon at the end of the hospital were pretty cool, RE4 vibes throughout. Grace's boss fight with the girl were a huge throwback to RE0 and the Queen Leech. Liked it a lot!

Grace going with Victor and Zeno Wesker (reference to Revelations 2 and RE5, which feature mentions to more Wesker children) was a bit forced to keep her around and have the exposition dump when it happens, but I guess Leon would've done the responsible thing and sidelined her. So only realistic way to keep her around was have her do that.

Raccoon City transforms the game into RE4 Remake, which I didn't actually mind this time. I was prepared for the shift and I honestly wanted to tour Raccoon City, so the fights were a good sprinkle of adventure while we visited some iconic locations. Spider boss fight was excellent, very reminiscent of RE6's snake. Loved it and actually said so outloud after it was over. They held off on having the photorealistic spiders until now and it paid off really well. Feel for those with severe arachnophobia, they'll have a tough time through. Might be a hard stop for many.

Bike section felt like a nod to those who enjoyed the vehicle sections in RE5 and RE6. It was short and sweet, which I appreciated.

RPD was nostalgic, but you could lift that section out of the game and it wouldn't have made a different really. Was nice fighting the upgraded Mr. X with the parry. Fun times, excellent boss fight in the end. Appreciated the flashbacks too. Also enjoyed both the Tofu easter egg and the Raccoon Zoo reference - best Outbreak level by a mile!

I had a rough time with the orphanage playable section, felt somewhat random. They really artificially stretched the gameplay here and it should've been more streamlined and more of a cutscene really. Tried it a few times until I realized I was on rails and it wasn't real gameplay.

Descent into the crater was suspenseful and Plant 43 fight was cool.

I got mixed messages about ARK. Some files say it hasn't been occupied since '98, other files say it's a an active research and development lab. In any case, felt very high-tech for a lab that was developed in 1998. Must've had lots of renovations going on. If that place looked like it did in 1998, it was like a fucking alien space ship. It was really cool to see the RE Outbreak end credits scene bear fruit. This entire game feels like a sequel to Outbreak, to be honest. With ties to the mainline series sort of thrown in for good measure.

I enjoyed fighting some actual humans this time around, felt like something mainline RE wanted to do since 5 and never got around to it. Didn't notice if it was possible to release some BOW's on them. If you can, that's definitely bonus points. HUNK fight was phenomenal, huge throwback to Krauser and the machete was in full display. I loved it too.

Bringing back the Lickers to the grand finale was a genius way of adding back tension to Grace's final section while giving a massive nod to old fans and keeping the blind enemy motif going to support the stealth gameplay mechanics. Enjoyed fighting against them with Leon was well and given the option to either blaze through or stealth through. The twist that Grace isn't special because of Daylight was excellent. Having played and being a fan of Outbreak, I thought that was the answer for sure. They got me there. The game's story is retcon galore, but somehow fits nicely with RE6's story and its dropped threads. So lose points for tons of retcons, but wins points for actually picking up on old storylines.

Victor being a Nemesis unit was surprising, but explains a lot - they did mention it as a variable price BOW in the files. Having the very last boss be a gimped rehash of RE3 Remake's was lame. I finished that on Inferno, so beating it here was trivial given you gotta memorize the moveset to do it and it's not even the full moveset from 3. They should've honestly foreshadowed Victor more and have tons more fights with him to really drive the point home he was nearly invencible.

Leon should've died in the canon ending, but I get it. The crowd can't move on...

Name dropping Redfield, not showing him, having Leon say "I'm sure I'll find him" and ending on the scene it did; Capcom might as well announce the DLC. For my money, co-op with Chris and Leon. I'd be surprised if Chris isn't in the DLC given the game's ending. Would fit with the trilogy, at least. He's been in the endgame for 7 and 8, might as well go for the hat trick here.
 
He's not dead actually. If you double back in the room you fight him his body is gone.

Bitch is still alive xD

Yeah, his body disappears as soon as you go up the stairs and come back down.

On one hand, it's kind of a clear indication cause no other enemy body disappears in the game, on the other .. he got an axe buried in his neck and Leon yanked it out, probably pulling out his wind pipe and all .... if somehow Hunk survives that shit, he deserves to be the ultimate RE protagonist for a future game. He's also suffering the Raccoon City Syndrome, just like Leon, you can see it in his hands.



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Yeah, his body disappears as soon as you go up the stairs and come back down.

On one hand, it's kind of a clear indication cause no other enemy body disappears in the game, on the other .. he got an axe buried in his neck and Leon yanked it out, probably pulling out his wind pipe and all .... if somehow Hunk survives that shit, he deserves to be the ultimate RE protagonist for a future game. He's also suffering the Raccoon City Syndrome, just like Leon, you can see it in his hands.



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When you do this fight on Insanity there's additional goons to deal with during the fight, their bodies remain and his is gone - so he's definitely alive.

Also, just like Zeno, he has powers.. bitch was dodging my machine gun like Neo so it's not farfetched to say that he healed up and bolted XD
 
Gotta say, the virus in this game is pretty interesting. At first it reminded me of the C-Virus because of how infected maintain some mental faculty and use weapons semi-effectively, but they're not as competent and there's no chrysallis component to it.
As the game progresses it becomes apparent that it's actually some advanced form of T-Viirus considering the fact that Gideon seems to be a Tyrant with full control and intelligence, and has apparently been a functioning Tyrant since the founding of the Care Center years ago. Very interesting development for future RE games...
 
Yeah, his body disappears as soon as you go up the stairs and come back down.

On one hand, it's kind of a clear indication cause no other enemy body disappears in the game, on the other .. he got an axe buried in his neck and Leon yanked it out, probably pulling out his wind pipe and all .... if somehow Hunk survives that shit, he deserves to be the ultimate RE protagonist for a future game. He's also suffering the Raccoon City Syndrome, just like Leon, you can see it in his hands.
I'm willing to bet in the post credits scene they find the Elpis Vial that Victor had grabbed and they will mass produce it and give HUNK a dose. Since his body disappears he is probably alive to keep up the theme of Death never dies.
 
The game feels rush as hell

Short, nemesis as final boss...no mercenaries, story is stupid.

Clone Wesker there without Chris or jill has no sense, ( now clones like the awful movies)

I prefer village and RE4 without doubts, but the game sells a lot because leon, Capcom will follow this trend.
 
The game feels rush as hell

Short, nemesis as final boss...no mercenaries, story is stupid.

Clone Wesker there without Chris or jill has no sense, ( now clones like the awful movies)

I prefer village and RE4 without doubts, but the game sells a lot because leon, Capcom will follow this trend.

Mercenaries wasn't in RE4R on release either...
 
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