• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Yes, the game looks fine. I don't know what the point is in hoping the game flops, especially when hundreds of people might lose their jobs in the process.

And this is how we ended up with the garbage gaming industry that we have, one misguided base sentiment and minimum standard at a time.
 
Some of the people here. Instead of celebrating a good launch, they want to bring nonsense stuff.
Doc Rivers Reaction GIF


Hope you guys get some help.
Is the good launch in the room with us right now?
 
Not even 100k. The next 2 weekends should be interesting. Bungie getting shutdown in a years time would be peak entertainment.

I don't think they would be shutdown. Probably will receive layoffs and cuts, but if the info is true then they gonna still need studios to do this stuff. But thats my guess, we will see.
 
Slay the spire 2 up to 241k which man for me that is wild because I honestly didn't realize it's popularity but to watch a game that still despite it's popularity isnt what I'd call a huge huge release on everyone's radar, keep creeping all day is impressive.
 
Last edited:
Number could come down quickly but I respect Bungie for launching this game despite the concerns, lack of priorities
 
The game's success entirely depends on how strong it is on PS. If it's stronger than on PC, then it should last at least a little while, assuming there's no massive exodus. The reviews seem decent on Steam.
The game its not even top 10 on PSN right now
 
Concord had less than 700 players on Steam at launch so 88,000 seems pretty good

Edit: although it implies PC revenue of maybe $10m-$20m (assuming more than 88,000 people bought it, maybe 250,000-500,000 people bought it on PC so far?) so Sony has got to be hoping that the console sales will be enormous to make back their $3.5b-$4b
 
Last edited:
I don't think they want to use Concord as a parameter for Marathon lmao.

Imagine the new slogan:

'At least is better than Concord'
A year ago there was a risk it would not be... (and some people were thinking it might not even be released)... so this is quite a recovery!
 
Last edited:
The hate this game has gotten since before even it was revealed is weird as fuck.

Ohhh I don't hate Marathon, art style is honestly neat but extraction shooters aren't my jam.

I hate Bungie. I want to see Bungie close it's doors. Very different motivation.

Edit: Also I firmly believe that even if Marathon retains a player base past launch, Bungie will mismanage it to death, through both incompetence and greed. In some ways I'm sympathetic to players who don't know it's coming.
 
Last edited:
Imo what slay to the spire 2 is doing is what I call a good launch, bungie not even cracking 100k on first day I think is a loss but it might hit it on the weekend, still I can't see Sony or bungie thinking that is good enough
 
Ok people stop coping. This is a solid CCU and probably the best Bungie could have hoped for at this point. It could even go up to 150k depending on the next few days. And because it's a paid title, the drop off doesn't matter as much as say Highguard did, nor will it be that extreme as people have paid for this game.

I'm dissapointed at Gamers. After constantly crying about live service, seeing bluepoint shut down, witnessing the terrible buyout of Bungie while Japan Studios closed, they reward them with this. But a good game is a good game I suppose, Still dissapointing.
 
Last edited:
It depends what a "good launch" is. It's around the top 250 all time CCU on steam. Is that good? Maybe, but for a $4bil purchase? Maybe not. It hasn't even hit highguard numbers yet and that game is shutting down.
80k+ is good for a live service game. A game like this will depend on good roadmap for the year, not first month launch. Look at FO76.

If it was SP, then yes. Since those depend massively on the first month.
 
I don't think they want to use Concord as a parameter for Marathon lmao.

Imagine the new slogan:

'At least is better than Concord'

Being unfair again. Just another hater. Do you even like games?

Marathon also has like a 10k higher opening weekend CCU of the 2024 smash hit Dragon Age: The Veilguard.

That's amazing! It might not be much but still it is beating Dragon Age: The Veilguard! We all know that went on to dominate the news and gaming discussion. (For amazing sales I presume - I forget though)

None of this matters. I am sure PS5 is where all the players are at. It's got to be #1 on PSN.
 
Last edited:
The big concern for me would be Sony not giving it time to develop and Bungie's terrible history of product development timelines (ie their content pipelines have been terrible in the past and that will be death for a live service game)

From what I played though there is a good base to build on so I hope they can tough it out and it works out for the game.
 
Imo what slay to the spire 2 is doing is what I call a good launch, bungie not even cracking 100k on first day I think is a loss but it might hit it on the weekend, still I can't see Sony or bungie thinking that is good enough
Slay the spire is half the price so launching with a higher CCU is normal, even higher revenue is normal but lower price helps launch CCU more.

As for whether bungie thinks this is good enough or not, I'm not sure. It depends on their expectations but a lot of people thought Sea of Theives was a good steam launch (another $40 game) and that one's all time peak was lower at 66K.

Its all a matter of perspective but it seems a bunch of people have made up their mind about it being a success or flop already based on preconceived feelings for it. I'm not sure why they have those feelings about it.
 
Cool, so they made a little more money. This still isn't a "success". At best, this is going to find a niche playerbase of Bungie fans that keep the game on life support. That's the ceiling here.
when a game is f2p and only get 88k to play it at any one time this isn't the same as 88k CCU on a paid game.
 
I don't think they want to use Concord as a parameter for Marathon lmao.

Imagine the new slogan:

'At least is better than Concord'
That's how you know someone is grasping for straws defending a GAAS game lol.

'At least it's better than Concord'

That said, I personally didn't pay too much attention to Marathon and so the game flopping is just a side piece of amusement for me. What I really want to see be the next Concord is that shitty looking Discount Disney game Horizon: Hunters go up in flames.
cvtMHZoLaVPYlp25.jpg
j6ttUxGMhXIcboIW.jpg

200.gif
 
As it stands, this game still hasn't even passed Veilguard's CCU. GAF overwhelmingly agrees that game bombed.
Maybe for its budget sure that might have, though I'm sure there were other reasons why that "bombed" for 'gaf'.

The CCU for Marathon though passed an identically priced live service game known as Sea of thieves and "gaf" overwhelmingly agreed that game was a success and is still going on:




That 88k CCU is a decent figure.
 
Last edited:
87% user reviews on launch day is very good. Hopefully good word of mouth gives it some momentum. New level unlocking tmmrw. Best so far
 
Maybe for its budget sure that might have, though I'm sure there were other reasons why that "bombed" for 'gaf'.

The CCU for Marathon though passed an identically priced live service game known as Sea of thieves and "gaf" overwhelmingly agreed that game was a success and is still going on:




That 88k CCU is a decent figure.


Sea of Thieves released on Steam two years after it came out.
 
It's close to midnight. Marathon down to 76,000. It started well at 80,000 and kind of flatlined all day.

Slay the Spire 2 at 280,000 and rising all night. Now at it's daily peak. It started at the same time at 80,000 and been rising every hour.
 
Are you talking about the fact that it had gamepass players prior? That's true.

Not sure why that was framed with it being 2 years old before steam though.
I think the point is that Sea of Thieves likely peaked years before it hit Steam, so it hitting 66K after it had been out for two years and on Game Pass was good. If it was a day 1 Steam release, it would have been bad.
 
Are you talking about the fact that it had gamepass players prior? That's true.

Not sure why that was framed with it being 2 years old before steam though.
I'll try to spell it out. The game had already been out for two years before finally releasing on Steam. Praising the success of the game on Steam in that thread you linked is taking that into account, as it should. In contrast, Marathon was a day and date release on Steam, so the comparison you're trying to make isn't a good one.
 
I think the point is that Sea of Thieves likely peaked years before it hit Steam, so it hitting 66K after it had been out for two years and on Game Pass was good. If it was a day 1 Steam release, it would have been bad.
Yeah, but those weren't sales mostly gamepass and the threads celebrating its milestones here were specific to steam release sales.

Let's use a different game then that launched together. Would people consider Forza Horizon 5 a flop? That has an all time CCU peak of 81K, lower than Marathon.
 
Last edited:
Top Bottom