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Graphical Fidelity I Expect This Gen

I figure this is "close enough" when it comes to discussions about modern graphical fidelity, so I'm gonna post it here.
I admire somebody who is willing to fire nukes in all directions, whether I agree or disagree with what he's saying.



This issue is largely irrelevant for me. I'm perfectly happy with pretty much any graphics, as long as the game is fun and the controls aren't problematic.
 
I admire somebody who is willing to fire nukes in all directions, whether I agree or disagree with
*laughs in Iran*

Donald J Trump Dance GIF
 
I figure this is "close enough" when it comes to discussions about modern graphical fidelity, so I'm gonna post it here.
I admire somebody who is willing to fire nukes in all directions, whether I agree or disagree with what he's saying.



This issue is largely irrelevant for me. I'm perfectly happy with pretty much any graphics, as long as the game is fun and the controls aren't problematic.


When you look like in game models in Uncharted 4, Last of Us and few other games - they look very similar to RE9 model without RT. I don't see any conspiracy here.

It's not like Callisto is not very heavy on the hardware... It still runs like crap compared to many other games with far more intense RT effects.
 
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I figure this is "close enough" when it comes to discussions about modern graphical fidelity, so I'm gonna post it here.
I admire somebody who is willing to fire nukes in all directions, whether I agree or disagree with what he's saying.



This issue is largely irrelevant for me. I'm perfectly happy with pretty much any graphics, as long as the game is fun and the controls aren't problematic.

Dont pay any attention to a loser who yells about regression in graphics in an age where consoles are getting ray tracing and PCs are getting path tracing. Technologies that were once only available in $200 million movies.

The funny thing is that he doesnt even talk about the clickbait comparison in the thumbnail.
 
RE9 looks like a cross-gen title most of the time though, with a notable increase in textures quality & geometry, that's about it I feel.

Path Tracing does massively enhance the visuals yes, but the game's core visuals are rather outdated most of the time. I have to be honest. Samson looks good too I feel.

I was playing Demon's Souls remake, then I started playing RE9, I can't get past how much of a visual downgrade the game is compared to Demon's Souls, it's ridiculous! DeS is a 2020 game too.
Agree to disagree, i think it looks nextgen often enough.
 
the guy MILD who leaked the Pro specs is saying the PS5 is going to have 54 CUs and run at 3 Ghz. That gives it 20 tflops. The PS5 was 10. So only 2x better. He said in terms of performance, its 3x so there are some IPC gains that get us to 30 ps5 tflops. Still absolute garbage. They should delay the PS5 to 2029 because 20 tflops is garbage. Should be 35 minimum and have the IP gains take it to 50 ps5 tflops.
 
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the guy MILD who leaked the Pro specs is saying the PS5 is going to have 54 CUs and run at 3 Ghz. That gives it 20 tflops. The PS5 was 10. So only 2x better. He said in terms of performance, its 3x so there are some IPC gains that get us to 30 ps5 tflops. Still absolute garbage. They should delay the PS5 to 2029 because 20 tflops is garbage. Should be 35 minimum and have the IP gains take it to 50 ps5 tflops.
I'm all for waiting a little longer for a larger jump, but something tells me even if it did delay to 2030, they're not going to completely scrap their design and start over for more performance.
 
It doesn't look like traversal stutters, though. Most of them occur when the camera is moving around (except the moment at 2:33)
it could just be the capture. ive noticed this in my nvidia app captures. if the framerate is variable on my end, it adds these weird stutters during camera pans in my captures. i dont notice them during gameplay becuase i have vrr turned on but they appear in the mp4 files.
 
the guy MILD who leaked the Pro specs is saying the PS5 is going to have 54 CUs and run at 3 Ghz. That gives it 20 tflops. The PS5 was 10. So only 2x better. He said in terms of performance, its 3x so there are some IPC gains that get us to 30 ps5 tflops. Still absolute garbage. They should delay the PS5 to 2029 because 20 tflops is garbage. Should be 35 minimum and have the IP gains take it to 50 ps5 tflops.

And Sony was designing this thing when memory was cheap. They clearly proritized having no less than 30GB of memory over anything else. Low power draw and GPU smaller than PS5 Pro. This reminds me of MS wanting to have Kinect and 8GB of RAM in X1 - it ended up with slow DDR3 and underpowered APU.

In the end RT and ML differences will be big, when devs will really start using it - power difference between gens will be obvious.
 
the guy MILD who leaked the Pro specs is saying the PS5 is going to have 54 CUs and run at 3 Ghz. That gives it 20 tflops. The PS5 was 10. So only 2x better. He said in terms of performance, its 3x so there are some IPC gains that get us to 30 ps5 tflops. Still absolute garbage. They should delay the PS5 to 2029 because 20 tflops is garbage. Should be 35 minimum and have the IP gains take it to 50 ps5 tflops.
if they delay to 2029 we still get same garbage
 
the guy MILD who leaked the Pro specs is saying the PS5 is going to have 54 CUs and run at 3 Ghz. That gives it 20 tflops. The PS5 was 10. So only 2x better. He said in terms of performance, it's 3x so there are some IPC gains that get us to 30 ps5 tflops. Still absolute garbage. They should delay the PS5 to 2029 because 20 tflops is garbage. Should be 35 minimum and have the IP gains take it to 50 ps5 tflops.
Whaat? Only 3x times PS5? That is abysmal I'm sorry. Maybe only in Rasterization? I bet RT will be 10x times or more since games are starting to use a lot of RT and even PT now with a big landmark game like RE9.

Plus who knows what Neural Rendering will bring by 2028/2029, we may get graphics that are processed & inferred by AI so maybe Rasterization uplift will become less important.

We'll see, but I'm not expecting much in this economy, except if Sony is crazy enough to sell us on a $700/$800 console.
 
Whaat? Only 3x times PS5? That is abysmal I'm sorry. Maybe only in Rasterization? I bet RT will be 10x times or more since games are starting to use a lot of RT and even PT now with a big landmark game like RE9.

Plus who knows what Neural Rendering will bring by 2028/2029, we may get graphics that are processed & inferred by AI so maybe Rasterization uplift will become less important.

We'll see, but I'm not expecting much in this economy, except if Sony is crazy enough to sell us on a $700/$800 console.
3x ps5 in raster. 12x in ray tracing. but cerny also said the pro was 4x in ray tracing and that was a load of bullshit.

ray tracing performance is great and all but you need raw compute power to do all kinds of other visuals effects like volumetric effects, physics and fluid simulations, geometry rendering, draw distance rendering, hair, cloth simulations, cloth and overall material quality, npc rendering, character rendering, and a million other things the GPU has to do other than realtime lighting, reflections and shadows. AI upscaling also uses the GPU.

Nueral rendering is bullshit. nvidia announced it last year and it was implemented in alan wake 2. it did nothing. these devs barely even take advantage of mesh shaders. they didnt touch the fancy io in both machines. dont expect them to use these gimmicky neural features.

Agree to disagree, i think it looks nextgen often enough.
hes playing the base ps5 version i believe. not only does it not have path tracing, it doesnt even have ray tracing, and other effects like volumetrics are missing. the price of 60 fps on base consoles. they shouldve just released a 30 fps option with ray tracing and all setting maxed out. this is a third person game that doesnt need a first person mode that needs to run at 60 fps.

Edit: i guess he's playing the pro version.
 
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hes playing the base ps5 version i believe. not only does it not have path tracing, it doesnt even have ray tracing, and other effects like volumetrics are missing. the price of 60 fps on base consoles. they shouldve just released a 30 fps option with ray tracing and all setting maxed out. this is a third person game that doesnt need a first person mode that needs to run at 60 fps.
I used to have a beast PC but I can't play it right now.

I am playing on PS5 Pro, IDK, most of the game so far didn't look current-gen or particularly amazing, I do notice the healthy boost in overall scene geometry & textures quality compared to previous RE games (4 Remake & Village) but everything else is kinda run-of-the-mill cross-gen game still? The city sections look jaw-dropping though.

I have a feeling I'm missing out BIG on Path Tracing, it looks to bring a transformative difference.
 
Whaat? Only 3x times PS5? That is abysmal I'm sorry. Maybe only in Rasterization? I bet RT will be 10x times or more since games are starting to use a lot of RT and even PT now with a big landmark game like RE9.
3x ps5 in raster is just an good old 4090 recycle lol, might still worth something by then considering the ridiculous hardware costs? (As long as clueless crybabies won't scream for 120fps without framegen or whatever retardera level shenanigans )
 
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I'm having fun fucking around with RE9 settings right now, and one thing is sure: Capcom didn't put lots of effort into non-RT lighting.
Direct lighting from this construction lamp, e.g., looks good without RT:
RKiQl1hNw2uo6iev.jpg

d2IrZ50idvwgsBIA.jpg


But WTF is wrong in open spaces?
The background environments still look great, but Grace's face does not seem to be lit at all:
pn7D2soCBS6KwjEZ.jpg

LLmt1N7eBuQAlcWZ.jpg

On the other hand, PT isn't immaculate either. She obviously had a full path-tracing hair dye accident. :messenger_grinning_sweat:
 
I'm having fun fucking around with RE9 settings right now, and one thing is sure: Capcom didn't put lots of effort into non-RT lighting.
Direct lighting from this construction lamp, e.g., looks good without RT:
RKiQl1hNw2uo6iev.jpg

d2IrZ50idvwgsBIA.jpg


But WTF is wrong in open spaces?
The background environments still look great, but Grace's face does not seem to be lit at all:
pn7D2soCBS6KwjEZ.jpg

LLmt1N7eBuQAlcWZ.jpg

On the other hand, PT isn't immaculate either. She obviously had a full path-tracing hair dye accident. :messenger_grinning_sweat:
 
I figure this is "close enough" when it comes to discussions about modern graphical fidelity, so I'm gonna post it here.
I admire somebody who is willing to fire nukes in all directions, whether I agree or disagree with what he's saying.



This issue is largely irrelevant for me. I'm perfectly happy with pretty much any graphics, as long as the game is fun and the controls aren't problematic.


The guy is a fruadster, scammer, liar and a grifter. Please stop posting his videos. He raised millions to "fix UE5" and has done absolutely nothing.
It shows how gullible society is that a guy like that is getting that many views.
He also falsely DMCAs any criticism of him.
 
3x ps5 in raster is just an good old 4090 recycle lol, might still worth something by then considering the ridiculous hardware costs? (As long as clueless crybabies won't scream for 120fps without framegen or whatever retardera level shenanigans )

It's not reaching 4090 levels. Even magnus will be ~5080 (so basically overclocked 4080S with faster memory):

qhRqat5nVktW6ECd.jpg
 
3x ps5 in raster is just an good old 4090 recycle lol, might still worth something by then considering the ridiculous hardware costs? (As long as clueless crybabies won't scream for 120fps without framegen or whatever retardera level shenanigans )
It's not reaching 4090 levels. Even magnus will be ~5080 (so basically overclocked 4080S with faster memory):

qhRqat5nVktW6ECd.jpg
When even NVIDIA can't get the 5080 to perform as well as the 4090, it's pretty obvious that the gains in rasterization will now be minimal.

The real gains will probably be in machine learning and ray tracing.

I said I expected the PS6 to be around the level of a 4080 in rasterization, so I wasn't that far off.

Anyway, based on what Kepler said, the Helix has a BOM of $900 and could cost $1200, probably offering 25-30% more performance than the PS6, which will make a difference, but I don't think it justifies the price difference between the two machines.

It's crazy to think that there could potentially be a $500 difference between the two machines, which is the price of a PS5 or Series X at launch.

I believe that Kepler said that right now the PS6 has a BOM of $699, it's not like it can go much higher because it needs to remain an affordable console and even at this kind of price, we can question whether it still is.
 
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When even NVIDIA can't get the 5080 to perform as well as the 4090, it's pretty obvious that the gains in rasterization will now be minimal.

The real gains will probably be in machine learning and ray tracing.

I said I expected the PS6 to be around the level of a 4080 in rasterization, so I wasn't that far off.

Anyway, based on what Kepler said, the Helix has a BOM of $900 and could cost $1200, probably offering 25-30% more performance than the PS6, which will make a difference, but I don't think it justifies the price difference between the two machines.

It's crazy to think that there could potentially be a $500 difference between the two machines, which is the price of a PS5 or Series X at launch.

I believe that Kepler said that right now the PS6 has a BOM of $699, it's not like it can go much higher because it needs to remain an affordable console and even at this kind of price, we can question whether it still is.

He is very wrong about PS6 BOM, he calculated it (or his sources) in 2025 when RAM prices where hisorically low. Now he says "add 100$" to those calculations:

source.gif


When price increase was much more than that, NAND prices also went up?

And 5080 has FAR less cores than 4090, it never gonna be faster - only fanboys believed that.
 
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I'm having fun fucking around with RE9 settings right now, and one thing is sure: Capcom didn't put lots of effort into non-RT lighting.
Direct lighting from this construction lamp, e.g., looks good without RT:
RKiQl1hNw2uo6iev.jpg

d2IrZ50idvwgsBIA.jpg


But WTF is wrong in open spaces?
The background environments still look great, but Grace's face does not seem to be lit at all:
pn7D2soCBS6KwjEZ.jpg

LLmt1N7eBuQAlcWZ.jpg

On the other hand, PT isn't immaculate either. She obviously had a full path-tracing hair dye accident. :messenger_grinning_sweat:
Hero. Lighting.

This is an issue with most games.

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I'm glad that the Threat Interactive grift has finally run out of road. His reach was entirely drive by morons who don't know anything about graphics tech saying "hey this guy really knows what he's talking about".

Good Burger Reading GIF


It was made worse by his appeal to that post-covid boom in conspiratorial thinking - ie. that you could be having it so good if it wasn't for them messing with your graphics. Total charlatan.
 
Hero. Lighting.

This is an issue with most games.

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We have handsome, sunlight chad Drake:

8ks3M65FbFiTMtBb.jpeg


Sad, in the shadows Drake:

tZ6ENXSG7B7d0hmT.jpeg


And confused, in house Drake:

EUeDkxr3zQ86Ibq3.jpeg


vs. cutscene model:

5A5A9116631C748E728FFF3496FAB12E194B8E73


But it's true that it still looks better than Grace, Capcom should limit how glowy her face looks without direct light.
 
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Yeah most games will look like that when you don't have direct light sources around. Path Tracing is the only thing that can save situation like that (proper RTGI+RTAO probably as well).
the thing is path tracing is too expensive. like 4x more expensive than standard rasterization. just do hero lighting and call it a day. GG had it enabled at native 4k 30 fps on HFW on the base ps5. I bet its expensive, but in a third person game, you need to ensure your main character model that takes up 25% of the screen needs to look good. Capcom is spending 15% of the frametime budget on hair rendering. Thats insane. But i think its worth it because you see it all the time. Same should go for the rest of the character model and especially the face even if you are facing away from the camera most of the time.

We have handsome, sunlight chad Drake:

8ks3M65FbFiTMtBb.jpeg


Sad, in the shadows Drake:

tZ6ENXSG7B7d0hmT.jpeg


And confused, in house Drake:

EUeDkxr3zQ86Ibq3.jpeg


vs. cutscene model:

5A5A9116631C748E728FFF3496FAB12E194B8E73


But it's true that it still looks better than Grace, Capcom should limit how glowy her face looks without direct light.
TLOU2 and TLOU1 remake are even worse. Put them next to a lamp and they are cutscene quality. Anywhere else and its like a ps3 model. its insane to me that Horizon FW is 4 years old and not a single dev has tried to do something similar.
 
I'm glad that the Threat Interactive grift has finally run out of road. His reach was entirely drive by morons who don't know anything about graphics tech saying "hey this guy really knows what he's talking about".

Good Burger Reading GIF


It was made worse by his appeal to that post-covid boom in conspiratorial thinking - ie. that you could be having it so good if it wasn't for them messing with your graphics. Total charlatan.
In his latest video, he begs people to share his videos on forums and subreddits because hes no longer getting traction organically. People are waking up to his bullshit.

I think he was exposed or rather he exposed himself as a fraud when he diverted away from UE5 criticism to criticism of modern graphics in general and started shitting on other engines people like. UE5 is always an easy target because of how many devs use it, most of them bad developers who would fuck up their games regardless of the engine, but most people who play games know that not every modern game looks bad or is unoptimized.
 
I figure this is "close enough" when it comes to discussions about modern graphical fidelity, so I'm gonna post it here.
I admire somebody who is willing to fire nukes in all directions, whether I agree or disagree with what he's saying.



This issue is largely irrelevant for me. I'm perfectly happy with pretty much any graphics, as long as the game is fun and the controls aren't problematic.


Patrick Bateman from Temu

Grifter, dont give him views
 
In his latest video, he begs people to share his videos on forums and subreddits because hes no longer getting traction organically. People are waking up to his bullshit.

I think he was exposed or rather he exposed himself as a fraud when he diverted away from UE5 criticism to criticism of modern graphics in general and started shitting on other engines people like. UE5 is always an easy target because of how many devs use it, most of them bad developers who would fuck up their games regardless of the engine, but most people who play games know that not every modern game looks bad or is unoptimized.

I think even from a perspective of criticizing bad developers, we have to recognize that not everyone in the industry is going to be a technical genius. For example Threat Interactive made a video shitting on Clair Obscur, despite the developers being upfront that they were learning a lot of the development process as they went along.

The advantage of an off-the-shelf engine like Unreal is that developers don't need to know everything and it will do a lot of the heavy lifting for them. That lowers the skill ceiling for people to get into game dev, allowing even nobodies to turn their ideas into reality. Unreal has also allowed small studios to really punch above their weight in terms of the budget vs the results we see on screen. Without Unreal I doubt games like Silent Hill 2 or Metal Gear Solid Delta would even be made, let alone be trading blows with the best in the industry.

I just think that people like Threat do not understand that there are trade-offs in game dev. It is okay for a game to be imperfectly coded, or to lean heavily on the hardware (ie. not fully optimized), if it means the game actually gets made!
 
GymWolf GymWolf on suicide watch.



Apparently they need an extra $44 million to finish the game and Netease was like find the funding elsewhere and no one wants to fund it lol. maybe they can try a kickstarter before shutting down.
 
Now I can't unsee hero lighting anymore :messenger_grinning:
I guess it is necessary for gameplay purposes at times.
Especially in otherwise completely dark rooms, so you can see the protagonist you are controlling.
Looks fine here:

aYVi2TpAytFYaPkj.jpg
 
the thing is path tracing is too expensive. like 4x more expensive than standard rasterization. just do hero lighting and call it a day. GG had it enabled at native 4k 30 fps on HFW on the base ps5. I bet its expensive, but in a third person game, you need to ensure your main character model that takes up 25% of the screen needs to look good. Capcom is spending 15% of the frametime budget on hair rendering. Thats insane. But i think its worth it because you see it all the time. Same should go for the rest of the character model and especially the face even if you are facing away from the camera most of the time.
Path Tracing is absolutely necessary I feel, it's not just for characters, it's the whole world. I hope the PS6 can achieve it almost consistently, even if at 30fps. Thank God Nvidia is pushing it real hard. Can't even imagine what they'll do for the 60-series cards as it'll be the generation where they'll finally make a big jump towards smaller process nodes, unlike the 50-series where they didn't make the jump, and the whole Neural Rendering thing will be interesting, Nvidia RTX Zorah demo showcased early stuff.

I want GTA 6 PC version w/ Path Tracing, please Nvidia make it happen, it'll be by far the best looking game ever made, only Witcher 4 can compete.
 
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AC Unity 60 fps thread has some funny "games don't need ray tracing" style comments 😁

Unity is kinda special - I remember devs being super proud that they have baked in GI for all time of day "states". And in game you can see that it is far higher quality than in most other open world games.

TbgAPT3pbJqO6j0K.jpeg
37zHVXZFI4lIuYY6.jpeg
3J527X5fVWQwsFZn.jpeg
EW9J15S9y8ZSEI6o.jpeg
 
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Unity is kinda special - I remember devs being super proud that they have baked in GI for all time of day "states". And in game you can see that it is far higher quality than in most other open world games.

TbgAPT3pbJqO6j0K.jpeg
37zHVXZFI4lIuYY6.jpeg
3J527X5fVWQwsFZn.jpeg
EW9J15S9y8ZSEI6o.jpeg
Oh it's a super impressive game. But it's also one that cracks me up every time it's mentioned, since along with The Order and Ryse it's one of the games you always see in tiny Twitter thumbnails claiming game graphics peaked ten years ago.
 
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