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Graphical Fidelity I Expect This Gen

Games hit the end of history by the end of PS360 gen, or early PS4 gen at the latest. The rules of design have largely been set in stone since then. The "open world game" blueprint was finalized with Far Cry 3. A lot of the big live service games got their start then, and some of them are still going. In the decade since, most games are just bigger/prettier versions of PS360 era design tenets. Iiterative advancement at best, or no advancement at worst. Pick up almost any modern game and there's nothing conceptually separating it from games fifteen years ago. Most of the gameplay innovation in recent years has happened in multiplayer games, not singleplayer.

We can blame budgets and risk aversion but I blame the limits of imagination first. I sure don't know where game design goes next. I don't think it's "better physics" or "better AI" or "better reactivity". Strive for these things, yeah, but they're not going to take game design to the next level by themselves. I have no idea what the future is, or if there's a future.

At least we still have pretty graphics to look at.
Yep, been saying this for years. We've been playing the same ps360 era games for the last two decades. Far Cry 3 was the last time we had any innovation in that space.

I was mostly ok with Sony's efforts because Horizon had a cool spin on the open world thanks to dinobots, Days Gone had hordes, and ghosts felt fresh despite being fairly ubisoft like. DS1 was extremely original. But they kind of just did a copy pasta for the sequels which is why i feel like we've stagnated. the leading studios should never just do a DLC like sequel. especially after taking 5+ years. I think what Tears of the Kingdom did was phenomenal, its literally copy pasta in terms of the open world but the added physics and building mechanics made it feel like a brand new game. And this coming from a BOTW hater.

All of that to say that you dont need to completely reinvent the open world genre, you just have to continue innovating with each entry. Something most devs this gen have failed to do. Just looking at horizon as an example, in their first concept screenshots that leaked all those years ago, they had several different hunters working together to take down one Tallneck. It felt like a game that had you lead a group of hunters and work together instead of a solo rambo like Aloy does just by shooting a bunch of arrows. it hinted at puzzle elements, a bit of strategy, and cooperation (not online). Maybe you give out orders to companions like in other RPGs. But nope, lets do Horizon 2 Rambo Returns with the same exact gameplay loop.
 
How much of RE9 takes place outdoor in bright environments? Cause the screenshots i've seen and some even posted here, look horribly dated compared to interiors.
1/3rd id say. All of Racoon City. Lighting is good. Asset quality is mid. Some areas look better than others. Chase scene is the highlight but its spoilery so wont post it just yet.

AvQrfAx.gif
 
Yep, been saying this for years. We've been playing the same ps360 era games for the last two decades. Far Cry 3 was the last time we had any innovation in that space.

I was mostly ok with Sony's efforts because Horizon had a cool spin on the open world thanks to dinobots, Days Gone had hordes, and ghosts felt fresh despite being fairly ubisoft like. DS1 was extremely original. But they kind of just did a copy pasta for the sequels which is why i feel like we've stagnated. the leading studios should never just do a DLC like sequel. especially after taking 5+ years. I think what Tears of the Kingdom did was phenomenal, its literally copy pasta in terms of the open world but the added physics and building mechanics made it feel like a brand new game. And this coming from a BOTW hater.

All of that to say that you dont need to completely reinvent the open world genre, you just have to continue innovating with each entry. Something most devs this gen have failed to do. Just looking at horizon as an example, in their first concept screenshots that leaked all those years ago, they had several different hunters working together to take down one Tallneck. It felt like a game that had you lead a group of hunters and work together instead of a solo rambo like Aloy does just by shooting a bunch of arrows. it hinted at puzzle elements, a bit of strategy, and cooperation (not online). Maybe you give out orders to companions like in other RPGs. But nope, lets do Horizon 2 Rambo Returns with the same exact gameplay loop.
Death Stranding and TotK are definitely a couple of the exceptions to the rule. At least they were trying new and different tricks, even if they ended up a little polarizing as a result. The DLC-sequel approach for every major Sony franchise has been crazy to watch.
 
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Oh shit. Crimson Desert devs flexing a bit. Gave all the evidence to DF and will let them break the news.



I wonder if its 1440p 60 fps. Crazy if they are able to hit that number despite looking far better than Death Stranding 2 and Ghost of Tsushima. Even Horizon FW was around 1296p upscaled to 1800p using checkerboarding.
 
More continuous Crimson Desert gameplay footage:


Honestly I´m not too impressed with anything I see here.
f.e. If this really has RTGI it`s on "Doom - The Dark Ages" level or even worse. lots of "glowing" out of place looking stuff the moment direct sunlight is missing. The assets/textures are nothing out of the ordinary and also have quite visible lod/transitions and pop in.
I guess that if this turns out to be impressive after all then it will be through sheer scale. I can certainly see why this supposedly runs so well...
 
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More continuous Crimson Desert gameplay footage:


Honestly I´m not too impressed with anything I see here.
f.e. If this really has RTGI it`s on "Doom - The Dark Ages" level or even worse. lots of "glowing" out of place looking stuff the moment direct sunlight is missing. The assets/textures are nothing out of the ordinary and also have quite visible lod/transitions and pop in.
I guess that if this turns out to be impressive after all then it will be through sheer scale. I can certainly see why this supposedly runs so well...

Everyone was praising Indy's 1800p 60 fps RTGI on the XSX well before Doom came out with its own high res 60 fps RTGI that barely looked better than the last gen Doom Eternal.

people think good visuals are free. They've been led to believe that the problem isnt hardware limitations, but 'optimization' and/or bad developers or engines or budgets. Nah, good graphics cost GPU processing power.

i think this game will impress regardless of its lighting quality because as i said above, games are more than just lighting. the scale, npc behavior, draw distance and level of detail will impress even if its RTGI isnt as intensive as say Lumen or Anvil or Snowdrop's RTGI.
 
Some more random npcs in C77 with PT on/off, NO MODS:

QOBXXI8.jpeg


As you can see above it doesn't look good. No indirect lighting, only strong phong shading. Her plastic shirt looks horrible because it relies entirely on normal mapping with no lighting at all. Her eyes and fingers look horible because even at ultra lighting there is not enough resolution to cast proper self shadowing so everything "glows". And this is actually the best situation for normal rendering, close source of light singular.

Xc8ljFk.jpeg

Here PT resolves everything and that bad looking npc (which is standard pretty much in all open world games) becomes actually pretty nice looking lady. The little details like her fingers and eyes now are awesome, her plastic shirt makes more sense, quality of materials also rose up significantly and they aren't just texture blob.


Here is when you find no light near and game has to rely on fake lighting in game aka ambient light:

p2p2GWS.jpeg


You know that look from playing other games. That's why developers don't like foggy areas etc. without adding strong lights somewhere in scene. She looks like PS4 character.

But let's give it PT treatment in scene where there is no direct light and only ambient scattered light:
8aBCTgK.jpeg


Now it makes sense. Everything look correctly now. Her head doesn't look like Final Fantasy VII cloud anymore. Her bra/shirt also isn't flat but has intricate detail, bumps, meterial, it's streached etc.


Ever wondered why black skin characters look so wrong ? That's because a lot of what makes black skin color work is actually shadows and subsurface scattering. And with PT effects are dramatic:

Here without PT:

FEl6Twv.jpeg


Looks like normal no. Pretty standard black person in game these days. Let's look at the guy with PT:

GDHBB1p.jpeg


Yoooo, that's a different person alltogehter.


Another. This npc as far as npcs go in C77 is pretty good even without PT because his eyes aren't shown and his clothing is pretty simple.

MsrCQVC.jpeg


But let's take this guy and give him PT treatment. Suddenly we go from good looking NPC to hero level in other games characters:


fJHPsrp.jpeg
Path Tracing is the real thing! I want alll games to have it as a mode on PC version if you have the hardware to run it. Cyberpunk 2077 looks a generation above with it set to ON.

That is also true for RE9 Requiem, it looks like an entirely different game in many scenes.
 
Everyone was praising Indy's 1800p 60 fps RTGI on the XSX well before Doom came out with its own high res 60 fps RTGI that barely looked better than the last gen Doom Eternal.

people think good visuals are free. They've been led to believe that the problem isnt hardware limitations, but 'optimization' and/or bad developers or engines or budgets. Nah, good graphics cost GPU processing power.

i think this game will impress regardless of its lighting quality because as i said above, games are more than just lighting. the scale, npc behavior, draw distance and level of detail will impress even if its RTGI isnt as intensive as say Lumen or Anvil or Snowdrop's RTGI.

I agree with you here but to be fair, you've really harped on the whole "lazy devs" rhetoric a lot in the past yourself.


With that said, I think Crimson Desert will impress in many ways and disappoint in others, just as all the top visual games do.
 
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I agree with you here but to be fair, you've really harped on the whole "lazy devs" rhetoric a lot in the past yourself.


With that said, I think Crimson Desert will impress in many ways and disappoint in others, just as all the top visual games do.
I use that rhetoric on devs who themselves have admitted to being lazy and risk averse. People who target native 4k and do not invest in Lumen, RTGI, virtualized geometry like other devs have. Most Sony devs have not and used excuses like how they are risk averse (sucker punch), how the gap between the ps4 and ps5 wasnt large enough for a big graphics leap (Kojipro), how they wanted to keep the look of the game the same as previous titles for coherency (an actual excuse used by ND), how they did not want PS4 owners to feel left behind (ssm), and how they felt PS4 did not hold them back (GG).

On the other hand, I went out of my way to praise a lot of games that caught a lot of flack from the general gaming populace for their bad performance. Starfield, Star Wars Jedi Survivor, Callisto and well most recent UE5 games because those devs did embrace new tech, and were crucified for it. I even stood up for Todd Howard when he told PC gamers to upgrade their CPUs.
 
Yes but until the hardware is there, let's avoid making our games look like garbage on the current consoles.
I think it's the major difference you're seeing between consoles (including Pro) Vs high-end PCs, I feel the difference got bigger in this generation than the PS4 & Xbox One generation, which is something I'm really glad to see. Thanks to Nvidia's unabashed efforts towards making sure Ray tracing and AI features run the industry.
 
I don't think there's such a thing as "lazy devs" as these devs work their asses off, c'mon now!

I say there's management issues, financial issues, hardware progression issues & gamer expectations issues.
 
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I don't think there's such a thing as "lazy devs" as these devs work their asses off, c'mon now!

I say there's management issues, financial issues, hardware progression issues & gamer expectations issues.
Yeah, no. There are a select few devs who have completely dropped the ball by refusing to invest in new tech despite taking 5-6 years to make their games.

We have several examples of tiny 20-30 person studios making insane looking games thanks to UE5. We have new asian devs with experience making mobile games making next gen looking games as their very first games. We have previously B and C tier studios outshining A tier Sony studios with $200 million budgets. They did this on the same hardware, while working their asses off with a fraction of a budget.

Expedition 33 started off with one dev asking redditors how to use UE5 in 2019. He then got a friend from Ubisoft who had programming experience and they were able to go from UE4 to UE5 with just that one programmer. By the time the game shipped, they had a total of 3 programmers who were able to upgrade the game to UE5.4 which allowed them to ship the game at 1080p 60 fps. Meanwhile larger studios using UE5 still havent upgraded to UE5.4. We are still waiting on the STALKER UE5.4 patch to reduce the cpu bottlenecks.

We have studios from literally the worst company in America, EA, release next gen looking games with ray tracing, hair physics, and destruction. We have a publisher literally going bankrupt being forced to sell itself to China to stay afloat and yet all of its developers were able to push next gen visuals. We have Konami who had literally left the industry come back and produce stunner after stunner and not just by partnering with western studios but also investing in internal teams at the defunct KojiPro and their baseball studio by leveraging UE5. These are all poorly run publishers going through financial harship unlike Sony which is literally posting record profits.

No idea why we have to make excuses for devs who by their own words have admitted to taking the easy route. Lets just stop slagging off devs for once. Not every dev is a saint.
 
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Man Gamers are sometimes are so fickle & stupid. One day they're crying about Ray Tracing like that.



Then the other day they cope so hard under this YT Short that absolutely had them in a tizzy over such a huge difference between Rasterization & Path Tracing (Base PS5 Vs PC w/ Path Tracing).



They don't know what they want I swear. They're so regarded.
 
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Man Gamers are sometimes are so fickle & stupid. One day they're crying about Ray Tracing like that.



Then the other day they cope so hard under this YT Short that absolutely had them in a tizzy over such a huge difference between Rasterization & Path Tracing (Base PS5 Vs PC w/ Path Tracing).



They don't know what they want I swear. They're so regarded.

I would have to argue that they could've made the model look better without path tracing, but since there's path tracing, there was no reason to.
 
This is the most Silent Hill 2/UE5 looking hallway in the game. Stunning.

ZcZWTDc.gif


I switched to the Baked lighting mode in this level and it was actually very close to the path traced version. Slightly brighter lighting and AO coverage in path tracing, but otherwise fairly comparable.

Edit: here is the non-RT version.
If the above is pathtracing/raytracing. What kind of magic is days gone doing on ps4 settings.
eCgnIJe.jpeg
 
Compared to gears 5, DG is much better at indirect lighting. Simulating indirect shadows way better than whatever this is:
A1C1_8.png

I'm not sure, both games use ssao and (in remaster and PC version of DG) SSGI.

I don't remember anything noteworthy about DG lighting. Lighting is leaking everywhere inside buildings.
 
Man Gamers are sometimes are so fickle & stupid. One day they're crying about Ray Tracing like that.



Then the other day they cope so hard under this YT Short that absolutely had them in a tizzy over such a huge difference between Rasterization & Path Tracing (Base PS5 Vs PC w/ Path Tracing).



They don't know what they want I swear. They're so regarded.


In Spanish we have a saying

La ignorancia es atrevida

Ignorance makes people look stupid basically and when it comes to Raytracing and Pathtracing, most people are ignorant and don't understand how good it is.
 
Oh shit. Crimson Desert devs flexing a bit. Gave all the evidence to DF and will let them break the news.



I wonder if its 1440p 60 fps. Crazy if they are able to hit that number despite looking far better than Death Stranding 2 and Ghost of Tsushima. Even Horizon FW was around 1296p upscaled to 1800p using checkerboarding.

I would wait to see the game in our tvs before saying that it looks far better than anything...
 
lol come on, it's so obvious it looks better than last gen games like ds2 and ghosts.
You agreed with me when i said that fidelity looked pretty bad not long time ago.

Characters and details location doesn't really look better than those 2 games.

You are just talking about having rtx and many tech under the hood and physics interactions, not fidelity, you cant just pick a couple of aspects and ignore the others.

For every game that look worse on yt like shadows we also have games that look exactly the same when released like yotei, we don't know how much is yt and how much it's the game itself.
 
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Path Tracing is the real thing! I want alll games to have it as a mode on PC version if you have the hardware to run it. Cyberpunk 2077 looks a generation above with it set to ON.

That is also true for RE9 Requiem, it looks like an entirely different game in many scenes.

Yup. I am now disappointed when I hear a big game on PC is coming without path tracing. It's legit next-gen and devs passing on that do not future proof their games.
 

Mega geometry in w4.
 

Mega geometry in w4.
Mega geometry + Nanite seems like an obvious pairing. The usual question however would be the performance. I hope we don`t have to wait for the game to release to get more technological deep dives.
 
Man Gamers are sometimes are so fickle & stupid. One day they're crying about Ray Tracing like that.



Then the other day they cope so hard under this YT Short that absolutely had them in a tizzy over such a huge difference between Rasterization & Path Tracing (Base PS5 Vs PC w/ Path Tracing).



They don't know what they want I swear. They're so regarded.


Ah but they didn't show this model on the Pro. They select what they want to show in terms of supposed 'faults'.

N1rDNLB7U2ITfaU8.jpg
 
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You agreed with me when i said that fidelity looked pretty bad not long time ago.
I dont think ive ever said the game looked pretty bad. In fact, ive always pushed back against people trying to downplay the game's graphics. It's always looked exceptional to me. Im pretty sure i posted that video of them showing off ray tracing, hair rendering, water simulation, cloth physics and destruction for you several times. I do think Doki Doki looks way better but that doesnt mean Crimson Desert is in the same league as two mid tier last gen games.
Characters and details location doesn't really look better than those 2 games.
Bud, you posted this gif yourself comparing it to that infamous Witcher 3 gif. I think the game looks absolutely stunning and next gen. It will blow people away. As with anything open world, it will have its drawbacks and wont compete with games like Hellblade 2, but it will impress in other ways.

60FSNJU.gif
 
I dont think ive ever said the game looked pretty bad. In fact, ive always pushed back against people trying to downplay the game's graphics. It's always looked exceptional to me. Im pretty sure i posted that video of them showing off ray tracing, hair rendering, water simulation, cloth physics and destruction for you several times. I do think Doki Doki looks way better but that doesnt mean Crimson Desert is in the same league as two mid tier last gen games.

Bud, you posted this gif yourself comparing it to that infamous Witcher 3 gif. I think the game looks absolutely stunning and next gen. It will blow people away. As with anything open world, it will have its drawbacks and wont compete with games like Hellblade 2, but it will impress in other ways.

60FSNJU.gif
No you definitely agreed with me when i said that fidelity was meh, maybe it was 1-2 months ago, of course you never said that the game was downright ugly, i probably never called the game ugly myself.

That gifs only show characters animations and how many there are, and you know what i think about gifs hiding flaws unless you are hellbalde 2 where they actively hide the details.

This gif make look the game like cg and we know it's not the case when you actually watch footage in your big oled and they start zooming on characters, ground, rocks etc.

I hope yt is pulling a shadows but i saw too many zoomed stuff to think that it's just yt compression.

And from your post it seems like you are still confusing fidelity with stuff like water tech or physics when they are 2 completely different things, zelda probably has way more and better physics than crimson and it still look like crap.
 
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Crimson Desert console specs released. 4k FSR3 quality so 1440p internal 30 fps in Quality mode. Just like every single UE5 game, Anvil, Snowdrop and Northlight game. I guess there is no secret sauce here after all.

f4d66f87e8220260310133929910.jpg


It's funny how time and time again, every single game that pushes next gen visuals comes in around 1440p 30 fps. Graphics demand graphics processing power. I really dont know why its so hard for people to understand. There is no secret sauce, no optimization that one developer knows about and others dont. UE5 is expensive because its pushing lumen AND nanite AND VSMs among other fancy next gen tech. Any other dev claiming to have the secret for best graphics is just selling you a pipe dream.
 
Crimson Desert console specs released. 4k FSR3 quality so 1440p internal 30 fps in Quality mode. Just like every single UE5 game, Anvil, Snowdrop and Northlight game. I guess there is no secret sauce here after all.

f4d66f87e8220260310133929910.jpg


It's funny how time and time again, every single game that pushes next gen visuals comes in around 1440p 30 fps. Graphics demand graphics processing power. I really dont know why its so hard for people to understand. There is no secret sauce, no optimization that one developer knows about and others dont. UE5 is expensive because its pushing lumen AND nanite AND VSMs among other fancy next gen tech. Any other dev claiming to have the secret for best graphics is just selling you a pipe dream.
Buh....buh....but Threat Interactive told me it's all lazy devs' fault!!
 
No you definitely agreed with me when i said that fidelity was meh, of course you never said that the game was downright ugly,i probably never called the game ugly myself.

That gifs only show characters animations and how many there are, and you know what i think about gifs hiding flaws unless you are hellbalde 2 where they actively hide the details.

This gif make look the game like cg and we know it's not the case when you actually watch footage in your big oled and they start zooming on characters, ground, rocks etc.
Maybe i said meh in the sense that it will never look like Hellblade 2 or the Matrix demo. I have long since given up on any game looking like the Matrix demo. But i was looking through my old posts, and ive been calling this the most ambitious game this gen going back to August 2024. The amount of things they are doing better than other games is phenomenal.

If anything, i think gifs hide a lot of details on next gen games. They do wonders for last gen games that dont feature a lot of detail, but for current gen games, i find that unless im making a 100 MB gif, its hiding a lot of the fancy detail and volumetric effects that make these games look next gen. We are now at the stage where streamers and media outlets are posting their poorly encoded preview footage, and just like we do for every game, we are starting to get swayed by bad youtube footage. I fell for it last time with AC shadows after holding strong for months. Not going to do that again. I think this game is going to look and feel more next gen than even AC Shadows.
 
Maybe i said meh in the sense that it will never look like Hellblade 2 or the Matrix demo. I have long since given up on any game looking like the Matrix demo. But i was looking through my old posts, and ive been calling this the most ambitious game this gen going back to August 2024. The amount of things they are doing better than other games is phenomenal.

If anything, i think gifs hide a lot of details on next gen games. They do wonders for last gen games that dont feature a lot of detail, but for current gen games, i find that unless im making a 100 MB gif, its hiding a lot of the fancy detail and volumetric effects that make these games look next gen. We are now at the stage where streamers and media outlets are posting their poorly encoded preview footage, and just like we do for every game, we are starting to get swayed by bad youtube footage. I fell for it last time with AC shadows after holding strong for months. Not going to do that again. I think this game is going to look and feel more next gen than even AC Shadows.
Yeah i'm not seeing what you see in the graphic side (which i separe from physics, destruction, water tech etc.) even if the game overall look nice.

But you cant fucking convince me that that the game in that gif doesn't look vastly more clean than a yt video on a big screen...

This game doesn't have ue5 fidelity or even close to that, gif format definitely help hiding these flaws as much as it can hide some of the finer details, the ground in that gif doesn't look nowhere as bad as some zoomed pics i saw, that is the gif power where it looked like someone pucked ps2 rocks on the ground...

I guess we have to wait to play the game to see who is right but i'm gonna call you out if you don't treat the possible low fideoity like you did woth ds2 or yotei.

And you can call me out for whatever you want :lollipop_grinning_sweat:
 
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Samson is getting ray tracing and DLSS4.5 support.



I wondered if the latest trailer was using hardware lumen. It will be interesting to see if they are using the nvidia branch of ray tracing for UE5 like wukong.


Mega geometry in w4.
Is it just me or is the footage in the video looks downgraded compared to the PS5 tech demo from last year? The trees look a gen behind. Edit: just rewinded a bit and even though, the cd project guy is talking over the footage, its actually from an nvidia demo, not witcher 4. nuclear crisis averted.
 
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Samson is getting ray tracing and DLSS4.5 support.



I wondered if the latest trailer was using hardware lumen. It will be interesting to see if they are using the nvidia branch of ray tracing for UE5 like wukong.


Is it just me or is the footage in the video looks downgraded compared to the PS5 tech demo from last year? The trees look a gen behind.


Path tracing 007 is news to me

Might... have... to buy. I hope it's good, somehow the gameplay videos have not convinced me.
 
Yup. I am now disappointed when I hear a big game on PC is coming without path tracing. It's legit next-gen and devs passing on that do not future proof their games.
lol its like nvidia heard you. they just announced the following games this year will feature path tracing:

- Pragmata
- James Bond First Light
- Control 2

Really excited to see path tracing in James Bond. The PS5 footage already looked amazing but Path tracing on PC will be something else. 30 fps first playthrough it is i guess.
 
SlimySnake SlimySnake people are just gonna say that the iq is cleaner, no ue5 stutter and it does much more under the hood than ue5, if you think those console settings are gonna calm the haters, i have a bridge to sell :lollipop_squinting:

Did all the past ue5 had fsr3?
 
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SlimySnake SlimySnake people are just gonna say that the iq is cleaner, no ue5 stutter and it does much more under the hood than ue5, if you think those console settings are gonna calm the haters, i have a bridge to sell :lollipop_squinting:
The new DF video on RE9's patch to remove RT from the Pro in some scenes is the first time ive seen boiling that bad. Ive never seen boiling like this on UE5 or other ray traced games. Not personally and not in any DF or youtube videos showing this effect.
Did all the past ue5 had fsr3?
nah, ue5 games use TSR on consoles. Its actually better than FSR3 which is used in Avatar, Star Wars Outlaws and Alan Wake 2 which is kinda ironic.

Path tracing 007 is news to me

Might... have... to buy. I hope it's good, somehow the gameplay videos have not convinced me.
Later in the video they also show a fully path traced Tides of Annihalation trailer.
 
lol its like nvidia heard you. they just announced the following games this year will feature path tracing:

- Pragmata
- James Bond First Light
- Control 2

Really excited to see path tracing in James Bond. The PS5 footage already looked amazing but Path tracing on PC will be something else. 30 fps first playthrough it is i guess.
I love pt and im buying all those games so awesome news
 
lol its like nvidia heard you. they just announced the following games this year will feature path tracing:

- Pragmata
- James Bond First Light
- Control 2

Really excited to see path tracing in James Bond. The PS5 footage already looked amazing but Path tracing on PC will be something else. 30 fps first playthrough it is i guess.

Yea I just got done watching the video, a lot of path tracing.

We eating good

Hot Ones Eating GIF by First We Feast


AMD in the meantime has not even had its first path tracing showcase.. FFS. I'm all for competition but that's pathetic.
 
The new DF video on RE9's patch to remove RT from the Pro in some scenes is the first time ive seen boiling that bad. Ive never seen boiling like this on UE5 or other ray traced games. Not personally and not in any DF or youtube videos showing this effect.

nah, ue5 games use TSR on consoles. Its actually better than FSR3 which is used in Avatar, Star Wars Outlaws and Alan Wake 2 which is kinda ironic.


Later in the video they also show a fully path traced Tides of Annihalation trailer.
Dude i think you quoted the wrong guy in the first part.

As i predicted, people are already shitting on ue5 in the dedicated topic :lollipop_squinting:

So tsr is better than fsr3 and people are happy about crimson because...?
 
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