Gonzito
Gold Member
Ps5 base players
Can we all just say it already?
Digital Foundry is a fraud.
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lol this made me laugh. Professional glazer. I will never forget his 50 minute (not an exaggeration) video on the TLOU1 remake spending his time pointing out shadows cast by ceiling fans.As with most John videos, 90% is waxing poetics about the game and he only spends 2~ minutes talking about the actual performance stats and only covers water reflections distance between the Optimal and Quality mode.
Dark1x
One very important thing to note for everyone - looking at the YT version now, I realized that YT destroyed so much of the game's visual detail which is a shame. It still looks awesome but, in person, it's far more impressive.
Yep. DF should make another one as soon as the game upgrades to PSSR 2.0 on Day One.You da MVP.
I'll be going with the PC version, but not too shabby on the Pro before the day 1 patch.
PSSR2.0 should clean up a lot of the minor image issues and help with draw distance noise and possible pop-in (since some noticed an improvement on GT7 today with draw distance and performance).
Yep. DF should make another one as soon as the game upgrades to PSSR 2.0 on Day One.
Wow. So they told the fans that they are not releasing the footage because they are sending it to DF for the sake of full transparency, and sent them only the Pro version? Yeesh.
whats your PC GPU? Or more importantly, CPU.Games looking pretty damn good. Now just need to decide if this will be a PS title or Steam.
On the other hand this will be the first scenario (I think anyway) where a game comes with PSSR1 and then gets PSSR2, so they should be able to use it as a solid demonstration of differences.I'm more perplexed by the choice of reviewing a version that nobody is gonna ever play or see because pisser2 release when the game release...
It's it's really CPU limited the framerate on PS5 shouldn't be very different than here.
But I wonder what kind of RT the base consoles will have at 60fps.
YEah, could have skipped the "what about it?" part. It's a legitimate question. Pearl Abyss said they're sending console footage or whatever to DF. They didn't say they're sending PS5 Pro version to DF.Lol ridiculous. And John's attitude is so stupid, what a douchebag
Yeah something is weird, how they handle this whole situation about the base consoles.I'm getting some real weird cyberpunk 2027 PS4/XBO vibes. Hopefully it's just an unwarranted feeling.
The LOD pop-in is not great is it?
Smoke shadows FTW!
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That's my thing with this game. It seems like one of the more ambitious titles we've seen in a while in terms of scope and systems in the game. If that ends up being the case, then it makes sense that some things slip here and there. Curious to see a full review and find out if they match the previews.Yeah, there are some shorcomings but it's to be expected given how big ass this game is.
To me it looks like next gen Witcher 3.
It amazes how many people don't realize they post text articles for these videos as well:
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Crimson Desert on PS5 Pro: This Is How Good It Looks And How Well It Runs
Near-final code is in impressive shape.www.digitalfoundry.net
Dark1x
One very important thing to note for everyone - looking at the YT version now, I realized that YT destroyed so much of the game's visual detail which is a shame. It still looks awesome but, in person, it's far more impressive.
I'm getting some real weird cyberpunk 2027 PS4/XBO vibes. Hopefully it's just an unwarranted feeling.
That's the crazy part. I was watching it and thought....ok, that pssr2 ain't too bad!wtf...this is without PSSR2!
Wow. So they told the fans that they are not releasing the footage because they are sending it to DF for the sake of full transparency, and sent them only the Pro version? Yeesh.
I'm getting some real weird cyberpunk 2027 PS4/XBO vibes. Hopefully it's just an unwarranted feeling.
Not doing a good job building trust so far. From this roundabout way of releasing console footage, to adding the Denuvo flag to the steam version a week ahead of release...not ideal.Its very fishy. Why would they give codes for the base ps5 on launch day lol. They are not confident
My guess is that PA asked them to do this early to assuage console performance worries.I'm more perplexed by the choice of reviewing a version that nobody is gonna ever play or see because pisser2 release when the game release...
It would've been nice if they actually tested it with the PSSR 2 patch, but it still looks good without it.
To be fair, I bet the audience who watches DF before they buy a game is likely made mostly of technophiles.![]()
Crimson Desert on PS5 Pro: This Is How Good It Looks And How Well It Runs
Near-final code is in impressive shape.www.digitalfoundry.net
"Beyond that, we've yet to see anything on the base PS5 or Xbox Series consoles."
Eat. A. Fucking. Dick.
One article last year had PS5 Pro at single digits in PlayStation sales. Keep catering to technophiles and premium console customers, while ignoring the actual base that keeps you in business.
Good point.But thanks to this we will see how much better it will look with PSSR2.
Isn't console spec and rt quality mentioned in requirements sheet from yesterday,iirc base get low rt in performance balanced modes and high in quality,i assume first two get rtgi but not reflections, quality get bothIf it's really CPU limited the framerate on PS5 shouldn't be very different than here.
But I wonder what kind of RT the base consoles will have at 60fps.
Do you think these look good?
Do you think these look good?
- This video only features PS5 Pro coverage, other consoles will come later
- Created on proprietary Black Space engine
- RT features are present and fully accounted for. Fully dynamic RTGI present and praised
- Distinctive quality in lighting makes it stand out compared to most current gen games
- Night time is dark and akin to Dragon's Dogma but with RT
- The denoiser struggles in some case and can cause streaking
- Particles and attacks from above cast dynamic shadows
- RT reflections and SSR combined for reflective surfaces.
- This is one area where difference in Performance mode is noted, the reflections are more 'tightened'
- Water system and things like waves breaking on rocks praised, light penetration in water also praised
- The sheer amount of 'near field level detail' at distance is praised
- Distance rendering and shadowing on trees in distance praised, where most games do blobby detail on distant foliage
- Virtually 'no flat surfaces'
- But edges for geometry that protudes outwards like rockwalls, trees etc shows flickering and aliasing
- Console specifics:
- PS5 Pro features 3 modes, Optimal (performance), Balanced and Quality at 1080p, 1440p and 4K respectively
- The build DF tested was running on PSSR 1 with artifacts and ray traced noise present, the PSSR2 patch will come at launch
- Modes target 60 for Optimal, 40 for Balance and 30 for Quality
- Performance mode 'puts up a good fight', but it can and does drop. Larger environments and fights drop to low 50's and even one combat area shows drops all the way to mid 30's.
- However this is representative of stress areas, most other areas do not exhibit this kind of drops.
- The 30 and 40fps modes are more stable i the same stress areas, the area which dropped to mid 30's in Performance tends to stick to the 30 and 40 in each respective mode, with some small drops in 40fps mode
- The 30fps makes everything feel less responsiveness and DF recommends playing either the 40 or 60fps mode with John preferring the 40fps mode during testing
- The game has a V-Sync option which DF does not recommend for non VRR owners.
- Even with VRR displays, it's not recommend for Quality or Balanced mode as it's almost always out of VRR range and causes tearing
- The V-Sync off mode works reasonably well with Performance mode
- The rest of the video is John just randomly traveling to a far off point in the map to see how it goes
- Visible LoD pop-in was noticed during horse traversal
- Many smaller objects in the environment can be knocked down but there is a small delay before physics actions trigger
- Foliage can show noisy RT lighting but this is based on PSSR1
- John praises the variety of things found in the world like farms, orc cities, a circus etc