midnightAI
Member
I have definitely been spoiled by Horizon
I have definitely been spoiled by Horizon
Man, I'm getting a bit of FOMO on this. Talk me off the ledge people.
Its disingenuous and the fact that the community manager was playing the victim card the other day on twitter makes it even worse.
Awesome, thanks for the effort. I will buy the next xbox console just out of sheer love for you, if there is another console of course.- This video only features PS5 Pro coverage, other consoles will come later
- Created on proprietary Black Space engine
- RT features are present and fully accounted for. Fully dynamic RTGI present and praised
- Distinctive quality in lighting makes it stand out compared to most current gen games
- Night time is dark and akin to Dragon's Dogma but with RT
- The denoiser struggles in some case and can cause streaking
- Particles and attacks from above cast dynamic shadows
- RT reflections and SSR combined for reflective surfaces.
- This is one area where difference in Performance mode is noted, the reflections are more 'tightened'
- Water system and things like waves breaking on rocks praised, light penetration in water also praised
- The sheer amount of 'near field level detail' at distance is praised
- Distance rendering and shadowing on trees in distance praised, where most games do blobby detail on distant foliage
- Virtually 'no flat surfaces'
- But edges for geometry that protudes outwards like rockwalls, trees etc shows flickering and aliasing
- Console specifics:
- PS5 Pro features 3 modes, Optimal (performance), Balanced and Quality at 1080p, 1440p and 4K respectively
- The build DF tested was running on PSSR 1 with artifacts and ray traced noise present, the PSSR2 patch will come at launch
- Modes target 60 for Optimal, 40 for Balance and 30 for Quality
- Performance mode 'puts up a good fight', but it can and does drop. Larger environments and fights drop to low 50's and even one combat area shows drops all the way to mid 30's.
- However this is representative of stress areas, most other areas do not exhibit this kind of drops.
- The 30 and 40fps modes are more stable i the same stress areas, the area which dropped to mid 30's in Performance tends to stick to the 30 and 40 in each respective mode, with some small drops in 40fps mode
- The 30fps makes everything feel less responsiveness and DF recommends playing either the 40 or 60fps mode with John preferring the 40fps mode during testing
- The game has a V-Sync option which DF does not recommend for non VRR owners.
- Even with VRR displays, it's not recommend for Quality or Balanced mode as it's almost always out of VRR range and causes tearing
- The V-Sync off mode works reasonably well with Performance mode
- The rest of the video is John just randomly traveling to a far off point in the map to see how it goes
- Visible LoD pop-in was noticed during horse traversal
- Many smaller objects in the environment can be knocked down but there is a small delay before physics actions trigger
- Foliage can show noisy RT lighting but this is based on PSSR1
- John praises the variety of things found in the world like farms, orc cities, a circus etc
I dont think it will go the way u think its gonna go hereMan, I'm getting a bit of FOMO on this. Talk me off the ledge people.
I think the base consoles will look fine and very playable, but once you watch comparison videos of Pro, even more so with that pssr2 update it's not gonna be pretty I bet, lol.But PS5 won't have the same RT. I am already surprised it has any RT at all at 60fps. I doubt it has any RT reflections there.
Probably some light version of RTGI. But Metro Exodus already did it a long time ago at 60fps.
Speak for yourself meatbag.Life's too short and we only live once
Speak for yourself meatbag.
lol DF falling for it again. PS5 Pro? A console with barely a few million sales? Literally a 120 million people want to know how it runs on their machines. DF gets the codes early and decides to do a puff piece on the game instead. Typical.
Do they cover the base PS5 version performance?
Thank you custom engines- This video only features PS5 Pro coverage, other consoles will come later
- Created on proprietary Black Space engine
- RT features are present and fully accounted for. Fully dynamic RTGI present and praised
- Distinctive quality in lighting makes it stand out compared to most current gen games
- Night time is dark and akin to Dragon's Dogma but with RT
- The denoiser struggles in some case and can cause streaking
- Particles and attacks from above cast dynamic shadows
- RT reflections and SSR combined for reflective surfaces.
- This is one area where difference in Performance mode is noted, the reflections are more 'tightened'
- Water system and things like waves breaking on rocks praised, light penetration in water also praised
- The sheer amount of 'near field level detail' at distance is praised
- Distance rendering and shadowing on trees in distance praised, where most games do blobby detail on distant foliage
- Virtually 'no flat surfaces'
- But edges for geometry that protudes outwards like rockwalls, trees etc shows flickering and aliasing
- Console specifics:
- PS5 Pro features 3 modes, Optimal (performance), Balanced and Quality at 1080p, 1440p and 4K respectively
- The build DF tested was running on PSSR 1 with artifacts and ray traced noise present, the PSSR2 patch will come at launch
- Modes target 60 for Optimal, 40 for Balance and 30 for Quality
- Performance mode 'puts up a good fight', but it can and does drop. Larger environments and fights drop to low 50's and even one combat area shows drops all the way to mid 30's.
- However this is representative of stress areas, most other areas do not exhibit this kind of drops.
- The 30 and 40fps modes are more stable i the same stress areas, the area which dropped to mid 30's in Performance tends to stick to the 30 and 40 in each respective mode, with some small drops in 40fps mode
- The 30fps makes everything feel less responsiveness and DF recommends playing either the 40 or 60fps mode with John preferring the 40fps mode during testing
- The game has a V-Sync option which DF does not recommend for non VRR owners.
- Even with VRR displays, it's not recommend for Quality or Balanced mode as it's almost always out of VRR range and causes tearing
- The V-Sync off mode works reasonably well with Performance mode
- The rest of the video is John just randomly traveling to a far off point in the map to see how it goes
- Visible LoD pop-in was noticed during horse traversal
- Many smaller objects in the environment can be knocked down but there is a small delay before physics actions trigger
- Foliage can show noisy RT lighting but this is based on PSSR1
- John praises the variety of things found in the world like farms, orc cities, a circus etc
lol DF falling for it again. PS5 Pro? A console with barely a few million sales? Literally a 120 million people want to know how it runs on their machines. DF gets the codes early and decides to do a puff piece on the game instead. Typical.
Do they cover the base PS5 version performance?
I love how the crowds swarm like angry bees.
And I'll be looking at you tooLooks like I will probably be waiting until 2027 to play this. It will be tough, because feeling FOMO sucks, but I want to play the best version of this and that includes the RT (especially at night).
I will be looking at you high end PC owners with envy...
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If it's any consolation you'll probably have a way better experience than anyone playing it Day 1.Looks like I will probably be waiting until 2027 to play this. It will be tough, because feeling FOMO sucks, but I want to play the best version of this and that includes the RT (especially at night).
I will be looking at you high end PC owners with envy...
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Confirmed, yup, and as u might expect, it will result (hopefully) in fewer/less visible artefacts, which pssr vol.1 is famous forLooks good to me. I wonder what the impact of pssr 2.0 will be. Is confirmed on launch?
But thanks to this we will see how much better it will look with PSSR2.
So PS5 Pro version is already great before PSSR2.0 is added?
That's great but it seems a bit weird that they don't have code with PSSR2 so close to launch and given RE9 was already shipped with it.
Either they're simply planning a PSSR1 -> 2 toggle and the specs they have given were all based conservatively on PSSR1 or.....they're actively trying to milk coverage of the game over multiple videos.
Man, I'm getting a bit of FOMO on this. Talk me off the ledge people.
That's my potential cope, along with a year 2 sale. Maybe some cool mods too if they release the tools before then.If it's any consolation you'll probably have a way better experience than anyone playing it Day 1.
And I'll be looking at you too
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<3
Mario 65BOTW 2.0
Connect PC to 65 oled in living room?Was tempted to go ps5 pro for the couch gaming on the 65 oled, but PC won. 5090 performance on the 34 inch ultrawide MSI x36 oled was a no brainer
Nah, the vistas in CD need to be played in 21:9Connect PC to 65 oled in living room?
Most of their Analysis are like that nowadays and i cant stand it. Just Show me the framerate and resolution without any guessing etcAs with most John videos, 90% is waxing poetics about the game and he only spends 2~ minutes talking about the actual performance stats and only covers water reflections distance between the Optimal and Quality mode.
Supposedly the game has "Ultra" RT on Quality vs other modes but he doesn't mention any difference in RT coverage at all.
The game already fails to hold a locked 60 fps on the Pro and dips into the high 30s fps in certain locations so I expect that performance isn't going to improve with PSSR2... unless the developers implement dynamic resolution scaling or use a lower base resolution. Maybe the engine doesn't support dynamic resolution scaling at the moment? I would be fine with a game that dips slightly below 60 fps (i.e. 55-60 fps) as I have a VRR capable TV but it should never be used as a band aid for massive performance drops and ideally should be used for unlocked 60+ fps framerates so developers still need to optimise properly to hit a locked 60 fps (and 30/40 fps) target.
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This Bodes Well for GTAVI on the Pro.
RDR2/BOTW![]()
Oh, really? This why he whacks off to Horizon and Death Stranding?Considering John hates open world games and will not cover them, this is some high praise indeed.