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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

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Stop dogpiling mangg !!
 
Unfortunately for me the industry I'm in is NO ONE wants to bring in new product. I left a company that fucked up everything possible, and this new one had all the issues resolved. (Better prices, more flexibility, better technology, customer service)

I figured it'd be a no brainer with my relationships and the new role folks would swap to get away from the bad company but people are sitting on material they cannot unload and there isn't enough demand.

7+ great meetings in January with positive feedback , but no one wants to move on anything yet.

I now have a few new ones for end of March and I need one to come though or I'm on the chopping block.

Small safety net is my role is meant to become VP once the current one retires in 3 years. He's the one who hired me and taken me under his wing. The president though will NOT be happy if Q2 rolls around and we don't have 1-2 prospects. At that point I'm just a long term investment to get out of in 3 years but I planned to influx millions and got jack to show for it.

If none of these deals play out I'm going local and selling direct to get revenue going as a back up.

It's the unfortunate scenario right now for my remote role. I've also volunteered to all colleagues to just throw more work even clerical busy stuff until mine picks up so I'm not sitting on my ass.

Fingers crossed I catch a break soon!
Hopefully the spice starts to flow soon! Sounds like an optimal time to absorb a deep game (though I'm not sure for how long alas). As a fellow director I could stand to be a lot less busy right now!
 
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This thread has been comedy gold.



This is some of the most delusional thinking I've seen on this game yet. Marathon is not a small game and small game performance metrics are a fail state for Marathon. If I tried to conservatively estimate dev costs I'd probably imagine:

300 staff x $80,000 average salary x 4 years = $96,000,000

Why $80,000 average? You probably have a mix of senior technical talent making 100k+ and junior artists making ~50k. This doesn't even factor in the c-suite or support departments like HR / IT. Why 4 years? Because it was probably not in full scale dev for the 6 years. This number is just basic labour and does not include marketing, IT infrastructure costs, software licensing costs, building costs, utility costs, game server costs, additional labour taxes / fees, benefits, corporate taxes, insurance, etc. Marathon all in is probably somewhere around 175-200 million dollars minimum if we're being realistic about it.

So even if I use the conservative number of 96 million at $40 a pop the game would have to sell 2,400,000 units. On platforms like steam or xbox where Sony is losing a 30% cut they're only getting about $28 a copy, meaning they'd need to sell approximately 3,428,500 units. Split the difference any you're probably looking about ~2,900,000 units assuming half are sold on PSN where Sony gets 100% revenue and half are sold off platform. Keep in mind I don't believe the actual costs are anywhere near 96 million, I'm just using that as a minimum floor for sake of example. The number of units they actually needed to sell was probably around 5-6 million.

If Marathon had in fact sold 2.9 million units and we're only seeing 50k players online on steam then player retention was awful, but I don't think they sold anywhere near 2.9 million units. Unless they managed to sell every user $40 worth of cosmetics on top of the base game there is no way Marathon was anything but a financial disaster. Unless they can somehow pull a marketing miracle and 4x the launch performance this game is going to slowly bleed out. I don't see how Sony could justify continuing content development. I am not saying they will shut it down, but content support will likely be very limited beyond what was already in development.
dont forget about marketing cost, that should be twice of development cost
 
Nope but you couldn't tell the current active player base of that game from CCU either. You would need to develop a model derived from average CCU over time that makes assumptions based on other relevant data. A lazy model is to 10x average CCU if a game is reasonably popular globally and 20x if its a game where its player base is weighted into one or two regions. For marathon's average CCU the lazy math would be an active player base of 500,000 to 1,000,000 on PC alone which aligns with the 700,000-900,000 ownership estimates floating around. My actual answer is that its too early to make any determination since there are only seven days or so of data. Hence why I'm waiting to see where the game goes before making a purchase.

I'm not mad that this thread exists. I am impressed that people like you are trying to make statements about the game's player base while being so ignorant of basic concepts. I don't care what happens to marathon, I just want to equip you with the tools you need to be a better forum warrior.
Mate, give it a rest, literally wasting your time jumping through hoops to claim some sort of Marathon success. It's not performing as a AAA game from a developer who has over 800 employees should and it's just over a week out, that's it, nothing more to be said.
 
another day another 3000 players gone rom peak. At this rate it should hit 0 in 19 days. Though pareto law etc. it should probably stay floating at 3-5k after everyone gets their fill. It would be good number for 50 people dev studio not for 800+ dev studio like bungie.

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I'm still kinda confused lack east Asia interests on Marathon
U think asians like playing those alhpabet marathon characters? Spoilers, they arent woke, like most of earth population they despise that shit, especially guys that are 95% of playerbase for extraction shooters ;)
If u want ur multiplayer shooter to have any chance of success ur character sheet has only 2 choices(many variations of those too ofc): muscular masculine chad dude or hot chick in sexy tight/revealing outfit.
Thats why we knew right away 600lbs horizon gaas gonna flop hard too :messenger_smiling_hearts:
Just look at marvel rivals:
JyWvVXYsxapT3SB4RTdSyA.jpg

Sweetbaby/anita would easily clasify 95% of those characters as "sexist mysoginistic trash", and thats what we as guys like to play as :messenger_smiling_hearts:
 
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another day another 3000 players gone rom peak. At this rate it should hit 0 in 19 days. Though pareto law etc. it should probably stay floating at 3-5k after everyone gets their fill. It would be good number for 50 people dev studio not for 800+ dev studio like bungie.

rq4wG2r.png

Won't get that low, but they can definitely ill afford waiting too long to get both the endgame content and the major update in April out if they want retention to stabilize or even grow a bit.

It'll have a normal weekend spike in players, but I still think it comes in lower than not just the peak, but probably also where it kind of leveled off.

It's pretty clear it isn't the success they hoped for. Sure, it'll end up with a dedicated playerbase but without content to bolster, they'll move on.

The downside to that dedicated playerbase is you end up with the "sweats" as it were, which makes any newcomers on a game feel more disenchanted when the entry to the game isn't very accessible either.
 
Steamdb is doing their regular maintenance. So each games details graph and stat page arent up. It'll probably pop back up in the next hour or two. So you can only see a game's CCU in the general ranking list.

A game's hourly number will be locked in using its highest count in that hour. So the current hourly lock wont happen till it's over. This game's CCU starts rising around now too as it's lows are around 5 or 6 am EST.

But right now it broke to 19k.

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So, one week after release, Marathon has lost 35,2% of its peak 88k playerbase, which started off at much lower than Sony or Bungie would want already. This trend has continued daily and a new low of 19.2k players is active on Steam right now. There will probably be a tick up due to the weekend soon, but this weekend will be much lower than the last.

This is happening (among many other reasons) with the remaining players due to a Sweaty PvP death spiral. Everyone is competing with each other and if you constantly lose you are not going to be having fun and you lose all of your gear. And as the players become better and the ones doing badly quit, the skill ceiling for fun gets even higher. Which in turn makes more people quit which in turn raises the skill ceiling which in turn makes more people quit and so the death spiral continues.

Baffling decisions by Bungie all around. As others have mentioned, it's like they took a look at Trials of Osiris, which had the same death spiral even when Destiny was massively popular, and made a slower but equally (if not more so!) annoying version of that as their entire next game.
 
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So, one week after release, Marathon has lost 35,2% of its peak 88k playerbase, which started off at much lower than Sony or Bungie would want already. This trend has continued daily and a new low of 19.2k players is active on Steam right now. There will probably be a tick up due to the weekend soon, but this weekend will be much lower than the last.

This is happening (among many other reasons) with the remaining players due to a Sweaty PvP death spiral. Everyone is competing with each other and if you constantly lose you are not going to be having fun and you lose all of your gear. And as the players become better and the ones doing badly quit, the skill ceiling for fun gets even higher. Which in turn makes more people quit which in turn raises the skill ceiling which in turn makes more people quit and so the death spiral continues.

Baffling decisions by Bungie all around. As others have mentioned, it's like they took a look at Trials of Osiris, which had the same death spiral even when Destiny was massively popular, and made a slower but equally (if not more so!) annoying version of that as their entire next game.
Last weekend had a peak of 77k. Marathon probably hits 65kish this weekend. That would be 84% retention one week later. In terms of retention, That is not a catastrophe by any means

Also, ranked mode is coming next week. That will make it a lot less sweaty for underskilled players who don't play ranked
 
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I'm not gonna pretend to know how good or bad the game is doing.

I want it to last as long as possible because I enjoy and look forward to playing it every day (even if it's for an hour and a half avg during the workweek).

I also don't want it to fail because that means I'd have to start playing Apex again, as this game has reawakened my pvp fps side.

I don't want to play Apex again.

On that note, for all of you who do not like Marathon, what are your alternatives? Aside from Arc or Tarkov, too obvious. Does this count as off topic cause I'm not defending CCU numbers? w/e

I've got 24 hours played in Marathon so far. 42 if you count the server slam and betas. Will be adding at least another 10 over the weekend. I wish GAF tracked hours spent in threads, I would LOVE to see the stats for this one.

That being said, Sony/Bungie def need to make some kind of public statement/plan for the game or there really will be little faith left in the game.
 
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I want it to last as long as possible because I enjoy and look forward to playing it every day (even if it's for an hour and a half avg during the workweek).

I also don't want it to fail because that means I'd have to start playing Apex again, as this game has reawakened my pvp fps side.

I don't want to play Apex again.

On that note, for all of you who do not like Marathon, what are your alternatives? Aside from Arc or Tarkov, too obvious. Does this count as off topic cause I'm not defending CCU numbers? w/e
Dont know about others but i always get the itch to open up Unreal Tournment 2004 when i see this or other marathon threads.

That game reminds me exactly why i hate modern multiplayer pvp games, including but not limited to the fact its something one can play without needing worry it'll die as soon as the publisher considers it inconvenient and pulls the plug. Imagine if marathon ran offline with bots, and allowed for private servers. You wouldn't ever have to worry about the game flopping or not, as you'd be able to keep playing it regardless.
 
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The game is seemingly in a slow death spiral. People play it for a few days, get their fill and then move on.

Next weeks numbers will be interesting.

Edit: down to #32 in daily active users. Resident Evil Requiem sits at #13.
 
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Oh to be a fly on the wall in Sony management discussions about Fairgame$ in the wake of this
The fact they even needed to reach this moment to talk about Fairgame$ says it all. That game is dead of arrival.

I still think Marathon isn't peaking anytime soon and a lot of people are about to eat their own words lol.
 
I have never been interested in this game. Multi-player GAAS slop isn't something I ever play. However, one of the things that has baffled me about Marathon is how they launched the game and told reviewers not to review it until some of their content was released later this month. As a consumer that implies to me the game is still early access and you want me to pay $40 to be a beta tester. I'm not doing that.

There's too many other games to play. Why release a game that is content incomplete to no reviews? You're asking for failure. This is simple stuff. This game was basically set up for failure with how Bungie has handled its release.
 
This is happening (among many other reasons) with the remaining players due to a Sweaty PvP death spiral. Everyone is competing with each other and if you constantly lose you are not going to be having fun and you lose all of your gear. And as the players become better and the ones doing badly quit, the skill ceiling for fun gets even higher. Which in turn makes more people quit which in turn raises the skill ceiling which in turn makes more people quit and so the death spiral continues.

Yeah this is pretty much the reason. And I think if people admit it probably a bit of frustration that they are also a bit shit at the game.

This game won't survive without a PvE element. Imagine you're sitting there as Sony knowing there is a thirsty PvE market for your underperforming game which won't cost a lot to implement, and you pass it up. They've already toned down a LOT to casualify the experience somewhat anyway.
 
I'm not gonna pretend to know how good or bad the game is doing.

I want it to last as long as possible because I enjoy and look forward to playing it every day (even if it's for an hour and a half avg during the workweek).

I also don't want it to fail because that means I'd have to start playing Apex again, as this game has reawakened my pvp fps side.

I don't want to play Apex again.

On that note, for all of you who do not like Marathon, what are your alternatives? Aside from Arc or Tarkov, too obvious. Does this count as off topic cause I'm not defending CCU numbers? w/e

I've got 24 hours played in Marathon so far. 42 if you count the server slam and betas. Will be adding at least another 10 over the weekend. I wish GAF tracked hours spent in threads, I would LOVE to see the stats for this one.

That being said, Sony/Bungie def need to make some kind of public statement/plan for the game or there really will be little faith left in the game.

As much as i didn't get on with Marathon as the game itself i don't mind it being around.

It's Bungie that I have issues with and why I want it to fail.
They are the new Blizzard for me.
Nothing but negativity from them and they absolutely shafted Destiny players from every angle.
Shitshow of a company.
 
I gave it until summer or so, but at this rate its dead by Spring.

Sony isn't going to grant ongoing support if these numbers persist in the upcoming weeks. Game obviously sold like shit, despite its 39,99 price (which is 39,99 too high, but still).
 
I have never been interested in this game. Multi-player GAAS slop isn't something I ever play. However, one of the things that has baffled me about Marathon is how they launched the game and told reviewers not to review it until some of their content was released later this month. As a consumer that implies to me the game is still early access and you want me to pay $40 to be a beta tester. I'm not doing that.

There's too many other games to play. Why release a game that is content incomplete to no reviews? You're asking for failure. This is simple stuff. This game was basically set up for failure with how Bungie has handled its release.
They didn't mandate or tell reviewers anything. They simply put out a statement asking reviewers to wait until they get the full picture. The community simply isn't geared enough for the raid that is coming later this month lol.

If they had released Cryo Archive (the hardcore raid map in question) from the start reviewers would have moaned about the difficulty and how "2 out of the 4 maps are far too difficult and unfun blabla".
 
I think today we got legit chance on first increase in current 24h peak ccu vs yesterday, not saying it will be huge difference but over 5k more is my guess (so close to 65k) :messenger_sunglasses:
Dont get me wrong, game flopped and flopped hard, but that doesnt mean it wont experience small ccu uptick in its 2nd weekend, it totally can ^^
 
I'm so glad the phrase "having a blast" gets on so many people's tits, I thought it was just me.
Well to be fair I'm having a blast with Marathon, not by playing it tho

leonardo dicaprio GIF


The chill are also very funny, the amount of gymnastic they do to justify this shitshow... so good. It's a nice distraction while waiting for Crimson Desert.
 
Well to be fair I'm having a blast with Marathon, not by playing it tho

leonardo dicaprio GIF


The chill are also very funny, the amount of gymnastic they do to justify this shitshow... so good. It's a nice distraction while waiting for Crimson Desert.
Gotta have some admiration for people making the best out of a bad situation ... or just going down with the ship

opinion puffin GIF


that's probably a gross exaggeration, nobody gives that much of a shit about marathon on either side of the fence :P

It has become the Mark of the Shill, as soon someone says those word, you know what that person is.


"fun with friends" is another one I think. First of all who talks like that, second of all, what's "friends"?
 
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You can literally smell the fear of these shills and the GaaS devs behind them.
You don't have to smell it, you can see it first hand. The OT is full of people still crying about how this game is getting perceived and cheering on the closing of threads to are negative to the game like little bitches, even some of them leaking over here to try and do damage control. It would be funny if it weren't so sad. They have their own little safe space to talk about a game they supposedly love and still can't help themselves.

At the end of the day you can only lie to yourselves for so long before you see the writing on the wall, and they are staring at that writing as we speak.








Tourists, tourists everywhere!


They didn't mandate or tell reviewers anything. They simply put out a statement asking reviewers to wait until they get the full picture. The community simply isn't geared enough for the raid that is coming later this month lol.

If they had released Cryo Archive (the hardcore raid map in question) from the start reviewers would have moaned about the difficulty and how "2 out of the 4 maps are far too difficult and unfun blabla".

LOL.

I'm not the one displaying desperate behavior btw.
You were saying?
 
You don't have to smell it, you can see it first hand. The OT is full of people still crying about how this game is getting perceived and cheering on the closing of threads to are negative to the game like little bitches, even some of them leaking over here to try and do damage control. It would be funny if it weren't so sad. They have their own little safe space to talk about a game they supposedly love and still can't help themselves.
So a bit of pushback against blatant tourists, grifters and baiters is considered crying and desperate. Okay.

Meanwhile we literally have people creating websites just to watch a number go up or down for one game. Bit much just for some schadenfreude.

Again, if the game in question was a blatant cynical or woke cashgrab I'd be right there with you but it isn't and it's just sad to see people jump on a bandwagon instead of giving it a fair shake. We have 'reviewers' out there right now, operating with a sort of self proclaimed authority, who bashed the title from its unveiling yet themselves seemingly incapable to get to grips with the genre (if it's not watered down to an extreme degree) or even play first person shooters to begin with (SkillUp, Vara, SmashJT just to name a few). It's all embarrassing behavior.

But the same goes for Shroud btw who is now praising Marathon to high heavens and argues that Arc Raiders is "a game for dads". Yet it was he himself who called for others to upvote Arc during the Game Awards for the GOTY pick against Clair Obscur. Inane fanboy shit.

For an enthusiast forum such as GAF (and the average age around here) you'd think we would get less tribalism and fanboy behavior but apparently not...

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Also it's hilarious that apparently an OT, that's meant for the discussion of the game (both good and bad aspects), is now described as a "little safe space" or that those who dare criticize the weird narrative surrounding the game are "little bitches". Seems like a very healthy and reasonable take.
You don't have to smell it, you can see it first hand. The OT is full of people still crying about how this game is getting perceived and cheering on the closing of threads to are negative to the game like little bitches, even some of them leaking over here to try and do damage control. It would be funny if it weren't so sad. They have their own little safe space to talk about a game they supposedly love and still can't help themselves.
 
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So a bit of pushback against blatant tourists, grifters and baiters is considered crying and desperate. Okay.

Meanwhile we literally have people creating websites just to watch a number go up or down for one game. Bit much just for some schadenfreude.

Again, if the game in question was a blatant cynical or woke cashgrab I'd be right there with you but it isn't and it's just sad to see people jump on a bandwagon instead of giving it a fair shake. We have 'reviewers' out there right now, operating with a sort of self proclaimed authority, who bashed the title from its unveiling yet themselves seemingly incapable to get to grips with the genre (if it's not watered down to an extreme degree) or even play first person shooters to begin with (SkillUp, Vara, SmashJT just to name a few). It's all embarrassing behavior.

But the same goes for Shroud btw who is now praising Marathon to high heavens and argues that Arc Raiders is "a game for dads". Yet it was he himself who called for others to upvote Arc during the Game Awards for the GOTY pick against Clair Obscur. Inane fanboy shit.

For an enthusiast forum such as GAF (and the average age around here) you'd think we would get less tribalism and fanboy behavior but apparently not...

So I'm just curious you don't even think for one second bungies behavior lately doesn't affect anything? Plagiarism, telling people to resort to violence against law enforcement, layoffs before employees can get invested shares, shitting on destiny player fanbase just to name a few issues. You don't think of any of this matters in people's decisions to not root for Bungie currently? Thats all good shit, nothing at all wrong with any of it?
 
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When an independently made game launches with 500k+ and is still doing 50k years later they say it is "setting up unrealistic expectations" or that it is "bloated and elitist". When a game by a huge corporation does worse and bleeds users it is "people not giving it the chance it deserves" and "I'm having a blast".
 
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An evil opinion of mine: i want for there to be people who like marathon, enough of them. Yet i also want for this amount to not be enough to keep the game running and for it to get shut down anyway.

I want the marathon playerbase to suffer. Why? Because only then all the GaaS apologists desperately wanting for this to succeed will feel on their skin why many people hate GaaS in the first place, and then maybe finally things can change course.
 
dont forget about marketing cost, that should be twice of development cost

I really get the feeling Sony saw some of this coming and pulled back on marketing expenditure to cut their losses. Aside from the usual state of play events and pre-release events I have not seen a lot of marketing for Marathon. I've seen 1 youtube ad for it and usually for triple AAA releases I'm seeing ads for weeks. I'm not sure what others have experienced as I don't watch much TV.
 
So a bit of pushback against blatant tourists, grifters and baiters is considered crying and desperate. Okay.

Meanwhile we literally have people creating websites just to watch a number go up or down for one game. Bit much just for some schadenfreude.

Again, if the game in question was a blatant cynical or woke cashgrab I'd be right there with you but it isn't and it's just sad to see people jump on a bandwagon instead of giving it a fair shake. We have 'reviewers' out there right now, operating with a sort of self proclaimed authority, who bashed the title from its unveiling yet themselves seemingly incapable to get to grips with the genre (if it's not watered down to an extreme degree) or even play first person shooters to begin with (SkillUp, Vara, SmashJT just to name a few). It's all embarrassing behavior.

But the same goes for Shroud btw who is now praising Marathon to high heavens and argues that Arc Raiders is "a game for dads". Yet it was he himself who called for others to upvote Arc during the Game Awards for the GOTY pick against Clair Obscur. Inane fanboy shit.

For an enthusiast forum such as GAF (and the average age around here) you'd think we would get less tribalism and fanboy behavior but apparently not...

edit
Also it's hilarious that apparently an OT, that's meant for the discussion of the game (both good and bad aspects), is now described as a "little safe space" or that those who dare criticize the weird narrative surrounding the game are "little bitches". Seems like a very healthy and reasonable take.
It's just banter, it's not that deep. It's not like we're on Kiwifarms bullying a lolcow into drinking himself to death.

We're just laughing at a multinational conglomerate's failing strategy of serving up middling multiplayer titles for recurring revenue, because the majority of us hate it.
 
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So I'm just curious you don't even think for one second bungies behavior lately doesn't affect anything? Plagiarism, telling people to resort to violence against law enforcement, layoffs before employees can get invested shares, shitting on destiny player fanbase just to name a few issues. You don't think of any of this matters in people's decisions to not root for Bungie currently? Thats all good shit, nothing at all wrong with any of it?
First off I'm not 'rooting' for Bungie. Hell, I've never even been that big of a fan of their output to begin with, only being exposed to it because my friends were so caught up in it. I enjoy Marathon as it is a genuinely interesting and fresh take on the genre.

As for the rest, you do realize how insane this argument is right? So you refrain from playing pretty much all titles released in recent years because developers on those teams have all been ideologically captured one way or the other?

Here, have a look to see which studio you need to raise your pitchfork against, boycott and discuss online:



Good luck!

I mean if you actually don't play any of those games then more power to ya and I applaud you for sticking to your guns. My bet is, you don't.

Further, the plagiarism issue has already been resolved (the artist in question is even credited in the game). And with regards to your "Destiny fanbase shitting" point: does that mean a studio cannot redeem themselves or change course for the better? Forever branded with a mark that makes them unable to improve? Sounds you have more in common with the folk over at the purple place then you'd like to admit...
 
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