Hopefully the spice starts to flow soon! Sounds like an optimal time to absorb a deep game (though I'm not sure for how long alas). As a fellow director I could stand to be a lot less busy right now!Unfortunately for me the industry I'm in is NO ONE wants to bring in new product. I left a company that fucked up everything possible, and this new one had all the issues resolved. (Better prices, more flexibility, better technology, customer service)
I figured it'd be a no brainer with my relationships and the new role folks would swap to get away from the bad company but people are sitting on material they cannot unload and there isn't enough demand.
7+ great meetings in January with positive feedback , but no one wants to move on anything yet.
I now have a few new ones for end of March and I need one to come though or I'm on the chopping block.
Small safety net is my role is meant to become VP once the current one retires in 3 years. He's the one who hired me and taken me under his wing. The president though will NOT be happy if Q2 rolls around and we don't have 1-2 prospects. At that point I'm just a long term investment to get out of in 3 years but I planned to influx millions and got jack to show for it.
If none of these deals play out I'm going local and selling direct to get revenue going as a back up.
It's the unfortunate scenario right now for my remote role. I've also volunteered to all colleagues to just throw more work even clerical busy stuff until mine picks up so I'm not sitting on my ass.
Fingers crossed I catch a break soon!
dont forget about marketing cost, that should be twice of development costThis thread has been comedy gold.
This is some of the most delusional thinking I've seen on this game yet. Marathon is not a small game and small game performance metrics are a fail state for Marathon. If I tried to conservatively estimate dev costs I'd probably imagine:
300 staff x $80,000 average salary x 4 years = $96,000,000
Why $80,000 average? You probably have a mix of senior technical talent making 100k+ and junior artists making ~50k. This doesn't even factor in the c-suite or support departments like HR / IT. Why 4 years? Because it was probably not in full scale dev for the 6 years. This number is just basic labour and does not include marketing, IT infrastructure costs, software licensing costs, building costs, utility costs, game server costs, additional labour taxes / fees, benefits, corporate taxes, insurance, etc. Marathon all in is probably somewhere around 175-200 million dollars minimum if we're being realistic about it.
So even if I use the conservative number of 96 million at $40 a pop the game would have to sell 2,400,000 units. On platforms like steam or xbox where Sony is losing a 30% cut they're only getting about $28 a copy, meaning they'd need to sell approximately 3,428,500 units. Split the difference any you're probably looking about ~2,900,000 units assuming half are sold on PSN where Sony gets 100% revenue and half are sold off platform. Keep in mind I don't believe the actual costs are anywhere near 96 million, I'm just using that as a minimum floor for sake of example. The number of units they actually needed to sell was probably around 5-6 million.
If Marathon had in fact sold 2.9 million units and we're only seeing 50k players online on steam then player retention was awful, but I don't think they sold anywhere near 2.9 million units. Unless they managed to sell every user $40 worth of cosmetics on top of the base game there is no way Marathon was anything but a financial disaster. Unless they can somehow pull a marketing miracle and 4x the launch performance this game is going to slowly bleed out. I don't see how Sony could justify continuing content development. I am not saying they will shut it down, but content support will likely be very limited beyond what was already in development.
Mate, give it a rest, literally wasting your time jumping through hoops to claim some sort of Marathon success. It's not performing as a AAA game from a developer who has over 800 employees should and it's just over a week out, that's it, nothing more to be said.Nope but you couldn't tell the current active player base of that game from CCU either. You would need to develop a model derived from average CCU over time that makes assumptions based on other relevant data. A lazy model is to 10x average CCU if a game is reasonably popular globally and 20x if its a game where its player base is weighted into one or two regions. For marathon's average CCU the lazy math would be an active player base of 500,000 to 1,000,000 on PC alone which aligns with the 700,000-900,000 ownership estimates floating around. My actual answer is that its too early to make any determination since there are only seven days or so of data. Hence why I'm waiting to see where the game goes before making a purchase.
I'm not mad that this thread exists. I am impressed that people like you are trying to make statements about the game's player base while being so ignorant of basic concepts. I don't care what happens to marathon, I just want to equip you with the tools you need to be a better forum warrior.
another day another 3000 players gone rom peak. At this rate it should hit 0 in 19 days. Though pareto law etc. it should probably stay floating at 3-5k after everyone gets their fill. It would be good number for 50 people dev studio not for 800+ dev studio like bungie.
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U think asians like playing those alhpabet marathon characters? Spoilers, they arent woke, like most of earth population they despise that shit, especially guys that are 95% of playerbase for extraction shootersI'm still kinda confused lack east Asia interests on Marathon
another day another 3000 players gone rom peak. At this rate it should hit 0 in 19 days. Though pareto law etc. it should probably stay floating at 3-5k after everyone gets their fill. It would be good number for 50 people dev studio not for 800+ dev studio like bungie.
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Over 2k posts? The people who got emotionally invested in Marathon being "the new Concord" are counting the CCU every day because the game is alive and well.
That shit was cancelled long ago when Jade left. That studio is either just a support studio or working on a pitch and will get shut down early next year.Oh to be a fly on the wall in Sony management discussions about Fairgame$ in the wake of this
Damn, I didn't even see that news. Been a bit happening I guess!That shit was cancelled long ago when Jade left. That studio is either just a support studio or working on a pitch and will get shut down early next year.
God I'm glad he got banned. Such an insufferable and annoying fanboy.![]()
Stop dogpiling mangg !!
It has become the Mark of the Shill, as soon someone says those word, you know what that person is.I'm so glad the phrase "having a blast" gets on so many people's tits, I thought it was just me.
Last weekend had a peak of 77k. Marathon probably hits 65kish this weekend. That would be 84% retention one week later. In terms of retention, That is not a catastrophe by any meansSo, one week after release, Marathon has lost 35,2% of its peak 88k playerbase, which started off at much lower than Sony or Bungie would want already. This trend has continued daily and a new low of 19.2k players is active on Steam right now. There will probably be a tick up due to the weekend soon, but this weekend will be much lower than the last.
This is happening (among many other reasons) with the remaining players due to a Sweaty PvP death spiral. Everyone is competing with each other and if you constantly lose you are not going to be having fun and you lose all of your gear. And as the players become better and the ones doing badly quit, the skill ceiling for fun gets even higher. Which in turn makes more people quit which in turn raises the skill ceiling which in turn makes more people quit and so the death spiral continues.
Baffling decisions by Bungie all around. As others have mentioned, it's like they took a look at Trials of Osiris, which had the same death spiral even when Destiny was massively popular, and made a slower but equally (if not more so!) annoying version of that as their entire next game.
For the record, they never said it was cancelled but I just don't see how things there are all well and good when the head of the studio leaves after the game was announced and reception wasn't good.Damn, I didn't even see that news. Been a bit happening I guess!
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Dont know about others but i always get the itch to open up Unreal Tournment 2004 when i see this or other marathon threads.I want it to last as long as possible because I enjoy and look forward to playing it every day (even if it's for an hour and a half avg during the workweek).
I also don't want it to fail because that means I'd have to start playing Apex again, as this game has reawakened my pvp fps side.
I don't want to play Apex again.
On that note, for all of you who do not like Marathon, what are your alternatives? Aside from Arc or Tarkov, too obvious. Does this count as off topic cause I'm not defending CCU numbers? w/e
The fact they even needed to reach this moment to talk about Fairgame$ says it all. That game is dead of arrival.Oh to be a fly on the wall in Sony management discussions about Fairgame$ in the wake of this
This is happening (among many other reasons) with the remaining players due to a Sweaty PvP death spiral. Everyone is competing with each other and if you constantly lose you are not going to be having fun and you lose all of your gear. And as the players become better and the ones doing badly quit, the skill ceiling for fun gets even higher. Which in turn makes more people quit which in turn raises the skill ceiling which in turn makes more people quit and so the death spiral continues.
It has become the Mark of the Shill, as soon someone says those word, you know what that person is.
I'm not gonna pretend to know how good or bad the game is doing.
I want it to last as long as possible because I enjoy and look forward to playing it every day (even if it's for an hour and a half avg during the workweek).
I also don't want it to fail because that means I'd have to start playing Apex again, as this game has reawakened my pvp fps side.
I don't want to play Apex again.
On that note, for all of you who do not like Marathon, what are your alternatives? Aside from Arc or Tarkov, too obvious. Does this count as off topic cause I'm not defending CCU numbers? w/e
I've got 24 hours played in Marathon so far. 42 if you count the server slam and betas. Will be adding at least another 10 over the weekend. I wish GAF tracked hours spent in threads, I would LOVE to see the stats for this one.
That being said, Sony/Bungie def need to make some kind of public statement/plan for the game or there really will be little faith left in the game.
They didn't mandate or tell reviewers anything. They simply put out a statement asking reviewers to wait until they get the full picture. The community simply isn't geared enough for the raid that is coming later this month lol.I have never been interested in this game. Multi-player GAAS slop isn't something I ever play. However, one of the things that has baffled me about Marathon is how they launched the game and told reviewers not to review it until some of their content was released later this month. As a consumer that implies to me the game is still early access and you want me to pay $40 to be a beta tester. I'm not doing that.
There's too many other games to play. Why release a game that is content incomplete to no reviews? You're asking for failure. This is simple stuff. This game was basically set up for failure with how Bungie has handled its release.
Well to be fair I'm having a blast with Marathon, not by playing it thoI'm so glad the phrase "having a blast" gets on so many people's tits, I thought it was just me.
Gotta have some admiration for people making the best out of a bad situation ... or just going down with the shipWell to be fair I'm having a blast with Marathon, not by playing it tho
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The chill are also very funny, the amount of gymnastic they do to justify this shitshow... so good. It's a nice distraction while waiting for Crimson Desert.
It has become the Mark of the Shill, as soon someone says those word, you know what that person is.
You don't have to smell it, you can see it first hand. The OT is full of people still crying about how this game is getting perceived and cheering on the closing of threads to are negative to the game like little bitches, even some of them leaking over here to try and do damage control. It would be funny if it weren't so sad. They have their own little safe space to talk about a game they supposedly love and still can't help themselves.You can literally smell the fear of these shills and the GaaS devs behind them.
Tourists, tourists everywhere!
They didn't mandate or tell reviewers anything. They simply put out a statement asking reviewers to wait until they get the full picture. The community simply isn't geared enough for the raid that is coming later this month lol.
If they had released Cryo Archive (the hardcore raid map in question) from the start reviewers would have moaned about the difficulty and how "2 out of the 4 maps are far too difficult and unfun blabla".
You were saying?I'm not the one displaying desperate behavior btw.
So a bit of pushback against blatant tourists, grifters and baiters is considered crying and desperate. Okay.You don't have to smell it, you can see it first hand. The OT is full of people still crying about how this game is getting perceived and cheering on the closing of threads to are negative to the game like little bitches, even some of them leaking over here to try and do damage control. It would be funny if it weren't so sad. They have their own little safe space to talk about a game they supposedly love and still can't help themselves.
You don't have to smell it, you can see it first hand. The OT is full of people still crying about how this game is getting perceived and cheering on the closing of threads to are negative to the game like little bitches, even some of them leaking over here to try and do damage control. It would be funny if it weren't so sad. They have their own little safe space to talk about a game they supposedly love and still can't help themselves.
So a bit of pushback against blatant tourists, grifters and baiters is considered crying and desperate. Okay.
Meanwhile we literally have people creating websites just to watch a number go up or down for one game. Bit much just for some schadenfreude.
Again, if the game in question was a blatant cynical or woke cashgrab I'd be right there with you but it isn't and it's just sad to see people jump on a bandwagon instead of giving it a fair shake. We have 'reviewers' out there right now, operating with a sort of self proclaimed authority, who bashed the title from its unveiling yet themselves seemingly incapable to get to grips with the genre (if it's not watered down to an extreme degree) or even play first person shooters to begin with (SkillUp, Vara, SmashJT just to name a few). It's all embarrassing behavior.
But the same goes for Shroud btw who is now praising Marathon to high heavens and argues that Arc Raiders is "a game for dads". Yet it was he himself who called for others to upvote Arc during the Game Awards for the GOTY pick against Clair Obscur. Inane fanboy shit.
For an enthusiast forum such as GAF (and the average age around here) you'd think we would get less tribalism and fanboy behavior but apparently not...
I can't believe I actually tried to have an argument with this man when he was here. I learned very quickly it was a waste of time.
dont forget about marketing cost, that should be twice of development cost
It's just banter, it's not that deep. It's not like we're on Kiwifarms bullying a lolcow into drinking himself to death.So a bit of pushback against blatant tourists, grifters and baiters is considered crying and desperate. Okay.
Meanwhile we literally have people creating websites just to watch a number go up or down for one game. Bit much just for some schadenfreude.
Again, if the game in question was a blatant cynical or woke cashgrab I'd be right there with you but it isn't and it's just sad to see people jump on a bandwagon instead of giving it a fair shake. We have 'reviewers' out there right now, operating with a sort of self proclaimed authority, who bashed the title from its unveiling yet themselves seemingly incapable to get to grips with the genre (if it's not watered down to an extreme degree) or even play first person shooters to begin with (SkillUp, Vara, SmashJT just to name a few). It's all embarrassing behavior.
But the same goes for Shroud btw who is now praising Marathon to high heavens and argues that Arc Raiders is "a game for dads". Yet it was he himself who called for others to upvote Arc during the Game Awards for the GOTY pick against Clair Obscur. Inane fanboy shit.
For an enthusiast forum such as GAF (and the average age around here) you'd think we would get less tribalism and fanboy behavior but apparently not...
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Also it's hilarious that apparently an OT, that's meant for the discussion of the game (both good and bad aspects), is now described as a "little safe space" or that those who dare criticize the weird narrative surrounding the game are "little bitches". Seems like a very healthy and reasonable take.
That dude takes were the biggest trolling or he is/was genuinely and obtusely retarded.![]()
Stop dogpiling mangg !!
First off I'm not 'rooting' for Bungie. Hell, I've never even been that big of a fan of their output to begin with, only being exposed to it because my friends were so caught up in it. I enjoy Marathon as it is a genuinely interesting and fresh take on the genre.So I'm just curious you don't even think for one second bungies behavior lately doesn't affect anything? Plagiarism, telling people to resort to violence against law enforcement, layoffs before employees can get invested shares, shitting on destiny player fanbase just to name a few issues. You don't think of any of this matters in people's decisions to not root for Bungie currently? Thats all good shit, nothing at all wrong with any of it?