That's why this is an interesting journey to watch. Because we'll find out how the Bungie/Sony relationship is and what the expectations are.
Take Hyenas for example
SEGA let that game develop all the way up to shipping before canning it. Somehow a project went through its entire life dev cycle with presumably plans and agreements in place before it all changed.
We know that Hyenas was a shit show, but it was still able to go through the development process and have playtests.
Hyenas, the new multiplayer loot shooter from Alien Isolation and Total War dev Creative Assembly, has just been canceled by Sega, despite a recent closed beta.
www.pcgamesn.com
Marathon has something, but in no world is it a runaway success printing money. So are the plans at Bungie strong enough to give them the time to reach whatever numbers were in the sales projections?
We have no answers. We're just observers to this. I care because this is an industry giant launching a big game, technically not a new IP, but to most it basically is. The industry has just racked up years of giant mistakes, Sony being key to one of the biggest of all time. Have they sobered up? Have they stopped chasing unrealistic numbers? Do they see something that Marathon's core base do in order to keep this one alive, giving it more time to grow?