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Graphical Fidelity I Expect This Gen

Tried showing this to a couple normie friends, they all thought shots like the castle one from Oblivion looked cool but were quite unimpressed with the character shots. "It looks like those AI reels spammed all over instagram" is the gist of the feedback I got.
The majority of the comments online also seem to be bashing on nvidia, we'll see how it is looks at launch but I think they may have shot themselves in the foot by focusing so much on humans. If it had none of that most people would probably just think this is a more advanced version of Path Tracing.
 
Guys I do not believe that we have reached it THIS SOON! I literally could not believe what I was seeing when Jensen showed it live, the visual jump is so big people on the internet cannot comprehend it yet. So many performative idiots though not understanding that this tech is extremely malleable and can fully preserve the "stylizations" of all art-styles like Minecraft, High On Life 2, Ratchet & Clank Rift Apart and so on…but upgrade them to the quality of a high-end Pixar movie or even the Mario Movie. The materials, textures & lighting are absurd. Absurd!!

That said, they should hand-tune it a bit, the Leon example looked perfect! Grace though looked a bit too Instagram-y, I know it's early in-progress thing and whatnot, but yeah this looks unbelievably amazing!

I will also say that ideally, they should've announced a completely new game that showcases this tech and not implement it into already seen & played games like Starfield or RE9, people already have an idea of how those games played and looked like, so when they see a truly stark difference, they'll scream "artistic integrity" without knowing what exactly happens because "it's AI & AI is slop" and "companies hate you" and all that nonsense.

Phantom Blade 0 will have DLSS 5, that could be a great showcase for the game since no one played the game yet and we haven't seen very much from it.
 
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So many performative idiots though not understanding that this tech is extremely malleable and can fully preserve the "stylizations" of all art-styles like Minecraft, High On Life 2, Ratchet & Clank Rift Apart and so on…but upgrade them to the quality of a high-end Pixar movie or even the Mario Movie.
Yeah... I won't simply believe Nvidia's word on this, I'll have to see that in action to believe it chief.
 
Are people going crazy? Like what the fuck does that even mean?



Aren't engines also limit & "filter" what artists can do THROUGH them? Look at Elden Ring's concept art and look at the game, they look worlds apart, in actual fact, the DLSS 5 model looks way closer to the concept intended art than the game engine render. I cannot believe the amount of cope people are huffing right now, and his profile picture is Cloud, the guy that had a pre-rendered CGI in the intro cutscene of FF7 Remake which looked light years better than the game

DLSS 5 can bridge that gap and close it. WTF is he on? 😭😭
 
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Are people going crazy? Like what the fuck does that even mean?



Aren't engines also limit & "filter" what artists can do THROUGH them? Look at Elden Ring's concept art and look at the game, they look worlds apart, in actual fact, the DLSS 5 model looks way closer to the concept intended art than the game engine render. I cannot believe the amount of cope people are huffing right now, and his profile picture is Cloud, the guy that had a pre-rendered CGI in the intro cutscene of FF7 Remake which looked light years better than the game

DLSS 5 can bridge that gap and close it. WTF is he on? 😭😭

Just nonsense AI hate bandwagon.
 
Are people going crazy? Like what the fuck does that even mean?



Aren't engines also limit & "filter" what artists can do THROUGH them? Look at Elden Ring's concept art and look at the game, they look worlds apart, in actual fact, the DLSS 5 model looks way closer to the concept intended art than the game engine render. I cannot believe the amount of cope people are huffing right now, and his profile picture is Cloud, the guy that had a pre-rendered CGI in the intro cutscene of FF7 Remake which looked light years better than the game

DLSS 5 can bridge that gap and close it. WTF is he on? 😭😭

Mental retardation. Let them hate, they'll be more irrelevant than an NFT when this drops.
 
this is why i think they shouldve just focused on adding path tracing to non-path traced games first instead of releasing a photorealistic filter that completely changes the look of the game. or make path tracing cheaper in general.

As I understand it it's all tweakable but this showcase is like with all the options enabled so it looks dramatically different. I assume the original textures could be left intact if they wanted to and only affect the lighting.

The interesting question is would it be as efficient as implementing real PT? Ray reconstruction and denoisers vs gen AI. Theoretically I think it should be..
 
Looks like artists will be wasting their time adjusting sliders and trying to get the look of the game to match their original art work.

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As with path tracing, Nvidia is paying off a handful of developers/publishers, but unlike path tracing which is mostly done by nvidia engineers a couple of months before launch, this will be pawned off to the developers who will be forced by the publishers to integrate this into their games. I can feel bad for artists already lol Artists hate AI slop far more than consumers do.

But this also means that by the time this thing launches, the games will look much better than they do today. Im guessing the faces will be taken care of to ensure they dont look like they were generated by Sora AI.

BTW, AI slop faces have already been fixed by the AI modding community. You just need to train the models on girls that look normal with freckles and under normal lighting conditions. I've seen some AI models that produce very realistic looking girls with all the imperfections that make women beautiful without makeup. Cant post them here because all of them are nude lol but they dont have the AI slop look anymore. And its just a bunch of horny nerds training their models on realistic looking women. Nvidia just needs to train their models better.
 
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Im honestly surprised some people here seem to be impressed by dlss5.
We're literally looking at a glorified tiktok filter with higher lighting accuracy...... Which needs a metric ton of performance for that, too.
It's slop... And I hate that word.
Better put that power behind more rays and bounces.
 
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Im honestly surprised some people here seem to be impressed by dlss5.
We're literally looking at a glorified tiktok filter with higher lighting accuracy...... Which needs a metric ton of performance for that, too.
It's slop... And I hate that word.
Better put that power behind more rays and bounces.
Some look bad some look good, there is time to perfect the tech, did dlss1 looked like dlss 4.5?
 
Someone needs to show nvidia this. You dont need to train your models on photorealism. Just train on the game itself and fix the imperfections. Enhance whats there, and everyone will buy in. Overhauling everything takes away from the magic of seeing something like this for the first time knowing devs spent decades getting better skill wise and tech wise to get to this point.

7YFid8F.gif


Lyib1Fx.gif
 
Are people going crazy? Like what the fuck does that even mean?



Aren't engines also limit & "filter" what artists can do THROUGH them? Look at Elden Ring's concept art and look at the game, they look worlds apart, in actual fact, the DLSS 5 model looks way closer to the concept intended art than the game engine render. I cannot believe the amount of cope people are huffing right now, and his profile picture is Cloud, the guy that had a pre-rendered CGI in the intro cutscene of FF7 Remake which looked light years better than the game

DLSS 5 can bridge that gap and close it. WTF is he on? 😭😭

This tech is the future whatever people's like it or not and I believe this will blur the line between realtime and cgi
 
We trying to convince eachother that its good/bad tech but in reality im sure it will take solid few years before majority of games and players actually experience it(not in nvidia presentation or watching yt vid of gpu they cant afford, but actually in the game they are gonna play combined with reasonable setting/iq).

This keynote feels like back in august 2018 that first raytracing keynote and we all know it didnt become common, not to mention standard/baseline till much later.
 
Someone needs to show nvidia this. You dont need to train your models on photorealism. Just train on the game itself and fix the imperfections. Enhance whats there, and everyone will buy in. Overhauling everything takes away from the magic of seeing something like this for the first time knowing devs spent decades getting better skill wise and tech wise to get to this point.

7YFid8F.gif


Lyib1Fx.gif
Exactly.
 
DBZ Xenoverse 4 early footage:



and some people will clap and cheer at this video

No, because THAT is changing artist intent. it changes everything entirely......

HDj6TzZaoAADlzr


This? Its the same exact image, just at higher level of detail and way better lighting.. The art remains the exact same....

how are yall not seeing the difference here.
 
No, because THAT is changing artist intent. it changes everything entirely......

HDj6TzZaoAADlzr


This? Its the same exact image, just at higher level of detail and way better lighting.. The art remains the exact same....

how are yall not seeing the difference here.
Neat. Now show the other images. The ones with the faces pointed towards the camera.
 
I'm sorry Represent. Represent. we will have to agree to disagree on those faces.

Someone in the youtube video's comment said it best: "now everything in each game will look like modern day youtube thumbnails"

The worst and most blatant example was the hogwarts legacy old lady.
 
AHAHAHAHHAAAA!!! TOLD YA SO!!!

After watching the AI-filtered video game graphics made realistic (or anything that you can imagine), I started to think that we're on the verge of the new Post-Graphics Era. There still will be UE6 or even 7 and such (most likely), but the basic principles of creating a game image will completely change. This will be not an evolution but a revolution. All the things that we cared for for the last ~35 years are going to become mostly irrelevant: a number of polygons, texture resolution, shaders, and (OH MY GOD!) ray-tracing will become obsolete. This thought itself is terrifying for me as a lifelong graphics whore.
But I feel there are also reasons to be optimistic about these developments. For years interactivity, AI, and physics were mostly taking a backseat in the AAA scene. The majority of attention was given to graphics. I hope, that with the graphics arms race mostly becoming irrelevant, we can see more creative, deep, flexible, and interesting games - a proper marriage of AAA and indie.
So, weep and also rejoice my graphics prostitute brethren - our deliverance is coming (in the next 5 to 10 years tops). The paradigm shift will be super weird and mentally painful but I want to be optimistic and believe that ultimately it's for the better.
Bookmark that stuff here.

I think it'll be mostly handled on the "engine" dev company side. Like we have game developers making games on let's say UE5 but the engine itself with its impressive features, sub-engines, etc is developed and handled by Epic. So, I think in UE7/8/whatever the version will be, the "AI" sub-engine will be just a component. A component that will take more and more influence overall as the technology progresses. Obviously, everything around it will be tweakable and customizable.
 
Good thing DLSS 5 is optional, you don't have to enable it.

The rest of us will be jerking off to Path traced Phantom Blade Zero with DLSS 5 running at 20 fps
rejoice.png


it will literally look like Concept Art
rejoice.png
 
No, because THAT is changing artist intent. it changes everything entirely......

HDj6TzZaoAADlzr


This? Its the same exact image, just at higher level of detail and way better lighting.. The art remains the exact same....

how are yall not seeing the difference here.
The reflections aren't better, they just dumped a lot more light into the scene for some reason. Probably not even how the artists intended it considering that they didn't add more lighting/brightness in the first place.
 
The reflections aren't better, they just dumped a lot more light into the scene for some reason. Probably not even how the artists intended it considering that they didn't add more lighting/brightness in the first place.
Honestly... I don't want to hear anything about "artist intent".

95% of you turn off Film grain, C/A and Motion Blur in your games, even though, thats how the artist intended it to look..
 
What the hell is with the pushback?

Of all the applications of AI for people to get upset about, they include this one, which is a hands-down generational improvement over path tracing--and it's an application that isn't going to steal people's jobs. Hell, it could create new jobs since someone will need to be the in-house DLSS 5 whisperer.

How can you look at the comparison directly above this post and not think DLSS 5 looks better?
 
We are completely ditching this that would have been the base line visuals for PS6 and Xbox Magnus for characters and then the later Path tracing 2.0 for PC for a REAL makeover. AI Slop Filter!

b2b90de1ff74646ff709943096fdbb15efbd1904.gif








The path tracing we would have gotten on PC next gen and then console would have gotten Resident Evil level path tracing (1.0). but no fuck this... we need a REAL makeover !

 
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Super Troopers Wtf GIF by Searchlight Pictures


SlimySnake SlimySnake ....bro....hold me.

I don't check news or GAF for a few days and I come back to this?!

Jensen has shown us the future for the umpteenth time, the masses are in meltdown mode because their pea brains can't handle a genuine vision of the future, and Digital Foundry is having a full-on internal schism. Am I dreaming??

This is an auspicious and historical day. One that will live in legend and infamy.
 
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What the hell is with the pushback?

Of all the applications of AI for people to get upset about, they include this one, which is a hands-down generational improvement over path tracing--and it's an application that isn't going to steal people's jobs. Hell, it could create new jobs since someone will need to be the in-house DLSS 5 whisperer.

How can you look at the comparison directly above this post and not think DLSS 5 looks better?

total recall film GIF


AI BAD AI BAD AI BAD
 
Super Troopers Wtf GIF by Searchlight Pictures


SlimySnake SlimySnake ....bro....hold me.

I don't check news or GAF for a few days and I come back to this?!

Jensen has shown us the future for the umpteenth time, the masses are in meltdown mode because their pea brains can't handle a genuine vision of the future, and Digital Foundry is having a full-on internal schism. Am I dreaming??

This is an auspicious and historical day. One that will live in legend and infamy.
its been a great day. the main thread on gaf and twitter is full of memes. i had plans to finish avatar dlc today but am glued to this trainwreck. the digital foundry internal drama is just the cherry on top.
 
Super Troopers Wtf GIF by Searchlight Pictures


SlimySnake SlimySnake ....bro....hold me.

I don't check news or GAF for a few days and I come back to this?!

Jensen has shown us the future for the umpteenth time, the masses are in meltdown mode because their pea brains can't handle a genuine vision of the future, and Digital Foundry is having a full-on internal schism. Am I dreaming??

This is an auspicious and historical day. One that will live in legend and infamy.
I havent been this hyped about graphics since GTA6 was shown

best day in gaming since TLOU 2 was announced

biggest generational leap of my adult life and mofos are complaining







i love it all
 
"Because fuck whatever the models/assets actually look like. Let's print a generic amalgamation from the last 500terrabyte of porn I was trained on on this face"

"When developers previewed the technology, their technical artists were apparently co-advocating for it internally, because it gets them closer to what they actually intended their characters and environments to look like when they were designing them in their authoring tools."

 
"When developers previewed the technology, their technical artists were apparently co-advocating for it internally, because it gets them closer to what they actually intended their characters and environments to look like when they were designing them in their authoring tools."



Regurgitated heresay from a press/pr event. Meanwhile even the press material shows the same hallucination shit we get with other LLM generated video because that's exactly what we're looking at.
This isn't enhancement it's reimagination....
Slop.
 
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As someone said above, choosing to die on this hill on this hill today is retarded.

Ray tracing was "a scam" when we first saw RTX 20 series. DLSS 1 upsampling was horrible. When I first got my hands on frame gen I thought it was a bad joke. Look at where we are now.

Yeah, NVIDIA might have misread the room today and focused on the wrong things. But if this tech disappoints in the long run, it'll be a first. At this point I'm less skeptical about this tech than I am about frame gen.
 
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They really picked the worst way to showcase this. You do not take Requiem, a game with perhaps the best character models out there, and turn it into AI sloppa. I do not blame anyone for thinking that looks abysmal, as I do too.

But Nvidia also clarified that developers have a large amount of control over the artistic side of the presentation. They can use masking on any part of the visuals which they don't want DLSS5 to touch. The ideal would be if developers offer the ability to disable it on faces via the graphics options, but leave everything else to DLSS5. Look beyond the faces in those Starfield comparisons and it's working some real magic in the environment. When used conservatively, this might be able to clean up some long-standing issues in rendering.

It will also be interesting to see how this impacts development. Likely not much since it's proprietary tech. This could be a massive equalizer though for shit-tier devs, like pitting a granny vs a 6ft 6 bodybuilder except now you've given granny a stub nose revolver in her purse. I imagine it could theoretically speed development up a lot, but again, it's proprietary tech so has limited use on consoles. No developer is going to replace their whole rendering pipeline with this any time soon.

Digital Foundry also said in their shill video that developers get better results with better inputs. We will need to see what level of shit DLSS5 can be fed and still churn out a good result. Perhaps DLSS5 may even make Nvidia's own Remix mod tools irrelevant if it works well enough. Perhaps no more terrible looking path-tracing mods for ancient games, with pitch black hallways and plastic looking textures which everyone pretends looks "better".

I also wonder how Switch 3 will fare. Presumably Nintendo will be continuing their relationship with Nvidia for backwards compatibility reasons. With the other console manufacturers sticking to AMD's garbage, Nintendo may be able to low-key step over them completely with a DLSS5-lite. Nvidia did say they can run this on a single card with some cutbacks and a lot of VRAM.
 
"When developers previewed the technology, their technical artists were apparently co-advocating for it internally, because it gets them closer to what they actually intended their characters and environments to look like when they were designing them in their authoring tools."



I'm sorry but this is bullshit:

The NVIDIA team put it well during my demo. It's a psychological effect. You've seen environments rendered really well before. When you suddenly see a character rendered at that same photorealistic level, your brain flags it immediately. It stands out.

We see characters rendering at photorealistic levels in film regularly and when done right, we don't get this uncanny-valley, AI slop nonsense feeling because it actually passes for "real", or at least "realistic". These AI faces do not.



I mean, shit, we have a good example from the first page of this very thread.

Which looks more "uncanny valley" to you?

This:
JsubuPB.jpeg



Or this:
bomqLrf6xMU4vw1a.png
 
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Good thing DLSS 5 is optional, you don't have to enable it.

The rest of us will be jerking off to Path traced Phantom Blade Zero with DLSS 5 running at 20 fps
rejoice.png


it will literally look like Concept Art
rejoice.png
no it wont look like concept art because this AI model is not trained on that concept art. its one AI model thats trained likely on photorealism and is applying the detail, the character models, the faces, and other textures based on the data its been trained on.

There is a reason why Grace looks like a pornstar. A lot of the early AI models were trained on porn. In fact, you can download your own AI model with no NSFW filters and it will immediately let you undress every woman and even have them give out blowjobs without the need to bring in any other models that are trained on blowjobs. So, no it wont look like concept art, it WILL however look like a porno.

For it to look like concept art, devs will need to go in and adjust various different settings but those settings are limited to just how hard they want to lean in on photorealism. Again, they do not have access to the AI model, and they cannot train it on the concept art. the best they can do is adjust just how far they want the realism to go. my guess is that once devs see the backlash, they will reduce the realism from faces down quite a bit so it doesnt look like you are playing as Lana Rhoades.
 
I'm sorry but this is bullshit:



We see characters rendering at photorealistic levels in film regularly and when done right, we don't get this uncanny-valley, AI slop nonsense feeling because it actually passes for "real", or at least "realistic". These AI faces do not.



I mean, shit, we have a good example from the first page of this very thread.

Which looks more "uncanny valley" to you?

This:
JsubuPB.jpeg



Or this:
bomqLrf6xMU4vw1a.png

That top pic is from Love, Death, and Robots, right? So it was rendered offline. It does look more convincing than Grace to me, but Grace was done in real-time. And today is the first time we've seen the DLSS 5 tech, which is only going to improve.
 
My GTA bias will be on full blast in this post but pics like these still look way more pleasing to the eye than anything nvidia showed today.
The characters look like people but they don't look out of place like they're trying to be "too" realistic but missing the mark somehow. Idk how to explain it.
And now imagine it on PC with path tracing.
Like DLSS upscaling and framegen this tech will only get better but this ain't it yet for me I think. Still plenty of time for them to train better models until release though.

XqkqIC1rEFWZFyOY.jpg

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We see characters rendering at photorealistic levels in film regularly
in film, yes. in games, no.

Also in movies, you have artists making sure the CG facial animations are accurate. there is a reason why these CG movies cost $200 million. A lot of work goes into it.

starfield NPCs have zero work put into their facial animations. AI is going in there with the photorealism filter but it cannot change the facial animations or rather add them. hence, the uncanny valley effect which creates this disconnect that makes our brain simply reject it as fake.

the few cutscenes they showed of resident evil looked ok. no issues whatsoever because capcom animators mocapped and likely handkeyed in facial expressions.
 
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