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Graphical Fidelity I Expect This Gen

The solution to the problem is simple. Tweak DLSS5 to make the character's faces change less. I am sure Nvidia will be able to do that

That way you keep the lighting improvements without making big visual changes into the characters
Not sure why the fuck people are panicking when that is the clear solution to the problem.
 
Not sure why the fuck people are panicking when that is the clear solution to the problem.
Because they are retards.

But its obvious that this DLSS5 is just the first application of neural rendering tech, and is implemented as an external layer which applies to existing games making it possible to play games with this tech in late 2026.

In future, neural rendering will be integrated into the rendering pipeline and the game engines natively, also removing duplicate work for each pixel. But this is probably happening next year, with games coming out in 2028 onwards.
 
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Not to be dramatic or melancholic, but damn this whole negative ragebait shit around Nvidia DLSS 5 (due to Nvidia's stupid marketing around Grace's face) is making me feel really down, almost depressed in a way, I am very VERY disappointed by Nvidia's initial marketing around this. The tech is obviously transformative & it'll be the future that starts this year. The "art" people are pissing me off so bad, they think Neural Rendering is just a "make it realistic & disregard art", oh the misinformation...

What's also puzzling me is the never-ending amount of people longing for huge generational leaps, they keep mentioning & propping up tweets like "oh gaming used to be absolute beasts on graphics in the 2010s" & "oh no we will never see big graphics leaps ever again" and all that garbage cheap talk.

Hopefully Nvidia & Capcom show off a new RE9 gameplay soon that changes peoples' minds, slow down on the massive graphical leaps, people can't even comprehend them yet, and fix your AI face slider a bit, make it look closer to the game, gamey if you like, and build on from there as people acclimate to them.

The other showcases were phenomenal & something I wanted to happen for so long, the environments, lighting & materials are something else.

Phantom Blade 0 is another game I'm already excited to play, it'll have DLSS 5 too, hopefully this doesn't discourage other studios to ignore DLSS 5.
 
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Not to be dramatic or melancholic, but damn this whole negative ragebait shit around Nvidia DLSS 5 (due to Nvidia's stupid marketing around Grace's face) is making me feel really down, almost depressed in a way, I am very VERY disappointed by Nvidia's initial marketing around this. The tech is obviously transformative & it'll be the future that starts this year. The "art" people are pissing me off so bad, they think Neural Rendering is just a "make it realistic & disregard art", oh the misinformation...

Hopefully they have a new RE9 showing soon that changes peoples' minds a bit, slow down on the massive graphical leaps, people can't even comprehend them yet, and fix your AI face slider a bit, make it look closer to the game, and build on from there as people acclimate to them.

The other showcases were phenomenal & something I wanted to happen for so long, the environments, lighting & materials are something else.

Phantom Blade 0 is another game I'm already excited to play, it'll have DLSS 5 too, hopefully this doesn't discourage other studios to ignore DLSS 5. Fu
How the hell does phantom blade have dlss 5 when you need 2 5090 to run it?
 
I'm finding myself refreshing DF's channel every few minutes, although I'm not keen on this tech yet I'm loving the discourse around it, watching AI haters and nvidia shills have a go at one another is beautiful.

Can't wait to see the damage control video from Digital Foundry.
 
Gotta say, the Oblivion footage at the end looks spectacular even with DLSS5 turned off. UE5 assets and meta humans look so good in this game without any AI slop magic. You can tell, the lighting is held back by it being software lumen instead of hardware, but those interiors are just gorgeous. ZThat shot of those the game looked like shit in the open world so i turned it off before i even got to the first town. Looks like i owe analog_future analog_future an apology.

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Oblivion? Isn't that from the Nvidia Zorah demo?
 
Can't wait to see the damage control video from Digital Foundry.
DF needs to stop these podcast style videos when it comes to these big main event kind of news. Just the other day I was bitching about how poor their PSSR 2.0 video was. It was Oliver and Alex just giggling and stumbling over their words trying to get relatively basic info out, and that took them 29 minutes. 29 minutes to cover 4 games?

They wont be taken seriously until they take themselves seriously. Doing a video like this in a hotel room is dumb and unprofessional. Do a proper video with pros and cons of the tech in a concise manner, and people might actually watch it. They do bring up several concerns but towards the very end of the video and almost in passing like an afterthought. An editor like Richard should know better.
 
How the hell does phantom blade have dlss 5 when you need 2 5090 to run it?
you dont need two 5090s to run it. DF mentioned that nvidia engineers already have this running on a single 5090 in their labs, and they think they will be able to run it on all 50 series cards by fall 2026 when this comes out. This scales with compute so it should downscale relatively well just like other games do. You reduce resolution or settings or both and it will run just fine on a 5070 or 5080. my guess is 4k on the 5090, 1440p on the 5080, and 1080p on the 5070.

Again, everyone missed this crucial detail because no one wants to sit through a 20 minute video of two unattractive dudes jerk off to tech porn.
 
Then perhaps this tech could and should be used to make the gameplay models match their cutscene counter-parts instead of trying to create these hyper realistic and uncanny models?
Idk, just an idea.
they didnt do that because they cant. their AI model is trained on photorealism, not game assets. And you cant train the model on your own game either. its one model.

i remember when DLSS first came out they said they would train the model on each game. then with DLSS2, it changed and one model was used for every game. I think they realized that it was simply not sustainable to train their AI model on every game so they chose a one size fits all model that is completely changing the look of every game to the point where they seem unrecognizable.

i would rather they work on adding path tracing support to previous games that dont support it. Or Use hero lighting on character models instead of completely overhauling them. Or use AI to make GPUs do more with less. We have hit a bottleneck here with the cost of shrinking dies exceeding the returns, and so we need AI's help to make a 10 tflops GPU run like a 20 tflops GPU. Work on that, no?

i still think its the most insane tech demo ive ever seen but there is so much more work to be done before we start inserting photorealism filters into our games. And yes, its a filter, i dont care how many times nvidia says its not.
 
40-50 fps at 1080p. With ray tracing effects set at 1/16 resolution. I mean i expected this but once again, there is no secret sauce that some devs know that Epic's engineers dont. If you want to push visuals, you are going to tax the GPU. It's not rocket science.

 
they didnt do that because they cant. their AI model is trained on photorealism, not game assets. And you cant train the model on your own game either. its one model.

i remember when DLSS first came out they said they would train the model on each game. then with DLSS2, it changed and one model was used for every game. I think they realized that it was simply not sustainable to train their AI model on every game so they chose a one size fits all model that is completely changing the look of every game to the point where they seem unrecognizable.

i would rather they work on adding path tracing support to previous games that dont support it. Or Use hero lighting on character models instead of completely overhauling them. Or use AI to make GPUs do more with less. We have hit a bottleneck here with the cost of shrinking dies exceeding the returns, and so we need AI's help to make a 10 tflops GPU run like a 20 tflops GPU. Work on that, no?

i still think its the most insane tech demo ive ever seen but there is so much more work to be done before we start inserting photorealism filters into our games. And yes, its a filter, i dont care how many times nvidia says its not.
Oh I know, I was just trying to subtly hint that if this tech can't match the results from your examples then perhaps hand-made art for videogames is still the superior alternative for now.
 
40-50 fps at 1080p. With ray tracing effects set at 1/16 resolution. I mean i expected this but once again, there is no secret sauce that some devs know that Epic's engineers dont. If you want to push visuals, you are going to tax the GPU. It's not rocket science.



Ouch. So essentially no Performance Mode for base PS5 owners.
 
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I removed the text boxes from the image.

Bar some resolution issues (due to the image itself), these are the best graphics I've seen in my life.

Photo modes are gonna go crazy next gen.
yeah that looks crazy. Look if you can tweak it and use it as a technique - something like normal maps. I think this can actually be petty awesome. It just needs to be used more sparingly and specifically. But this happens all the time when new tech is introduced.
 
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