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Battlefield 6 | OT | Time to Sheikh things up.

So much for putting the franchise "back on the map" and trying to annualize it as well.

It's so over?

It was a finally cash grab and EA played it perfectly tbh.

Shame embark dont just make a BF successor considering its all ex DICE device

Wardogs is out only hope for a half decent BF game now....
 
Dont see what the issue is.
They released a full priced 60$ multiplayer game and delivered.

It was great fun. But people have so much choice now and attention slams are at an all time low. People paid, had their fun and now play other things.
 
BF6 ist dropping below 50k for the last two days. That's a decline of 93.5% of the player base in 5 months.


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CCU shit again. If you like the game, play it, if dont, move on. Game wont die, they wont cancel battlefield, they wont shut down the servers. You'll find matches easily until the next BF comes out. Stop worrying about numbers all the goddamn time
 
CCU shit again. If you like the game, play it, if dont, move on. Game wont die, they wont cancel battlefield, they wont shut down the servers. You'll find matches easily until the next BF comes out. Stop worrying about numbers all the goddamn time

But it does matter, because right now there are not enough people to play several game modes.
For example, it has become difficult to find rush servers in Europe for most of the day. Often servers get populated with bots, or with players from Asia with 150 ms ping.
 
CCU shit again. If you like the game, play it, if dont, move on. Game wont die, they wont cancel battlefield, they wont shut down the servers. You'll find matches easily until the next BF comes out. Stop worrying about numbers all the goddamn time
They're already firing developers because management failed to keep the game's momentum going. So how is it supposed to look in the future when skilled developers are gone and player numbers keep dropping? Who's making content for whom then? It just won't be worth it anymore. The game will be dropped like a hot potato.
And this despite it being the most successful game launch of 2025.
What bothers me isn't that I can't play the game right now because there aren't enough players. What bothers me is what's happening to this brand. It's just *!*mismanagement at its finest*!*, pure greed, and the way they're screwing over the player base is...
 
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They're already firing developers because management failed to keep the game's momentum going. So how is it supposed to look in the future when skilled developers are gone and player numbers keep dropping? Who's making content for whom then? It just won't be worth it anymore. The game will be dropped like a hot potato.
And this despite it being the most successful game launch of 2025.
What bothers me isn't that I can't play the game right now because there aren't enough players. What bothers me is what's happening to this brand. It's just **mismanagement at its finest**, pure greed, and the way they're screwing over the player base is...
We running around these circles with every BF launch and the franchise is still going.
 
According to leaks Goldmud Railway has been shrunk down compared to the original, and re-designed to funnel players into chokepoints.

I think this is the last straw for me. I don't see how I can possibly continue to play a series that has so clearly lost sight of its strengths and identity. All the CoD players which they tried to grab have already left, and they still refuse to design a proper BF game that appeals to old school BF fans.

I can only hope we get a proper replacement soon. Maybe Wardogs will be just that.
 
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We running around these circles with every BF launch and the franchise is still going.
Yes, the game made bank, but the days when Battlefield stood for innovation and dominated its genre are numbered. Now, it's just an empty shell that still finds a market because of its past success and players' nostalgic rose-tinted glasses. The games themselves can't retain players. Modern BF is shallow. Their success only comes from manipulating and deceiving the player base before launch.
Sure, it takes two to tango - someone to deceive and someone willing to be deceived. Either way, don't try to tell me Battlefield 6 is performing the way players - or even EA -imagined it would.
 
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What are you trying to make me understand? Yes, the game made bank, but the days when Battlefield stood for innovation and dominated its genre are numbered. Now, it's just an empty shell that still finds a market because of its past success and players' nostalgic rose-tinted glasses. The games themselves can't retain players. Modern BF is shallow. Their success only comes from manipulating and deceiving the player base before launch.
Sure, it takes two to tango - someone to deceive and someone willing to be deceived. Either way, don't try to tell me Battlefield 6 is performing the way players - or even EA -imagined it would.
When was the last time BF dominated the genre? Im playing since the early bf1942 days and this was never a blockbuster franchise. Also todays multiplayer market is waaay different than a decade or even 2 decades ago. There are new multiplayer games coming out literally weekly. Im really liking the game, but havent played it for weeks. Dont think there are people left who only main 1 multiplayer game for years anymore
 
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Redsec is still top tier entertainment but yeah there are no bug fixes for obvious glaring issues for months on end. They fucked up that first major update so bad that maybe they're scared to try to quickly iterate on anything. I don't know. I think we're still waiting on patch notes for the upcoming second map release and all that but I don't think anybody is expecting too much at this point.

I did get my 1km+ snipe done on some AFK(?) in the opposite spawn:

I somehow headshotted him with my second shot despite accidentally zeroing my scope to 769km, then making a ping off to the side to get a rough range, which ended up being ~1300m, which is actually pretty far off from the real value of 1075m. But eyeballed the first tracer, did a little guesstimating and voila. I was in a bit of a panic that the guy might wake up and move.

Additional learnings from previous snipes:

There I accidentally was on my 8x SV-98 that I still haven't finished leveling, but thought I had picked my 10x M2010... So obviously, that's not ideal for trying hit dudes off in Narnia. But the even bigger factor is your FOV setting. I typically play 110. Once you set it to the minimum (85?) it scales all your zoom FOVs alongside your base 1x. Just eyeballing it, the difference between minimum and maximum FOV is enemies appearing literally twice as tall and twice as wide. This also of course applies to the SOFLAM which has a higher zoom than the max 10x sniper scope... at extreme distances it's the difference between seeing a little man and a single pixel, or perhaps nothing altogether for pure Dorito shots.

After finishing that I went back to relearning how to fly helicopters with alternate controls. I'm getting decent at it but not exactly good. Fighting people for the Scout Heli only to find out you're on a server where you have no support and the other team is non-stop lasing you, and their helis are hovering above your spawn with impunity because zero teammates are running stingers is not all that fun though. I did get it up to about level 13, I think I got about 2 levels to go until I get the upgrade that slows down lock-ons.

Battle Pass randomly finished either tonight or the previous night here in week 4. I paid almost zero attention to it, the challenges are 95% of the time things that I'm going to do without having to think about them.
 
When was the last time BF dominated the genre? Im playing since the early bf1942 days and this never was a blockbuster franchise. Also todays multiplayer market is waaay different than a decade or even 2 decades ago. There are new multiplayer games coming out literally weekly. Im really liking the game, but havent played it for weeks. Dont think there are people left who only main 1 multiplayer game for years anymore

BF3, BF4 and especially BF1 were major blockbusters. For a while, it even looked like BF1 would be able to surpass CoD.
 
When was the last time BF dominated the genre?
The last time was probably BF3 ...

Im playing since the early bf1942 days and this was never a blockbuster franchise.
... although BF2 was the better game, which was a blockbuster as well.

Also todays multiplayer market is waaay different than a decade or even 2 decades ago. There are new multiplayer games coming out literally weekly. Im really liking the game, but havent played it for weeks. Dont think there are people left who only main 1 multiplayer game for years anymore
What's inexcusable is developing a Battlefield title that checks every box in its marketing, triggering every nostalgic impulse in longtime fans who've been waiting over a decade for a "real" Battlefield - only to fail completely.
Promises were made just to cash in at launch, and at this point, I suspect EA never even planned to deliver an authentic Battlefield experience.

Battlefield 2 had massive maps, a commander role that - when played well - could significantly impact the flow of battle, 6-player squads, and VoIP communication.
These are the features that could have made Battlefield 6 a true Battlefield game.

Right now, there's a total absence of teamplay and communication, and the fault doesn't lie with the players - it's the game's design that doesn't even provide the tools for a proper battle with tactical depth and teamwork.

Battlefield 6 is a half-hearted TDM dressed in Battlefield skin, but it has almost nothing in common with the franchise and its roots. Even the vehicles - which should make up 50% of the Battlefield experience - feel uninspired and offer far too little variety.
 
So the new 'nightfall' mode that makes the upcoming map pitch black and adds the use of Night vision googles is only going to be available on TDM, Squad Deathmatch, and Domination.....

Every time they add something that seems like it could be new and interesting they manage to mess it up......its actually somewhat impressive at this point.
 
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Patch notes for Tuesday:


Pretty mid overall IMO.

My quick summary of the Redsec stuff is it's mostly nothing, but there is "Improved audio mix when in proximity to the ring in Battle Royale" which will be a huge change if you can actually hear things like tanks and footsteps near the fire.

Also "Resolved instances of Anti-Vehicle Gear crates not spawning any loot once opened in Battle Royale."' -- this makes me really wonder... like yeah this is a much needed fix... but... did they not notice that later in the game if you finish a mission, a) half the time it just delivers your rewards to the complete opposite side of the map, so fuck you, and b) the rewards boxes are just as empty as the anti-vehicle boxes? That might just be specific to vehicle card missions, tough to say, I'm not doing many reward box missions mid-game unless it's for a tank.
 
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Has the free trial started? I just had a match where half the enemy team was kinda standing there, lost. It felt like shooting fish in a barrel.
 
The new map is terrible. It's just constant explosions with people spamming grenades and noob tubes.
There is no skill, no tactics, just spam. What a piece of shit.
 
Season 2 hasn't called to me much, but I hit the game so hard all during it's launch and season 1 I needed a little break.

The game tho in it's current state really looks and runs beautifully, it's pretty awesome.

Haven't had much issue with netcode but hopefully any issues will be ironed out. The game needs more content tho for sure and new guns.
 
I probably said this before but Id rather play bf2042 because it felt like A battlefield game, not the bf6 mess that dont know who to cater to, bf fans or cod fans? its cod obv

And dont get me started on how confronting The community managers and some of the devs get when u suggest something
 
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I probably said this before but Id rather play bf2042 because it felt like A battlefield game, not the bf6 mess that dont know who to cater to, bf fans or cod fans? its cod obv

And dont get me started on how confronting The community managers and some of the devs get when u suggest something
I don't understand tho the operators in 2042 made it more cod like, what are you referring to? I loved 2042 as well but I think BF6 feels more traditional
 
According to leaks Goldmud Railway has been shrunk down compared to the original, and re-designed to funnel players into chokepoints.

I think this is the last straw for me. I don't see how I can possibly continue to play a series that has so clearly lost sight of its strengths and identity. All the CoD players which they tried to grab have already left, and they still refuse to design a proper BF game that appeals to old school BF fans.

I can only hope we get a proper replacement soon. Maybe Wardogs will be just that.
This makes sense as this is how the other maps feel to me. There's almost no room for creative strategy since they want to be in complete control of where firefights and all the action takes place.

Battlefield to me is open maps with several ways to approach any objective. This more linear approach to gameplay is just frustrating and puts me off playing. All they had to do was look at BF4 and essentially recreate that.
 
I don't understand tho the operators in 2042 made it more cod like, what are you referring to? I loved 2042 as well but I think BF6 feels more traditional
For me its largely the maps, the aggressive store push, the battle royale push, constant fights like im playing TDM.

nobody is playing objectives, just go to point A and get kills
 
For me its largely the maps, the aggressive store push, the battle royale push, constant fights like im playing TDM.

nobody is playing objectives, just go to point A and get kills

I dunno Ive always been indifferent to that, you can only be in one place at a time... When I spawn in on different points battles always feel different pending on where they gravitate towards.

I think it's a great game but sure if a few larger maps can make folks happy that's fine, but the core game feels pretty awesome overall..

And objectives is forever a thing where some maps people do and some don't and that's every shooter ever. Even back in the days of bf4 and other games it was a frag fest, but I love to kill dudes also so I'm not complaining. I play objectives but I love to just kill it up as much as possible, it's why we're there know what I mean
 
nobody is playing objectives, just go to point A and get kills

It's worse than that. Most people don't do revives, drop ammo, repair vehicles, etc.
There is very little team play, like it used to be in older battlefields.
In part, it's because the game mechanics don't encourage team play. But also because there are too many players stacked in the same locations, so people are always under fire in a constant grind for kills.
 
It's worse than that. Most people don't do revives, drop ammo, repair vehicles, etc.
There is very little team play, like it used to be in older battlefields.
In part, it's because the game mechanics don't encourage team play. But also because there are too many players stacked in the same locations, so people are always under fire in a constant grind for kills.
Dude I just disagree... People revive me most of the time, there's always bags around etc.

As a main medic myself I have a few thousand revives infact I'd have more but people beat me to it. Saying nobody revives or throws ammo is hyperbolic, I may give you the repair thing tho but I gotta say when I'm playing and can repair it's so fucking god awful slow and tanks spawn back so quickly it's pretty fruitless but I've been in them and had guys keep my tank going so it does happen
 
Never seen a Battlefield game where at least 80% of the player base uses SMGs. I guess when rate of fire is the only stat that matters this is the outcome. If the meta is just SMGs with 3-4x scopes it makes gunplay boring and classes pointless.
Add the fact that maps are built around close encounters with people jump sliding everywhere and the whole thing just feels more like a COD game than a Battlefield.

It is sad too because there could be a good game here as the foundation is not bad.

Unfortunately, I see them catering to the COD players more then the classic Battlefield players so these complaints are kind of redundant.
 
Never seen a Battlefield game where at least 80% of the player base uses SMGs. I guess when rate of fire is the only stat that matters this is the outcome. If the meta is just SMGs with 3-4x scopes it makes gunplay boring and classes pointless.
Add the fact that maps are built around close encounters with people jump sliding everywhere and the whole thing just feels more like a COD game than a Battlefield.

It is sad too because there could be a good game here as the foundation is not bad.

Unfortunately, I see them catering to the COD players more then the classic Battlefield players so these complaints are kind of redundant.
Again just feels like a blanket statement, I'm killed by kords, tr7s now, plenty of guns

Game feels nothing like cod and I'm not really a cod fan but I play it, other than killing there litrelly nothing at all remotely the same
 
And to make things just a little bit worse on all maps, the buff to the mortar now means there are more people using it. And it's so fucking annoying.
 
Again just feels like a blanket statement, I'm killed by kords, tr7s now, plenty of guns

Game feels nothing like cod and I'm not really a cod fan but I play it, other than killing there litrelly nothing at all remotely the same
I think the gun play resembles COD a lot more then Classic BF4 and 3. It makes sense since both COD and BF6 were designed by the same guy essentially. RIP.

I just want more nuance to recoil, damage models, and effective range of the weapons. Especially since weapons aren't locked it takes away from class roles and teamwork as a whole.

Also, it feels like too much incentive to pick an engineer because they can deal with vehicles and they excel with SMGs which is the best weapon class in the game.
Most lobbies on vehicle maps are like 70-90% engineers which should be evidence enough.
 
I think the gun play resembles COD a lot more then Classic BF4 and 3. It makes sense since both COD and BF6 were designed by the same guy essentially. RIP.

I just want more nuance to recoil, damage models, and effective range of the weapons. Especially since weapons aren't locked it takes away from class roles and teamwork as a whole.

Also, it feels like too much incentive to pick an engineer because they can deal with vehicles and they excel with SMGs which is the best weapon class in the game.
Most lobbies on vehicle maps are like 70-90% engineers which should be evidence enough.
I just think alot of that can vary person to person, of who plays classes etc. Not saying you're wrong but I personally feel it's a decent mix, If any class needed help it's assault. I loved assault in years past but it seems weak in BF6.

I think the guns are overall decent I mean I feel differences between th ARs, canines and Lmgs. I actually am not an smg guy, I use them sometimes but mainly ARs and carbs for me.

Cod just feels way way to arcadey, I just don't get any similar feel at all. Maybe BF is a little more movement based right now, but it doesn't scream cod to me. The way I play both games is so different because the ttks and how they need played are just night and day imo
 
Got like 70 kills with 10 deaths on my last match. Love them noobies trying the game for the first time. It's so cute they just freeze and crouch the moment you shoot at them making it even easier.
 
Loving the new map and event tbh, good times. It's nice to have some smaller modes to bounce into.
Damn I hate the whole gaas limited time shit. Usually it's bs anyway and then once in a while a good one comes around just vanish shortly...
This one is fun and really should be implemented in the game long term.
 
Damn I hate the whole gaas limited time shit. Usually it's bs anyway and then once in a while a good one comes around just vanish shortly...
This one is fun and really should be implemented in the game long term.

Im sorta used to that stuff with all my time in destiny.

So overall my take on this is I love the map but man while the night vision goggles are cool at first I sorta wish it was just a normal map because that is one good looking map, the color depth is incredible... Good looking map

I'm sometimes having trouble seeing enemie colors with NV turned on
 
Anyone got a good tutorial video for the choppers?
I want to use them more but whenever I get on one I get shot down after like 30 seconds lol. But I've been on some games where the other team has people that someone manage to stay in the air for a long time and complete wreck us-
 
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