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Resident Evil Requiem |OT| Through the Darkness

Guys are on run number 6 and I'm 17 hours into my first time through the game lol

I took my sweet ass time my first go. 22 hours lol. I was walking most of the time and looking at everything. Last one was 02:28. infinite weapons and knowing what I need to do and don't makes a big difference.
 
NEW BUG DISCOVERED! I think I am gonna give this a shot. Essentially, there is a bug in which you swap the Handgun and Requiem in the inventory in a specific order and the Handgun ammo is used for the Requiem. Speedrunners may wanna get on this before it's patched out.

 
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I started RE 7 again. It's crazy how many call backs to that game are in RE9. The chainsaw, the axe, the girl in a prison, combining whatever is in the yellow bags with other ingredients to make bullets and healing items, sneaking around while being stalked, cutting through a bar with a chainsaw. Chainsaw vs. chainsaw battle. Ancient coins with prizes. The newspaper article published by Alyssa Ashcroft ref missing people in 2016, etc. It's awesome.
II also started Re7 again. I really liked Requiem but for pure horror 7 is better.
 
Finally beat it today. Overall I'd probably give it about a 7/10. I enjoyed RE4R and RE7 much more. I honestly thought the intro sections with both characters was the best part of the game unfortunately. So I started out on a really high, high, and then things were sort of derivative. I'll probably do repeat playthroughs but we'll see. I did with RE4R and RE7 but not with Village.
 
Been playing non-stop since three days ago. Really like the pacing of this game. Never been a FAN of Leon, though I liked him, but here he's even more badass. Playing all the way in third person and love the animations.

Even those small ones like reloading a gun is a feast for the eye:
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I love RE9. I beat it and then tried fresh Insanity which is unfair and probably best with unlocks... one error is fatal here and you have very limited options. You need to abuse geometry to deal with zombies straight up. Or luck out. So now I am doing a casual run without using blood or heals for points. Its kind of how I played RE3R as well. I love how much there is to unlock. Just missing mercs.

RE7 is better for Horror, especially the first house. RE Village is better for exploring and treasure hunting. But RE9 has the settings, and a playable classic character. RE9 feels more like a real numbered RE sequel than those. It banks on nostalgia a lot and for me this works. But RE9 is also more window dressing, lacking treasure hunting and puzzles in general save for a few. Its kind of lacking in action with Leon, imo. I never felt as overwhelmed as in RE4 and you can get basically all weapons from the get go. With Leon its hard to run out of ammo and not to being able to use what you want. I guess Leon has boss fights to make up for this.
 
Now I understand the song Lament. It's essentially tragic, Leon is infected, and there seems to be no cure. In hindsight, it makes perfect sense why it feels so sad and dull. Its not trying to bring comfort like most save rooms, but the feeling of imminent end

 
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Finally beat it last night. 14.5 hours and I thought I was going really slowly. Really enjoyed the game, but I wish it was a bit longer. Starting an Insanity run tonight.
 
So what do we think Chris message was for Leon? Safe to say the dlc will be about Chris and his team in some form. But could maybe be about Leon and Ada possibly.
 
I said it in the Switch 2 thread, and I'll say it here too. The use of haptic rumble is fantastic. Best use I can think of since Astro Bot.
 
I'm on my 5th playthrough just for funsies, I wish there were more Leon gameplay sections in Requiem. They've got this stellar combat and shooting mechanics for Leon, but under-utilized him from a gameplay standpoint. The Rhodes Hill Care Center should've featured a bigger playable space for Leon.
 
After finally beating this on Insanity my opinion still hasn't changed that there should have been a HARDCORE difficulty as the actual hard difficulty between STANDARD and INSANITY.
 
Holy crap is this game awesome.

The visuals, sounds and controls are all top notch.
I warning you performance in particular situations can go to 30 fps teeth and without the semi automatic aim toggled in the options can be almost impossible to hit the enemies with Leon. Variable fps between 30-60 fps is extremely idiotic, capcom should at least give an optional quality mode with higher resolution, this game would be infinitely better in the IQ and in the controls precision but capcom never cared to lock fps on ps4 doubt they will on switch 2.
 
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Just started the game, not kept up to date with news on drivers, settings etc.
Anything super recommended?

Currently i got everything high, DLSS quality ,switched off blur, chromatic aberration etc and put path tracing on, no FG.

I play it on projector which is 1080p/60. Its been smooth so far and looks great.

I'm unsure what to set frame limit to, variable, 60 or 120? I know 60 is max for display but would 120 or variable be better for latency?

Also is PT worth it over high RT currently?

9800x3d/5070ti.
 
Just started the game, not kept up to date with news on drivers, settings etc.
Anything super recommended?

Currently i got everything high, DLSS quality ,switched off blur, chromatic aberration etc and put path tracing on, no FG.

I play it on projector which is 1080p/60. Its been smooth so far and looks great.

I'm unsure what to set frame limit to, variable, 60 or 120? I know 60 is max for display but would 120 or variable be better for latency?

Also is PT worth it over high RT currently?

9800x3d/5070ti.
If you're able to comfortably hit at least 60fps then it's definitely worth it.
 
Second run 4:30 hr. I fucked up too much in the clinic, but I didn't have any cheats activated too. But it was only my second playthrough. At least I got the no blood, no heals challenges so now rocking infinite ammo. I am now at exactly 1 hr and into the basement with the first battery. Its easy with not having to scavenge or make ammo, not to mention infinite Requiem. And I can just heal now.

And take care if you want to go for no heals, a wrong R1 press might fuck you up (though I found reloading a checkpoint cancels the heal). Better not pick them up at all or remove them.
 
Second run 4:30 hr. I fucked up too much in the clinic, but I didn't have any cheats activated too. But it was only my second playthrough. At least I got the no blood, no heals challenges so now rocking infinite ammo. I am now at exactly 1 hr and into the basement with the first battery. Its easy with not having to scavenge or make ammo, not to mention infinite Requiem. And I can just heal now.

And take care if you want to go for no heals, a wrong R1 press might fuck you up (though I found reloading a checkpoint cancels the heal). Better not pick them up at all or remove them.
I'm at the basement too at around an 1hour although I'm not using any bonus stuff. I could have shaved a few minutes off but I'm not that pressed about the time since I don't care enough for Leon's later segments enough to really work them out.
 
I'm at the basement too at around an 1hour although I'm not using any bonus stuff. I could have shaved a few minutes off but I'm not that pressed about the time since I don't care enough for Leon's later segments enough to really work them out.

The hardest part imo is the open area section. I forgot what the side areas were.

I kind of got it down the second time. Activate camp. Open shutter and enter garage, take battery, go into the well area, take second battery, go into apartments for the crank and open the rooftop mortar area. Go to gas station and use the fuel in the area above the starting camp elevator.

RC gets quite some flak (it does look drab), but the way it gradually opens up and comes together is quite good.

Only that mortar area... I already hated it on Standard, and even on Casual.
 
I really liked this one overall. Not quite as good as the RE2/4makes but the next best thing. I do not like the final boss and overly-happy ending ("I didn't hit any of her vitals" c'mon) and the best section is the Care Center, but I had fun the whole way through. Enough to play it like 2 or 3 times in a row (which I rarely do these days). B+ game, I'd say.
After finally beating this on Insanity my opinion still hasn't changed that there should have been a HARDCORE difficulty as the actual hard difficulty between STANDARD and INSANITY.
Maybe so, but to be fair the game did end up with 4 different difficulty levels which is no slouch (Standard with Ribbons is actually more challenging combat-wise than Standard with infinite saves).

What I did was Standard with Ribbons, then Casual with no healing and no blood, and now Insanity with infinite ammo. Each of these has felt suitably challenging.

Insanity with no cheats on is really rough though. Too much. You have to have a lot of patience and be comfortable with dodging/kiting like 90% of the enemies in the care center, and Leon's sections require exquisite crowd control. Many things one-shot you and due to the ribbon saves you're going to lose progress a lot. For hardcore RE9 players only.
 
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As someone who played the OG RE back in the day and maybe a bit of Code Veronica on my Dreamcast. If I wanted to get back into RE how would you all recommend it?
 
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The hardest part imo is the open area section. I forgot what the side areas were.

I kind of got it down the second time. Activate camp. Open shutter and enter garage, take battery, go into the well area, take second battery, go into apartments for the crank and open the rooftop mortar area. Go to gas station and use the fuel in the area above the starting camp elevator.

RC gets quite some flak (it does look drab), but the way it gradually opens up and comes together is quite good.

Only that mortar area... I already hated it on Standard, and even on Casual.
I just find Raccoon City dull and don't really care for getting shot at in my resident evil games. The destroyed building section was fun though. I also don't really give a shit about REmake Leon and his trip down memory lane and have never liked the bsaa so seeing them in Raccoon City annoys the hell out of me.

I did think of a way to shave off like 10 minutes of time so now I'm thinking of restarting, lol. Old habits die hard I guess.
 
As someone who played the OG RE back in the day and maybe a bit of Code Veronica on my Dreamcast. If I wanted to get back into RE how would you all recommend it?

Pick up RE2 Remake, beat it. Then head to RE4 Remake complete it. After that dive into RE9: Requiem. Once you're done beating Requiem, hit RE7 and follow that up with RE8 Village.
 
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It's unfortunate that the PC version doesn't support adaptive triggers. It's a bit more immersive in the PS5 Versions when L2 is heavier when aiming with a shotgun over a pistol.

The Leon part in Racoon City – what's left of it – was my least favourite one. Visually I got bad flashbacks of the Chris campaign in RE6. It was also sooo fucking long. The progression system with Leon isn't on par with the one in RE4 and soon I've got all relevant weapon upgrades and a metric ton of unspent credits. Increasing the damage bar for 2mm when it's already almost full doesn't really feel great, too.

Kickass Leon really was saving the game now for me because I was bored out after a few hours in RC. Felt great to play with Grace again.

Beat it in 12:45h in Classic mode with ink ribbon save system. But with reloading and stuff it was more like 18h I guess. As much as I liked the game I can't see myself playing it again this year or the next.

RE2 on the other hand... finished twice back to back and finished a third time some weeks later.
 
I really liked this one overall. Not quite as good as the RE2/4makes but the next best thing. I do not like the final boss and overly-happy ending ("I didn't hit any of her vitals" c'mon) and the best section is the Care Center, but I had fun the whole way through. Enough to play it like 2 or 3 times in a row (which I rarely do these days). B+ game, I'd say.

Maybe so, but to be fair the game did end up with 4 different difficulty levels which is no slouch (Standard with Ribbons is actually more challenging combat-wise than Standard with infinite saves).

What I did was Standard with Ribbons, then Casual with no healing and no blood, and now Insanity with infinite ammo. Each of these has felt suitably challenging.

Insanity with no cheats on is really rough though. Too much. You have to have a lot of patience and be comfortable with dodging/kiting like 90% of the enemies in the care center, and Leon's sections require exquisite crowd control. Many things one-shot you and due to the ribbon saves you're going to lose progress a lot. For hardcore RE9 players only.
Standard(Classic) is not a different difficulty, it's Standard(Modern) with one singular modify on how you save, nothing else is different.
 
I took my sweet ass time my first go. 22 hours lol. I was walking most of the time and looking at everything. Last one was 02:28. infinite weapons and knowing what I need to do and don't makes a big difference.
My playtime varied on the system level vs the games calculations. My Xbox says I had 18 hours in the game on the initial run, but upon completing the game it told me I took just over 13 hours. Man, those piss breaks really add up!
 
You know, as much as I've enjoyed Leon as main character in RE6 and RE4, I'm kinda getting sick of him soloing and ramboing zombies and BOWs in this game. I'm at the point where I'm actively LOOKING FORWARD TO PLAY AS GRACE than Leon, which could be considered a sacrilegious opinion to Leon dickriders, but I'm so sick of characters able to mow down enemies like this is an action game. I was hoping Leon's part were small moments in the game where it kind of gives a break from survivor-horror aspect, but didn't realize his gameplay becomes the focal point in the later part. I'm playing this game for survivor-horror and Grace gameplay is exactly the one that scratches my itch and I look forward to play as her. I've already played Leon soloing zombies. It's a nothingburger at this point and I hope Capcom focuses more on the survivor aspect moving forward.
 
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Starting my 3rd playthrough and messing around a lot more just looking and admiring the visuals. Been also experimenting with different modes to see the difference hdr on and off, rgb on vs rec709. I see no difference with hdr on so far. rec709 is the biggest difference switched from rgb. Game is much more darker on rgb so shadows are more prominent as well as blacks in general. In rec709 you can see more of The details in the clothing like Leon's jacket since it's not as dark.

I don't know why they don't save your settings. I gotta activate path tracing every time I launch the game.
 
You know, as much as I've enjoyed Leon as main character in RE6 and RE4, I'm kinda getting sick of him soloing and ramboing zombies and BOWs in this game. I'm at the point where I'm actively LOOKING FORWARD TO PLAY AS GRACE than Leon, which could be considered a sacrilegious opinion to Leon dickriders, but I'm so sick of characters able to mow down enemies like this is an action game. I was hoping Leon's part were small moments in the game where it kind of gives a break from survivor-horror aspect, but didn't realize his gameplay becomes the focal point in the later part. I'm playing this game for survivor-horror and Grace gameplay is exactly the one that scratches my itch and I look forward to play as her. I've already played Leon soloing zombies. It's a nothingburger at this point and I hope Capcom focuses more on the survivor aspect moving forward.
Yeah, I'm pretty over it too. I mean I was over it back in RE4 but still. The funny thing is they had a built in explanation to make him not Rambo this time around but nah. The worst part about it is Leon's stuff makes Grace's game grind to a halt. Most of her mechanics vanish after the beginning and get replaced with like one new item to throw.
 
100 % done, with 5 playthroughs in all.

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I could have finished insanity a lot quicker, but I figured its the last time I play it for a while and I didnt want to rush through it. Some nice changes to encounters on insanity, fx like how they added one more thing to do with the bulldozer in the clinic garage.

Still want to play it again, but I wish there were even more targets and challenges to hit. Its a little bit barebones compared to other RE games I think.
 
Still want to play it again, but I wish there were even more targets and challenges to hit. Its a little bit barebones compared to other RE games I think.
Free game mode in May which while I'm grateful for in the long run isn't beneficial for a lot of people as they will move on now and only experience it when the story DLC drops.

Game has been poorly managed, the RE2/RE4 remake team has handled post release content a lot better. Makes me hopeful for Code Veronica that it'll have a Battle Game along with a few more extras.
 
Standard(Classic) is not a different difficulty, it's Standard(Modern) with one singular modify on how you save, nothing else is different.
Unless I'm mistaken, Standard (Modern) has enemies that are generally a lower difficulty, at least according to that image that's been making the rounds that I can't find at the moment.

In short, any given enemy's level affects its HP, speed, and damage dealt. Casual has enemies at level 1 through 4, Insanity has them at level 9, and Standard Classic has them from between like 5 and 8 (based on how well you do), while Standard Modern has them between something like 4 and 7 based on the same things. Some of these numbers might be off.
 
Don't get me wrong, this game is great. However, i'm sure im in the minority here when i say that the sweet spot for me for game length these days is about 12-15hrs. Once i'm getting near 20hrs, i'm more than ready to move on to something else no matter how good the game is.

IMO this game should've wrapped up after Leon
goes back to RPD

That would've been a great place to wrap it up with whatever boss fights, etc....

I think im near the end now.
Leon and stuttering sally are in that underground Umbrella factory.
 
Don't get me wrong, this game is great. However, i'm sure im in the minority here when i say that the sweet spot for me for game length these days is about 12-15hrs. Once i'm getting near 20hrs, i'm more than ready to move on to something else no matter how good the game is.

IMO this game should've wrapped up after Leon
goes back to RPD

That would've been a great place to wrap it up with whatever boss fights, etc....

I think im near the end now.
Leon and stuttering sally are in that underground Umbrella factory.
How the hell did you squeeze 20 hours out of this? It's been 8-12 hours for most gamers. 14 for me but I REALLY stretched my exploration and pace out.
 
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