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Graphical Fidelity I Expect This Gen



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Just for the record I am pro dlss5 but these made me laugh:messenger_grinning_smiling:
 
I dont know about that. Thanks to UE5, we have seen previously B and C tier studios, chinese and korean developers, and small 20-30 person dev teams routinely outdo big Sony and MS studios in graphics rendering. The trend will only continue next gen when path tracing becomes viable on consoles.

Plot-twist:

Perhaps the chinese and koreans are already using neural rendering in their pipelines. Can you imagine...?
 
I'll believe it when I see it. They were telling me at the start of this gen that ray tracing would make development cheaper, faster, and easier. What actually happened is that most games now need double the work on lighting for RT and non-RT versions. I'm going to need some serious convincing that path tracing [possibly] going mainstream will change the trajectory we've been on for decades. Also I love you but your first and third gifs are games that aren't even out yet :messenger_tears_of_joy: is the middle one Delta Force? Didn't play that one.

What I am expecting is more Expedition 33-tier games. Small teams using off the shelf tech to make focused games that don't blow my mind but punch well above their weight.

I do like seeing the legacy AAA get humiliated by up and coming smaller studios but only to a point. I really want legacy AAA to get their shit together.
Because RT adoption was slow. The studios who went to UE5 asap have made games really fast. Bloober is a good example. Massive too. Sony studios never adopted RT and you can see they take longer to make the the most basic DLC looking sequels. meanwhile Massive made two new IPs in the same amount of time.

i dont know why we think devs wont continue to push graphics next gen. we are so close some devs have already gotten there in smaller games. Its only a matter of time other games get there as well.
 
Somebody keeps leaving laughing emojis on comments. They must be a very happy person!


Between people being blind as a bat....



The comment in that tweet is needlessly antagonistic, but the gif seems self-evident that it's the same model with lighting and color/"makeup" changes.



and fools pretending primitive brightness sliders or the way light is presented in pixelform had in any way shape or form anything to do with the issue of lightsource determination which is a classic ill-posed inverse rendering issue approaching NP hard in many cases (nvidia probably uses a cheaper "learned lighting" approach which is basically "guess that looks okay")....
If the developers created a model from scratch, they would get the same result. It's like ChatGPT, Gemini, Claude, they are all essentially the same. What changes is the fine-tuning.

And this is where the developer will come in and vary the results. They can make numerous modifications to the color scheme, as well as make the model ignore objects. I explained this to the friend above, but he refused to understand. Light in games is pixels, and the way they appear is simply brightness and color.

Anyone who has ever edited a photo will notice that with just a few adjustments, you can completely change a picture.

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Random photoshop pic


I´d gladly use puke emojis, but unfortunately we don´t have those.
 
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This looks way more convincing that what that demo showed.
Am i missing something or did the dude just simply show RT on vs RT off and tried to present RT result as if it was dlss5, which its not?
I dont undestand why that was even posted here if this is just rt on vs rt off, to illustrate ray tracing is better when we knew that for forever.

No old game will have dlss5 and every new game has real ray tracing, i struggle to see the point of dlss5 if it just tries to imitate it besides being much cheaper to run, which i guess is good news for those who were worried about performance, if hes right about that.
 
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Between people being blind as a bat....




and fools pretending primitive brightness sliders or the way light is presented in pixelform had in any way shape or form anything to do with the issue of lightsource determination which is a classic ill-posed inverse rendering issue approaching NP hard in many cases (nvidia probably uses a cheaper "learned lighting" approach which is basically "guess that looks okay")....



I´d gladly use puke emojis, but unfortunately we don´t have those.
That's not an argument, at least in reply to that tweet I posted showing Grace with DLSS 5 vs without. In what way are Grace's facial structure and features demonstrably different in the DLSS 5 frame vs without?
 
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That's not an argument, at least in reply to that tweet I posted showing Grace with DLSS 5 vs without. In what way are Grace's facial structure and features demonstrably different in the DLSS 5 frame vs without?
If you can`t see the obvious disparity in that gif, then look at the original model in the model viewer on the last few pages of this thread. I think slimy posted it. That is the perfectly lit "ground truth" as it`s in the game and it has nothing...absolutely nothing to do with the version DLSS5 ...imagines.
 
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Surprisingly mediocre reviews for Crimson Desert. I can't lie, I'm usually pretty good with tempering my expectations, but the hype got away from me a little bit on this one and I drank the koolaid.


Not saying reviews mean everything, of course. Still looking forward to diving into this
 
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Ah man…Yeah I just read the reviews, I'm kind of disappointed, but I'm still in on the game overall, maybe I'll wait for a sale discount. Thanks btw.
I'll probably do the same as you. I'm still interested in the game, but it's over 100 hours long, and if the story and quests aren't interesting, it's difficult for me to invest that much time in a game.

And it looks like this is also a game that could be much better after a few patches.
 
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If you can`t see the obvious disparity in that gif, then look at the original model in the model viewer on the last few pages of this thread. I think slimy posted it. That is the perfectly lit "ground truth" as it`s in the game and it has nothing...absolutely nothing to do with the version DLSS5 ...imagines.
Obviously, there are differences or else we wouldn't be talking about it. What I'm saying is her features and structure are unchanged. Same thing that happens in real life when makeup and lighting changes our perception:

mLE7jft5ne9Co1cQ.jpg
 
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Sure Jan GIF



people complaining about the issues with low RT resolutions haven`t seen what Jensen-The-Jacket-Huang got in store for them next.

I suspect artifacts like this are caused by feeding DLSS5 a fully rasterized Starfield.

This tech isn't going to invalidate the need for ray (and ultimately path) tracing. Nvidia have already said, I believe, that results of DLSS5 are made better if the base input is already high quality.

It is like how it's not advised to use frame gen below 60fps. There will be a technical floor, above which the tech can shine, but below will look like chit.
 
Obviously, there are differences or else we wouldn't be talking about it. What I'm saying is her features and structure are unchanged. Same thing that happens in real life when makeup and lighting changes our perception:

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Alex goes into a bit more detail on this in the latest video.

There are two shorts of Grace in the Nvidia demo. One is a closeup of her face during a cutscene. The AI still adds a bit of makeup but she looks way closer to the original model than the gameplay model where she's farther back from the camera and the AI model doesnt have a lot of data to go off of, and ends up hallucinating the details which leads to it deviating from the source model.

Ive seen this myself when making videos of Sydney Sweeney. Closeups it handles just fine but the rest? it starts to add features to her face that simply dont exist in the source picture. its a limitation of AI. Im sure it will improve in a few years. If you have an RTX card with 12-16 gb of ram, install comfyui and see for yourself. the tech is definitely cool but its got limitations that are inherently built into the AI models. hence the hallucinations.
 
You need to have your eyes checked for glaucoma........
The faceswap DLSS5 did especially for grace is basically the talk of the hour and there are still people like you going "uh it`s just makeup and lighting".......
This one?

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You're saying we should use Blender (that doesn't have a DLSS 5 version for us to reference) and not the in-game comparison that is lined up and quickly flips between DLSS 5 on/off, making it easier to parse?

So on top of lighting & color changes, let's also add in a focal length differences between Blender and RE:R to even further muddy the waters!

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Blender Grace doesn't even look like in-game Grace to me, yet her features are unchanged--which is the point I've been making this whole time.

Nice edit, by the way.
 


Way lower than I thought!!

yep. But i kinda expected that western journalists would rate it harshly. Wukong ended up at 81 iirc which is insanely low for a game of that caliber. western journalists have different standards for these new developers while jerking off to devs who make last gen looking DLCs.

I am still in. If it turns out to be flawed, fine. Id rather play an ambitious but flawed game than a safe risk averse sequel. Liked plenty of those games last gen. Days Gone (70), Death stranding (First one was at 81), The Last Guardian (only 82!), Destiny, Mad Max (69) and Gran Turismo Sport among others.
 
Yeah, I'm just done.
"It's just the lighting" "lens distortion" "the full moon" ...

The face swap has been acknowledged and is one if not the biggest single issue people have with this tech, and yet..Here. We. Are.

Pointless to continue talking.
Agreed. On the plus side, we made each other's days just a little bit worse. Same time next week?
 
yep. But i kinda expected that western journalists would rate it harshly. Wukong ended up at 81 iirc which is insanely low for a game of that caliber. western journalists have different standards for these new developers while jerking off to devs who make last gen looking DLCs.

I am still in. If it turns out to be flawed, fine. Id rather play an ambitious but flawed game than a safe risk averse sequel. Liked plenty of those games last gen. Days Gone (70), Death stranding (First one was at 81), The Last Guardian (only 82!), Destiny, Mad Max (69) and Gran Turismo Sport among others.
Yeah I vividly remember you saying the game will not be received well by the journalists. Read on Twitter someone saying the main reason why the game didn't review well was because the game is hella big and you need to take your time with it to properly appreciate it, whilst these journalists speedran the game which makes sense!!
 
From the other thread on Crimson Desert's benchmarks:
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This is 4K native. With DLSS everyone will be enjoying the path traced glory of the game.
Came to post this. Very impressive.

Going to run this at 4k dlss quality and ray reconstruction. i dont think this is enabled in these benchmarks.
 
Hence why your 1st reply is dead on point proving that discourse is volatile. You might need to check on your own self-awareness.
Nah you just need to stop being lazy and summarize your thoughts on the matter. Instead, you've chosen to attempt to waste people's time by referencing a video with a 100% false premise as the title.

Lots of discourse is happening regarding DLSS5. There is a certain faction that is falsely trying to influence the narrative by suggesting discourse is dead. Why? Because you're upset that people don't agree with your opinions and the general sentiment on the technology is negative.
 
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Typically every gen we are able to get last gen's linear game graphics in an open world setting. And then some. The same thing will happen next gen. It's a matter of graphics horsepower and we should have enough next gen especially if the 10-12x ray tracing improvements are real. Nanite is already letting devs push movie quality assets in games. path tracing will make them look real life. Nanite is already solving issues where worlds and games get bigger. the vram requirements for Nanite are relatively low. Nanite handles distant geometry without destroying the vram and gpu budget. devs dont have to sit there making different LODs for everything. UE5 editor literally lets them bring in raw movie quality assets into the game seamlessly.

And Matrix isnt just a trailer. I played it for like 30 hours. It's as real as it gets. Perhaps too much for PS5, but the PS6 should be able to do it easily in a game.

These AI guys are all trying to sell you a bill of goods. It's in their interest to do so since they have put in literally over a trillion dollars into AI investments. Up until a few years ago, the same people were pushing ray tracing, path tracing, AI upscaling, virtualized geometry and now all of a sudden they are like nah, lets throw away all of that and let my one size fits all AI model make up the graphics for you??? It is a scam. Do not fall for it.
Exactly!
 
Nah you just need to stop being lazy and summarize your thoughts on the matter. Instead, you've chosen to attempt to waste people's time by referencing a video with a 100% false premise as the title.

Lots of discourse is happening regarding DLSS5. There is a certain faction that is falsely trying to influence the narrative by suggesting discourse is dead. Why? Because you're upset that people don't agree with your opinions and the general sentiment on the technology is negative.

Stop arguing already kids. Give a kiss one each other, now.
 
There is a great link there to the reddit post, everyone should check it out

The faces have improved a lot, but the rest of it is not that "realistic" anymore.

This is some great work, less visually offensive than the default and looks much better integrated. I wonder if devs can tweak this within dlss, as this is much better for sure.
 
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Tame rats with a flute

I'm personally quite mixed on the visuals, but I have to give a lot of respect for them really pushing the gameplay and physics features like this. What happened to ambition in the gaming world, seems everyting else is just the same copy pasted static worlds.
 
From the other thread on Crimson Desert's benchmarks:
JX3zWJIZF17mqidw.png

This is 4K native. With DLSS everyone will be enjoying the path traced glory of the game.
38% improvement on 1% lows and 39% on avg fps between 4080 and 4090 is already huge gap, but:
+63% improvement on 1% lows and 60% on avg fps between 5080 and 5090 is basically digital colorado canion, no wonder those gpu's sell for 4k in the wild :messenger_astonished:
Dont even wanna imagine what will happen between 6080 and 6090 lool
 
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