I find it oddly funny that color in UI changes at 7:24
maybe we should reconsider this tech when it can actually tell what is UI and what is not
They said it's essentially just the color values + motion vectors, but it feels absolutely trivial to keep training these models on additional inputs from the engine like distance etc. I think they went for "very universal to plug in" for their first demos and version here, but the direction this is going, tighter integration will produce some amazing things before long.This really shows that's a screen space effect.
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening
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It could look a lot better with some tweaking but Nvidia desperately wanted that wow effect. Now looking at comparison shots closely it doesn't seem to reinvent things but exaggerates them way too fucking much.
Gonna need DLSS6 for that oneThe first thing I will play with DLSS5 will be Mass Effect Andromeda
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Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening
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It could look a lot better with some tweaking but Nvidia desperately wanted that wow effect. Now looking at comparison shots closely it doesn't seem to reinvent things but exaggerates them way too fucking much.
It would be good if people know what those words means before posting.
What you don't like is actually rim lighting (which is ARTIST DRIVEN standard across all media, like movies etc.)
Picture is heavily tonemapped because again ARTIST aka colorists want it to look like that which is pretty much again standard across media.
And finally same people also add contrast because people like contrasty pictures in media.
AI didn't came with that look. AI learned it from movies/photos etc. and that look is literally how "professional" grading looks like.
And the only reason why you talk about is because you people hate AI not because you can spot anything of value. That kind of look is completely standard across whole media for like 30 years now.
And the only reason why you talk about is because you people hate AI not because you can spot anything of value.
I can instantly see something looks way off, don't need to be photographer or colorist to see that for example TV in vivid mode looks garbage and the same goes for those "realistic" AI images. Maybe I can't name it well but I can see it.
of course I know that. but the way devs implement these features doesn't really spark much of a confidence, no?The demo clearly wasn't as integrated into the games, but when they release the tooling, you'd easily be able to send to this effect prior to overlaying your UI etc.
Also this is not artist intent:
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this was at the time:
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ps1 version was limitation of hardware and if artist could have access to modern graphics they would make her look as real life as possible, not this anime look.
So something like DLSS5 providing proper lighting is natural continuation in graphics rise.
Just ton of angry people threatened by AI or tired of it venting out that it goes major way into their hobby.
If any of those shots would be shown as native game none of you would even say anything and instead you would claim this is next gen game etc. without hint of rejection.
I agree. How does one look at this and say DLSS5 OFF was the artists intent? Very clearly, they were limited by the Creation Engine.Starfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.
I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.
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Bottom pic looks like last gen dogshit. I'm surprised some people think it looks better than DLSS On.I agree. How does one look at this and say DLSS5 OFF was the artists intent? Very clearly, they were limited by the Creation Engine.
I feel like yesterday was complete Bizarro world. Everything was a ragebaitStarfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.
I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.
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You really think if the artists could've chosen they would've done this instead of the anime look?
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Do you think artists only draw because they can't take a picture? Do you think Studio Ghibli only exists because they don't have the skills to make their films look more like real life?
Are you retarded?
While I do agree that the tonemapping/color correction/exposure is off, and I would bet there's even some sharpening going on, I'm not necessarily seeing any actual new lights place in the above shot. To be fair, I think Starfield is an incredibly ugly game and needs reshade to look good in stock form.An RT or PT update wouldn't place a random sun in front of the scene and blow out the contrast though. PT and RT often make scenes darker with highlights.
It'll improve but the lighting on the majority of the examples is awful. I'd like to see what it does on a game with RT lighting already embedded to get a better idea.
This shot really highlights the issue for me. What you have here is very realistic texturing and lighting via DLSS, on top of very unrealistic anatomy. It just looks weird! The lighting, texture and anatomy of the character don't match up! You can't just cobble tech together like this. I'll wait to see what devs can do with these tools in their own hands, but nvidia really did a poor job of showcasing this tech.
Unfortunately I'm a UK pauper so can't see your artistic skills!While I do agree that the tonemapping/color correction/exposure is off, and I would bet there's even some sharpening going on, I'm not necessarily seeing any actual new lights place in the above shot. To be fair, I think Starfield is an incredibly ugly game and needs reshade to look good in stock form.
I'll try to markup the images. Please excuse my poor MS paint skills. I'll point out what stands out to me between the images.
- Enhanced reflections. It appears that the floor does have shiny material properties, but the DLSS5 pass is bringing them out further than the stock image.
- Significant enhancements to the specular highlights on her jacket, specifically how light is interacting with the materials. If you notice, the highlights are following the same direction and overall look as the original, but the jacket's texture appear now interacts with the light, rather than being smoothed over. You can actually see the texture in the original image in 2a, so it's not like DLSS5 is inventing anything here.
- Significantly improved specular highlights on her lips and inclusion of more details in those highlights. There's clearly light coming from in front of her, as you can see with the specular highlighting circled in 3a, but the original shot doesn't do much with it on her lips. There's also more occlusion of the her lower teeth. There's more easily visible on the original shot, while the DLSS5 image has them occluded by her mouth. This could just be due to animation, though.
- Improved occlusion of her skin by her eyebrow hair. The eyebrow rendering looks very next gen, which gives them a somewhat straw-like appearance. The DLSS5 image adds more occlusion, which helps with this problem.
- Significantly improved occlusion around the eyes. This is, to me, the single biggest enhancement the DLSS5 image brings. The eye rendering in Starfield is horrific and behind a lot of last-gen games. RDR2, TLOU2, etc. look like they come from different planets. In the DLSS5 image her eye sockets and eyelids are able to add shadows and occlusion that gives her eyes a dramatically more human-like appearance. They also deemphasize the specular highlights, which are incredibly bright in the original image
- Hair highlights and lighting. This could be due to the aforementioned color/contrast issues that you pointed out, but it appear that light is able to capture the differences in her hair color more in the DLSS5 image. Again, could be due to color changes, but I do like the effect.
- Overall skin texture and light interaction. Her skin in the original image is very flat and doesn't interact with light. There appears to be limited if no subsurface scattering, and a lot of the texture detail is washed away. Her facial features are more affected by light in the DLSS5 image, which gives her face a lot more depth and makes it look more realistic, IMO.
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I really hope Nvidia, Bethesda keep going and don't listen to these fucking losers and cancel this great work, or water it down due to crybabies online.
If they came out with a PS6 and debuted Starfield or Re9 without saying the word AI. They would all be screaming from the hills that we were in the future of Games.
I have to wonder if this was a pre AI technology would it be getting half the backlash
Do you really have to wonder?I have to wonder if this was a pre AI technology would it be getting half the backlash
You'll need a 3rd 5090 to let an AI fix the artefactsThat looks really bad.
Imagine looking at a game designed by Tetsuya Nomura and Yoshitaka Amano and calling it "this anime look". Not everything needs to look like real life, and frankly I'd prefer it doesn't always either. There's always room for style.ps1 version was limitation of hardware and if artist could have access to modern graphics they would make her look as real life as possible, not this anime look.
This is correct. There are no new lights placed in the above shot because there is no actual lighting or light physics. They are pixel predictions based on the original screen space. And clearly the model has been trained with too many images that have front facing lights. So yes, every face will get "lit" like they are in a studio, but the lights themselves are non-existent. You are not going to see any side effects from front lighting because it is not being simulated or even approximated. It is being guessed wherever it thinks it is pleasing to the viewer, like how a professional wedding photographer would setup a scene with reflectors, ring lights and light boxes. You will see that behavior with every model, indoors or outdoors, with this technique. And that's a bit of a rubbish approach, because everyone's bullshit detector will go up in a 3D game where you would expect some logic to what should be lit depending on where they moved within the world. Most are seeing it already, but others will see it when they get their hands on it. Everyone will float around like FW Aloy with hero lighting, everywhere, all the time. Unless their movements were hand choreographed throughout the game with the intensity sliders built into the SDK.While I do agree that the tonemapping/color correction/exposure is off, and I would bet there's even some sharpening going on, I'm not necessarily seeing any actual new lights place in the above shot.
Jensen's biggest mistake was leading with the Grace comparison. Every "AI slop" spammer on the internet is reee'ing about Grace. They should've started with environment examples or even Starfield. Just never should've done the Grace one.People reacted because it looked bad. They made Grace from Resident Evil yassified
Are there any pictures in your view where it looks good? Do you think it might improve over time?Do you really have to wonder?
People reacted because it looked bad. They made Grace from Resident Evil yassified, and all the lighting was blown out.
It looked bad.
When nVidia's response is, "Yeah, well, we think it looked great and you're all wrong. And also, this amazing best thing ever? You can turn it off, okay?" tells you everything you need to know.
I don't think humanity has developed the technology required to fix Andromeda. There are some things even Leather Jacket Jensen cannot fix.The first thing I will play with DLSS5 on will be Mass Effect Andromeda
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The environments, especially the exterior ones have the same fundamental issue though, there's no light source on screen, so it's deriving one instead and is thinking there's a bright sun in these sort of scenes.Jensen's biggest mistake was leading with the Grace comparison. Every "AI slop" spammer on the internet is reee'ing about Grace. They should've started with environment examples or even Starfield. Just never should've done the Grace one.