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LTTP: Splinter Cell Conviction via Series X

EverydayBeast

ChatShitGPT Alpha 0.001
This game pays respect to the stealth genre without being boring, fighting off enemies with straight up weapons matters, knowing how to hold a narrative through multiple chapters matters, and I 100% consider this a good game. Splinter cell I played blacklist prior to conviction and I think it's an answer to both action and the stealth genres.

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Interrogation

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An 85 means something.




Splinter cell conviction let's talk about it, what does the linear gameplay mean to you, and how an open world splinter cell could be a good time.
 
Without a doubt the shittest shark jump game ever made.

Absolute fucken shite.

The story went from being about a small cog in a big political machine in a big world to being 12 year old cringe universe shrinking fan fiction.
"What if his daughter didnt really die but was fake dead and kidnapped by some guys and also Sam was a soldier in the middle east and we can do a flashback and he saves his longtime best friend who we just made up for this game"

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Grinsdottir goes from being a support desk based analyst to actually being a top tier field agent all along.

The characters look and behave completely different to any of their previous depictions.

Who can forget the guards shouting every minute "BRO DO YOU THINK YOURE BADASS?"

This game and everything "Tom Clancy" after it is why Ubisoft should die.

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Momentum is a real thing. This game bombed so hard with the core fanbase while simultaneously failing to build a new one that Blacklist (which was actually great) didn't sell enough because people still had this in their minds when they thought of Splinter Cell.
 
Momentum is a real thing. This game bombed so hard with the core fanbase while simultaneously failing to build a new one that Blacklist (which was actually great) didn't sell enough because people still had this in their minds when they thought of Splinter Cell.

But it didnt have Michael Ironside

Now you play as young sam


Zzzzz
 
This is where I'm at. I really like this game a lot, but it's not really what I want from the Splinter Cell franchise.
The saddest part is that Sam is now reduced to a mere skin for Ubisoft's shitty games like XDefiant (dead now, thank God). I swear the Guillemot are retards, Yves has gold in his hand and does nothing but taking awful decisions.

I'm so pissed at Ubi.
 
What nobody liked it? Shit is good fun especially in coop. I still play it here and there with rainbow six Vegas
I was a HUGE splinter cell fan and for me that game was a complete disaster. Biggest gaming disappointment of my life until Dragon age Veilgaurd came out
 
It was a cool game that had a different approach to stealth that I appreciate, but I didn't want that to replace the direction of the original games, and the power fantasy angle devalues Sam Fisher's character a bit.

Given how many Tom Clancy franchises Ubisoft made, I would've preferred them still building on Chaos Theory, and made this a different franchise.

Going this more accessible direction also didn't keep the franchise going much longer, as we got Blacklist, and then nothing afterward.

I wouldn't mind an open-world approach, since sandboxes can make for great stealth, but I want the slower pace of Chaos Theory where I actually feel vulnerable and have to setup situations to work around that vulnerability like a good pure stealth game. That said, I'll take fucking anything at this point since Ubisoft dropped this franchise, and made a TV show instead.
 
Yeah, it's so good it's the lowest selling game in the series.

This game pays respect to the stealth genre without being boring

It respects the genre by *squints at scribble* not being a stealth game at all.

You probably consider The Last of Us a stealth game, too.

Tourists, all around.
 
It's a linear action-espionage edgy game with the Splinter Cell name attached to it. I only enjoyed it because of the co-op feature. As a franchise, it definitely poops the bed. Are there cool elements like your memories and objectives being presented in a wall like an invisible projector? Yes.

But this was Ubi stuck between being an art-house and extracting the value of the IP. They can't stick with one so the design never go beyond the surface area. It has good mechanics, solid cover system, a debatable red dead auto aim kill. A larger sandbox would've made it tolerable but then again it's not really an advancement of the IP.
 
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