Insane Metal
Member
Yup. Minimum effort to force you to use PT.Honestly what I get out of this is Capcom's implentation of ray tracing sucks. What they call "ray tracing" can look worse than screen space or cube mapped reflections from other games.
Yup. Minimum effort to force you to use PT.Honestly what I get out of this is Capcom's implentation of ray tracing sucks. What they call "ray tracing" can look worse than screen space or cube mapped reflections from other games.
What are you even trying to say?
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Obviously, thatSolidQ and
Insane Metal are right.
There's no reason whatsoever for this:
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On PC, when RE Engine and Capcom already delivered (on AMD console) virtually flawless RT reflections in the past. The engine is clearly capable of handling them.
Your "Thanks AMD" makes no sense.
Dead rising is your fucking counter argument?
RE engine RT implementation is basically AMD's OG sponsored crap that keeps finding its way into 2026. Thanks AMD I guess.
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Expand on this, in relation to 2026 RE Engine RT reflections looking like those:
Explain the reason behind a RE Engine 2025 game having infinitely better RT reflections on console than a 2026 RE Engine game on PC then, and how exactly AMD fits into this.
Is it because it's a Remaster of an oldgame? Your reason being that RE Engine RT only works properly on old game structures or something?
It's an open game with day/night cycle and hundreds on enemies on screen.Dead rising a so dead ass simple I would almost think that planar reflections would have worked, and the footage is quite bad honestly, mirror reflections but yeah… I couldn't recall the last time I had seen such a raster looking game with almost no shadows. Eeewww
I thought Re9 has rtgi on Pro?i think they are just limited by 60 fps. Dragons Dogma 2's RTGI has way better coverage than the PS5 Pro's RTGI in RE9. Im guessing the 60 fps target also limits them in Pragmata.
DD2 had RTGI at 30 fps on base consoles. RE9 skipped it RTGI altogether on consoles because they were 60 fps with no 30 fps mode.
wow. thats probably the single best screenshot ive seen this gen. holy shit.Once you get rid of CA, grain, vignette and motion blur, slap RenoDX with a custom preset turn RR on, Crimson Desert is the best looking game. Before I was playing with RR it was one of the best. With RR on it's just too good. Repost from the OT but walking there it was like CGI (screen does not make it justice but anyway)
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I will post more later because DAMN.
base consoles.I thought Re9 has rtgi on Pro?
I'm hearing Pragmata also has severe shimmering on console even on the Pro. I was just trying out the Dead Rising demo on ps5 pro because the game is on sale and I was thinking of buying it and was not living the RT reflections. Mirrors and transparent reflections looked rough. Do u know if the full game is a different build than demo?It's an open game with day/night cycle and hundreds on enemies on screen.
Visually mediocre, I agree, but it ain't a light nor simple game at all.
Not just mirrors either, opaque RT reflections are all over the place on any kind of surfaces, night and day compared to the screen space equivalents once turned off.
Pragmata Ray Tracing is absolute crap for no apparent reason whatsoever.
Ok good. I know it pales compared to PC path tracing but i thought it was decent on Pro. Some people were talking about an update that removed rt I got worried for a second. Rt reflections on Pro looked kinda crap.wow. thats probably the single best screenshot ive seen this gen. holy shit.
base consoles.
He's talking about base console. First current gen RE game without any RT.I thought Re9 has rtgi on Pro?
The Demo removed RT reflections altogether for some reason. It had them at launch. But we got confirmation in this Thread it's just a Demo bug, actual game has no issues.I was just trying out the Dead Rising demo on ps5 pro because the game is on sale and I was thinking of buying it and was not living the RT reflections. Mirrors and transparent reflections looked rough. Do u know if the full game is a different build than demo?
What are the odds ...that's crazy. Good to knowHe's talking about base console. First current gen RE game without any RT.
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RT on Pro should be lighting, reflections and shadows. But I believe AO as well.
Although aliased, reflections are still an improvement over previous Resident Evil games as those didn't have them on transparent surfaces at all.
The Demo removed RT reflections altogether for some reason. It had them at launch. But we got confirmation in this Thread it's just a Demo bug, actual game has no issues.
Once you get rid of CA, grain, vignette and motion blur, slap RenoDX with a custom preset turn RR on, Crimson Desert is the best looking game. Before I was playing with RR it was one of the best. With RR on it's just too good. Repost from the OT but walking there it was like CGI (screen does not make it justice but anyway)
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I will post more later because DAMN.
I believe that the RAGE engine in GTA VI will push us into a real next gen experience once it comes out.
I hear you, it will be like christmas when it comes out, lol.I can't wait man. Everyday I think how amazing GTA6 will be and I get excited and happy for the day to come so I can finally play it
Pearl Abyss showed us what carefully handcrafted world coupled with state of the art tech means in 2026.This little village has so much detail it is kinda insane. So many different NPCs, plant life, pots and pans and other magical special effects going on in this town. It's all so very impressive.
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Pearl Abyss showed us what carefully handcrafted world coupled with state of the art tech means in 2026.
Every place feels well thought out and alive, because they spend so much time creating it.
Another thing that Crimson Desert does extremely well is Character Animation. They went the Rockstar route with grounded and heavy animations which makes the character move like a real person. I really love it, and not only the movement but the sound the character makes as well while walking or running.
The devs have put tons of effort in this area and as a result, even just walking around feels satisfying.
Where did you hear that?The Faye game is a completely different game I hear
Yep, same goes for gameplayCrimson is still way too uneven on my end, one moment look splendid, a moment later it look like an ugly ps4 launch game.
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Obviously, thatSolidQ and
Insane Metal are right.
There's no reason whatsoever for this:
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On PC, when RE Engine and Capcom already delivered (on AMD console) virtually flawless RT reflections in the past. The engine is clearly capable of handling them.
Your "Thanks AMD" makes no sense.
It's an open game with day/night cycle and hundreds on enemies on screen.
Visually mediocre, I agree, but it ain't a light nor simple game at all.
Not just mirrors either, opaque RT reflections are all over the place on any kind of surfaces, night and day compared to the screen space equivalents once turned off.
Pragmata Ray Tracing is absolute crap for no apparent reason whatsoever.
Man, REPLACED looks amazing. Plays amazing as well. I'm about 2 hours in and so far, it's probably my favorite game this year.
Some of my shots:
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Can't wait to try DLSS5
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Now that's a compliment, thank you !wow. thats probably the single best screenshot ive seen this gen. holy shit.
Ubisoft has been a bunch of tech videos on AC Shadows. A year after launch which is bizarre but these are pretty cool.
RTGI vid.
There is one on their nanite equivalent solution as well.
Both videos have washed out colors and still dont do the game justice. But really cool to see devs outlining these features. Wish it was done before the game came out so it didnt flop. One of the best if not the best looking game of the generation and it pretty much flopped.
The extremely clean clothes kills the immersionOnce you get rid of CA, grain, vignette and motion blur, slap RenoDX with a custom preset turn RR on, Crimson Desert is the best looking game. Before I was playing with RR it was one of the best. With RR on it's just too good. Repost from the OT but walking there it was like CGI (screen does not make it justice but anyway)
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I will post more later because DAMN.
Benchmark King on twitter made a video about how the lighting has improved since launch, especially with the latest Patch 1.3. I thought I was going crazy because i also noticed better AO on foliage and way better dusk and night time lighting.
This is from evening, right as the sun is setting, this is when the game would look like the worst but now? it looks rather pleasing.
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Luminosity looks wrong for many items in this scene.Once you get rid of CA, grain, vignette and motion blur, slap RenoDX with a custom preset turn RR on, Crimson Desert is the best looking game. Before I was playing with RR it was one of the best. With RR on it's just too good. Repost from the OT but walking there it was like CGI (screen does not make it justice but anyway)
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I will post more later because DAMN.
yep.This is with RR on?
This looks good visually here.Some more Samson 4k DLAA. Really like the lighting and materials. I am a sucker for UE5 lighting, and this game just has that perfect grimy look GTA4 was going for. Took almost two decades but we are finally here. I just wish the streets were a bit more populated.
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yes, its a full remake like Demon Souls. not a remaster. Built on the AC Shadows tech. They already released the remaster last gen iirc.
CD doesn't aim for photorealism but more of a fantasy style with saturated colors/over exposition and pitch black AO (that I corrected a bit, not too much as it's a deliberate choice that helps create an atmosphere). And again it looks a lot better in motion with all the NPCs doing their things, the wind interacting with everything, the top tier animations etc... but even in screenshots I think it looks amazing.Luminosity looks wrong for many items in this scene.
Man, this is impressive. How do you have displacement mapping On so clean w/o any artifacts? in 4k dlss RR on it still looks horrible for me, so i keep it off completelyMore Crimson Desert in 4K DLDSR Ultrawide, max settings, Ray Reconstruction and Reshade:
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The screenshot is in JPEG which unfortunately destroys the details. In game the vegetation is not Forbidden West/KCD II level (those two are the best on that I think) but it's pretty good, far from bad or poor.The flower patch on the left looks so bad though. Grass as well. It's a weird combination of good and poor assets, good and poor lighting, good and poor tech implementation, etc.