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Sony is exploring & considering reviving some of their older, unused IPs

They actually do have licensing issues.

Not with real car brands, because MotorStorm mostly used fictional vehicles.

But the music is a different story.

The MotorStorm games with licensed music include:

MotorStorm
Licensed soundtrack with artists like Nirvana, Queens of the Stone Age, Wolfmother, Kings of Leon, Monster Magnet, Every Time I Die, and others.

MotorStorm Pacific Rift
Definitely licensed. The soundtrack includes David Bowie, Aphex Twin, Death from Above 1979, DJ Fresh, Ministry, Primal Scream, Slipknot, Amon Tobin, and more.

MotorStorm Arctic Edge
Also had licensed music, including artists like Queens of the Stone Age, Motörhead, Pendulum, Radiohead, Bullet for My Valentine, and others.

MotorStorm Apocalypse
This one shifted away from the older licensed rock and metal style and leaned more into an original Klaus Badelt score with remixes by artists like Noisia, Elite Force, and DJ Shadow. So it may be less of a licensing nightmare than the earlier games, but it still has music rights to sort out.

MotorStorm RC
This is probably the easiest one. It seems to rely more on an original soundtrack rather than a big licensed song list.

So yeah, Sony probably owns the IP and the vehicles are mostly fictional, but a remaster collection would still need music relicensing, soundtrack replacements, or a new soundtrack entirely.

That is not impossible, but it is one more headache on top of PS3 porting, dead online servers, Evolution Studios being gone, and Sony seemingly not caring much about arcade racers anymore.

I simply can't understand why none of this remasters go with a generic soundtrack + option to "insert your own mp3" custom sound track.

Ps. I would love to see a new Wipeout or Legend of the Dragon
 
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Ape Escape is 100% Team Asobi's next game.
They absolutely didn't. Japan studio was the original beating "heart" of PS back in the day. Their works gave the platform a certain inspirational "freshness" and "vivid" vibe. Then they recklessly tore it out. I swear man, some of you fanboys will conjure up any excuses to put Sony in a redeeming light.

They made a bad move and now they're creatively staggering due to it.
Japan Studio did not even exist in the PS1 and PS2 eras.
 
We had a flavor of this EXACT same rumor from two years ago, and not a peep of official word from SIE or partners as to confirming something was in the works.
It was only one year ago, why would you expect anything to materialize by now, lol. This rumor is getting on your nerves for literally no reason.
According to my searches, Sony owns the rights to Alundra as it was published by Psygnosis.
No, published by SCEI itself. Psygnosis (itself a SCEE-owned company) just localized it for PAL regions.
 
They can't make games for their active IPs. Shall we wait 7 years for a Jumping Flash sequel? A decade for a Syphon Filter with a diversity lead? A quarter century for a Wipeout with micro transactions?

Sony needs new management, but once the parasite "educated" class has installed itself they're impossible to get rid of.
 
It was only one year ago, why would you expect anything to materialize by now, lol. This rumor is getting on your nerves for literally no reason.

Closer to two years ago, and the reason the rumor's annoying is because it feels like these "insiders" are pulling the fanbase on strings of empty hope. It's happened multiple times this generation, especially regarding PlayStation games supposedly in development with older IP.

It helps to recognize patterns because that's how someone can discern the probability of other things being true or false.

And if the rumor is "only" one year ago, then it means planning and pre-production for at least something should've started prior to the rumor. Meaning something could realistically get revealed/announced even this month bringing some validity to a rumor so old. Otherwise if we're still at the "just talks" stage...why even mention it as a rumor? Companies always have people "just talking" about doing things, that means nothing for customers at the end of the day unless a product's actually coming about from it.

So wait until there's a game or two tangibly in development, that's actually somewhat locked-in and fairly along before trying to spoil the reveal with a rumor/leak.
 
Colony Wars, story based rogue lite by Housemark get on it already.

It would probably sell more than their entire IP history too, and I like every HM game except Matterfall.
 
Closer to two years ago, and the reason the rumor's annoying is because it feels like these "insiders" are pulling the fanbase on strings of empty hope. It's happened multiple times this generation, especially regarding PlayStation games supposedly in development with older IP.
It was one year ago with that VGC podcast where they said they were looking after some of their 'deep cut' IPs.
And if the rumor is "only" one year ago, then it means planning and pre-production for at least something should've started prior to the rumor. Meaning something could realistically get revealed/announced even this month bringing some validity to a rumor so old.
See your reasoning? Planning/pre-production is generally one year at most, so it would've been two years into development by now. Why would anything get announced NOW?
 
They will feel that the safest option for a reboot is Socom.

I just don't know if the casual audience of 2026 will gravitate towards a new military shooter with it's primary personality being 'the multiplayer was great four generations ago on the PS2'.

I'm saying 'four' because there's no way this new title comes out before PS6 release.
 
Sony.

It's time.

81zHIBnnUVL._AC_UF1000,1000_QL80_DpWeblab_.jpg
Ok, but who's going to make it?
 
It was one year ago with that VGC podcast where they said they were looking after some of their 'deep cut' IPs.

So in the time between then and now, they still haven't decided on anything? Why the indecision? You'd think they would've been at the "just talks/exploring ideas" phase near the end of Astro Bot's development cycle.

Just shows the lack of confidence in strategic direction for handling older IP/AA game dev over at SIE, IMHO.

See your reasoning? Planning/pre-production is generally one year at most, so it would've been two years into development by now. Why would anything get announced NOW?

Because if you're making AA revivals of older IP, you don't need 5-7 years of dev time to bring them to market. Astro Bot was a AA game and got made in 3 years, you're telling me a likely smaller revival of something like Wipeout or G Police would take longer than that? Not likely.
 
So in the time between then and now, they still haven't decided on anything? Why the indecision? You'd think they would've been at the "just talks/exploring ideas" phase near the end of Astro Bot's development cycle.

Just shows the lack of confidence in strategic direction for handling older IP/AA game dev over at SIE, IMHO.
That would be assuming that it's part of some kind of initiative rather than just being part of the standard greenlighting cycle (i.e. stuff has already been approved beforehand, new projects have started to get pitched, etc.). Nate may or may not know if anything has already been secured or if it's intrinsically related to what VGC was talking about last year.
Because if you're making AA revivals of older IP, you don't need 5-7 years of dev time to bring them to market. Astro Bot was a AA game and got made in 3 years, you're telling me a likely smaller revival of something like Wipeout or G Police would take longer than that? Not likely.
Most AA games rarely get developed in under 4 years nowadays, especially when you need to start from scratch, rather than building off your previous games (like Astro Bot did). And G-Police would absolutely take longer than that unless you're fine with PS1 scale (most people will not be), one of the most worthless IPs to try to bring back.
And 2 years into development, that's still 1 year left. AA games do not need long announcement to release cycles.
 
Metal Gear Solid
Final Fantasy
Twisted Metal
Killzone
MegaMan X and Legends
Tenchu
Ape Escape
Tekken
Silent Hill
Resident Evil


I wouldn't mind using UE4 or 5 if it's been utilized a %100 just like FF7 Rebirth.
 
I'm just gonna say it: these rumor-mongers need to S T F U. I'm beyond tired hearing them spout shit that ends up not being true 80% of the time, getting hopes up, shit turns out not being true and they just move on to the next rumor.

In most cases their only credentials for claiming to be an insider is having illegal back-access to a company's Youtube channel uploader. And I'm tired of these PlayStation game rumors in particular because they've been more wrong on those than almost anything else. We had a flavor of this EXACT same rumor from two years ago, and not a peep of official word from SIE or partners as to confirming something was in the works.

Even if it turns out it's true now, if they only decided very recently to start work, those games are at least 3 years away. And if nothing comes about anyway? These same "insiders" are going to say "Oh, well, plans change. Must've gotten cancelled somewhere along the way" or some crap like that. This whole modern rumor-culture has become incredibly toxic to discourse online, and it doesn't help that companies like SIE communicate piss-all unless it's either fiscal numbers or readying to do (light) marketing for a release 1-2 months out.

Just over this nonsense already. When (even if) there's some official news on this type of stuff happening, then I'll pay attention. Otherwise I'm not gonna listen to any of it anymore. Enough with the false hopes & lies.

Yeah, but Nate the Hate has insider knowledge that has come true. I do t this K you are being fair here.
 
That would be assuming that it's part of some kind of initiative rather than just being part of the standard greenlighting cycle (i.e. stuff has already been approved beforehand, new projects have started to get pitched, etc.). Nate may or may not know if anything has already been secured or if it's intrinsically related to what VGC was talking about last year.

I'm simply saying that if SIE were on the ball with this instead of being reactionary, they'd of had some type of game in the image of what this rumor pertains to, in early development already. It'd be beyond "just having talks", and you'd have something far enough along to where you could make an official reveal sometime this year.

Most AA games rarely get developed in under 4 years nowadays, especially when you need to start from scratch, rather than building off your previous games (like Astro Bot did). And G-Police would absolutely take longer than that unless you're fine with PS1 scale (most people will not be), one of the most worthless IPs to try to bring back.
And 2 years into development, that's still 1 year left. AA games do not need long announcement to release cycles.

Yes I'm fine with PS1 scale, or something like PS2 or early PS3 scale. Most people were fine with games like Balatro, Silksong, Vampire Survivors etc. and those games had very small budgets compared to typical AAA or even games like Astro Bot at the somewhat higher AA-scale. And more people would've been fine with Sons of Sparta if the quality were better/more consistent, which isn't necessarily tied to budget in that game's case.

As for G-Police itself I just used it as an example, but how would that be a worthless IP to bring back? How many equivalents of that style of game does SIE currently have? That are active in the 3P scene? If you're a platform holder like SIE part of your responsibility should be in trying to offer a strong variety of exclusive content, especially if you had a history of doing that in the past but can't rely on 3P as much anymore to do that for you.

Yeah, but Nate the Hate has insider knowledge that has come true. I do t this K you are being fair here.

He has access to PlayStation's Youtube page backend for uploads, that's why I think most of their confirmed stuff has been related to State of Plays.

Outside of that, I'm pressing F to doubt. But I'm doing that with tons of these insiders these days; I'm just tired of people running around on rumors and game reveals getting spoiled.
 
I'm simply saying that if SIE were on the ball with this instead of being reactionary, they'd of had some type of game in the image of what this rumor pertains to, in early development already. It'd be beyond "just having talks", and you'd have something far enough along to where you could make an official reveal sometime this year.
What's 'reactionary' about this? And you're not addressing any of what I said, they could be having talks for new pitches while simultaneously being more deep into something else. And you're forgetting to consider that most of their development is gearing towards PS6, so you're not seeing any of that this year (video games wise).
Yes I'm fine with PS1 scale, or something like PS2 or early PS3 scale. Most people were fine with games like Balatro, Silksong, Vampire Survivors etc. and those games had very small budgets compared to typical AAA or even games like Astro Bot at the somewhat higher AA-scale. And more people would've been fine with Sons of Sparta if the quality were better/more consistent, which isn't necessarily tied to budget in that game's case.

As for G-Police itself I just used it as an example, but how would that be a worthless IP to bring back? How many equivalents of that style of game does SIE currently have? That are active in the 3P scene? If you're a platform holder like SIE part of your responsibility should be in trying to offer a strong variety of exclusive content, especially if you had a history of doing that in the past but can't rely on 3P as much anymore to do that for you.
You're not even understanding my point. Balatro, Silksong, Astro Bot and Sons of Sparta are specific game types that fit for small scopes, while G-Police would need a modern equivalent to match the same ambitions as it did back in the day, as otherwise you would find yourself on an small scale game using a dead IP that would pale in comparison to the rest of the genre and, in turn, appeals to no one. It's a worthless IP to bring back because it does not have the prestige to require such resources.
There are many more examples of unknown IP that would require FAR less amount of development budget and could still work; Crime Crackers, Wild Arms, I.Q.: Intelligent Qube, XI [sai], Ka, Yuusha no Kuse ni Namaiki da, Echochrome, etc.
He has access to PlayStation's Youtube page backend for uploads, that's why I think most of their confirmed stuff has been related to State of Plays.
Then how do you explain the GOW Faye game leak?
 
What's 'reactionary' about this? And you're not addressing any of what I said, they could be having talks for new pitches while simultaneously being more deep into something else. And you're forgetting to consider that most of their development is gearing towards PS6, so you're not seeing any of that this year (video games wise).

You're not even understanding my point. Balatro, Silksong, Astro Bot and Sons of Sparta are specific game types that fit for small scopes, while G-Police would need a modern equivalent to match the same ambitions as it did back in the day,

No, it doesn't, and that's what you're failing to see. Did the new Shinobi game need to be a Ghost of Yotei in order to justify its existence? No. If the publisher sets expectations early on, people will frame how they see it within that context.

If SIE have to turn a G-Police revival into some $150 million AAA title to feel it justifies being brought back, then that's a reflection on SIE's failure to offer a balanced lineup of games over the years ranging in budget categories to get their fanbase comfortable with smaller 1P releases. That's on them.

as otherwise you would find yourself on an small scale game using a dead IP that would pale in comparison to the rest of the genre and, in turn, appeals to no one.

Didn't seem to be a problem for SEGA with Shinobi, doesn't seem to be a problem for Atari bringing back Bubsy, isn't a problem for the indies making new versions of classic retro games from the 5th & 6th gens that go on to do pretty well all things considered.

If you're bringing back a dormant classic IP, maybe focus on what the fans of that IP want first and foremost, and I don't think most of them would be interested in something that betrays the design of the originals. But I also don't know why you're using G-Police over and over here; again I just brought it up as a quick example. I don't even care for the IP, personally, and would rather something like Parappa or Tomba came back.

But how many diehard Parappa fans are gonna care about a new entry that's just a zombie hulking the skin of the franchise and it's otherwise some Just Dance/Guitar Hero retread with a bunch of modern licensed pop/hip-hop songs? What Tomba fans are gonna give a shit about a 3D Metroidvania version with over-the-shoulder camera and Soulsbourne mechanics? If you bring classic IP back and can't stay true to the originals, you lose the hardcore fans and make it harder to gain headway with new people to the IP, it defeats the purpose.

Some of you probably think or want Sony to rework these IP into 10-million sellars. If that's the case, you're just asking them to kill the franchises for good.

It's a worthless IP to bring back because it does not have the prestige to require such resources.

Your mistake is thinking it NEEDS "those" types of resources to justify existing. It's exactly part of the reason SIE are in the problematic position they are today: every game's either gotta be some mega GAAS hit or some Hollywood-ified $300 million mega-epic AAA blockbuster. No in-between, no scalability.

Then people wonder why they had to rely on so many 3P exclusives (which has dried up now this gen for the most part) or only release maybe 2 single-player games a year, at best.

There are many more examples of unknown IP that would require FAR less amount of development budget and could still work; Crime Crackers, Wild Arms, I.Q.: Intelligent Qube, XI [sai], Ka, Yuusha no Kuse ni Namaiki da, Echochrome, etc.

So you can see my point. What, did you think I was actually capping for G-Police to come back? Dude, I said many times already, that was just a quick example. It's not even an IP I have nostalgia towards 🤣

Some of the ones you just mentioned tho, yes, they can definitely work. Maybe not Crime Crackers tho, that's' a licensed manga IP and the manga itself is very obscure.

Then how do you explain the GOW Faye game leak?

The game that hasn't been confirmed to exist yet? 😉
 
It's time for a new Uncharted, right to the point, a linear game, with Nate, we already have a Tomb Raider (considering the final of Uncharted 4).
Other IPs, people mentioned MotorStorm, i loved it on PS3, Pacific rift especially, they should bring it back and make a motorstorm world tour or something like that. Little Big planet too, a new "2d" adventure, why not? Not so sure about the creation mode, yes it made the game what it was, but it was a glitch fest, and probably discourage creating a new game at all, maintaining the server ecc, sony for sure doesn't wont do that anymore. But what i liked at the time, was playing it in coop, and 100% every level. That's for me it's already worth the price.
 
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