What's 'reactionary' about this? And you're not addressing any of what I said, they could be having talks for new pitches while simultaneously being more deep into something else. And you're forgetting to consider that most of their development is gearing towards PS6, so you're not seeing any of that this year (video games wise).
You're not even understanding my point. Balatro, Silksong, Astro Bot and Sons of Sparta are specific game types that fit for small scopes, while G-Police would need a modern equivalent to match the same ambitions as it did back in the day,
No, it doesn't, and that's what you're failing to see. Did the new Shinobi game need to be a Ghost of Yotei in order to justify its existence? No. If the publisher sets expectations early on, people will frame how they see it within that context.
If SIE have to turn a G-Police revival into some $150 million AAA title to feel it justifies being brought back, then that's a reflection on SIE's failure to offer a balanced lineup of games over the years ranging in budget categories to get their fanbase comfortable with smaller 1P releases. That's on
them.
as otherwise you would find yourself on an small scale game using a dead IP that would pale in comparison to the rest of the genre and, in turn, appeals to no one.
Didn't seem to be a problem for SEGA with Shinobi, doesn't seem to be a problem for Atari bringing back Bubsy, isn't a problem for the indies making new versions of classic retro games from the 5th & 6th gens that go on to do pretty well all things considered.
If you're bringing back a dormant classic IP, maybe focus on what the fans of that IP want first and foremost, and I don't think most of them would be interested in something that betrays the design of the originals. But I also don't know why you're using G-Police over and over here; again I just brought it up as a quick example. I don't even care for the IP, personally, and would rather something like Parappa or Tomba came back.
But how many diehard Parappa fans are gonna care about a new entry that's just a zombie hulking the skin of the franchise and it's otherwise some Just Dance/Guitar Hero retread with a bunch of modern licensed pop/hip-hop songs? What Tomba fans are gonna give a shit about a 3D Metroidvania version with over-the-shoulder camera and Soulsbourne mechanics? If you bring classic IP back and can't stay true to the originals, you lose the hardcore fans and make it harder to gain headway with new people to the IP, it defeats the purpose.
Some of you probably think or want Sony to rework these IP into 10-million sellars. If that's the case, you're just asking them to kill the franchises for good.
It's a worthless IP to bring back because it does not have the prestige to require such resources.
Your mistake is thinking it
NEEDS "those" types of resources to justify existing. It's exactly part of the reason SIE are in the problematic position they are today: every game's either gotta be some mega GAAS hit or some Hollywood-ified $300 million mega-epic AAA blockbuster. No in-between, no scalability.
Then people wonder why they had to rely on so many 3P exclusives (which has dried up now this gen for the most part) or only release
maybe 2 single-player games a year, at best.
There are many more examples of unknown IP that would require FAR less amount of development budget and could still work; Crime Crackers, Wild Arms, I.Q.: Intelligent Qube, XI [sai], Ka, Yuusha no Kuse ni Namaiki da, Echochrome, etc.
So you can see my point. What, did you think I was actually capping for G-Police to come back? Dude, I said many times already, that was just a quick example. It's not even an IP I have nostalgia towards
Some of the ones you just mentioned tho, yes, they can definitely work. Maybe not Crime Crackers tho, that's' a licensed manga IP and the manga itself is very obscure.
Then how do you explain the GOW Faye game leak?
The game that hasn't been confirmed to exist yet?
