KiteGr said:Now after the mediocre FF12
wat
KiteGr said:Now after the mediocre FF12
KiteGr said:Now after the mediocre FF12 and the horrible FFXIII & XIV, none of us care about this series anymore.
So 4 people => all of the interwebz. But of course.KiteGr said:Well...
I was for once an FF believer!...
And so was 3 of my friends.
FF12 mediocre? Oh boy.Now after the mediocre FF12 and the horrible FFXIII & XIV
wutKiteGr said:Well...
I was for once an FF believer!...
And so was 3 of my friends.
Now after the mediocre FF12 and the horrible FFXIII & XIV, none of us care about this series anymore.
We DONT want SE to remake FF7 because at this point we are sure they are going to waste it.
Toki767 said:It's been free all this time?
Zomba13 said:wut
The worst bits of FFXII were Vann and Penelol. but even with them it was still a great FF.
djplaeskool said:Some of my most-defining moments as a gamer came from my CoP Static.
Guess they'd better cancel XIII-2.KiteGr said:Lets see why FFXIV-2.0 will still be dead on arrival.
It still has a "XIV" in it's tittle, and after the release of FFXIV-1.0 the number XIV has become synonymous with "Shit" in the FF universe.
Hell, they had all that fixed in the first 3 months.TheExodu5 said:New engine and interface? Might be worth checking out now. The game seemed fun in beta, but the interface was just awful, and the game ran terribly. The fact that it took 5-10 seconds to load items in shops was just...terrible. Selling items one by one, while needing to constantly wait for the server to refresh sucked as well.
If they can manage to sort out the technical mess, there might be a game worth checking out here.
Have you played any MMO's? WoW does it. Rift does it. They just reverse what they call it - in Rift, for example, you have a "rested bonus", which you earn when you aren't playing, which gives you extra experience next time you play. When you play long enough, you use up that rested bonus, and thus earn less experience until you can earn some more (by not playing). Exact same concept as what FFXIV did.Bazhard said:My question is, is it going to have that like 8 hour experience cap? if so it's going to be a complete and utter failure AGAIN.
You cannot put an experience cap on a MMORPG, it defeats the goddamn purpose of an MMORPG, to grind your way up as fast as you can, whoever thought an EXP cap was a good idea needs to be blacklisted from the gaming industry because it's quite possibly the stupidest fucking thing in the world.
zlatko said:My question is how do they think they can just charge poor Londa for this? I mean she's the only one left playing at this point who thinks the game is faaaaaaantastic right ?
duckroll said:Here's a higher resolution version of the ZOMG concept screenshot for 2.0:
http://game.watch.impress.co.jp/img/gmw/docs/484/268/yosh00.jpg[img][/QUOTE]
Surely that's not how the game will end up looking like that?
JoshuaJSlone said:Guess they'd better cancel XIII-2.
Zakkath said:I had tried the beta a few months ago
and unless they have redone the game completely
Make that a year ago then, big deal. And yes, I read the OP, but I'll believe it when it's done. I have the feeling that even with all those changes, it won't be enough.duckroll said:What? The beta was a year ago...
That's basically what they're doing, didn't you read the OP?!
Zakkath said:I had tried the beta a few months ago and unless they have redone the game completely, it will simply fail again. The structure of the game was bad, the game was unplayable unless you used a controller, the gameplay was boring, the class system was fucking weird, the quests were boring... It was simply a terrible game. I just cannot believe they can come back from that far and turn this into a good MMO.
In one year under the new producer:Zakkath said:Make that a year ago then, big deal. And yes, I read the OP, but I'll believe it when it's done. I have the feeling that even with all those changes, it won't be enough.
When did FFXVI come out?Toth said:Last time I checked, FFXIII sold over 5 million copies, has a 8.0+ metacritic score, and was voted by players in Famitsu to be one of the best games in the series....
FFXVI sold under a million, has a horrendous metacritic score, and has taken a year to become a playable game.
Yeah, great analogy there. FFXIII haters are always entertaining....
dramatis said:When did FFXVI come out?
For an MMO, success is generally not determined by sales but by subs. I don't believe 11 passed the million mark either, but it earned SE more money than any other FF mainline title, even FF7. If 14 manages to miraculously climb back to its feet, it'll outclass 13.
Yoshi-P: The new/current lead producer said:Hello, Producer/Director Yoshida here.
Concerning the recent release of the plans and progresses over the 'renewal', it seems I have caused quite a bit of stir and consequently some confusion, and thus I would like to apologize.
Therefore, before the release of the second half of the Producer Letter Live, I would like to mention several follow-ups over the new FFXIV, and topics such as the carry-over of characters and the timing of billing.
I will of course mention these same topics during Producer Letter Live as well.
(For now, I would like to simply clear up a few things)
About the new FFXIV
As mentioned in the summary, the new FFXIV will feature:
Complete overhaul and replacing of maps
Complete overhaul of the graphics engine
Overall revisions to the server system
Complete overhaul of the UI + Being able to use Add-ons
Strengthening of the Player Communication System
The above five will be the pillars of the new FFXIV, and will represent the next stage in the game's evolution.
We have been telling the community that "We are in the process of revising the game", so think of this announcement over the new FFXIV as our explanation for our vagueness over the questions about revising the game, and consequently, our progress report thus far.
This of course includes the several other features that are difficult to implement due to how our current server system is set up, such as:
The opening of new servers
The opening of new language-specific servers (our current plan is to have both language-specific and global servers in operation)
Server Transfer services (temporary restrictions over new servers)
The new FFXIV will make the above options possible.
However, this doesn't mean that the current features in place that have been implemented by the Dev team thanks to our feedback from our playerbase, such as:
Recipe revisions
New content such as Dzemael Darkhold
Personal Chocobos/Rental Chocobos
UI Revisions
Battle Revisions
Grand Company System
New Quests
The sorting-out and ease of play at start
...will take a back seat. They will mean a lot for the new FFXIV, and when we switch over to FFXIV 2.0, it will still be there and continue to be improved on.
(For the server and UI, we will continue to take in the current feedback and do a complete overhaul at the end)
However, concerning quests that are related to the "Seventh Umbral Era" and the current and future Primal God content, it will either disappear or be significantly changed in the new FFXIV.
Thus, we will have items and achievements that cannot be obtained no more once the new FFXIV starts rolling around.
Furthermore, with the implementation of the following features to Patch 1.20 and beyond:
-Market Ward improvements-
Being able to buy Items directly off Item search
Price History for the last 20 items (to gauge the going price)
Items details revealed when selected in search
-The implementation of player search-
Being able to search different categories such as PC class, job, level, language, and people looking for a PT.
Further improvements to Class Actions
Dark Moogle Fight
The implementation of the Achievement System
The implementation of the Job System
New Instances Dungeons/Raids
Garuda Fight
Battle Contents that involve fighting the Empire
Continued improvements to the UI
Adjustments to the Crafting System and Gathering System
New Recipies and New Harvestable Items
This is not everything, but again they will be important for the new FFXIV, and will be implemented in the new FFXIV as well.
In that sense, you can say that even now FFXIV is still evolving, and the Eorzea now and the Eorzea after will continue to be expanded on.
However, the Episodes and battles revolving around the "Seventh Umbral Era" can only be experienced before the new FFXIV comes around. I hope everyone can enjoy the events, the experiences and the coming changes to the world of Eorzea in a live, realtime sense.
Concerning the carry-over of character datas
Like I had promised when we changed into our current development team, current player character data will continue to be saved and will, in principle, not be wiped.
Exp, Lv, Gil, Items and the list of completed quests will automatically be converted and carried over to the new FFXIV without loss.
Therefore, please continue to play normally without worry to this issue.
(The exception might be to quests that have already been accepted and currently in-progress. They may be reset to to a status where you didn't receive the quest at all)
The above holds true to whoever has a FFXIV account and is in possession of Character Data.
However, due to the immense scale of item data that needs to be converted over, it is possible that us Developers may implement a system where your current items are temporarily stored to an NPC which you can later take out to ease this process. The item data itself of course will not be wiped even if we do take this form of item transfer, so please don't worry. We will make a follow-up announcement to this topic when we finalized which method we are going to take.
(If we don't convert items, we cannot implement the feature of adding names to items)
[-Stanislaw's Note: I am not 100% sure what Yoshi-P means in this last part, but I assume he means the system of adding player names to the items, where crafters can add their names to completed items.-]
Concerning gil, we plan to implement features such as Housing, Changing the color of equipments, Barbers and other similar features where they are repeatable, gil-consumable content. Therefore, the current gil will still carry over into the new FFXIV.
Additionally, we also have plans to open new servers where the slate is wiped clean.
About Billing
In my earlier Producer Letter Live, I, Yoshida, replied to player's question where I replied: "To be honest, I consider that we're about half way to the point where we can confidently call it FINAL FANTASY." This is my honest answer at the point where 1.19 was released. Because 1.20 and further patches have yet to be implemented, I still stand by this statement.
[-Stanislaw's Note: Concerning the ever-debated "half way" comment by Yoshi-P, I find that the official translation's answer, which I used in the above translation, is slightly inaccurate. If I were the one translating it, it would be more like: "As a global title that holds the Final Fantasy name, I feel that we're at a 50% mark before we can compete against other, newer MMOs in the market." Therefore, while everyone assumes he's saying "FFXIV is only halfway complete content wise", I feel it's more like "FFXIV is about at a 50% standard compared to other newer MMOs." If that's better or for worse, I'll leave that up for you guys to decide.-]
And, like how I followed it up with my other answers afterwards, I feel that with the lack of player search and market search features (by no means I think that being able to search for items only has solved the problem) severely hampers efforts to compete with other MMORPGs.
I feel that the "Final Fantasy" feeling you can only experience in FFXIV only started to materialize after 1.19 with the newly implemented lore, personality, scenario, content, and sounds in the game, much to the thanks of all the feedback and talks exchanged with everyone in the forums. I feel we're finally at a point where we will be able to push the "Final Fantasy" forward in this game.
With that in mind, I will like to say that we will only start billing for this game after patch 1.20 is released, which is scheduled for sometime during the first half of December. For 1.20 we will finally like to absolve the two big issues of "PC search" and "Market search" - especially Markets, to make an "System" that we can call an "Auction House" possible for the future. These changes are taking place before server revisions so difficulties are present, but we are continuing to tackle the issues at hand to make these changes possible.
(In the new FFXIV, we even have plans to change the look of the Markets completely)
I feel that the differences of having these two features and not having them is so significant, so much that I feel these are features are the absolute minimum requirements for this game be called an MMORPG.
In addition, patches 1.20 and beyond will feature significant contents such as new Primal battles, Instances raids, Job System and Empire battle content while continuing on with our ongoing work and push for more content.
Furthermore, we also have plans to add content where you can only experience if you're playing now, a fun, enjoyable experience that no other MMORPG can offer.
However, in order to continue these services for our customers who have bought this game and for our customers who continue to play this game, even if we didn't factor in development costs, there are also server maintenance costs, 24-hour GM support costs and many others that require consideration, so we need funding in order to continue operating.
Therefore, we will let our customers decide at the point where 1.20 is released - or perhaps even when 1.21 or 1.22 is released, it doesn't matter - if they want to pay the bills for this game or not by deciding if this game is fun to play or not at their current respectable states.
Still, for myself and the Development team. this is still the 'bare minimum'. We will like to continue working on FFXIV and continue to make changes and improvements so one day, FFXIV may be the best MMORPG in the world.
This is our current stances for development, what I feel is necessary and what I feel are basic changes that needed to be implemented in order for the new FFXIV to come into fruition.
-So why the billing announcement now?-
I debated to myself a lot over this issue.
However, if I had announced it any later, the time between the announcement and the release of 1.20 would be short and thus give our customers a very short notice over the billing announcement. If we announce it now, it gives our customers an almost 2-month free period.
As you all know, under our current payment system if you don't agree to our automatic billing you cannot play the game even under our free-trial period.
Therefore, for people who have already stopped playing, if the time between our announcement and billing was short, or if the information didn't spread as much, it is possible the details of our announcement might not reach our customer's ears.
If that happens, our customers might then have the worry of "I might be billed automatically!".
With that in mind, like we mentioned earlier in our billing announcement, when we do start billing all accounts will be temporarily suspended to prevent such occurrences and let our customers decide if they want to pay for our services in order to continue playing. This doesn't mean, however, such excuses as "Because we suspected accounts, we can get away without making a big announcement." be acceptable.
We had thought with this announcement of the forthcoming new FFXIV we would be able to make a significant impact on our customers and thus inform them over our plans for billing and alleviate any concerns over the timing and, if possible, allow our customers to experience the content added in 1.19 and 1.20 before billing starts.
It's a repeat of what I said earlier, but I will be glad if our customers feel that the game is worth paying for when they experience what we have to offer in our current and coming content.
-To further improve our quality of service and enjoyability-
Content Finder
Language-specific servers (both language-specific and global servers will be in operation)
Housing
PvP/Massive PvP
Free Company
Primal Summons
Crystal Tower
In addition to the above content, there are a mountain more things we want to add/do.
That includes not only stuff that's present in other MMORPGs, but also things that aren't present in other MMORPGs.
MMORPGs is a game genre where it continuously evolves.
Once something is implemented, it is natural that something else wants/needs to added.
That is something that's us MMORPG Developer and Management enjoying doing, and I feel that's also one of the things that customers continue to enjoy experiencing and have fun while playing.
Therefore, it is our job and duty to continue with our current management, work hard in Development, satisfy our customers and take our product to an even higher level. I feel that is my, Yoshida's, job and responsibility.
Apologizes for this super long post.
Macstorm said:I was able to get a few more details out of Mr. Naoki Yoshida about the path to version 2.0.
RPGamer Phone Interview
Gibbles17 said:Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.
Gibbles17 said:Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.
Gibbles17 said:Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.
Gibbles17 said:Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.
There were also rumors/leaks/etc that they were having trouble porting the game to the PS3... That was the chief reason for the game's original delay after all.Raging Spaniard said:Graphics were nice, but the game was sloooooow. New engine probably optimizes it so that everything can run better and faster.
Pai Pai Master said:While they're at it they should make Lalafells look less like creepy teletubbies and more like Tarutaru. And give Roegadyn a tail! I miss Galkas.![]()
Kagari said:Ah, you spoke over the phone? Meeting him in person was really awesome, wish you could have done so![]()
Nice that you got to meet him in person. Gotta be handy being in the area. I'm all the way out in TN, so I just had to talk over the phone. Good info though. He really seems driven to make this good. Looking forward to your interview.Kagari said:Ah, you spoke over the phone? Meeting him in person was really awesome, wish you could have done so![]()
That's pretty much how I understood this part from the Outline PDF:darkhunger said:There were also rumors/leaks/etc that they were having trouble porting the game to the PS3... That was the chief reason for the game's original delay after all.
I wouldn't be surprised if one of the reasons for the new engine was so the PS3 version would actually be possible.
Our new graphics engine will allow us to maintain a high level of graphic quality while allowing us to optimize the game for play on the PlayStation 3 system
Don't forget the sideburns.djplaeskool said:Nothing is more manly than a moustachioed Lalafell.