Final Fantasy XIV 2.0 plans announced (PS3 in Q1 2013, Sub Fees Return This November)

Tomodachi

Member
KiteGr said:
Well...
I was for once an FF believer!...
And so was 3 of my friends.
So 4 people => all of the interwebz. But of course.

Now after the mediocre FF12 and the horrible FFXIII & XIV
FF12 mediocre? Oh boy.
And FFXIII is far from horrible, as much as I disliked it.
All of your previous assumptions are based on your very own personal tastes, do you realize that?
 

Zomba13

Member
KiteGr said:
Well...
I was for once an FF believer!...
And so was 3 of my friends.

Now after the mediocre FF12 and the horrible FFXIII & XIV, none of us care about this series anymore.

We DONT want SE to remake FF7 because at this point we are sure they are going to waste it.
wut

The worst bits of FFXII were Vann and Penelol. but even with them it was still a great FF.
 

xelios

Universal Access can be found under System Preferences
Toki767 said:
It's been free all this time?

And they can't even give it away. Not sure what makes them believe they can sell it.

lol @ PS3 2013. Played it at launch, went back to check on it a few times since then. Game has not a chance in hell of ever reviving.
 

Stuart444

Member
Zomba13 said:
wut

The worst bits of FFXII were Vann and Penelol. but even with them it was still a great FF.

Meh, I had no problems with the characters. I just didn't like FFXII because of the battle system being so so slow. Being able to manually move around but still having to wait for a small bar to fill to attack. My biggest problem with it.

I however really enjoyed FFXIII and while I would rank it below most FFs, I would rank it above FF12 and FF3 (didn't care much about 3)

edit: On topic. I am surprised SE don't try to find a way to do micro-transactions with FFXIV. I mean when people hear of FFXIV now, they think about how terrible it was, it will be hard to get most people who played it back then back so I don't see them putting the subscription in place helping them even when they get to this FFXIV 2.0 version.

That said, I don't think SE understands micro-transactions and would probably mess it up if they tried to implement it. (just speculation based on them not even trying it during this 'free' period to get some support from fans. Not even some nice vanity items as far as I'm aware anyway).
 

abasm

Member
Square-Enix, as of late, seems to design games without any actual game design plans. Everything they've said about their recent projects indicates that they have a plethora of artists working around the clock to create assets with little to no direction. Once they get an actual designer at the helm like Matsuno, they knock it out of the park, but as long as the art team is in charge (Nomura) then the games don't get made.

I bet Final Fantasy Versus XIII will be out at the tail end of the PS3's lifespan, and will be an absolute mess of design. The team will almost certainly admit that they scrapped the game completely several times during its development. (If they haven't already)

"Square Enix pats itself on the back for finally writing a design doc for FFXIV" is what I would call this situation.
 
KiteGr said:
Lets see why FFXIV-2.0 will still be dead on arrival.

It still has a "XIV" in it's tittle, and after the release of FFXIV-1.0 the number XIV has become synonymous with "Shit" in the FF universe.
Guess they'd better cancel XIII-2.
 

TheExodu5

Banned
New engine and interface? Might be worth checking out now. The game seemed fun in beta, but the interface was just awful, and the game ran terribly. The fact that it took 5-10 seconds to load items in shops was just...terrible. Selling items one by one, while needing to constantly wait for the server to refresh sucked as well.

If they can manage to sort out the technical mess, there might be a game worth checking out here.
 

zlatko

Banned
My question is how do they think they can just charge poor Londa for this? I mean she's the only one left playing at this point who thinks the game is faaaaaaantastic right ?
 

TheExodu5

Banned
To those saying how poor the timing is for returning the sub fees: it really isn't. Their goal is to keep the dedicated players subsidising development. They will decrease their server load and server costs over the year and spend more money on working towards 2.0. The big push comes as 2.0 is rolled out and the free trial is re-instated. The real launch is coming late 2012, early 2013, and they won't be going up against much at that point.
 
TheExodu5 said:
New engine and interface? Might be worth checking out now. The game seemed fun in beta, but the interface was just awful, and the game ran terribly. The fact that it took 5-10 seconds to load items in shops was just...terrible. Selling items one by one, while needing to constantly wait for the server to refresh sucked as well.

If they can manage to sort out the technical mess, there might be a game worth checking out here.
Hell, they had all that fixed in the first 3 months.
 
Wow at that screenshot.
Man, I can't believe I have to wait another year and a half to play FFXIV on PS3.
Was hoping it would be more like the beginning of 2012, not 2013.
:(
 
Bazhard said:
My question is, is it going to have that like 8 hour experience cap? if so it's going to be a complete and utter failure AGAIN.

You cannot put an experience cap on a MMORPG, it defeats the goddamn purpose of an MMORPG, to grind your way up as fast as you can, whoever thought an EXP cap was a good idea needs to be blacklisted from the gaming industry because it's quite possibly the stupidest fucking thing in the world.
Have you played any MMO's? WoW does it. Rift does it. They just reverse what they call it - in Rift, for example, you have a "rested bonus", which you earn when you aren't playing, which gives you extra experience next time you play. When you play long enough, you use up that rested bonus, and thus earn less experience until you can earn some more (by not playing). Exact same concept as what FFXIV did.
 

Leckan

Member
I don't understand why they just didn't delay it considering the state of the game at launch. The damage has already been done IMO.

Absolutely terrible mismanagement.
 

reilo

learning some important life lessons from magical Negroes
That UI is overwhelming. I hope you are able to customize it.
 

Amneisac

Member
zlatko said:
My question is how do they think they can just charge poor Londa for this? I mean she's the only one left playing at this point who thinks the game is faaaaaaantastic right ?

Lol. I never raged so hard against anyone on GAF in my whole life. Those were dark, dark days.
 

Randy

Member
duckroll said:
Here's a higher resolution version of the ZOMG concept screenshot for 2.0:

http://game.watch.impress.co.jp/img/gmw/docs/484/268/yosh00.jpg[img][/QUOTE]

Surely that's not how the game will end up looking like that?
 

Zakkath

Member
I had tried the beta a few months ago and unless they have redone the game completely, it will simply fail again. The structure of the game was bad, the game was unplayable unless you used a controller, the gameplay was boring, the class system was fucking weird, the quests were boring... It was simply a terrible game. I just cannot believe they can come back from that far and turn this into a good MMO.
 

Toth

Member
JoshuaJSlone said:
Guess they'd better cancel XIII-2.

Last time I checked, FFXIII sold over 5 million copies, has a 8.0+ metacritic score, and was voted by players in Famitsu to be one of the best games in the series....

FFXVI sold under a million, has a horrendous metacritic score, and has taken a year to become a playable game.

Yeah, great analogy there. FFXIII haters are always entertaining....
 

Zakkath

Member
duckroll said:
What? The beta was a year ago...



That's basically what they're doing, didn't you read the OP?!
Make that a year ago then, big deal. And yes, I read the OP, but I'll believe it when it's done. I have the feeling that even with all those changes, it won't be enough.
 

gillty

Banned
Zakkath said:
I had tried the beta a few months ago and unless they have redone the game completely, it will simply fail again. The structure of the game was bad, the game was unplayable unless you used a controller, the gameplay was boring, the class system was fucking weird, the quests were boring... It was simply a terrible game. I just cannot believe they can come back from that far and turn this into a good MMO.

Zakkath said:
Make that a year ago then, big deal. And yes, I read the OP, but I'll believe it when it's done. I have the feeling that even with all those changes, it won't be enough.
In one year under the new producer:

The UI is functional and parity for Mouse and Keyboard.
The core combat now relies on monster chaining, still a slowish pace, not everyone has to like it.
The class system is still awesome but without the confusing physical leveling system.
The grand company/city-state/class quests (not guildleves) are awesome.
Chocobos and Airships
Ifrit boss battle and new lower level instanced dungeons.

Your complaints are already dealt with.

I can't believe I'm defending this game, but the bad trolls in this thread are pitiful. You guys need to go study how to troll in the Forza vs. GT thread, that shit is entertaining.
 

dramatis

Member
Toth said:
Last time I checked, FFXIII sold over 5 million copies, has a 8.0+ metacritic score, and was voted by players in Famitsu to be one of the best games in the series....

FFXVI sold under a million, has a horrendous metacritic score, and has taken a year to become a playable game.

Yeah, great analogy there. FFXIII haters are always entertaining....
When did FFXVI come out?

For an MMO, success is generally not determined by sales but by subs. I don't believe 11 passed the million mark either, but it earned SE more money than any other FF mainline title, even FF7. If 14 manages to miraculously climb back to its feet, it'll outclass 13.
 

Toth

Member
dramatis said:
When did FFXVI come out?

For an MMO, success is generally not determined by sales but by subs. I don't believe 11 passed the million mark either, but it earned SE more money than any other FF mainline title, even FF7. If 14 manages to miraculously climb back to its feet, it'll outclass 13.

That is true but my comment was directed more toward another FF13 basher who doesn't understand why FF13-2 is being made.

OT though, last I heard the game had about 30k subscribers. Any way to find this out for sure?
 

renitou

Member
The concept art is gorgeous. One wonders what might have been if they had followed an approach like Borderlands and attempted to convert those visuals into "living" concept art. Something is lost in the normal approach to the visuals.

No interests whatsoever in an MMO though.
 

Teknoman

Member
No sub fees in November confirmed.


Yoshi-P: The new/current lead producer said:
Hello, Producer/Director Yoshida here.

Concerning the recent release of the plans and progresses over the 'renewal', it seems I have caused quite a bit of stir and consequently some confusion, and thus I would like to apologize.
Therefore, before the release of the second half of the Producer Letter Live, I would like to mention several follow-ups over the new FFXIV, and topics such as the carry-over of characters and the timing of billing.
I will of course mention these same topics during Producer Letter Live as well.
(For now, I would like to simply clear up a few things)

About the new FFXIV

As mentioned in the summary, the new FFXIV will feature:

Complete overhaul and replacing of maps
Complete overhaul of the graphics engine
Overall revisions to the server system
Complete overhaul of the UI + Being able to use Add-ons
Strengthening of the Player Communication System



The above five will be the pillars of the new FFXIV, and will represent the next stage in the game's evolution.
We have been telling the community that "We are in the process of revising the game", so think of this announcement over the new FFXIV as our explanation for our vagueness over the questions about revising the game, and consequently, our progress report thus far.

This of course includes the several other features that are difficult to implement due to how our current server system is set up, such as:

The opening of new servers
The opening of new language-specific servers (our current plan is to have both language-specific and global servers in operation)
Server Transfer services (temporary restrictions over new servers)

The new FFXIV will make the above options possible.

However, this doesn't mean that the current features in place that have been implemented by the Dev team thanks to our feedback from our playerbase, such as:

Recipe revisions
New content such as Dzemael Darkhold
Personal Chocobos/Rental Chocobos
UI Revisions
Battle Revisions
Grand Company System
New Quests
The sorting-out and ease of play at start

...will take a back seat. They will mean a lot for the new FFXIV, and when we switch over to FFXIV 2.0, it will still be there and continue to be improved on.
(For the server and UI, we will continue to take in the current feedback and do a complete overhaul at the end)


However, concerning quests that are related to the "Seventh Umbral Era" and the current and future Primal God content, it will either disappear or be significantly changed in the new FFXIV.
Thus, we will have items and achievements that cannot be obtained no more once the new FFXIV starts rolling around.

Furthermore, with the implementation of the following features to Patch 1.20 and beyond:

-Market Ward improvements-
Being able to buy Items directly off Item search
Price History for the last 20 items (to gauge the going price)
Items details revealed when selected in search

-The implementation of player search-
Being able to search different categories such as PC class, job, level, language, and people looking for a PT.

Further improvements to Class Actions
Dark Moogle Fight
The implementation of the Achievement System
The implementation of the Job System
New Instances Dungeons/Raids
Garuda Fight
Battle Contents that involve fighting the Empire

Continued improvements to the UI
Adjustments to the Crafting System and Gathering System
New Recipies and New Harvestable Items

This is not everything, but again they will be important for the new FFXIV, and will be implemented in the new FFXIV as well.

In that sense, you can say that even now FFXIV is still evolving, and the Eorzea now and the Eorzea after will continue to be expanded on.

However, the Episodes and battles revolving around the "Seventh Umbral Era" can only be experienced before the new FFXIV comes around. I hope everyone can enjoy the events, the experiences and the coming changes to the world of Eorzea in a live, realtime sense.

Concerning the carry-over of character datas

Like I had promised when we changed into our current development team, current player character data will continue to be saved and will, in principle, not be wiped.

Exp, Lv, Gil, Items and the list of completed quests will automatically be converted and carried over to the new FFXIV without loss.
Therefore, please continue to play normally without worry to this issue.
(The exception might be to quests that have already been accepted and currently in-progress. They may be reset to to a status where you didn't receive the quest at all)

The above holds true to whoever has a FFXIV account and is in possession of Character Data.

However, due to the immense scale of item data that needs to be converted over, it is possible that us Developers may implement a system where your current items are temporarily stored to an NPC which you can later take out to ease this process. The item data itself of course will not be wiped even if we do take this form of item transfer, so please don't worry. We will make a follow-up announcement to this topic when we finalized which method we are going to take.
(If we don't convert items, we cannot implement the feature of adding names to items)

[-Stanislaw's Note: I am not 100% sure what Yoshi-P means in this last part, but I assume he means the system of adding player names to the items, where crafters can add their names to completed items.-]

Concerning gil, we plan to implement features such as Housing, Changing the color of equipments, Barbers and other similar features where they are repeatable, gil-consumable content. Therefore, the current gil will still carry over into the new FFXIV.


Additionally, we also have plans to open new servers where the slate is wiped clean.


About Billing


In my earlier Producer Letter Live, I, Yoshida, replied to player's question where I replied: "To be honest, I consider that we're about half way to the point where we can confidently call it FINAL FANTASY." This is my honest answer at the point where 1.19 was released. Because 1.20 and further patches have yet to be implemented, I still stand by this statement.

[-Stanislaw's Note: Concerning the ever-debated "half way" comment by Yoshi-P, I find that the official translation's answer, which I used in the above translation, is slightly inaccurate. If I were the one translating it, it would be more like: "As a global title that holds the Final Fantasy name, I feel that we're at a 50% mark before we can compete against other, newer MMOs in the market." Therefore, while everyone assumes he's saying "FFXIV is only halfway complete content wise", I feel it's more like "FFXIV is about at a 50% standard compared to other newer MMOs." If that's better or for worse, I'll leave that up for you guys to decide.-]


And, like how I followed it up with my other answers afterwards, I feel that with the lack of player search and market search features (by no means I think that being able to search for items only has solved the problem) severely hampers efforts to compete with other MMORPGs.


I feel that the "Final Fantasy" feeling you can only experience in FFXIV only started to materialize after 1.19 with the newly implemented lore, personality, scenario, content, and sounds in the game, much to the thanks of all the feedback and talks exchanged with everyone in the forums. I feel we're finally at a point where we will be able to push the "Final Fantasy" forward in this game.

With that in mind, I will like to say that we will only start billing for this game after patch 1.20 is released, which is scheduled for sometime during the first half of December. For 1.20 we will finally like to absolve the two big issues of "PC search" and "Market search" - especially Markets, to make an "System" that we can call an "Auction House" possible for the future. These changes are taking place before server revisions so difficulties are present, but we are continuing to tackle the issues at hand to make these changes possible.
(In the new FFXIV, we even have plans to change the look of the Markets completely)
I feel that the differences of having these two features and not having them is so significant, so much that I feel these are features are the absolute minimum requirements for this game be called an MMORPG.


In addition, patches 1.20 and beyond will feature significant contents such as new Primal battles, Instances raids, Job System and Empire battle content while continuing on with our ongoing work and push for more content.
Furthermore, we also have plans to add content where you can only experience if you're playing now, a fun, enjoyable experience that no other MMORPG can offer.

However, in order to continue these services for our customers who have bought this game and for our customers who continue to play this game, even if we didn't factor in development costs, there are also server maintenance costs, 24-hour GM support costs and many others that require consideration, so we need funding in order to continue operating.

Therefore, we will let our customers decide at the point where 1.20 is released - or perhaps even when 1.21 or 1.22 is released, it doesn't matter - if they want to pay the bills for this game or not by deciding if this game is fun to play or not at their current respectable states.

Still, for myself and the Development team. this is still the 'bare minimum'. We will like to continue working on FFXIV and continue to make changes and improvements so one day, FFXIV may be the best MMORPG in the world.

This is our current stances for development, what I feel is necessary and what I feel are basic changes that needed to be implemented in order for the new FFXIV to come into fruition.

-So why the billing announcement now?-
I debated to myself a lot over this issue.
However, if I had announced it any later, the time between the announcement and the release of 1.20 would be short and thus give our customers a very short notice over the billing announcement. If we announce it now, it gives our customers an almost 2-month free period.

As you all know, under our current payment system if you don't agree to our automatic billing you cannot play the game even under our free-trial period.
Therefore, for people who have already stopped playing, if the time between our announcement and billing was short, or if the information didn't spread as much, it is possible the details of our announcement might not reach our customer's ears.
If that happens, our customers might then have the worry of "I might be billed automatically!".

With that in mind, like we mentioned earlier in our billing announcement, when we do start billing all accounts will be temporarily suspended to prevent such occurrences and let our customers decide if they want to pay for our services in order to continue playing. This doesn't mean, however, such excuses as "Because we suspected accounts, we can get away without making a big announcement." be acceptable.

We had thought with this announcement of the forthcoming new FFXIV we would be able to make a significant impact on our customers and thus inform them over our plans for billing and alleviate any concerns over the timing and, if possible, allow our customers to experience the content added in 1.19 and 1.20 before billing starts.

It's a repeat of what I said earlier, but I will be glad if our customers feel that the game is worth paying for when they experience what we have to offer in our current and coming content.

-To further improve our quality of service and enjoyability-

Content Finder
Language-specific servers (both language-specific and global servers will be in operation)
Housing
PvP/Massive PvP
Free Company
Primal Summons
Crystal Tower

In addition to the above content, there are a mountain more things we want to add/do.
That includes not only stuff that's present in other MMORPGs, but also things that aren't present in other MMORPGs.

MMORPGs is a game genre where it continuously evolves.
Once something is implemented, it is natural that something else wants/needs to added.
That is something that's us MMORPG Developer and Management enjoying doing, and I feel that's also one of the things that customers continue to enjoy experiencing and have fun while playing.

Therefore, it is our job and duty to continue with our current management, work hard in Development, satisfy our customers and take our product to an even higher level. I feel that is my, Yoshida's, job and responsibility.

Apologizes for this super long post.


Looking like December-January at the earliest, after the next giant patch...which will most likely be even bigger than the last 2.
 

Tomodachi

Member
By the way I just bought the game, lol.
5€ and at least two free months, I thought: what the hell! An itch that needed scratching. Worst case scenario, It will look cool beside my FFXI carton box.
 
As crazy as it sounds, I'll stick with FFXIV just for the music alone!

...Ok, I actually do enjoy the game, as hard as it is for some of you to understand that. So, I'm VERY excited and hyped up once again for FFXIV.

I'm a moderate FF fan and I do like MMORPGs, so FFXI and FFXIV are a perfect mix for my taste. I think SE has no choice but to deliver on their 2.0 promises, and with the new team, I think they are definitely capable.

So, as long as they gear 2.0 towards the console market without alienating the remaining PC base, they really can make FFXIV successful. I mean the FF name alone will push sales on the PS3 when it's released - just look at FFXIII (I'm kidding!....mostly).

FFXIV 1.0 was the result of mismanagement and outsourcing their work to cheap Chinese devs from everything I've gathered. So, I really think they learned a hard lesson with that...at least I hope so.
 

Clear

CliffyB's Cock Holster
I think SE deserves a lot of respect for really going all out to fix the game, its admirable.

Obviously the original disasterous launch was a bad blot on SE's copybook, but people shouldn't be so quick to write-off the idea of a good FFXIV eventually emerging from the mess.

Personally I just don't understand the resistance to the idea, the mentality that you have one chance and if you blow it - you're done, seems plain stupid to me. I wonder if the people copping this attitude would be so gung-ho if this sort of summary judgement was applied to them in their lives?

Bottom line: Mistakes were made, but not moving past that is self-defeating. SE's persistence should be applauded because if you consider the more likely alternative -canning the project and recycling as much as possible and relaunching at full-price under a new name- shows far less regard for their userbase.
 

Gibbles17

Member
Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Gibbles17 said:
Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.

Graphics were nice, but the game was sloooooow. New engine probably optimizes it so that everything can run better and faster.
 
Gibbles17 said:
Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.

For people with higher end machines, like myself, the game is hands-down the best looking MMO ever, even a year later. Heck it ranks up there with offline games too.

The problem comes with its scalability, or lack thereof. Even with reduced settings, the toll on hardware is hefty, and the way the visual scale can be awkward depending on what you're willing to sacrifice.
 
Gibbles17 said:
Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.

The visuals aren't bad but it runs on DirectX 9.0c and doesn't have a lot of bells and whistles. It runs good on high-end hardware but the lighting engine is pretty awful and on most middle-end PCs it probably looks pretty awful.

The models and environments are fantastic, but there's just a lot of work that needs to be done to make this game playable by modern standards.
 

Allard

Member
Gibbles17 said:
Forgive my ignorance but wasn't the game's graphics one of its few praised qualities? A complete rehaul sounds excessive unless there are some really nasty problems.

Graphics for character art was awesome, some of the landscape and cities were great as well. Everything else was horrible or lacked life due to repeating textures, a malfunctioning lighting system (Only players gave off dynamic shadows everything else had shadow maps baked onto the surface.) And extremely poor optimization left much to be desired. As was stated in another interview there were also hard coded limitations put into the engine itself that he wanted done away with. One of which was a limiter of 40 characters on the screen, which is a really bad thing for an MMO. You needed a high end system to play this game, and even then it was so badly optimized that the bottleneck was almost always the CPU, it didn't really take much of anything from the GPU other then to draw resolution. Some of its key graphical features are still unacceptable to use on even the most high end systems and they don't even add much to the game for the price it takes to use them.

Lets put it this way, FFXIV had great graphical moments but its entire package had glaring flaws that needed to change for the sake of the actual games future. Furthermore there were more problems with the game world then the graphics, and so when he went about doing the rehaul on the maps, he wanted to rehaul the engine in tandem because once the changes are made, he can't go back. He wanted an engine that was more future proof.
 
Raging Spaniard said:
Graphics were nice, but the game was sloooooow. New engine probably optimizes it so that everything can run better and faster.
There were also rumors/leaks/etc that they were having trouble porting the game to the PS3... That was the chief reason for the game's original delay after all.

I wouldn't be surprised if one of the reasons for the new engine was so the PS3 version would actually be possible.
 
While they're at it they should make Lalafells look less like creepy teletubbies and more like Tarutaru. And give Roegadyn a tail! I miss Galkas. :(
 
Pai Pai Master said:
While they're at it they should make Lalafells look less like creepy teletubbies and more like Tarutaru. And give Roegadyn a tail! I miss Galkas. :(

Hahaha. Oh you.

Nothing is more manly than a moustachioed Lalafell.
 

Macstorm

Member
Kagari said:
Ah, you spoke over the phone? Meeting him in person was really awesome, wish you could have done so :)
Nice that you got to meet him in person. Gotta be handy being in the area. I'm all the way out in TN, so I just had to talk over the phone. Good info though. He really seems driven to make this good. Looking forward to your interview.
 
darkhunger said:
There were also rumors/leaks/etc that they were having trouble porting the game to the PS3... That was the chief reason for the game's original delay after all.

I wouldn't be surprised if one of the reasons for the new engine was so the PS3 version would actually be possible.
That's pretty much how I understood this part from the Outline PDF:
Our new graphics engine will allow us to maintain a high level of graphic quality while allowing us to optimize the game for play on the PlayStation 3 system
djplaeskool said:
Nothing is more manly than a moustachioed Lalafell.
Don't forget the sideburns.
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