Final Fantasy XIV 2.0 plans announced (PS3 in Q1 2013, Sub Fees Return This November)

Allard said:
I am willing to pay for the current state, especially since I welcome what is coming in 2.0 and I have been playing constantly since 1.19 (and off and on before that), but it does suck that I know a lot of others probably won't. They will get my money for FFXIV, but they will get a net loss because in order to pay for the future of FFXIV I am quiting FFXI. I have two accounts and one with up to 5 mules. They are going from 32 dollars of month of my money to only 12.99. Why even bother you might ask? Because despite how bone-headed this decision might be I also like the companies product line and everything else OTHER then this subscription blunder has been going in the right direction since the launch disaster. This one project is the key for this company to learn from their mistakes as Yoshida is the real future this company needs to be relevant in future directions. I will support that if nothing else.

As for people laughing at the 'bullshot' and saying its unobtainable. The game already looks somewhat similar to that now (although the texture work does look quite a bit better). The only thing that is different is the lighting engine and the placement of the GUI (That and the scaling text based on distance. Would love to see if that gets implemented). It is very much obtainable, especially on the PC... for the PS3 though? Unless its a really low resolution on the textures probably not. Also they are eliminating the seamless transitioning between sub zones so they can make smaller but more varied zones, that alone is going to free up resources to make the game look nicer.

I look forward to 2.0 and I am staying in this for the long haul. If you people really want to see this company succeed, then support it when 2.0 comes out. The talent that is 'now' on this game is the future of this company. It took a disaster, and I hope wada gets fired at some point for some of these fuck ups too, but the actual talent in this game currently needs to be reinforced, especially with how transparent they have been.

Quoting this to echo it 100%.

I haven't played the game seriously since the awful launch, but I've been following its progress--and now that I have a venue to express my support for what Yoshida is doing for this near-failed title I'll be subbing as soon as my wallet can afford it. Even if I end up not playing it until 2.0 hits(though I probably will; critics of how unfinished the game is now should at least give it a spin in the current state to see how far it has come already).
 
Pai Pai Master said:
Please. Watch them charge $50 when the 2.0 client hits stores.
buy now on pc before it's too late! UK had a great deal for 7 squiggly! just remember that you need to create an account for that region!
 
erragal said:
I cannot agree more with this point. No matter how much they change the game no one is going to pay up front for a two year old MMO (that also has a subscription fee, mind you) especially considering how saturated the market will be in late 2012. This isn't 2003 anymore, online games aren't a niche now.

Add to that the horrific reputation this game has and it's just an immediate "oh hell no" many gamers will muster when they decide to have another look at FF14.

I mean, comebacks CAN happen if the developers are honest with why their game is performing poorly and what the userbase really didn't like about it. But you can't make some changes and pretend your product is worthy. It has to be vetted by your users. And the simple fact is most users are going to refuse to even look at FF14 when they have to first invest money for the box. Let alone a sub.

-Free client
-Free 30days of gameplay

Let the gamers decide if they find your product worthy of a subscription fee after that.
 
They will never give the game's client away for free. Final Fantasy XI is nine years old and you still have to buy its client.
 
I'd rather buy a new release once they've overhauled content than have to frankenstein it together from a vanilla disc. I still have nightmares from the eternity I spent installing, updating, and patching XI.
 
This has to be the biggest cluster fuck of a release ever. They are charging again starting next month? But pretty well saying the game is still shit until the 2.0 patch in late 2012? What the fuck? Talk about putting a game out before it's done...
 
Mammoth Jones said:
Add to that the horrific reputation this game has and it's just an immediate "oh hell no" many gamers will muster when they decide to have another look at FF14.

I mean, comebacks CAN happen if the developers are honest with why their game is performing poorly and what the userbase really didn't like about it. But you can't make some changes and pretend your product is worthy. It has to be vetted by your users. And the simple fact is most users are going to refuse to even look at FF14 when they have to first invest money for the box. Let alone a sub.

-Free client
-Free 30days of gameplay

Let the gamers decide if they find your product worthy of a subscription fee after that.

It sounds like a 're-release' for the game isn't even going to happen till Jaunary of 2013. If you read the notes the box version of the new 2.0 game and client isn't even coming till then. They will have to have some kind of download client unless there only wish is to get people back that have already played, and fat chance at that. What I think they are going to do is free to play trial and then you have to buy the game after that point unless you have a code. The code can be handed out by other players similar to the recruit a buddy system we have in place now from the collectors edition. When I bought FFXIV last year the recruit a buddy thing was a whole other client account and people were able to play with 2 accounts running simultaneously without paying a dime and they were the full game. My guess is they do the trial, the trial gives you an account and the full game, they will either put you on reoccurring at the start (In other words if you don't want to pay after 30 days you have cancel the account) or force you to purchase an account which may or may not be the same price as a monthly fee and then reoccurring starts from there.
 
Pai Pai Master said:
Please. Watch them charge $50 when the 2.0 client hits stores.

Sad but probably true.

I agree with Mammoth that the client should probably be free of charge or aggressively packaged and priced (e.g. $19.99-$29.99 and includes a security token and other incentives).

As for the subscription fee, outside of the purchase of the actual game, no one has had to pay anything and has been able to enjoy the game and all content free of charge for nearly a year now and directly impact the future of the game with their feedback. Bitter tears and disappointment aside, I got more than my money's worth out of the game.

In addition, I already prepaid the max amount of Crysta back when FFXIV launched, anticipating something akin to FFXI HD, so I have plenty of pre-paid play time that I don't have to worry about budgeting for a while. Also, how can people complain about $10 versus $13? A soft drink almost cost $3 these days. $13 is more than a reasonable price to me if FFXIV 2.0 delivers. I do think they should discount the cost for those playing prior to 2.0 up until launch, though.
 
B.K. said:
They will never give the game's client away for free. Final Fantasy XI is nine years old and you still have to buy its client.

You get pretty much every single expansion ever released with that purchase (I think), and it's on Steam of all places so it shows up for 75% off during one of their twice a year sales.

That's five dollars when everything is all said and done.

Edit:
I think they should do that kind of a sale when 2.0 finally comes out.
 
ROBOKITTYZILLA said:
Sad but probably true.

I agree with Mammoth that the client should probably be free of charge or aggressively packaged and priced (e.g. $19.99-$29.99 and includes a security token and other incentives).

As for the subscription fee, outside of the purchase of the actual game, no one has had to pay anything and has been able to enjoy the game and all content free of charge for nearly a year now and directly impact the future of the game with their feedback. Bitter tears and disappointment aside, I got more than my money's worth out of the game.

In addition, I already prepaid the max amount of Crysta back when FFXIV launched, anticipating something akin to FFXI HD, so I have plenty of pre-paid play time that I don't have to worry about budgeting for a while. Also, how can people complain about $10 versus $13? A soft drink almost cost $3 these days. $13 is more than a reasonable price to me if FFXIV 2.0 delivers. I do think they should discount the cost for those playing prior to 2.0 up until launch, though.

Speaking of fees I wonder if the FFXI discount is going to be in place when this goes live for subscriptions. When the game first released they gave FFXI players a 7 dollar sub cost to play the game (almost 50% off the current price for minimum characters) as long as the Square-enix account had both games on the billing cycle (FFXI + FFXIV for 20 dollars a month). Be nice if there was a confirmation that was still in since it hasn't happened thus far since no subscriptions for FFXIV have happened. It may not be a lot but it could help some of the hemorrhaging from happening that FFXIV is bound to give, and it will be like you are playing FFXIV during this time for 7 dollars instead of 12.99.
 
I'd log on to screw around from time to time in FF14, but with a monthly fee and SWTOR soon, nope. Killing my account. Good luck with the whole charging for a broken game.
 
darkhunger said:
As far as console ports go... Since they are making a new engine for this and taking so long to do it, I have even more of a feeling that they won't be just limiting the game to the PS3. Though a Wii U release would put it in direct competition with DQX which they probably don't want.

The thing is I would not be surprised to see a Wii U version of FFXIV at that point. Nintendo seems to want more online games on the next console. It's a speculation but I could see both Dragon Quest X and FFXIV on the Nintendo's stage for Wii U at the next E3. Will it happen? I have huge doubts. But for a 2013 game, I would not be surprised.
 
chris3116 said:
The thing is I would not be surprised to see a Wii U version of FFXIV at that point. Nintendo seems to want more online games on the next console. It's a speculation but I could see both Dragon Quest X and FFXIV on the Nintendo's stage for Wii U at the next E3. Will it happen? I have huge doubts. But for a 2013 game, I would not be surprised.

They put FFXI on the 360. If the Wii U has a proper HDD or at least sizable enough to play the game they will port it. They mentioned in FFXI they wanted to port the game as much as they could to expand the base (thus the rumor of it coming to the PSVita). The only reason this game isn't scheduled for the Xbox360 is because of trouble with fee negotiations and terms of service Mircosoft has pulled on them. The Wii U Online 'scheme' as it has been described will work good for an MMO like this. I hate what Nintendo is doing with it but this is the one game where there 'idea' will actually make them a good platform for games like this since they are so open about the online systems you can have on it.

Edit: another thing about this announcement, since they are moving to a completely new graphics engine (Wonder if its the Luminous Engine?) That means we might finally get Directx 10 and 11 support for the PC. They already mentioned that Add-ons for the UI are coming and its exclusive to the PC so there might be hope yet on that front :D
 
This title's like the textbook definition of the sunk cost dilemma. Square's put a lot of money into its development. If they cancel it, they're sure to lose all of that investment. But if they keep throwing new money at it, there's at least some chance it'll be successful. So, their instinct is to try for an uncertain success over a certain failure, even as putting more and more resources into it makes a failure more catastrophic.
 
I have a horrible feeling about this.

I wanted to be excited about FF XIV and then, I played the beta, oops. The problem is the game doesn't seem to have progressed much since, and the fact that the game still hasn't charged a sub means SE knows it's still not fixed.

The problem is, the moment they turn the subs back on, and the game is still seen as "in progress", then it may turn most of the player base off. I think the announcement of a grand plan to 2.0 is honourable, yet stupid at the same time. MMOs are never "finished" and are always evolving, this roadmap is basically admitting to many to not pay for the game until nearly 2013.

It's a shame, because I think FF XIV can end up being a great MMO, and one that I would gladly play once the vision of the current team is achieved, but the next year is going to be very rocky, especially when SE expect people to pay again after so long of being free.
 
tuffy said:
This title's like the textbook definition of the sunk cost dilemma. Square's put a lot of money into its development. If they cancel it, they're sure to lose all of that investment. But if they keep throwing new money at it, there's at least some chance it'll be successful. So, their instinct is to try for an uncertain success over a certain failure, even as putting more and more resources into it makes a failure more catastrophic.

As some others have said all they need is somethimg stable to make a continuous, year to year profit. Corporate companies work on a very different schedule in regards to profits. Something that seems unprofitable in the short term becomes a back bone for the long term. I think its premature to charge now, and I will bite them in the ass but at this point I think they got enough people interested with the 2.0 (that I have seen on other forums) that as long as they remain transparent and earnest with their 2.0 campaign, they will garner a stable player base for the long haul. People like me are just going to need to bite the bullet and help fund the game. And for those that don't they are welcome to come back in 2.0 or leave now that they know where its going. This is what some people have been asking for. A blue-print of the direction its going as well as 'when' to expect the campaign to kick off, and when people are going to get charged.

In some ways I actually see why they are doing subscription now (or soon). Get the game out in the open that it WILL be a Pay to Play, let them game stew for another year and let the players who want to play, play for a fee (instead of shutting the game down till 2.0). Meanwhile those players get to play during the events leading up to the reconstruction and are treated to events that will be gone forever once 2.0 hits. And then when they feel its ready, they will put out a big marketing campaign to get people back into it including a free month of play for those interested. Again it just needs something stable. a 200-300k subscription is enough to make a damn profit on these games, but a 300-400k is what is needed to foster continuous development on this scale. Who knows maybe they will go true free to play model in the future. They got a year to change there minds. For now the current subscribers either quit or pay for something that is in the works. It sucks, they are at fault, but I do trust the current developers to pull through so I will stick around.
 
tuffy said:
This title's like the textbook definition of the sunk cost dilemma. Square's put a lot of money into its development. If they cancel it, they're sure to lose all of that investment. But if they keep throwing new money at it, there's at least some chance it'll be successful. So, their instinct is to try for an uncertain success over a certain failure, even as putting more and more resources into it makes a failure more catastrophic.

They have no choice. To kill the game is much more detrimental to SE because it permanently destroys their bread-and-butter, the Final Fantasy brand. No one would take the brand seriously knowing that one of the games was so bad it had to be killed off prematurely.

They need to revitalize the game not only to try to save the game itself, but also restore the brand to a good state. Even if Version 2.0 doesn't catch on sales-wise, at least if they can get good reviews for the PS3 version and/or PC Version 2.0 they can say that the franchise remains relatively untainted..
 
Billychu said:
F2P is where the money is for all the but the biggest MMOs. They're never going to be successful on a subscription model.
They have been for most of a decade with this game's still-running predecessor.
darkhunger said:
As far as console ports go... Since they are making a new engine for this and taking so long to do it, I have even more of a feeling that they won't be just limiting the game to the PS3. Though a Wii U release would put it in direct competition with DQX which they probably don't want.
Well, the alternative is choosing to make it more difficult for DQX players to also/later play XIV. Seems doubtful, unless Sony gives them a good reason.
 
darkhunger said:
They have no choice. To kill the game is much more detrimental to SE because it permanently destroys their bread-and-butter, the Final Fantasy brand. No one would take the brand seriously knowing that one of the games was so bad it had to be killed off prematurely.

They need to revitalize the game not only to try to save the game itself, but also restore the brand to a good state. Even if Version 2.0 doesn't catch on sales-wise, at least if they can get good reviews for the PS3 version and/or PC Version 2.0 they can say that the franchise remains relatively untainted..
That's exactly their instinct. But what if it still doesn't work out? What if people don't show up for Version 2.0 either? Then they've put another year's worth of development resources into a game that's still damaging to the brand, instead of devoting that developer time to a brand new FFXV.

That said, maybe it will all work out in the end and people will show up. But I can see Square's dilemma and it'll be interesting to watch how it all pans out.
 
tuffy said:
That's exactly their instinct. But what if it still doesn't work out? What if people don't show up for Version 2.0 either? Then they've put another year's worth of development resources into a game that's still damaging to the brand, instead of devoting that developer time to a brand new FFXV.

That said, maybe it will all work out in the end and people will show up. But I can see Square's dilemma and it'll be interesting to watch how it all pans out.

Anyone that's been watching the game the past year or so knows the new developer has the chops to pull off the stuff described, its all a matter if they can stomach waiting a whole another year to wait for it. What I see happening is half or more quit the game do the subscriptions happening soon... but those people would likely quit off and on anyways after each patch since it wasn't holding enough interest anyways. A lot of those people still want the game to succeed but won't pay for it will just wait around till 'something' tells them its ok to pay to play what they are seeing. If that doesn't happen they will come back and see how it goes during the free trial that comes up a year from now.

Meanwhile people like me will stick around and play with what we got and enjoy what is there knowing full well it will be disappearing in a year outside of our characters growth and equipment. I have been following the development of the game since 2005. I 'want' to be there for when it changes over and see the events that won't be seen again leading up to it. I 'personally' feel the game will be fine, the 2.0 is ambitious enough to make me think the game will garner enough people for the long term future that it will stick around and have development. They still have the free to play card to use if even that fails too.
 
tuffy said:
That's exactly their instinct. But what if it still doesn't work out? What if people don't show up for Version 2.0 either? Then they've put another year's worth of development resources into a game that's still damaging to the brand, instead of devoting that developer time to a brand new FFXV.

That said, maybe it will all work out in the end and people will show up. But I can see Square's dilemma and it'll be interesting to watch how it all pans out.
As I said, even if people don't show up, at the very least, if the game is reviewed significantly better than the 40% Metacritic score or whatever the first version got, it won't end up a complete disaster, and would hurt the brand less.

At least people could see that the effort was there in the end, and the game wasn't complete garbage.

I think in the long haul, the FF brand is worth the resources that they are spending on this because it is still SE's most important asset.

To top it off, I think this was a great lesson learned for SE, and I honestly think that they will definitely think twice before pulling off another launch like the one FFXIV got.
 
Kyoufu said:
Level capped content isn't good.

Yes it is. Especially in FFXI where the battle system starts to shit itself at 75(while being rather good at 60). Level capped content allows developers to design content of various level ranges(thus rules/builds) and not have it be a joke and easy.
 
I have no problem w/ capped content if they can do as they did late in XI's life and scale gear. It was such a pain in the ass to have level 30/40/50/60/etc gear.
 
demosthenes said:
I have no problem w/ capped content if they can do as they did late in XI's life and scale gear. It was such a pain in the ass to have level 30/40/50/60/etc gear.

This ^ The problem with CoP wasn't the capped fights it was all about the inconvenience. If they added Level Sync and gear scaling in around CoP that expansion would have gotten so much less flak.
 
Wow... so basically come next month there will be a total of 10 people across all servers. I'm playing the game right now and there's about 1/100th of the content of even the most basic F2P MMOs. There is no way anyone but diehard fans will pay.

However, I'm not opposed to paying once 2.0 releases and if it proves to be good.

Also that amazing "screenshot" that they showed is almost certainly fake. There's no way the game will look like that. It's not even possible to make MMO battles that dynamic looking.

EDIT: Just noticed that Agrias, Boco (Delita's steed???), Kain Highwind, Yuffie, Vivi are in that screenshot. Dissidia: Final Fantasy Online!!!

Who the hell is Romeo Guildenstern?
 
demosthenes said:
I have no problem w/ capped content if they can do as they did late in XI's life and scale gear. It was such a pain in the ass to have level 30/40/50/60/etc gear.

Well, FFXIV began with a system in which everything scales and your character can physically put on anything you'd want like in real life. They scaled to a level much poorer than on level gear and some classes didn't use gear as well. However people didn't like that and the producer thinks it is essential that people can't wear higher level gear.
 
Id pay for 2.0 but as someone who was there during the beta, launch and logged on occasionally I am not paying for the way it is now. Way too many games coming out for me to waste time on xiv.
 
jling84 said:
Who the hell is Romeo Guildenstern?

RomeoGuildenstern.jpg


A character from Vagrant Story.
 
Rebel Leader said:
Would we need to have CCs on the PSN acct to play? Or can we pay useing PSN cards?
No, more than likely, you'll use SE's account management system and payment system.

Also, more than likely, that shot is probably on the new graphics system. Art looks the same and the monster is in the dat files already. Also the names are obviously placeholder names. The characters are all still the proper races of the game.
 
Riposte said:
Well, FFXIV began with a system in which everything scales and your character can physically put on anything you'd want like in real life. They scaled to a level much poorer than on level gear and some classes didn't use gear as well. However people didn't like that and the producer thinks it is essential that people can't wear higher level gear.

I agree with that. It's one of the coolest things about MMOs to me. I felt like such a badass when I got my BLM AF gear in XI. Wouldn't have been the same if anybody could wear that.
 
jling84 said:
Wow... so basically come next month there will be a total of 10 people across all servers. I'm playing the game right now and there's about 1/100th of the content of even the most basic F2P MMOs. There is no way anyone but diehard fans will pay.

However, I'm not opposed to paying once 2.0 releases and if it proves to be good.

Also that amazing "screenshot" that they showed is almost certainly fake. There's no way the game will look like that. It's not even possible to make MMO battles that dynamic looking.

EDIT: Just noticed that Agrias, Boco (Delita's steed???), Kain Highwind, Yuffie, Vivi are in that screenshot. Dissidia: Final Fantasy Online!!!

Who the hell is Romeo Guildenstern?

Its a screen shot, a heavily touched up one? Yes, but one none the less. They added some photo shopped effects and the GUI but the models and the terrain are ALREADY in the game now. Kinda like from alpha to beta a good lighting system can make all the wonders in the world. Alpha to beta was a huge change aesthetically yet they only changed the lighting system. Also what server are you playing on? Some servers have a LOT more people playing then others. On Figaro I get lag spikes all the time because there are too many people in some zones lol. (Also it heavily relies on the place too. Some are dead while others have a ton of people playing.)
 
F2P model is worthless for hardcore players, really.
I'm glad SE stick with monthly fees

PS3 version in 2013? Why even bother? Nobody but hardcore people are going to be on board and hardcore people will be interested in the next xbox/PS4 which will definitely be rearing it's head by then.
I don't think so, there are many many many people that "jump in" when the generation is almost over.

Cheap console, cheap games everywhere, etc...
 
Allard said:
Its a screen shot, a heavily touched up one? Yes, but one none the less. They added some photo shopped effects and the GUI but the models and the terrain are ALREADY in the game now. Kinda like from alpha to beta a good lighting system can make all the wonders in the world. Alpha to beta was a huge change aesthetically yet they only changed the lighting system. Also what server are you playing on? Some servers have a LOT more people playing then others. On Figaro I get lag spikes all the time because there are too many people in some zones lol. (Also it heavily relies on the place too. Some are dead while others have a ton of people playing.)

I don't actually think this is a real screenshot. At least not one taken during action. It is most likely a shot made with game assets, but there is no way the game in motion will look like that.

Also I'm on Lindblum because the GAF guild seems to be on there. I rarely see anybody there.
 
jling84 said:
I don't actually think this is a real screenshot. At least not one taken during action. It is most likely a shot made with game assets, but there is no way the game in motion will look like that.

Also I'm on Lindblum because the GAF guild seems to be on there. I rarely see anybody there.

Must be different time of day or something. We've been really active, especially with the power leveling thing recently.
 
Visually, it's great. It's probably one of the best looking MMORPGs on the market.

Gameplay-wise, it's still crap. It still has massive input lag, and the content still isn't there.

Personally, if I was a fan of the game, I would be seriously worried. It's already on rocky ground and doesn't have many people playing it. Adding a subscription so early in this plan seems like a nail in the coffin to me.
 
jling84 said:
I don't actually think this is a real screenshot. At least not one taken during action. It is most likely a shot made with game assets, but there is no way the game in motion will look like that.

Also I'm on Lindblum because the GAF guild seems to be on there. I rarely see anybody there.

Time of days unfortunately matter a lot. The reason I see so many people is I am usually playing toward the end of NA prime time and the start of Japan prime time.

And the reason I think it will look similar to that is because its only a year away. According to their road map the timeline is close to done for the actual engine development which means they probably have enough tools to gauge a proper understanding of 'what' could be possible. This is unlike the FFXIII bullshot render they made back in 2006 where they released it without fully knowing the final specs, had no actual working engine, and in the end changed the actual concept of the battle itself after releasing it, and that one was a video and not a screenshot.

Also another thing to mention is that the shot could be from their 'speculated' max setting for a PC game, most computers probably will not be able to run it at the settings they showed but there is also some clear artifacts after looking it from a playable rendering. The only thing I think was touched up is the clear photoshop concept UI, and maybe some particle effects from the weapons and the fog on the ground. The rest I could very easily see being possible if the PC is the framework for the final high end spec.

GLopez12 said:
Visually, it's great. It's probably one of the best looking MMORPGs on the market.

Gameplay-wise, it's still crap. It still has massive input lag, and the content still isn't there.

Personally, if I was a fan of the game, I would be seriously worried. It's already on rocky ground, and doesn't have many people playing it. Adding a subscription so early in this plan seems like a nail in the coffin to me.

They mentioned in this 2.0 log and plenty of times in the past that a UI overhaul and Server overhaul is the root of the concerns and why it has taken so long to get those fixed. They have been putting band-aid fixes on to make the game more playable but its clear that they are working on this for the long term. They said mail isn't coming till the server overhaul because the more data they need to worry about logging, the more trouble it becomes to make the switch, the same with the UI and the lag. As for the 'fan' in me I am extremely excited. Secondly there is plenty of content for newer people, there isn't for high end people at least not till this last patch, and that is in the form of spiritbond grinding and materia melding. I am seriously not anywhere near worried about the future of this game, it will be fine even with the subscription fiasco.
 
kiryogi said:
Must be different time of day or something. We've been really active, especially with the power leveling thing recently.

I mostly play at night (PST) and I'm still low level, so I'm mostly in Limsa Lomisa or in the surrounding areas. I still need a linkshell pearl!
 
Riposte said:
Well, FFXIV began with a system in which everything scales and your character can physically put on anything you'd want like in real life. They scaled to a level much poorer than on level gear and some classes didn't use gear as well. However people didn't like that and the producer thinks it is essential that people can't wear higher level gear.

I agree that gear-related goals are important and are a big motivator for leveling, and I didn't like how it started in FF14. But at the same time, managing gear for capped missions in FFXI-- at least several years ago-- was really big chore and I got nothing positive out of that aspect of it. I feel like there is a balance to be struck somewhere, but I'm not going to pretend that I have an exact solution.
 
MomoPufflet said:
I agree that gear-related goals are important and are a big motivator for leveling, and I didn't like how it started in FF14. But at the same time, managing gear for capped missions in FFXI-- at least several years ago-- was really big chore and I got nothing positive out of that aspect of it. I feel like there is a balance to be struck somewhere, but I'm not going to pretend that I have an exact solution.

How FFXI does it now is perfect. Can't equip a piece till you are high enough to equip it, but you can scale it down for level capped stuff and still be useful. Your right it did suck initially though, I'm one of the few that went through CoP unnerfed in a static party ><.
 
jling84 said:
I mostly play at night (PST) and I'm still low level, so I'm mostly in Limsa Lomisa or in the surrounding areas. I still need a linkshell pearl!
See the community thread! Rentahamster is usually always around, or king lala. That said I'm pst too. I tend to play midday and evenings during my days off from work. Work nights I'm not as active, but I tend to sign on after work @ midnight.
 
Kinda off topic question that will probably go unanswered but does anyone know the name of the artist who did some of the first concepts for FFXIV?He/she is among my favourite game artists but i don't know his/her name...:/
 
Allard said:
How FFXI does it now is perfect. Can't equip a piece till you are high enough to equip it, but you can scale it down for level capped stuff and still be useful. Your right it did suck initially though, I'm one of the few that went through CoP unnerfed in a static party ><.

I did too and it was awesome :P
 
Allard said:
How FFXI does it now is perfect. Can't equip a piece till you are high enough to equip it, but you can scale it down for level capped stuff and still be useful. Your right it did suck initially though, I'm one of the few that went through CoP unnerfed in a static party ><.

Some of my most-defining moments as a gamer came from my CoP Static.
 
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