Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

I didn't provoke anything. If anything GS and Giantbomb are the ones provoking. Don't shoot the messenger.

And they didn't just bash the controls. They pretty said, with out actually saying it, how SS was pretty much like every Zelda game before it since 1998 and they wanted to see some growth. I don't blame them. TP was boring to me and SS looks even worse.

looks even worse? really??? have you even played the game???
 
looks even worse? really??? have you even played the game???

Are we only allowed to have positive impressions of the game or something? If people can think the game looks awesome based on screenshots and videos, then surely people can think the game looks bad as well.

Unless we HAVE to have played the game now that it's been out in the EU for 2 days.
 
So the biggest(and most consistent) complaint about SS are the motion controls in battle. How battles work 2:1 and in X:1 situations. That's something they took a bold step for and can improve in the next Zelda games. EDIT: It makes me wonder though, does this have to do with the fact that enemies are just not easily killed anymore?

From impressions, it seems that most people are enjoying the story, dungeon designs, puzzles, and pretty much everything else after the 2nd or 3rd dungeon.
 
Actually what I posted was the truth, unless Giantbomb or GS changed their initial reviews? Not my fault some Zelda fanboy blew a gasket over it. All I can do is sit back and laugh about the reaction. The internet after all is very serious business.

Sorry, you're a pretty bad poster.
 
I haven't played the game yet, so I don't have an opinion.
So eastside hasn't played the game, but trying to troll people...
Hmmm... Those users usually get banned if they keep it up.
 
And with this topic, I finally found a good reason to keep up with reviews again. At least when it comes to the overhyped games like this one. Comedy gold.

10- once or twice every generation. mirror's edge, for example

Uh...hopefully the sequel will be. Original gam is pretty awesome though.
 
Sorry for budging in, but I'm curious what are some of the stuff in the review that's considered "irrational prejudice"?

To more completely answer your question from before, the first page of the review starts out with a rant about how Nintendo PR promoting the game as great while ~*Skyrim*~ is being reviewed even better proves that Nintendo is ignorant of the outside world, that everyone hated Twilight Princess (unless they were too ignorant/fanboyish to realize it) and it was a huge failure*, that the graphics aren't as good as Uncharted 3, and that his personal experience with Skyward Sword's controls "proves once and for all that the console is only good for glorified tech demos and party games aimed at the most casual of non-gaming gamers." His review at times reads less like a review of the game and more like an angry screed against Nintendo as a company in general, complete with weird passive-aggressive snipes at Nintendo inserted wherever he can.



*You see, it was a horrible business decision that burned even the fans "too ignorant to realize it"! When prompted on explaining this in the comments, he expressed the (false) belief that Twilight Princess wasn't worked on at all for a whole year except to add motion controls and that (probably) ruined the GameCube; and to the fact that it was reviewed very well and not universally hated, he said that people who liked it must have been "infected by the Wii Virus" and are probably regretting it.

**He also goes out of his way to mention how "homoerotic" and "weird Japanese" Girahim is, and when someone in the comments asked why he made such a big deal out of it, he explains that he's trying to protect children who may play the game and that it shouldn't be rated E.
 
I'm 8 hours in now and I could understand if this is not to everyone's liking. In some sense Nintendo 'Galaxied' this game. In terms of, it's just a whole bunch of things thrown together it's not this giant epic world with a 'deep story' and 'compelling narrative' and all that. So you have areas like an amazing looking temple with cool statues and you're like: "MAN this is fucking great" and then you have some ugly caves that are just 'there' for some type of gameplay. Not to mention the controls, everything from throwing bombs to balancing on ropes is somehow motion controlled. So this is just one of those polarizing Zelda's. On one hand you have an awesome game on the other hand you have certain elements of the Zelda-series doing stuff they weren't designed for with various results.
 
Also, being inaccurate from time to time is miles away from being broken

Well I (the GS reviewer) said that the controls were inaccurate. It doesn't always detect your swing (either it performs the wrong type or nothing at all); re-centering your aim is an annoyance; and old conventions from Ocarina (like limited camera control and autojumping) are outdated and clunky. Though the biggest flaw in my eyes is that you can still win by waggling against most of the enemies, which defeats the whole point of 1:1 sword controls. Using the shield to parry is more efficient and less problematic than relying on deft sword movement, at least to me.

The controls aren't broken, they're inconsistent. That's a huge difference.
 
To more completely answer your question from before, the first page of the review starts out with a rant about how Nintendo PR promoting the game as great while ~*Skyrim*~ is being reviewed even better proves that Nintendo is ignorant of the outside world, that everyone hated Twilight Princess (unless they were too ignorant/fanboyish to realize it) and it was a huge failure*, that the graphics aren't as good as Uncharted 3, and that his personal experience with Skyward Sword's controls "proves once and for all that the console is only good for glorified tech demos and party games aimed at the most casual of non-gaming gamers." His review at times reads less like a review of the game and more like an angry screed against Nintendo as a company in general, complete with weird passive-aggressive snipes at Nintendo inserted wherever he can.



*You see, it was a horrible business decision that burned even the fans "too ignorant to realize it"! When prompted on explaining this in the comments, he expressed the (false) belief that Twilight Princess wasn't worked on at all for a whole year except to add motion controls and that (probably) ruined the GameCube; and to the fact that it was reviewed very well and not universally hated, he said that people who liked it must have been "infected by the Wii Virus" and are probably regretting it.

**He also goes out of his way to mention how "homoerotic" and "weird Japanese" Girahim is, and when someone in the comments asked why he made such a big deal out of it, he explains that he's trying to protect children who may play the game and that it shouldn't be rated E.

Yeah I can see why people take offense to his review then.
 
Multiquote is awesome!
[Nintex];32826880 said:
I'm 8 hours in now and I could understand if this is not to everyone's liking. In some sense Nintendo 'Galaxied' this game. In terms of, it's just a whole bunch of things thrown together it's not this giant epic world with a 'deep story' and 'compelling narrative' and all that. So you have areas like an amazing looking temple with cool statues and you're like: "MAN this is fucking great" and then you have some ugly caves that are just 'there' for some type of gameplay. Not to mention the controls, everything from throwing bombs to balancing on ropes is somehow motion controlled. So this is just one of those polarizing Zelda's. On one hand you have an awesome game on the other hand you have certain elements of the Zelda-series doing stuff they weren't designed for with various results.

...I don't know about that actually.
I think that the way the game controls is absolutely essential for it to work.
They wouldn't work any other way, and the thing is they probably wouldn't work on any other system....except maybe for Move.
Rolling bombs is annoying because the wiimote must be pointer toward the ground and if you're playing on a couch, that actually means that you can't do that without moving a little which is annoying. The rest is perfect but for the damn pointing (although it seems the game run at a higher framerate than most Wii games but the Galaxy game since when you enter the Wii Home Menu, the menu is ultra reactive and all).

To more completely answer your question from before, the first page of the review starts out with a rant about how Nintendo PR promoting the game as great while ~*Skyrim*~ is being reviewed even better proves that Nintendo is ignorant of the outside world, that everyone hated Twilight Princess (unless they were too ignorant/fanboyish to realize it) and it was a huge failure*, that the graphics aren't as good as Uncharted 3, and that his personal experience with Skyward Sword's controls "proves once and for all that the console is only good for glorified tech demos and party games aimed at the most casual of non-gaming gamers." His review at times reads less like a review of the game and more like an angry screed against Nintendo as a company in general, complete with weird passive-aggressive snipes at Nintendo inserted wherever he can.



*You see, it was a horrible business decision that burned even the fans "too ignorant to realize it"! When prompted on explaining this in the comments, he expressed the (false) belief that Twilight Princess wasn't worked on at all for a whole year except to add motion controls and that (probably) ruined the GameCube; and to the fact that it was reviewed very well and not universally hated, he said that people who liked it must have been "infected by the Wii Virus" and are probably regretting it.

**He also goes out of his way to mention how "homoerotic" and "weird Japanese" Girahim is, and when someone in the comments asked why he made such a big deal out of it, he explains that he's trying to protect children who may play the game and that it shouldn't be rated E.

Dear god! That is one horrible reviewer if I know one. Heck I don't think I'd trust him to review my meal.
 
I think the inherit problem (and the reason we see so many different scores) is that motion controls don't work equally everywhere. Due to their reliance on IR and wireless, different places can effect due to interference or lighting.

I think the best thing to do is review it yourselves, rather than rely on websites.
 
I think the inherit problem (and the reason we see so many different scores) is that motion controls don't work equally everywhere. Due to their reliance on IR and wireless, different places can effect due to interference or lighting.

I think the best thing to do is review it yourselves, rather than rely on websites.

Actually wasn't that the issue shown at e3 when they presented Skyward Sword on stage?

Oh and the game doesn't use IR AT ALL.
 
Actually wasn't that the issue shown at e3 when they presented Skyward Sword on stage?

Oh and the game doesn't use IR AT ALL.

It actually does, but not in the usual way of aiming using it.

Like WSR, Skyward Sword seems to keep track of the sensor bar at times to help keep calibrated; people have remarked on outside lighting near their sensor bar causing their sword to never be pointed quite right, or purposefully trying to uncalibrate the sword and then pointing the remote at the sensor bar and seeing it suddenly straighten itself out.

Unlike WSR though, Skyward Sword doesn't seem to have a "Sensor Bar Assist" toggle to turn it off if it's causing problems.
 
...I don't know about that actually.
I think that the way the game controls is absolutely essential for it to work.
They wouldn't work any other way, and the thing is they probably wouldn't work on any other system....except maybe for Move.
Rolling bombs is annoying because the wiimote must be pointer toward the ground and if you're playing on a couch, that actually means that you can't do that without moving a little which is annoying. The rest is perfect but for the damn pointing (although it seems the game run at a higher framerate than most Wii games but the Galaxy game since when you enter the Wii Home Menu, the menu is ultra reactive and all).
Nintendo had to cut/rework/change some stuff about common Zelda gameplay and elements to make it work. Notice how you can't swing your sword when you're not standing still and that's just one of the many cases.
 
If these last few pages have taught me anything, we should have all games be reviewed in Kotaku fashion. It would cut down on people's stupid comments on how this game deserve a low score. Heck, it'll cutdown on the ridiculous "This is a masterpiece, none shall say otherwise."

Reviews should have:

  • No score.
  • Can't be added to metacritic.
  • If you need something to measure your franchise e-peen it would be in Rotten Tomatoe's fashion. (which still sucks but not as much)
  • Give a single nod for yes or no by an editor.
  • If we need scores that bad, a 5 point scale that movies use are really the only thing.

Now instead of attaching a score given to Skyward Sword with the text review, we can just see the text review for what it is. And if the review does suck in giving opinion, we can dissect and critique on that point, not base on the score that was given.

And back on topic more here. Even with the lower review scores, none of the negatives that I've read or watched have bothered me so far couple hours in. Game is beautiful, motion control works fine, but light does effect it. If you like Zelda who cares and just pick it up. It feels denser, but cutting the fat is a good thing for this franchise.
 
It actually does, but not in the usual way of aiming using it.

Like WSR, Skyward Sword seems to keep track of the sensor bar at times to help keep calibrated; people have remarked on outside lighting near their sensor bar causing their sword to never be pointed quite right, or purposefully trying to uncalibrate the sword and then pointing the remote at the sensor bar and seeing it suddenly straighten itself out.

Unlike WSR though, Skyward Sword doesn't seem to have a "Sensor Bar Assist" toggle to turn it off if it's causing problems.

Ah! good to know then. I guess I'm blessed with my setup being in the average wrkable condition :p

Is such a thing even possible?
edit : yes it is.

Imagine what was my surprise when I wanted to get some info on SS and get to this thread and people are only discussing an obscure website nobody ever gave 2 shits about.

[Nintex said:
]Nintendo had to cut/rework/change some stuff about common Zelda gameplay and elements to make it work. Notice how you can't swing your sword when you're not standing still and that's just one of the many cases.

What?
I'm pretty sure that you can swing your sword when walking and running...or even put out your sword while moving.
 
If you need to know what I'm doing, I'm watching a movie, working on a project and shooting the crap on NeoGAF (what a great multitasker I am).

Nice to see you TRY and throw a personal jab at me though. Signs of me really getting under your skin which is funny to say the least.

Man if you are going to ignite discussion for the lulz do not fall prey to provocation to become the lulz
 
Ah! good to know then. I guess I'm blessed with my setup being in the average wrkable condition :p



Imagine what was my surprise when I wanted to get some info on SS and get to this thread and people are only discussing an obscure website nobody ever gave 2 shits about.



What?
I'm pretty sure that you can swing your sword when walking and running...or even put out your sword while moving.
With every slash Link is glued to the ground.
 
[Nintex];32827532 said:
With every slash Link is glued to the ground.

Ah? I'll try that later. Although it works like all 3D Zelda but Twilight Princess.
For all the other games Link stops and slash when you press the B Button.
And if Link is even 1 inch above the ground he does the jumping attack from OoT (here it's the running attack though).
So I don't know how that's different though...
 
Well I (the GS reviewer) said that the controls were inaccurate. It doesn't always detect your swing (either it performs the wrong type or nothing at all);

When you say 'the wrong type', what do you mean? Which swings aren't coming through? Are you sure it's the controls at fault and not you? How can you *know*?

I have to concentrate to get diagonal ones, but I'm aware that's a flaw with me; I can do it if I try hard. Vertical, horizontal and jab I can do trivially.

re-centering your aim is an annoyance;

I've been playing for multiple hours without doing any recentering. Why can I do that?

Though the biggest flaw in my eyes is that you can still win by waggling against most of the enemies, which defeats the whole point of 1:1 sword controls.

That's true of the trivial ones, but anything from a
Chu
up doesn't seem to be the case. How do you kill, say, a
Beamos
by just waggling? Or
Those three-headed hydra beasts
?

(Spoilers up to the third dungeon, where I am currently)
 
I'm at the entrance of the third temple, eight hours in (or more) and I'm thoroughly enjoying myself. The controls are rock-solid and the motion control have never really failed me, they're essential to the game experience. Sum of it's parts, blablabla... you know the deal.
 
I'm going to repost the Kotaku Review for people who missed it.

Please don't respond with "loltaku" or similar. Just read it.

Also, no fucking numerical score to bitch about. Thank god.

This is nitpicking but I really don't understand how almost every single Kotaku article I've ever read has some sort of grammatical mishap or typo that could have easily been corrected had a real professional been writing and proof-reading their piece.

"In its first 10 hours, it is a slow starter, establishing its version of Zelda standards; in its next 20 or so, it repeatedly shows off how its version of those standards might, mostly, be better".

Small, but annoying after years of reading Kotaku (and then not having followed it since its horrific site redesign) and I check back and they still can't write an article without a typo or grammar error.

But I like the style of the review. Interesting to read but not hyperbolic, and succinct and organized. Totilo is the only competent writer at Kotaku.
 
Well I (the GS reviewer) said that the controls were inaccurate. It doesn't always detect your swing (either it performs the wrong type or nothing at all); re-centering your aim is an annoyance; and old conventions from Ocarina (like limited camera control and autojumping) are outdated and clunky. Though the biggest flaw in my eyes is that you can still win by waggling against most of the enemies, which defeats the whole point of 1:1 sword controls. Using the shield to parry is more efficient and less problematic than relying on deft sword movement, at least to me.

The controls aren't broken, they're inconsistent. That's a huge difference.

So In short you were getting your ass kicked by the 1rst goblins and had to rely on your shield to get past them.
 
The thing about motion controls is the human factor. I've found that personal preference can affect someone's subjective judgement on the theoretically objective mechanics of the interface.

For example, if you don't like having to think about how you're moving your hand at all, you might be predisposed to consider hitting a calibration button every 30 minutes "very inaccurate and unreliable".

I suspect most of us didn't anticipate just how polarizing Skyward Sword was going to be just for using a full motion control interface, period. Everyone's been focused on what seemed to be the big point: a new mainline Zelda, made native for the platform, given plenty of time to cook and not rushed out the door. Simple recipe for complete success, right?

But, the fact that some people react with inherent negativity to motion controls might actually make the scenario worse in the context of such a big, anticipated game. It's one thing if motion controls "ruin" Jerry's Dollar Bin Adventure. It's another thing if those icky, hated motion controls are attached to almighty Zelda. The potential for an air of souring the experience is much, much higher.

It reminds me of something I told a friend recently. This past year, when I've played a new game that I felt hype deflated over, some sense of disappointment or frustration, I've sat it aside for two weeks, played a bunch of other games, and gone back to it. You know what?

In most cases, I've felt much better about the game that seemingly betrayed me. With my initial expectations having faded away, I was much more objective, but also, more positive. I believe our biggest problem with a new game is that we want to be satisfied a little too much. When we don't immediately feel complete glee, we instantly feel burned. At this point, hype is becoming our enemy.
 
Because you're awesome? Even the Wired review (10/10) complains about having to recenter the aim a lot.

Ive also played the game for about 10 hours and I didn't have to recenter at all. I just hold my arm in a comfortable position whenever I play and move it around after having pressed B or C, this way I don't experience any problems whatsoever.
 
Ive also played the game for about 10 hours and I didn't have to recenter at all. I just hold my arm in a comfortable position whenever I play and move it around after having pressed B or C, this way I don't experience any problems whatsoever.

Reminds me of when I tried to play Killzone 3 on Move at a friend's house.
The way I played it was like with a wiimote (arm on my lap and moving my wrist to point where things went dead). And the way he always used it was with his arm outstretched physically pointing somewhere. I felt tired just looking at him -_-'.
I feel like all the crap reviewers that can't fucking shutup about how motion controls killed their fathers and mothers just don't know how to use it.

marc^o^ said:
I have recalibrated twice in 15 hours, which is an awesome surprise as Wii Sports Resort requested recalibrations every 30 seconds. Nintendo completely figured out how to handle Motion+.
Nah you just point every time at the screen. WSR never need any recalibration if you spend your time playing always pointing on the screen.
 
I have recalibrated twice in 15 hours, which is an awesome surprise as Wii Sports Resort requested recalibrations every 30 seconds. Nintendo completely figured out how to handle Motion+.
 
Well I (the GS reviewer) said that the controls were inaccurate. It doesn't always detect your swing (either it performs the wrong type or nothing at all); re-centering your aim is an annoyance; and old conventions from Ocarina (like limited camera control and autojumping) are outdated and clunky. Though the biggest flaw in my eyes is that you can still win by waggling against most of the enemies, which defeats the whole point of 1:1 sword controls. Using the shield to parry is more efficient and less problematic than relying on deft sword movement, at least to me.

The controls aren't broken, they're inconsistent. That's a huge difference.
Thank you for answering.

First, there's a broken control badge given there, it also reads poor control, not inaccurate or inconsistent

Second, I don't really see how you can win by waggling. Let's put few examples from demo which I played:
- Ghirahim: Unless you are a very lucky waggler, he will grab your sword, and it will be a very daunting and joyless fun if you don't learn how to deceive him. I actually couldn't beat him at all even for the first stage of the fight before the demo time ending, until someone in the OT told me how to do it.
- Spiders: On the ground, you 'have to' do an upward motion. While hanged, you 'have to' swing them first from rtl or ltr and 'nothing' else will work, and then a thrust in the 'right time' and again 'nothing' else will work
- Skeleton: You 'have to' follow the broken defence line
- That grunt looking thing: He's very good at predicting your waggle and will block most of them even when you follow his defence line, let alone waggling,, and will change his block position regularly

Third, it always registered my sword and I don't remember it not registering it even once. However, I purposefully tried to break it and even then I succeeded only once in every 30 or so moves to register a down to right as ltr or something. Maybe you were in a sunlit room, maybe batteries weren't full, dunno... Sooner or laters lots of videos will be put up on youtube to show how accurate the controls are.

Fourth, camera is good as long as most of gameplay functionality is concerned; you don't have the freedom to have the view that is visually appealing by resetting camera view during a fight, but for the purpose of control it works; there's no button to assign camera controls to anyway, like SMG did

Fifth, auto-jump is a gameplay design choice, it has nothing to do directly with control per se.

Re-centering being annoying, is the only point that I can agree with you.


My guess are two things: 1. You had technical issues with the control, such as playing in a sunlit room, I guess in a podcast it was directly mentioned that during the night it worked for him, I think it was Shane... 2. You didn't give enough time to actually learn how to play the game the way it was designed to and so would work that way.
 
Wow, it's the fifth Wii games and the third Zelda games to receive perfect score from Famitsu.

Wii
1. Super Smash Bros Brawl
2. 428
3. Monster Hunter Tri
4. New Super Mario Bros.
5. Zelda : Skyward Sword

Zelda:
1. Ocarina of Time
2. Wind Waker
3. Skyward Sword
 
Gamedude11011
Nov 20, 2011

Been playing this game since the midnight release, so 3 hours now. I can safely say that the controls are unresponsive, the graphics are bad, and the game may have done so much better if it were released on the xbox or ps and had a complete graphical overhaul. the story is okay, it's not bad. Not in the least, but it's not really good. 4/10. Then again, it's a Wii game, so it's to be expected...
 
Wow, the Metacritic on this held much better than I was expecting.

I've never seen a game come out with a handful of 10's and 8's for its first reviews and then not have ~50% of its reviews be regular 9/10s.

Quite a surprisingly polar game.
 
Gamedude11011
Nov 20, 2011

Been playing this game since the midnight release, so 3 hours now. I can safely say that the controls are unresponsive, the graphics are bad, and the game may have done so much better if it were released on the xbox or ps and had a complete graphical overhaul. the story is okay, it's not bad. Not in the least, but it's not really good. 4/10. Then again, it's a Wii game, so it's to be expected...

ActivisionFan99
Nov 20, 2011
0
This is a fantastic game. It is by far the best Zelda game ever made. The Nintendo EAD team made some truly flawless dungeon design. The graphics are the best in the series, and the production values are much higher than previous entries. Add to that motion controls that feel like moving through butter and you have a masterpiece. However, this game must be given a 0/10. I will now proceed to explain why. You see, this game is great for a younger audience, but kind of boring for a more mature audience. This is why I recommend Skyrim to most hardcore gamers. Understand that this game is a 10/10 for younger kids between the ages of 5-8, but a 0/10 for everything above that. The graphics are great for the Wii, but terrible if you have played Xbox 360 games. In this HD generation, what Nintendo did is unacceptable. Next, the game is far too easy. This is perfectly fine for young aspiring gamers, but the more mature will find a laughable challenge here. The bottom line is: buy this for your kids and get CoD or Skyrim for yourself.

Cheeseboi3
Nov 20, 2011
10
This game is epic! I just started, and I think it's already better than most Zelda games. It deserves all of the tens it's getting. Best Zelda game? Maybe, once I beat of course, but I'm already considering it to be a little better than ocarina! If you're a Zelda fan, you'll adore this one!

Teolink
Nov 20, 2011
10
Unfortunately I can not give this game 11 ... from my point of view, everything tends to perfection (which unfortunately is known is unreachable): the story is wonderful, the controls are perfectly and places to see jaw-dropping, especially in the dungeons. I love the whole saga of Zelda, but I am ready to put on the fire by 2 hands and one leg that is one if not THE best chapter of Zelda

pabloclippings
Nov 20, 2011
4
Long, boring and more of the same for a tired out franchise. I've been playing the Zelda games for 20+ years and this game is just more of the same. Running around, hearing people call out 'hey', searching for pointless things for pointless flat characters in an overly familiar manga-lite, low-res universe. It's like this series has been locked in the basement for 20 years, unable to play with the other games and grow as a result. Where is the voice acting? Where are the dynamic characters? Where is the story? Where are the meaningful choices? This might be a fine game for those looking to take a 30+ hour trip down memory lane but NO normal kid is going to invest that amount of time in a game that is so slow and requires hours of reading trite dialogue. My son (8 years old) played the game for an entire 45 minutes before going back to his Lego games. This series needs to learn from Uncharted, Mass Effect, Gears, Fable, etc. Games have come a long way, it's a shame this series hasn't.

NegaRiz
Nov 20, 2011
0
Enough! This is beyond a joke now Nintendo. Stop feeding us crap. this is in no way deserved of a 10. Not nowadays. You might have gotten a hold of the casual maket, but smart gamers like myself, know crap when they see it. It's a shame that Super Mario 3D Land, a HANDEHELD game, got more attention from me than this garbage, and that game lasted me 2 days! ... yet here I am playing it AGAIN. Just enough.

Manucovic
Nov 20, 2011
10
I think it's one more of the huge collection of junk games. It's graphics are lame, Nintendo keeps wasting time with functionality instead of boosting their master pieces graphic quality.

gamin13
Nov 20, 2011
10
This game is awesome, beautiful music, beautiful graphics and a fantastic story. Should be played by all true gamers. This a game for all kind of player, if you don't like it, you are crazy.

Hyu
Nov 20, 2011
0
How does this have a better score than Portal 2, Dark Souls,Battlefield 3 and Assassins creed? That's complete **** Stupid game reviews it makes mad that people actually take them seriously.

DailyDose
Nov 20, 2011
0
This might just be the worst game of all time. Miyamoto must be going senile because he just keeps rehashing the same game over and over. I guess if you are a child this may be fun, so get it for your 5 year old nephew, but for mature gamers such as myself it is lacking. There are no guns, no blood, no swearing and no sexuality. I'll stick with a proper game like Modern Warfare 3, thanks.

icharly
Nov 20, 2011
10
Skyward Sword it’s the best “Zelda” experience to date, its full of content (it’s a 40-50 hour experience for the first time), its design for every part of the world is crafted caring about every single aspect, So as the Structure of the game the dungeons are genius, original and fun to play, and even before attempting a dungeon you need to do a lot of stuff outside to advance and that’s awesome, you will even find bosses outside the dungeons and the bosses are big and epic,every character has its own personality and they do play a part in the plot, not just random NPCs. the graphics are the most beautifull in the system, easily more than Mario galaxy 2, the game is hard too, with the wii motion every enemy is different and you need to discover how to fight them, you need to play to know what am I talking about. the music its totally outstanding and beautiful I almost cried once because of what has happening and the such amazing music that was playing, the only complain I have are the motion controls for aiming, they can be really sucky some times, specially with the bow and the longshot (claws) but Nintendo found a way to calibrate them with ease everytime. The story I think it’s the best in the series, its where all began so it has to be epic, and it never ceases to impress, its always something new and fresh. This is the best Zelda to date as I said and everyone like or not the legend of Zelda has to play it, it’s a masterpiece and one of the best games I’ve played.
 
I think people that are having centering issues are sitting too close to the tv. When I sit close I have problems, but when I sit further back I don't have to recalibrate much at all.

I have to agree with Gamespot though, the controls can be hit or miss at times, but I haven't really had any trouble with any of the fights i've been in. I've actually won most fights untouched. Waggle to get a few hits in works, but you still need accuracy to guard break. For whatever reason I really have trouble doing horizontal slashes, they seem to always register diagonally.

The game is great though, a low score for sticking to the same formula, is like giving MW3 a 7.5 for just being a CODMW 1 + 2 expansion. While they add new feature's I don't think they are that different to consistently get 9s year after year. So basically I'm saying their complaint isn't really valid.

With or without motion controls it's a new LoZ game with a new story and anyone who's interested in LoZ should buy the game.
 
DailyDose
Nov 20, 2011
0
This might just be the worst game of all time. Miyamoto must be going senile because he just keeps rehashing the same game over and over. I guess if you are a child this may be fun, so get it for your 5 year old nephew, but for mature gamers such as myself it is lacking. There are no guns, no blood, no swearing and no sexuality. I'll stick with a proper game like Modern Warfare 3, thanks.

No way that this one isn't a troll.
 
Wow, the Metacritic on this held much better than I was expecting.

I've never seen a game come out with a handful of 10's and 8's for its first reviews and then not have ~50% of its reviews be regular 9/10s.

Quite a surprisingly polar game.

I can understand the structural critics on the game, because they are based on tastes, preferences and different points of views, which, on both sides, are very well explained.

What I don't understand are people complaining about controls. Simply it's wrong. The only thing that I agree with is the recalibration, which can be annoying if swinging is carried out in a rushed, uncontrolled way. Aside this point, controls work very well in all situations, though the game as a whole is now more difficult. It's obvious: pushing a stupid button or swinging in any direction is much easier than having a precise strategy to beat the enemy. Exactly like it would be in reality while wielding a sword.

Nevertheless, controls work very accurately. It's a fact.
 
Because you're likely in view of your sensor bar more often than others. The controller automatically recalibrates itself every time you look at the sensor bar.

The game never uses the sensor bar once you start playing. Every time you select an item, the game uses the current remote position as it's neutral point, and pressing down is for shifting that neutral point. Nothing to do with the sensor bar.
 
Teolink
Nov 20, 2011
10
Unfortunately I can not give this game 11 ... from my point of view, everything tends to perfection (which unfortunately is known is unreachable): the story is wonderful, the controls are perfectly and places to see jaw-dropping, especially in the dungeons. I love the whole saga of Zelda, but I am ready to put on the fire by 2 hands and one leg that is one if not THE best chapter of Zelda

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The game never uses the sensor bar once you start playing. Every time you select an item, the game uses the current remote position as it's neutral point, and pressing down is for shifting that neutral point. Nothing to do with the sensor bar.

People have reported that the game seems to use the sensor bar to calibrate the sword.
 
I think people that are having centering issues are sitting too close to the tv. When I sit close I have problems, but when I sit further back I don't have to recalibrate much at all.

I have to agree with Gamespot though, the controls can be hit or miss at times, but I haven't really had any trouble with any of the fights i've been in. I've actually won most fights untouched. Waggle to get a few hits in works, but you still need accuracy to guard break. For whatever reason I really have trouble doing horizontal slashes, they seem to always register diagonally.

The game is great though, a low score for sticking to the same formula, is like giving MW3 a 7.5 for just being a CODMW 1 + 2 expansion. While they add new feature's I don't think they are that different to consistently get 9s year after year. So basically I'm saying their complaint isn't really valid.

With or without motion controls it's a new LoZ game with a new story and anyone who's interested in LoZ should buy the game.

With regards to the horizontal / diagonal thing it'll be most likely because you're doing it wrong - that sounds condescending but it really isn't intended to be, as I make the same mistake at times. It's very accurate, but it's just a bit trickier to swing in a completely straight line than it is to do so with some unintended movement. When in combat it's easy to get a bit frantic, whereas carefully chosen sword movements are more effective in this game. Keep it dead straight and it won't misread it.
 
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