this thread is becomming rediculous. People keep posting pictures, but none of it is really meaningful because they don't actually describe how these shots impact what developers are going to do in the future.
I've posted this video once already:
http://www.youtube.com/watch?v=M04SMNkTx9E
this is a demo from march gdc 2011, it's from lionhead, and it's running on the 360 at 30pfs.
Why this video is relevant is because:
1 - it provides insight into what a first party studio is working on, a studio who has likely has knowledge on what the next xbox will use as hardware.
2 - it utilizes a type of rendering pipeline we havn't seen much of (mega-meshes
http://miciwan.com/GDC2011/GDC2011_Mega_Meshes.pdf) which seems very similar to tessellation.
3 - it's about a year old, meaning it's relatively new, which means it's likely going to influence what lionhead uses for future endeavors.
4 - it's running on current hardware so we can assume that next generation hardware will provide a better result, even if it's only a change in memory we can assume better textures.
the cry engine tech demo and the samaritan tech demo are like more usefull as indicators for "next gen games" then current pc games. We don't know what kind of programming shifts might occur and how pipeplines might change.
At the start of this generation, pc games weren't known for their multi-core use, something that console programming was a big factor in changing.