What will next gen graphics look like?

I'll tell you as a programmer there is no such thing as perfect ai. You can simulate a character doing actions close to reality but a perfect ai would assume the character has its own actions and motives something not possible.

I will bookmark this post and wait until 2040 or whenever when we can finally upload our brains to the pc and call you out on this. I AM WAITING
 
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You made my day with this very well placed image in response to the reply. Thank you.
 
Uh huh. This is a generational difference?

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Maybe a Gamecube to Wii generational difference. I've seen larger differences between PS3 and 360 multiplats in the past.

Its really besides the point though. So you don't agree that if a developer like Crytek were making dedicated PC exclusives that they would be pushing graphics much further than Witcher 2?

dat terrible jpg compression, that is enough to make it look bad.
 
dat terrible jpg compression, that is enough to make it look bad.

I'll be buying the 360 version of TW2 because I'm honestly curious at how it will look (and I love the game, so why not?). Especially when I can switch inputs and see the PC version running on the same display at 1080p on High settings.
 
what does graphics have to do with "real gameplay"?

I think what they're referring to is that a lot of uncharted is platforming and setpeices, and the platforming in that game can hardly be considered game-play, it's basically push x to jump. No skill required. Personally, i like the series for what it is (haven't played 3 yet)
 
I think the people undermining BF3 PC @ Max never spent much time with the game.

BF3's SP @ Max make console games look like jokes (and yes, I've played Gears 3, GoW3, UC3, etc.)
 
I think what they're referring to is that a lot of uncharted is platforming and setpeices, and the platforming in that game can hardly be considered game-play, it's basically push x to jump. No skill required. Personally, i like the series for what it is (haven't played 3 yet)
I fail to see how the platforming being easy has any relationship to the graphics
 
I think what they're referring to is that a lot of uncharted is platforming and setpeices, and the platforming in that game can hardly be considered game-play, it's basically push x to jump. No skill required. Personally, i like the series for what it is (haven't played 3 yet)

I see. That could be it but with new hardware, its not going to change uncharted's gameplay. Uncharted isn't going to have more complex mechanics because of something like stronger hardware.

EDIT: and the poster also compared uncharted's gameplay to that of MGS4 which isn't really comparable seeing as MGS4 actually gives you freedom in a closed environment.
 
It doesn't, it has a relation with gameplay. Kind of off-topic to this thread but its what I was quoting.

The original post was

"Does it blow your mind to know I think uncharted 3 is wholly unimpressive ? Console games resort to obvious parlor tricks to get their games to look like uncharted does. Next gen uncharted could actually have real gameplay in at AND those visuals."
 
I would guess games next gen will look like games this gen but at 1080p and with more post processing and slightly higher rez textures and models.

So like turning a PC game from 720p on medium graphics to 1080p on ultra.


The industry has sort of hit a wall when it has come to development cost and asset creation this generation so yeah....the biggest improvements should be in the lighting and post processing effects and less about textures and polygon counts.
 
what does that have to do with Uncharted gameplay being not "real gameplay" and "boring"?
It's probably a side-effect of the completely linear and scripted design of the game. Like a cutscene, (one of the reasons) it looks better than its peers is due to the tight control the designers have over every moment during the experience.
 
It's probably a side-effect of the completely linear and scripted design of the game. Like a cutscene, (one of the reasons) it looks better than its peers is due to the tight control the designers have over every moment during the experience.

The original post says this.
Next gen uncharted could actually have real gameplay in at AND those visuals.


The scripting of the game can be applied to some of the best games in exsistance. Super Mario Galaxy, Half Life 2. A new generation of hardware isn't going to make all games suddenly less linear.

The future of games isn't all openworld :/
 
LOL, Witcher is a current gen game, even maxed out on PC. Next gen will see improvement in ALL areas. Modeling will be more detailed, geometry more complex, and much more advanced graphical effects.
 
Hold on a second, are we talking about console games released in 2012-2013 or console games released in 2018?
The thread's title is "What will next gen graphics look like?", not "What will next gen LAUNCH titles look like?".

Of course it's about what we can expect in the long run on next gen consoles.
 
All I have to say is, If next gen looks like this gen. Nintendo automatically wins, game over. seriously...who wants to play cod and shit all over again looking just slightly better? Ill take my pokemon MMO HD and be happy for 6 years!
 
It's probably a side-effect of the completely linear and scripted design of the game. Like a cutscene, (one of the reasons) it looks better than its peers is due to the tight control the designers have over every moment during the experience.
Some of that is true, but some of the best visual tech in Uncharted 3 is completely dynamic such as the animation systems, the water and the cruise ship level being entirely physics based. Its not all scripted, and even if it were that doesn't take away from the visuals being achieved. If it were just a case of being scripted vs. not scripted, a lot more games would be at that level.
 
Actually no, neither of them look like shit.

Holy fuck...the madness in this thread is...well...it's madness.

I can understand it though. Once you spend a grand or more on a setup to play video games you have to work pretty hard to convince yourself it's worth it, regardless of how marginal the improvement is. It was the same back in the day with HL2 and Doom 3. Funniest part about that though is Witcher 2 honestly never was particularly impressive even at launch. At best it visually looks like an up-ressed Assassin's Creed.

I fully expect launch titles to look just as good as BF3 and Witcher, I wouldn't be surprised if they ended up being launch titles actually.
 
All these Battlefield images are just proof that all you need to make a game look good is good art. It's got possibly the best engine out right now and looks so, so bland.
 
I would be really disappointed if BF3 PC is the quality of new-gen systems. I'm more impressed by Uncharted 3 on ps3 then anything I've seen
 
The original post was

"Does it blow your mind to know I think uncharted 3 is wholly unimpressive ? Console games resort to obvious parlor tricks to get their games to look like uncharted does. Next gen uncharted could actually have real gameplay in at AND those visuals."

Ah ok. I guess what his referring to there is that uncharted would not look as good it does if it was more open, which is probably true. Although, open world does not necessarily equal "real gameplay" so I suppose that's where you took issue.

The thread's title is "What will next gen graphics look like?", not "What will next gen LAUNCH titles look like?".

Fair enough

In that case I predict that the launch titles will look like PC now @ 1080p except they will run at 30fps
Mid-gen will probably be able to match what a 580gtx can do
and late gen ... ???
 
I am beginning to fear that next gen consoles will truly only be as powerful as a current pc.

Such a small step upwards would mean low adoption rates after the initial rush of the hardcore players though. The Xbox 360 would remain the lead platform for years, with Xbox 720 games being upscaled 360 games, perhaps finally giving us 1080p / 60 fps. Even after the 720 or PS4 would become the lead platform, games would be made to be able to downscale to current gen levels.
 
another thing why does your enjoyment of gaming become less if the stone in the game has less holes in it . I have seen people video of staring at wall for graphics comparison you would not stand there for 3 seconds in reality when you are actually playing.
 
I'm a PC gamer through and through, I have a PS3 and 360 as well. I can say this much, there is not near as much of a difference, as there was between PC graphics and console graphics back when this gen started. Games being developed on consoles first has really limited the PC platform, also something else I've noticed, I've had my 5850 for a good while now and for the most part, it runs even the most current of current games on max @ 1080p, the only time I have to sacrifice is with Anti Aliasing, and this is all with a way more than 30fps framerate avg. My point is, when you're able to run current games on max settings, years after you have bought a video card, something is not right, PC gamers are used to having to upgrade at least every one or two years to keep up with current games. Its time for new consoles.
 
Does it blow your mind to know I think uncharted 3 is wholly unimpressive ? Console games resort to obvious parlor tricks to get their games to look like uncharted does. Next gen uncharted could actually have real gameplay in at AND those visuals.

UC3 is impressive even when considering the sacrifices/short cuts it takes, at least in the console space. The art alone is exceptional IMO.

Not a 360 game, but still...

http://i5.photobucket.com/albums/y180/nchoudhury/Killzone%203%20Direct%20captures/31.jpg[IMG]

[IMG]http://www.play-mag.co.uk/wp-content/uploads/2011/02/KZ3-069.jpg[IMG]

[IMG]http://i.imgur.com/feLT1.jpg[IMG]

[IMG]http://img35.imageshack.us/img35/3213/12171n.jpg[IMG][/QUOTE]

High frequency textures (or detailed maps) are not the same as high resolution texture maps. There are other console games with both high resolution textures and detailed texture maps.

Edit:

beaten like a drum
 
Some of that is true, but some of the best visual tech in Uncharted 3 is completely dynamic such as the animation systems, the water and the cruise ship level being entirely physics based. Its not all scripted, and even if it were that doesn't take away from the visuals being achieved. If it were just a case of being scripted vs. not scripted, a lot more games would be at that level.
But is the water truly simulated, or is it like KZ3 using only an animated mesh?
 
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