What will next gen graphics look like?

While sounding menacing at first, this might lead to a generation of innovative gaming experiences as opposed to the copy culture that this generation has propagated.

There already is, in various genres along the indie/AAA spectrum, regardless of platform. You just wouldn't know it with all the texture thumping talk around here. The gaming world has already moved on from the raw pixel-pushing mentality; there's just a bunch of people who haven't actually caught on yet.
 
they'd look much worse, consoles atleast give you a floor.

arguably they would indeed look worse, crysis 2 would have had a much smaller budget as a pc exclusive.

i guess it depends on what generally makes for better graphics

straining the top end cards or production value
 
I'll tell you what I want. I want to see a next generation demo/video that blew me away as much as MGS2 did years ago. If I get that, and it's real time, we are in for a great generation.
 
Of course I do. For Skyrim I have everything on ultra settings with FXAA. BF3 SP (not MP) I have everything max including 4xMSAA. With a few exceptions, I generally have no issues running on max settings or at least close to (minus AA every now and then). Also if "AA" is a huge part of what really sets apart PC and console visuals, something is definitely wrong. Now granted for "max" settings I surely don't go full blown retard with 16x AA, but the point is, you can definitely tell consoles are holding back PC's more than ever this generation, especially with the visual quality not being that far apart.

Oh come on. You CANNOT max out BF3 @ 1080p with a HD5850 with a smooth frame rate. I'm sorry, you just can't.
 
I don't think they are pointing out the tech as a negative point, just that it's not as impressive as the other tech it's being compared to.

if console budgets lead to better engine design/technique use that's less demanding then that's still a boon to the console graphics side of of the debate
 
While sounding menacing at first, this might lead to a generation of innovative gaming experiences as opposed to the copy culture that this generation has propagated.

I definitely agree with this, I feel like this generation has been a transitional one, and that the next generation is where the "true next generation" will come in to play. We'll see I guess.
 
they'd look much worse, consoles atleast give you a floor.

You can put the floor anywhere you want with PC development. The original Crysis wasn't hurt by not having a console version initially, because Crytek could publish the minimum requirements and tell people to suck it up if their computers didn't meet them.
 
There already is, in various genres along the indie/AAA spectrum, regardless of platform. You just wouldn't know it with all the texture thumping talk around here. The gaming world has already moved on from the raw pixel-pushing mentality; there's just a bunch of people who haven't actually caught on yet.

Some developers are still stuck in the graphics age of gaming and I think their products are suffering for it.
 
I don't think they are pointing out the tech as a negative point, just that it's not as impressive as the other tech it's being compared to.



PD0 and Farcry are in no way comparable. One is a corridor shooter that uses waaay too much parallax mapping, while the other is more wide open.



It's not that it's a "non-proper" technique, it's a shortcut to overcome a drawback. Plenty games use detail maps, but they also use textures with a decent resolution as well.

Also, if we're talking about graphics next gen, tech (including the type of tech used) should be front and center of the discussion IMO. It's unavoidable really. When you know what things are, and how to spot them, things stick out to you like a turd in a punch bowl. =p I guess in this respect, ignorance is bliss.

What, because Uncharted 3 doesn't?
 
Oh come on. You CANNOT max out BF3 @ 1080p with a HD5850 with a smooth frame rate. I'm sorry, you just can't.

a 5850 could max it at 720 or play at high at 1080. ultra->high is negligible

if you want to make the case that the high->ultra jump is needed to experience the proposed generational leap over consoles than i sense elitism.
 
if console budgets lead to better engine design/technique use that's less demanding then that's still a boon to the console graphics side of of the debate

Covering up low res textures with detail maps is not a boon, it's a work around to mask drawbacks. Not really following what games we're discussing here anymore =p but there are other console games with good res textured characters and detail maps, so I'm not sure what debate you're talking about.

Edit:

What, because Uncharted 3 doesn't?

I thought we were still talking about killzone lol. However yeah, UC3 does use detail maps to cover up texture deficiencies.

That's what I get for playing BF3 and trying to keep up with the thread at the same time. =p
 
I definitely agree with this, I feel like this generation has been a transitional one, and that the next generation is where the "true next generation" will come in to play. We'll see I guess.

Yep, I've thought that from the start honestly.

I always though that is what hurt the Dreamcast as I viewed it as an in-between generations console. I know it put out some great stuff, but it just felt like a short lived generation when you compare it's games to God Of War, Halo, Resident Evil 4, etc. Those games felt like tru next generation games coming from PS1, Saturn. Even though the DC was a huge leap it just seemed like it tapped out too early.

I feel like that with every console we have right now, except the Wii, it's still last generation to me. It's not that I'm unimpressed with 360/PS3 it's just that things like 30FPS, Sub HD, etc. It's like we are halfway there, but not quite there yet.

I dunno, maybe I'm drunk.
 
You can put the floor anywhere you want with PC development. The original Crysis wasn't hurt by not having a console version initially, because Crytek could publish the minimum requirements and tell people to suck it up if their computers didn't meet them.

That is true but I don't think many developers will pull off a Crysis and have a game with so high requirements. However as most PC are more powerful than consoles, those who are developing for PC, and want to both have amazing graphics and target various PC ranges, can have graphics that are higher that what consoles can do. Crysis was kind of insane though. So in a world with more PC exclusives we would have better graphics. Maybe even another Crysis or two (meaning another game that is extremely advanced for the time is released and has extremely high requirements) as an exception to the rule.
 
This is the kind of generational leap I'm expecting:

From this:

n64_super_mario_64_start.jpg


To this:

sonicadv.jpg


Anything below that will be a disappointment.

Ever hear of the law of diminishing returns? Mario 64 had very rudimentary polygonal graphics. Today's games are already very detailed, sophisticated and realistic. You will never see such a stark difference.
 
You can put the floor anywhere you want with PC development. The original Crysis wasn't hurt by not having a console version initially, because Crytek could publish the minimum requirements and tell people to suck it up if their computers didn't meet them.
you can put a floor wherever you want if you're happy to sell an engine first and a game second.

otherwise you have to sell to people on 4 year old computers running integrated gpus.
 
Covering up low res textures with detail maps is not a boon, it's a work around to mask drawbacks. Not really following what games we're discussing here anymore =p but there are other console games with good res textured characters and detail maps, so I'm not sure what debate you're talking about.

alright but at the end of the day the eye doesnt care. the computer scientist might, the person that wants to justify his $600 card might, but the eye doesnt.

the main thing people are arguing about in this thread is whether or not next gen console games will looking better, same as, or worse than current pc games.
 
The end result destination is not everything, there are just people who care more about the journey to get it done as much as how it turns out.
 
alright but at the end of the day the eye doesnt care. the computer scientist might, the person that wants to justify his $600 card might, but the eye doesnt.

the main thing people are arguing about in this thread is whether or not next gen console games will looking better, same as, or worse than current pc games.

Regarding the eye, again that's where ignorance is bliss comes into play. Edit: Just FYI, I'm not calling you ignorant or saying everyone should read into and learn tech.

Said it before, but I see next gen starting off looking like high end PC games today, but evolving into much more as developers dive into the hardware directly.
 
Covering up low res textures with detail maps is not a boon, it's a work around to mask drawbacks. Not really following what games we're discussing here anymore =p but there are other console games with good res textured characters and detail maps, so I'm not sure what debate you're talking about.

Edit:



I thought we were still talking about killzone lol. However yeah, UC3 does use detail maps to cover up texture deficiencies.

That's what I get for playing BF3 and trying to keep up with the thread at the same time. =p
Uh huh

amarectv201111062324291.jpg

amarectv201111011715085.jpg
 
Regarding the eye, again that's where ignorance is bliss comes into play. Edit: Just FYI, I'm not calling you ignorant or saying everyone should read into and learn tech.

Said it before, but I see next gen starting off looking like high end PC games today, but evolving into much more as developers dive into the hardware directly.

alright but looking into the tech wont suddenly make one game look better than another
 
Some developers are still stuck in the graphics age of gaming and I think their products are suffering for it.

Thats the thing the only reason I want better graphics. I mean I will still get my Wii-U and play my nintendo games but shit I like cod, gears and some other games as well the thing is Im getting kinda burnt out on them seriously. I just cant believe sony/ms has the ability to make some new kinda innovation to hardware or game design worth it so that next gen is a must buy. If we have roughly high-end PC graphics as the template for next gen all I can really see us doing is playing assassin creed 9 and Uncharted 6 and shit all over again..do we really want to do that all over again..Why go next-gen at all if you dont change much..Kinect and move wont make me buy a next gen console, I didnt buy them this gen, what makes you think next. Either that or Im getting too old for gaming Im 21 damnit.
 
Ever hear of the law of diminishing returns? Mario 64 had very rudimentary polygonal graphics. Today's games are already very detailed, sophisticated and realistic. You will never see such a stark difference.

Yeah, I remember everyone saying that in 2005... I don't think many people these days will confuse Uncharted and Gears (and countless others) for looking like PS2 games.
 
Uh huh

http://img401.imageshack.us/img401/1885/amarectv201111062324291.jpg[img]
[img]http://img809.imageshack.us/img809/5900/amarectv201111011715085.jpg[img][/QUOTE]

Did I say it happened often in the game or that it was ugly?

Really there's no reason to get butthurt and defensive over nothing just because someone doesn't bust a nut over every aspect of your game of choice.

Again love ND, but they are bound by the same limitations as every other developer.

Edit:

[quote="-COOLIO-, post: 32967245"]alright but looking into the tech wont suddenly make one game look better than another[/QUOTE]

Actually knowing what to look for will make you realize the shortcuts or drawbacks in a game, thus it can effect how it's viewed.

Your example of PD0 is a perfect example of this. You think it looks great, which is fine, but I don't due to the drawbacks and overuse of certain effects (like parallax mapping).
 
Did I say it happened often in the game or that it was ugly?

Really there's no reason to get butthurt and defensive over nothing just because someone doesn't bust a nut over every aspect of your game of choice.

Again love ND, but they are bound by the same limitations as every other developer.

You seemed to be talking in very broad terms, so I thought you were referring to all the textures as deficient. Sorry if I misunderstood
 
Most games on the PC don't really push the envelope.Keeping this in mind, the thought of the next gens systems being on par with the PC graphically is not that odd.It also doesn't say much considering no one's really trying on the PC.On average it will be on par, but if someone decides to make an actual PC game with PC hardware in mind, it will be no contest.
 
I don't expect any great leaps forward next gen besides a few select developers and games (you know who I'm talking about). The extra power will be used by most devs to reach the levels of the very best.

Higher resolution and better performance are about as much as we can hope for.
 
The real advance in graphics shouldn't be taking the base we already have now and applying more resolution and filters to everything. What has impressed me about certain Sony games this generation are the artistic use of effects like motion blur, physics, lighting and animation. If you can refine something like the titans aspect of God of War 3 and get 60 fps at 1080 p with higher resolution textures I'll be happy with where the graphics have went next generation.
 
I recently built a gaming PC, it's my first ever since I had been strictly a console gamer and to me it's a generational leap in terms of graphics. The gap is pretty big to me, and if the next gen consoles can do what my PC does I think most people would be extremely happy.
 
Did I say it happened often in the game or that it was ugly?

Really there's no reason to get butthurt and defensive over nothing just because someone doesn't bust a nut over every aspect of your game of choice.

Again love ND, but they are bound by the same limitations as every other developer.

Edit:



Actually knowing what to look for will make you realize the shortcuts or drawbacks in a game, thus it can effect how it's viewed.

Your example of PD0 is a perfect example of this. You think it looks great, which is fine, but I don't due to the drawbacks and overuse of certain effects (like parallax mapping).

then this isnt so much ignorance is bliss, it's more like you'd rather know how the tricks are done before going into a magic show.

if you waste time checking to see if the trees are rotated duplicates youre wasting precious gaming time

i welcome shortcuts and clever tricks with open arms
 
Edit:



Actually knowing what to look for will make you realize the shortcuts or drawbacks in a game, thus it can effect how it's viewed.

Your example of PD0 is a perfect example of this. You think it looks great, which is fine, but I don't due to the drawbacks and overuse of certain effects (like parallax mapping).

Effects like detail maps can be quite appropriate in certain situations though, its actually one of my favourite effects personally. Just because I recognise it doesn't make it a detriment. Of course using it on the wrong surfaces doesn't work, but just because newer techniques or more intensive techniques have come out doesn't mean it needs replacing. Its like you don't throw out the paint brush because somebody invented the spray can.
 
If it's all subjective then you can't call one better than another. You just prefer it.

subjectivity comes from figuring out which games look more realistic, arguing the tech is arguing pure specs and of course pcs win there. as for whether or not console games or pc games look better is a different issue
 
then this isnt so much ignorance is bliss, it's more like you'd rather know how the tricks are done before going into a magic show.

if you waste time checking to see if the trees are rotated duplicates youre wasting precious gaming time

i welcome shortcuts and clever tricks with open arms

Yeah that's a good way to see it, but when you learn how the magic trick is done, it's less impressive. That's why I used the term ignorance is bliss. ;)

Effects like detail maps can be quite appropriate in certain situations though, its actually one of my favourite effects personally. Just because I recognise it doesn't make it a detriment. Of course using it on the wrong surfaces doesn't work, but just because newer techniques or more intensive techniques have come out doesn't mean it needs replacing. Its like you don't throw out the paint brush because somebody invented the spray can.

No, I agree, never said detail maps are a detriment. I just find the overall results less impressive when they are used to mask lower res textures. It's most easily scene in those KZ3 pics shown earlier (not to pick on that game).
 
took this out of the Xbox 3 Rumor thread,needless to say I feel the exact same way.

So....

A) The new xbox will be a small jump in graphics over a 360

B) it must not consume lots of power

C) it must not be expensive

So if AB and C are all true, wtf do we even need a new xbox for,really?

If after SEVEN LONG YEARS the 720 turns out to be this turd...you would be better off buying a current 360, which runs cool,is cheap AND......supposedly will have similar looking games to boot!

I Hear what some of you are saying but MS knows damn well A new xbox will have all the attention and pent-up demand in the world...and I don't think they would throw away a decades worth of good will they earned from their legions of fans.....who by now are conditioned to associate anything xbox with power and cutting edge graphics.

I am not expecting them to go all out...ala PS3....but I am sure it'll be a monster machine that is plenty beefy.

If not I will just keep my 360 instead and I am sure I wouldn't be the only one.
 
subjectivity comes from figuring out which games look more realistic, arguing the tech is arguing pure specs and of course pcs win there. as for whether or not console games or pc games look better is a different issue
What about games that don't try to be realistic, like Uncharted (according to some posters, at least).

Effects like detail maps can be quite appropriate in certain situations though, its actually one of my favourite effects personally. Just because I recognise it doesn't make it a detriment. Of course using it on the wrong surfaces doesn't work, but just because newer techniques or more intensive techniques have come out doesn't mean it needs replacing. Its like you don't throw out the paint brush because somebody invented the spray can.
But the only person that is calling them a detriment is you...
 
BTW, why are you guys ignoring this?

http://www.youtube.com/user/traktamente

That's real next-gen stuff right there!

they're not, it's just that this thread has turned into a pissing contest between consoles and PC withoutactually providing any insight into what the future might hold.

People can use games as yardsticks all they want but the reality is games that are out now don't do much to trend what future games might look like.
 
Yeah that's a good way to see it, but when you learn how the magic trick is done, it's less impressive. That's why I used the term ignorance is bliss. ;)

the key here is that you seem to insist that gamers should learn about the tech for the soul purpose of enjoying the graphics less, not for refined tastes, not for a better experience, but purely so they can be more anal and less appreciative of the aesthetics.

thats what im getting from your view
 
What about games that don't try to be realistic, like Uncharted (according to some posters, at least).


But the only person that is calling them a detriment is you...

Sorry but what am I top assume you mean when someone posts a great looking screen of Uncharted 3 and your response is:

Metroid-Squadron said:
Again with the detail mapping -_-'

Was that meant to be taken as a positive?
 
I just bought a $250 graphics card about a month ago (gtx560 ti) and am able to play bf3, skyrim and other maxed out at a high frame rate. Honestly, theres not that much of a difference between the consoles and my pc when i'm not "looking" for the differences. Sure the pc graphics are fantastic, but honestly, if thats the next gen leap...kind of disappointing.
 
What about games that don't try to be realistic, like Uncharted (according to some posters, at least).


But the only person that is calling them a detriment is you...

hmmm uncharted does refrain from a truly realistic look. I guess what the games i listed have in common is that they all border on realism and have a clear artistic target that demands a finely tuned engine or amazing cutting edge hardware. how close or how far these games are from this target determines, objectively, how good they look.

i think that's the best way of looking at it
 
At a very playable 40-45 fps, yes I can. In MP however, in order to get close to those numbers, I have to drop the MSAA completely.

Well I'm done. Sorry but I don't live in a magical world where a 5850 can run BF3 1080p in Ultra settings with AA & AF with all the post processing turned on and get a respectable frame rate.
 
hmmm uncharted does refrain from a truly realistic look. I guess what the games i listed have in common is that they all border on realism and have a clear artistic target that demands a finely tuned engine or amazing cutting edge hardware. how close or how far these games are from this target determines, objectively, how good they look.

i think that's the best way of looking at it
Not really because unless we have access to the main designers to tell us exactly what their target is, we can't say how close they got to it.

the key here is that you seem to insist that gamers should learn about the tech for the soul purpose of enjoying the graphics less, not for refined tastes, not for a better experience, but purely so they can be more anal and less appreciative of the aesthetics.

thats what im getting from your view
If people don't want to learn about tech, that's fine. But then if they start talking about tech they shouldn't complain when others start telling them they're wrong xD

Was that meant to be taken as a positive?
How about neither. That shot was supposed to be an example of hi-res textures equal to those found on high-end pc games. I just stated what was really going on in there. Whether that's good or bad it's up to you.
 
I just bought a $250 graphics card about a month ago (gtx560 ti) and am able to play bf3, skyrim and other maxed out at a high frame rate. Honestly, theres not that much of a difference between the consoles and my pc when i'm not "looking" for the differences. Sure the pc graphics are fantastic, but honestly, if thats the next gen leap...kind of disappointing.



What resolution are you playing in?

I play everything on ultra and 1080p (60fps), looks significantly better than consoles. As a matter of fact, I had the game running in what would amount to 740p for the first two months I owned it, and finally got it to run in 1080p, that alone was a big jump to me.
 
the key here is that you seem to insist that gamers should learn about the tech for the soul purpose of enjoying the graphics less, not for refined tastes, not for a better experience, but purely so they can be more anal and less appreciative of the aesthetics.

thats what im getting from your view

How do you get that impression when I specifically said this:

Edit: Just FYI, I'm not calling you ignorant or saying everyone should read into and learn tech

In reality it goes both ways. When you learn about it, you can appreciate accomplishments better, but the flaws or drawbacks also stick out more.

In the end it all comes down to if the topic interests you or not. If it doesn't then there's nothing wrong with not knowing what is what.
 
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