Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

Status
Not open for further replies.
I'm a little confused at this Origin/Steam talk...

What exactly would it mean it have Steam on Wii U? I mean, not all those games will automatically work. What would really be different besides having a lot of Valve games on the system?

It would mean 2 things: Games can be installed to a HD, and new Wii U games would be available for digital download concurrently with retail releases.

But most importantly...STEAM SALES! That's what I really want steam on Wii U for.
 
Steam will not be the main service on Wii.

There won't be Steam sales.

Nintendo won't let the online service dictate what they do with the console.

Nintendo won't cede their entire online service, from design to execution to operation, to another company.

Guys.

Pull it back.

You are going to crazytown.
 
Steam will not be the main service on Wii.

There won't be Steam sales.

Nintendo won't let the online service dictate what they do with the console.

Nintendo won't cede their entire online service, from design to execution to operation, to another company.

Guys.

Pull it back.

You are going to crazytown.
Yeah, this is the attitude I was having. I mean... a version of Steam on a Nintendo console wouldn't be the same as on a PC. I just don't see it happening.
 
Steam will not be the main service on Wii.

There won't be Steam sales.

Nintendo won't let the online service dictate what they do with the console.

Nintendo won't cede their entire online service, from design to execution to operation, to another company.

Guys.

Pull it back.

You are going to crazytown.

Of course not. Heck, I've never once believed nintendo would let Valve do whatever the hell they want and fully implement steam. It sure would be swell if they did though.
 
I expect both to be available for access. However the games on Steam weren't designed for the Wii U. I think that's what gets forgotten about the huge desire for Steam.

I guess I meant more from a digital distribution point of view. As far as existing Steam titles, I wouldn't expect many, if any at all, to be compatible with Wii U. Looking forward, I was thinking more inline with indie games, Wii Ware and a possible games on demand service that smaller devs (SNK, etc)& publishers could take advantage of. While, I'm really not too familar with Origin, it would seem that some publisher would shy away from getting in bed or one night standing with EA. Personally, legacy Steam purchases would mean very little (as I have only used Steam to activate L4D and download the sequel's demo). Though, I would imagine Valve putting some support with its own titles.
 
This all reminds me of the times when I heard online wouldn't be available on Wii day one and a handful of other Wii disappointments. Some people were clinging onto hope saying that Nintendo would patch in online at a latter date for launch titles. The Wii brought a lot of great first party games, but it put a huge dent in my perception of the company as I'm sure it did with a lot of consumers.

I'm still coming in with the lowest expectations here, and everyone else would be wise to do the same.

Oh, and no way in hell is Nintendo doing Steam sales. Didn't they just drop the price of Twilight Princess this year?

How awesome would it be if Steam was there Day 1...with TF2 available as free to play?

STOP.
 
Steam will not be the main service on Wii.

There won't be Steam sales.

Nintendo won't let the online service dictate what they do with the console.

Nintendo won't cede their entire online service, from design to execution to operation, to another company.

Guys.

Pull it back.

You are going to crazytown.
But I enjoy crazytown...
 
At best, which would probably still be really cool, Steam will be on in the way that it's on PS3. Friends list, messages, the whole shebang.

This and some digital distribution for smaller releases from smaller publishers (that are Nintendo licencees) that may wanna avoid retail, would be more than satisfactory. Ideally, an online envoiroment that is built off of the core fundamentals of Steam but tailored to and governed by Nintendo (and hopefully managed by both them and some Valve staff) would be great.
 
Miyamoto on console colors:

“Based on my background as an industrial designer and Nintendo and my background in creating entertainment, I’ve always wanted to make greater use of color in our hardware,” said Miyamoto. “If you look back on things like the Famicom and the original Super Nintendo, they were a lot more colorful from a hardware perspective.

"What we found over the years when we included a lot of different colors in our hardware is people would kind of point to that and use it to paint us as more kid-oriented. So really what we looked at is what are some ways from a design perspective that can make the system appeal to all ages One of the ways that we found to best do that is to minimize the use of color. In that process we asked if we’re going to do that, what’s the best way to go? We found that rather than going all black - all white seems to have a broader appeal to people.”
 
It never even occurred to me that when everyone was saying that they wanted Steam on Wii U that they were actually hoping that they would get to play their current steam PC games on the Wii U itself.

When I've been hoping for Steam on Wii U I've just been assuming we all meant steamworks as the Wii U online backbone, meaning the chat, the store front setup, the friends list and all the features and the way they are implemented would be in a Steamworks style but with a Nintendo front.
 
I don't care whether or not it looks like an Apple product but I sure wish at least the console would be black so it doesn't look like a freakin' marshmallow next to the rest of our black electronics.

The Wii is growing up and playing HD with the big boys now. It should be black. Or at least available in black if they just gotta make a white one too (for the Disney Princess demographic).
It had better be a grayscale rainbow so it doesn't look out of place next to my black PlayStation 3, white Xbox 360, and gray audio receiver.
I'm a little confused at this Origin/Steam talk...

What exactly would it mean it have Steam on Wii U? I mean, not all those games will automatically work. What would really be different besides having a lot of Valve games on the system?
I think it's mostly that as far as large scale game purchasing and free multiplayer systems go, people appreciate what Valve has done with Steam on PC/Mac and hope for something more like that than what Nintendo has done with Wii/DSi/3DS, and have more good will towards them than EA.
 
I think Steam or Origin support would only mean unified integrated online across all platforms those systems support (friend lists, achievements, community features). There won't be a Steam or Origin store, the only store on Wii U will be the eShop.


More options.
Same number of options, though. You get multitouch, you lose precise stylus input. It's a (bad) tradeoff.
 
I'd immagine they would want to add the analog triggers- maybe even put the "digital click" on them- if for no other reason than to make Gamecube Virtual console much easier to implement.

The digital click on the GameCube shoulder buttons has to be one of the neatest yet most underappreciated features on a console controller. They could do that, but I think if they just go the L1/L2 route then the digital click would just be on L2/R2 in a GameCube VC mode.
 
It had better be a grayscale rainbow so it doesn't look out of place next to my black PlayStation 3, white Xbox 360, and gray audio receiver.
I'm sorry...I was kidding about white being for the Disney Princess demographic. :) I've owned a white Wii console for almost four years. I was just using hyperbole to express my frustration since it's practically certain the Wii U will be white again too (for at least the first several years). When asked about the color around the 2011 E3 time frame, Nintendo said something like white has the broadest appeal (I'll have to search for the quote).
 
When I've been hoping for Steam on Wii U I've just been assuming we all meant steamworks as the Wii U online backbone, meaning the chat, the store front setup, the friends list and all the features and the way they are implemented would be in a Steamworks style but with a Nintendo front.

This was my take on it too. Not that my Steam games would be playable on the Wii U because obviously that's not going to happen, but that it used Steam as the backbone of its online capabilities.

Has anyone here used Origin yet? I really don't know much about it. Does it allow games other than EA stuff on it?
 
This was my take on it too. Not that my Steam games would be playable on the Wii U because obviously that's not going to happen, but that it used Steam as the backbone of its online capabilities.

Has anyone here used Origin yet? I really don't know much about it. Does it allow games other than EA stuff on it?

After my ordeal with EA customer service I'm not even going to bother with any of their products anymore, so if Origin is in any way form or shape associated with the Wii U online infrastructure I'll refuse to get that console online at all. I'm not going to deal with those criminals again.

Literally at this point having EA anywhere near the online system of WiiU would be my worst case scenario. They could release the console with Sub 360 specs, I really don't care that much, but EA doing the online... forget it.
 
Yes im aware this is a very old disscussion regarding the WiiU, but has there been any official comments as of why the controller doesn't use a multi touch screen?

Doesn't make much sense to me.
 
I guess I meant more from a digital distribution point of view. As far as existing Steam titles, I wouldn't expect many, if any at all, to be compatible with Wii U. Looking forward, I was thinking more inline with indie games, Wii Ware and a possible games on demand service that smaller devs (SNK, etc)& publishers could take advantage of. While, I'm really not too familar with Origin, it would seem that some publisher would shy away from getting in bed or one night standing with EA. Personally, legacy Steam purchases would mean very little (as I have only used Steam to activate L4D and download the sequel's demo). Though, I would imagine Valve putting some support with its own titles.

I understood you and didn't mean to indicate you believed that, but there are those out there that do believe that. I think the indie games would probably use WiiWare (or whatever it will be called for Wii U) since that's one less company they'd have to pay some kind of fee. But I do see it as a DD option for the "bigger" third party titles if companies don't create their own store for games. And if they don't then that's why one company (Origin) shouldn't be allowed exclusivity.
 
Yeah, I had already looked it up. Odd number of SIMD cores, weird. Then again, an odd number of CPU cores is pretty common, so why not.

Yep. Juniper PRO also has an odd number. (720SPs, 9 SIMDs, though in this case the chip has 10 with one inactive, obviously)

... Hm. I wonder if this should be factored into predictions.

Yes im aware this is a very old disscussion regarding the WiiU, but has there been any official comments as of why the controller doesn't use a multi touch screen?

Doesn't make much sense to me.

Nothing official.

Because it's resistive, which isn't great with multitouch, and Nintendo probably feels that it's unnecessary.
 
Yes im aware this is a very old disscussion regarding the WiiU, but has there been any official comments as of why the controller doesn't use a multi touch screen?

Doesn't make much sense to me.

Well when you think about it, there really aren't too many applications for multi-touch in the majority of games. Are there a lot of ios/android games that would be outright unplayable without multi-touch?

Most games will require you to have one or both hands holding the controller anyway. The most common use will probably be with your thumbs or drawing with your stylus. I'd prefer the pinpoint accuracy of a resistive touch screen over the hit or miss nature of capacitive screens. Some resistive touch screens are also capable of multi-touch though, so maybe this is all a moot point. Other than pinch to zoom or rotate, I can't think of too many multi-only applications.
 
Something I want to go back to from the tech specs part of the thread real quick:

Okay, so let us assume these are the specs for the alpha hardware.

Final hardware should have a 4-core PPC at 3.5Ghz with 32MB of eDRAM, 800 SPU GPU 600Mhz RV770 (heavily modified to be directX 12 compliant), 2GB of GDDR3 with an extra wide bus (what was 4-stream thing called?) or 1.5GB GDDR5 or XDR2.

I was thinking about this for a while and have to wonder, if the Wii U's internals match this prediction (which I'm considering as the SSJ2 Gohan absolute best case scenario), would it be considered a decent leap for everyone here? Everything on paper about these elements all together like this suggests to me that the machine would be quite a beast and, while not a full generational leap as per Moore's law that most folk abide to, it would be within a few feet of it.

That's all based on what I know of the parts.

It never even occurred to me that when everyone was saying that they wanted Steam on Wii U that they were actually hoping that they would get to play their current steam PC games on the Wii U itself.

When I've been hoping for Steam on Wii U I've just been assuming we all meant steamworks as the Wii U online backbone, meaning the chat, the store front setup, the friends list and all the features and the way they are implemented would be in a Steamworks style but with a Nintendo front.

This is pretty much my understanding and hope for the console's online front. Was anyone really suggesting otherwise when Steam on PS3 doesn't have options to buy things from the normal Steam eStore? Not to mention Nintendo's anal as all fuck when it comes to co-maintenance and ownership issues.


Yes im aware this is a very old disscussion regarding the WiiU, but has there been any official comments as of why the controller doesn't use a multi touch screen?

Doesn't make much sense to me.

Nothing official. I think you've probably heard the reasoning on why it's "OK" (in quotes because I feel as though Nintendo is clever enough to make either kind of screen work, and given that it's a controller more than it is a tablet, the use of resistive with buttons and slidesticks... joypads... w/e (:P) makes up for it) so I won't parrot the reasoning supporting the move unless you want to hear it again.
 
Nothing official.
Thanks for the answer. So nobody has asked them in any interviews? Quiet surprising.
Well when you think about it, there really aren't too many applications for multi-touch in the majority of games. Are there a lot of ios/android games that would be outright unplayable without multi-touch?
Well im not asking about it because the Ios/android devices use them, not at all.

Maybe im missing something, but multi touch screen can do a better work recognizing more complex gestures. Also its more centered around finger use, holding the tablet and the stylus is not really confortable as we have seen with the DS.

But applications, a few examples i could think. On screen keyboard. Simulate musical instruments for games like dums, guitar, piano, a DJ fader and plate.
I think you've probably heard the reasoning on why it's "OK" (in quotes because I feel as though Nintendo is clever enough to make either kind of screen work, and given that it's a controller more than it is a tablet, the use of resistive with buttons and slidesticks... joypads... w/e (:P) makes up for it) so I won't parrot the reasoning supporting the move unless you want to hear it again.
By all means, track one of your old posts and quote it :=)
 
By all means, track one of your old posts and quote it :=)

It's nothing I posted, just a general drawn conclusion that Nintendo's probably thinking having buttons on the controller for more precise/tactile inputs already and the controller not being designed with tablet sensibilities (rather, it has tablet applications as a "side effect/design decision") makes up for multitouch. Of course as this is just based on opinion and nothing points here or there, I'll opt to stay neutral until some reasoning from Nintendo comes along. Resistive & capacitive both have perks, but it's the one Nintendo's engineers want that we're trying to go from.
 
It's amazing this topic is still going...

I love pre-console hype...but I think for me the innovation won't come from the hardware itself but the idea's that developers come up with when they start playing around with what is possible...
 
It's amazing this topic is still going...

I love pre-console hype...but I think for me the innovation won't come from the hardware itself but the idea's that developers come up with when they start playing around with what is possible...

This is why I'm positively aching for game announcements. Once I see what's coming in the pipelines, it becomes easier to understand what this system's (obvious) strengths are and how they can enhance the gaming experience. I'm already looking forward to 6 player gaming with the 2 U controllers playing team captains and picking teams from the 4 other people using some combination of Wii Remote/Wii Remote + and their extensions. Thing is, what kinda games would work best in that manner? :P
 
This is why I'm positively aching for game announcements. Once I see what's coming in the pipelines, it becomes easier to understand what this system's (obvious) strengths are and how they can enhance the gaming experience. I'm already looking forward to 6 player gaming with the 2 U controllers playing team captains and picking teams from the 4 other people using some combination of Wii Remote/Wii Remote + and their extensions. Thing is, what kinda games would work best in that manner? :P
6 player locally? Developers have abandonned the idea of local multiplayer somewhat, 4 player tops and even that has been going more and more in disuse since the arrival of online gaming.
 
6 player locally? Developers have abandonned the idea of local multiplayer somewhat, 4 player tops and even that has been going more and more in disuse since the arrival of online gaming.

It'd be a terrible disservice to gaming itself if developers couldn't come up with games that utilize the potential of "gamemasters" and "pawns." Not saying that I don't see what you're saying though. :(
 
6 player locally? Developers have abandonned the idea of local multiplayer somewhat, 4 player tops and even that has been going more and more in disuse since the arrival of online gaming.

Meh...

Split-screen/LAN>>>>Online.

You cannot replicate the experience of communal gaming online...
 
This all reminds me of the times when I heard online wouldn't be available on Wii day one and a handful of other Wii disappointments. Some people were clinging onto hope saying that Nintendo would patch in online at a latter date for launch titles. The Wii brought a lot of great first party games, but it put a huge dent in my perception of the company as I'm sure it did with a lot of consumers.

I'm still coming in with the lowest expectations here, and everyone else would be wise to do the same.

Oh, and no way in hell is Nintendo doing Steam sales. Didn't they just drop the price of Twilight Princess this year?
Wii had it's online storefront ready day one (with a bunch of Virtual Console games) and it's first online game released within weeks of system launch (Pokémon Battle Revolution).
 
It'd be a terrible disservice to gaming itself if developers couldn't come up with games that utilize the potential of "gamemasters" and "pawns." Not saying that I don't see what you're saying though. :(
Meh...

Split-screen/LAN>>>>Online.

You cannot replicate the experience of communal gaming online...
I do prefer local multiplayer, online can't substitute human interaction but its a reality we most face.

I used to get together with other people for local gaming sessions, since online gaming became common in consoles, the gathering frequency decreased dramatically. People just find online way to convenient even if it's not as good as local.

Anyway the point is the typical third party dev isn't giving local much thought, add to that they need to feed other 2 consoles, consoles that are really dependent of online features.
 
Yep. Juniper PRO also has an odd number. (720SPs, 9 SIMDs, though in this case the chip has 10 with one inactive, obviously)

... Hm. I wonder if this should be factored into predictions.

I don't see why not. In hindsight looking back at Xenos, it had 3 SIMDs with 16 ALUs per SIMD.

Something I want to go back to from the tech specs part of the thread real quick:



I was thinking about this for a while and have to wonder, if the Wii U's internals match this prediction (which I'm considering as the SSJ2 Gohan absolute best case scenario), would it be considered a decent leap for everyone here? Everything on paper about these elements all together like this suggests to me that the machine would be quite a beast and, while not a full generational leap as per Moore's law that most folk abide to, it would be within a few feet of it.

IMO the people most disappointed are those wanting a console built for like $500 or don't have much knowledge about tech (see this a lot). Based on what we know I would make tweaks to what you quoted though.

Right now the power is subjective. We have one person who knows someone and says it's a disappointment and we have another who knows someone that's been continuously optimistic.


6 player locally? Developers have abandonned the idea of local multiplayer somewhat, 4 player tops and even that has been going more and more in disuse since the arrival of online gaming.

Remember E3 promoted 5-player gaming.
 
Yes im aware this is a very old disscussion regarding the WiiU, but has there been any official comments as of why the controller doesn't use a multi touch screen?

Doesn't make much sense to me.
Stylus > Multitouch. As easy as that, really. Resistive is also far more reliable, not to mention cheaper of course.
 
I keep hearing people talking about WiiU being DirectX compliant.
But shouldn't we be talking about OpenGL and gleaning from that what
the WiiU might be capable of?

AFAIK, the only DirectX based console is the DirectX Box.
 
Stylus > Multitouch. As easy as that, really. Resistive is also far more reliable, not to mention cheaper of course.
Im not a fan of the "this > that" type of disscussion when it's not backed up with some arguments. Well you did say its cheaper.

From my point of view wsippel, there's lot more of potential uses for gameplay in a multi touch screen than in a single touch one.
They should make it a resistive multi-touch screen and be done with it.
And this also.
 
Stylus > Multitouch. As easy as that, really. Resistive is also far more reliable, not to mention cheaper of course.
Nobody's talking about a capacitive screen. Resistive multitouch would be great. If we were able to make some rudimentary gestures it could be great for immersion.
 
I do prefer local multiplayer, online can't substitute human interaction but its a reality we most face.

I used to get together with other people for local gaming sessions, since online gaming became common in consoles, the gathering frequency decreased dramatically. People just find online way to convenient even if it's not as good as local.

Anyway the point is the typical third party dev isn't giving local much thought, add to that they need to feed other 2 consoles, consoles that are really dependent of online features.

:( You break my heart...

I will never cease to believe that local gaming will die out...
 
I do prefer local multiplayer, online can't substitute human interaction but its a reality we most face.

I used to get together with other people for local gaming sessions, since online gaming became common in consoles, the gathering frequency decreased dramatically. People just find online way to convenient even if it's not as good as local.

Anyway the point is the typical third party dev isn't giving local much thought, add to that they need to feed other 2 consoles, consoles that are really dependent of online features.

Looking at how Gears3, Goldeneye, Halo, COD, Rayman and many other 3rd party games actually give players full fledged offline MP options, I'd say that recently this trend of online only games has somewhat stopped.

And after recently playing Zelda Four Swords, Mario Kart DS and Starfox in a bar with 2 buddies, while drinking beer and eating chili, there is simply no better way to play MP than locally.

Wii U has immense potential to set a new standard for local MP games. Game Masters, asymetrical MP... L4D with a real person director. Now if only developers are actually willing to put these ideas to work.
 
I keep hearing people talking about WiiU being DirectX compliant.
But shouldn't we be talking about OpenGL and gleaning from that what
the WiiU might be capable of?

AFAIK, the only DirectX based console is the DirectX Box.

From what I heard it currently uses a variation of OpenGL ES 2.0 and some of GLSL 3.x which would be for shading.

Nothing uses that. Nintendo rarely uses unproven technology. The 3DS's 3D screen is the only case where they did that in recent memory, and even then it hasn't exactly worked out for them.

But Wii U's screen would be about two years newer so they would have time to improve on any problems.
 
Nothing uses that. Nintendo rarely uses unproven technology. The 3DS's 3D screen is the only case where they did that in recent memory, and even then it hasn't exactly worked out for them.
Would you stop saying that? This has only ever been true for the Wii, and that's not the only console Nintendo has made.
 
I don't see why not. In hindsight looking back at Xenos, it had 3 SIMDs with 16 ALUs per SIMD.



IMO the people most disappointed are those wanting a console built for like $500 or don't have much knowledge about tech (see this a lot). Based on what we know I would make tweaks to what you quoted though.

Right now the power is subjective. We have one person who knows someone and says it's a disappointment and we have another who knows someone that's been continuously optimistic.




Remember E3 promoted 5-player gaming.

What do we really know? Could you please sum it up a little bit about the specs? This thread is enormous. And who is the guy who knows the optimistic guy? I haven´t read to many optimistic comments here for a while ;)
 
Status
Not open for further replies.
Top Bottom