The studio has now made an official statement about these issues and promised that a new update is coming to fix what patch 1.2 already broke.
“This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes,” Bethesda said on its blog.
The studio also confirmed that a steady stream of updates will be coming to Skyrim, with more patches arriving on the PC via Steam, while bulkier title updates will be posted for consoles like the PS3 or Xbox 360.
“After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.”
Last but not least, the studio highlights that it’s still a huge game but it’s going to take more care with its updates, trying to fix underlying issues instead of minor problems that could cause serious, overarching glitches.
“We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.”