rohlfinator
Member
The problem is how most sites handle multiplatform releases. They usually will only play through one version to completion (typically the 360) and then briefly sample the other two (if at all). But it'll still list on their site and on Metacritic for all versions. And PR firms can further limit a site's access to different version by only supplying the 360 version. The assumption is usually that any differences aren't worth mentioning, but then you run into problems exactly like this. The solution? Sites need to have some integrity and play through--to completion--all versions of a game if they intend to include that platform in their score.
Is that at all realistic though? There are people who have put close to 200 hours into Skyrim -- should every review site be expected to devote 600 hours of staff time to one game? In November?
It would be awesome if they could, but that requirement would easily double or triple the workload for any site that does multiplatform reviews. I would be fine if they just review what they can, and then be upfront about what they actually played ("we put 80 hours into the 360 version, then played the first 10 hours on PS3 to compare" or similar).