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Dota 2 Beta Thread: [Brewmaster]

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Yeah, he can kill Roshan solo at about the 15 minute mark, so you need to keep an eye on it when he is on the enemy team.
 
He can kill Rosh at level 5 with a little assistance and high risk.

He can kill Rosh upon getting Vlad's with virtually no risk at all beyond getting warded and team ganked.
 
just some twerp
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Don't you be dissing Max, now! He plays his part in a double-scrooge humbuggering to perfection.

Seriously, we should lane together more often. The amount of combination denies we pulled off was vile.
 
Dota Dev fourms can be quiet that laugh at times, apparently there is a bug where the Illusions of Bots are able to use TP scrolls. The Bots are the masters of juking it seems.
 
Oh my god wehsing is so pissed his captain is making him sub in on the next Defense match because the team didn't have a mid. I don't know if he is playing GoD or J4T, but I am tuning in to watch it.
 
Are you trying to "main" a certain hero?

Yeah, I would say don't try to "main" anyone. If anything, just have a pool of heroes you are confortable with, and probably some you avoid playing is. For me, heroes like Broodmother, Windrunner, and others are heroes I'm comfortable with, while I avoid Morphling and some others like the plague for now.
 
Are you trying to "main" a certain hero?

I'm trying to get a pool of about 5 or so heroes I'm good with, and then be able to pick based on team composition.

So far I played Tinker until I was comfortable with him, then Slardar, and now Lich.

Though, given the choice, I'll pick which one I like more.

I admittedly have been using whether I like my former choices to help guide what new characters I pick as opposed to like picking solely based on (1 carry, 1 ganker, 1 tank, 1 pusher, 1 initiator, etc).
 
I'm trying to get a pool of about 5 or so heroes I'm good with, and then be able to pick based on team composition.

So far I played Tinker until I was comfortable with him, then Slardar, and now Lich.

Though, given the choice, I'll pick which one I like more.

I admittedly have been using whether I like my former choices to help guide what new characters I pick as opposed to like picking solely based on (1 carry, 1 ganker, 1 tank, 1 pusher, 1 initiator, etc).

You should give Necrolyte a shot. Pretty good support with a ridiculous ult.
 
You should give Necrolyte a shot. Pretty good support with a ridiculous ult.

He's definitely an interesting character, but my friend who plays a ton of Dota (and I frequently match with) is really good at him, so I think he's pretty well covered.

I think I will try one of the pushers next, since I notice in matches that we could often use one, but they don't seem to be played very often. This is probably because there are only four of them currently in the game based on the OP.
 
I guess it depends how you build Necrolyte.

My friend tends to alternate between this support Necrolyte and this really item heavy Necrolyte depending on the situation.

I don't know what his actual builds are though.
 
He's definitely an interesting character, but my friend who plays a ton of Dota (and I frequently match with) is really good at him, so I think he's pretty well covered.

I think I will try one of the pushers next, since I notice in matches that we could often use one, but they don't seem to be played very often. This is probably because there are only four of them currently in the game based on the OP.

Rhasta / Brood are the best options IMO (specially the last one)
 
Play PUDGE.

PUDGE IS THE BEST HERO

EDIT: Brood and Rhasta are good pushers. I think Brood is a lot easier to play at lower skill levels because web keeps you safe and it's easy to keep the broodlings up. Rhasta is pretty squishy and is slow, and his push ability is on a long cooldown, although it's a fantastic skill. Furion is another great pusher who isn't too difficult to play. Chen and Enchantress are also pushers, but they take quite a bit more practice to play effectively, and they're a bit random-based with jungle creeps. Venomancer is also a good pusher (HoN players seem to like to play him as an aggressive caster while Dota1 players like to play him as a pusher. Both ways work, I prefer the push Venomancer personally). Enigma can push as well, but I wouldn't recommend him to a newer player at all.
 
All you need is rank 4 death pulse and everything just dies. Other than that, he's pretty support-y.
He lacks everything that makes a support a support(stuns, slows, no item requirements). He's also useless without survivabilty--since his only nuke demands that he runs into stun range, an under farmed necro either feeds or just ends up being ineffective.


I guess it depends how you build Necrolyte.

My friend tends to alternate between this support Necrolyte and this really item heavy Necrolyte depending on the situation.

I don't know what his actual builds are though.
Well, technically you can play any hero as support. Necro is a survivability carry, so a lot of the good support items(mek pipe) are carry items on him, this doesn't make him a support though, because if you lane him like a support he never gets these items.

Pudge is in fact the best hero, everyone should play him.
 
Play PUDGE.

PUDGE IS THE BEST HERO

Sure it's fun, but not as challenging as Chen...

Now that's something. For the ultimate clusterfuck of hotkeys and map awareness I choose Upgraded Necronomicon, Khagdars Pipe, Mekans, Mana boots, Drum of Endurance + 3 minions (2 minotaurs with stun and snare)

If you are able to master that, chances are that you'll end winning 90% of the pubs :P
 
Did anyone here ever play Pudge Wars? That was awesome. (custom map for Warcraft 3, every player is Pudge, you can upgrade your hook so it bounces off walls, gets like 20 km long, does more damage the longer the hook is and crazy shit like that) It would be so awesome if Valve decide to somehow port this to Dota 2 as well.
 
nirolak if you want to know the heroes to pick for good team composition, I'd recommend watching more competitive streams. A "one of everything" approach doesn't really work very well in tryharding games.
 
nirolak if you want to know the heroes to pick for good team composition, I'd recommend watching more competitive streams. A "one of everything" approach doesn't really work very well in tryharding games.

Yeah, I definitely intend to at some point, but right now I'm noob enough that I'm still trying to build a footing for myself. :lol

I kind of wish there was someone like Day[9] doing tons of Dota tutorial/analysis videos though.

Back when StarCraft 2 came out I went from bad gold to high diamond in about a month largely thanks to him.
 
Did anyone here ever play Pudge Wars? That was awesome. (custom map for Warcraft 3, every player is Pudge, you can upgrade your hook so it bounces off walls, gets like 20 km long, does more damage the longer the hook is and crazy shit like that) It would be so awesome if Valve decide to somehow port this to Dota 2 as well.
I'm pretty sure it was said that Pudge Wars was being potted over.
 
Did anyone here ever play Pudge Wars? That was awesome. (custom map for Warcraft 3, every player is Pudge, you can upgrade your hook so it bounces off walls, gets like 20 km long, does more damage the longer the hook is and crazy shit like that) It would be so awesome if Valve decide to somehow port this to Dota 2 as well.

Even if they don't, I'm sure someone, somewhere is already cooking up the mod.
 
I'm pretty sure it was said that Pudge Wars was being potted over.

Here's what they said a very long time ago (so I'm not sure if this specifically still holds true):

Dota 2 Website said:
November 1, 2010 - IceFrog

Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)

A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.
Source: http://blog.dota2.com/2010/11/dota-2-qa/
 
Yeah, I definitely intend to at some point, but right now I'm noob enough that I'm still trying to build a footing for myself. :lol.

Just hit random, get extra gold and learn new heroes, learn the match up and skills. You will get your ass handed but it's a learning process.
 
holy shit, that's roots
roots|et is by far the biggest idiot I have had the honor to play Dota 2 with
an awful player and horrible manners
 
I think I will try one of the pushers next, since I notice in matches that we could often use one, but they don't seem to be played very often. This is probably because there are only four of them currently in the game based on the OP.

The op is wrong about a lot of roles, mostly because its trying to nail down each character to a single role.

Pugna, Tinker, Broodmother, Chen, Enchantress, Nature's Prophet, Shadow Shaman, Enigma and Venomancer are the main pushers in the beta right now. Those are who you go for if you want a push strategy.
 
ksan, who are you even talking to?

no one specifically, the roots clan just lost a game that tobiwan casted in the joindota tournament
didn't even know that they were a "serious" clan

I totally understand why it might have looked like a totally random post if you didn't watch the stream at all :p
 
The op is wrong about a lot of roles, mostly because its trying to nail down each character to a single role.

Pugna, Tinker, Broodmother, Chen, Enchantress, Nature's Prophet, Shadow Shaman, Enigma and Venomancer are the main pushers in the beta right now. Those are who you go for if you want a push strategy.
OP is based on Valve roles and I explained heroes that have multiple roles.
 
Yeah, I definitely intend to at some point, but right now I'm noob enough that I'm still trying to build a footing for myself. :lol

I kind of wish there was someone like Day[9] doing tons of Dota tutorial/analysis videos though.

Back when StarCraft 2 came out I went from bad gold to high diamond in about a month largely thanks to him.

Unfortunately, that would be a monumental task. Too many hero combinations and item combinations, let alone differences from playing on the other side of the map, to make an easy route to being good. Tobi does an alright job explaining why heroes and items are picked though.
 
I think the reason there isn't a Day[9] of DOTA is because even now, people still don't really understand the game. Pro players got where to where they were now by trial and error and perseverance, rather than by a methodical process of mastering the basics, and then building upon that foundation step by step.
 
Unfortunately, that would be a monumental task. Too many hero combinations and item combinations, let alone differences from playing on the other side of the map, to make an easy route to being good. Tobi does an alright job explaining why heroes and items are picked though.

I must say that tobi deserves some more props, he is improving rapidly and casting together with synderen has really helped a lot
I just wish he could always have a co-caster and maybe even eventually a designated observer.
 
I think the reason there isn't a Day[9] of DOTA is because even now, people still don't really understand the game. Pro players got where to where they were now by trial and error and perseverance, rather than by a methodical process of mastering the basics, and then building upon that foundation step by step.

Hmm. Yes, that's probably true. RTS games are probably understood better in general because so many people got so good at SC1 (and WC3, to an extent). The pro scene for Dota is maybe five or six years old.
 
I also think it's because most games are designed from the ground up, whereas DOTA started out as "add in whatever seems cool", and then the game evolved from there into something else. So there isn't really a rhyme or reason or clear "path of progression" you'd see in other games.

It's one of the reasons why it's such a difficult game to get into. The community doesn't really help either.

Nothing to see here!
 
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