never would have guessed.Real talk going here: I've played a lot of hon.
I don't think its a fun mechanic, well actually I do, I'm messed up since I do like to farm in games. But both are 100% needed. Anyone worth their own shit knows this.
Just looking at character positions required to last hit. Melee characters have to be in the minion pack. Most have quicker attack speeds than range and no projection flight time. Meaning they can last hit and deny quicker. It also effect range now, since they can choose to harass them or still focus on denying/last hitting. The biggest thing about it is that encourages engagement. You have to actually fight for the gold.
If you just made it the bullshit everyone in the area gets free gold. They believe it will encourage more play, but really it just encourages more passive play. As long as you are within reasonable range, even if they are better. You still both advance at the same exact rate. It waters down the skill level and forces players to be more passive. The risk of denying them isn't worth it unless its a completely lopsided match.
Apparently not high enough for DOTA according to some people in HoN that we played.You're not pressing hard enough. What is your APM???
Playing against that guy and his stomp squad is so annoying, they always run strats that just annoy you.I'm happy that musica and the rest of the old aussie teammates are back together.
I don't think that it works the same way as it does in HoN, ward spots seem to be different in regards to what terrain blocks them and what doesn't. For example the ward in top lane that is supposed to show the hellbourne ramp going towards the two pull camps, can't be warded in DOTA, but it can be in HoN.Not sure if this is a bug, but isn't that rock supposed to block sight for the ward?
Playing against that guy and his stomp squad is so annoying, they always run strats that just annoy you.
Yeah, he's a pretty chill guy though when I get him on my team, we always end up singing Land Down Under by Men at Work at some point during the match.not surprised as he is a well known player in dota
The first thing that pops into my head was the ability to group up ALL units instead of just the limited amount you could in SC1. I remember a lot of people (some of this board) claiming how un-SC that was for it to happen. But, in reality, the reason it existed was a limitation in the game system, the game design. Of course it would make sense to be able to group all units especially now that the game design allowed for something like that to exist.
Initially I thought this was really fucken stupid, but then I realised it's not that bad of an idea, prevents heroes getting free kills blinking into areas they've never been in an attempt to kill someone at low health, as well as adding a risk factor to blinking onto ledges in order to counter ward instead of using the chicken.Oh yeah, another thing I want removed: The inability to blink into unexplored areas. Stuuuuuuupidddddd. Keep the restriction on Furion for balance purposes.
I think that mid lane would be boring if it wasn't for having to worry about creep positioning due to miss chance, or standing on enemy hill in order to avoid missing at the risk of bad positioning. The only hero you play is Pudge though, WHY YOU CAREUphill miss. I think I agree with this. It's an annoying mechanic that only seems to serve a defensive purpose (mainly helping people who run away up hills [who already have the benefit of fog] and helping mid lane farm safer). Or maybe I just find miss chance irritating in general (I'M LOOKING AT YOU, FACELESS VOID).
I understand that but when 90% of time your playing a pub game and people don't understand who should do what it brings the game whole experience down. As a developer you need to make a decision on if you want to adjust this or not. Here is how I look at it, what does last hitting bring do the game that is special and useful? I just don't see any of the positives in terms of gameplay but I do see negatives. Now if i'm missing the positives I would be glad to hear them, because I'm certainly no DOTA expert. Now denying on the other hand is a mechanic I can get behind, it makes alot of sense.
It sounds like people are mis-interpreting the Smart Casting thing.
This is whats its like right?;
SC = mouse over + hotkey
No SC = mouse over + hotkey + mouse click
The extra time for hotkey + mouse click if you know you want to cast the skills must be like 10ms, if that. Its not like there is a lot of moving around to be done. You could pretty much press them simultaneously and it would work.
The time for an extra click seems negligible.
never would have guessed.
what part of optional are you struggling to comprehend?
yeah i am done arguing with the brick wall. smartcasting will be implemented sooner or later and i will laugh gleefully as i "spam" my way to victory.All this conversation about changes and WC3 engine limitations vs Dota 2 wild west just make me excited for whatever NEW SHIT Valve is gonna throw at us in the future, once they have the full hero list implemented.
Kapura, just because some players are shitty and would use smartcasting in a shitty way doesn't mean they shouldn't implement it. Your logic is horrendous. I hesitate to even call it logic.
Go to Community, on the right sidebar click "View Inventory".Can some1 tell me how I can invite my friends to play dota. I got invited yesterday but I could have sworn you could give invites for 2 friends :/
Can some1 tell me how I can invite my friends to play dota. I got invited yesterday but I could have sworn you could give invites for 2 friends :/
what part of it encouraging spammy play aren't you understanding?
Change Log said:Watch Game" user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they're watching.
Change Log said:Watch Game" user menu option shows up for friends in practice lobbies with "allow spectators" turned on.
Change Log said:Added an announcement for when spectator sizes change in game.
You could do this before, their usually on the last page of the list. Sadly their still delayed I think with the spectate option, so you can't talk to anyone in spec chat that was their on creation of the lobby.Finally, I can watch salthouses without having to be there on room creation.
I know that feeling man, on vacation for the next 3 weeks, and I only brought my macbook with me. No Mac client yet, wtf.Too bad I'm gonna go brb afk from dota 2 for a week starting from tomorrow![]()
For some reason, our games only get 64 spectators when we're doing really really badly.Going to be interesting when we're throwing and finding out more and more people are watching.
Gondar!!
Too bad I'm gonna go brb afk from dota 2 for a week starting from tomorrow![]()
I know that feeling man, on vacation for the next 3 weeks, and I only brought my macbook with me. No Mac client yet, wtf.
you know what's worse? after new years, i only get to play during the weekends
LOL, sorry I love my mouse gestures! I can kind of understand why they don't have the Mac client out though, probably have their hands full getting rid of all the windows bugs.Only an elitist dota purist would complain on the lack of a mac client! Go back to your blizzard games!
You keep sippin that Kool-Aid.Invoker will be next week.
You know what DOTA could benefit from?
Waggle.
DOTA 2 for Wii/Kinect/Move.
If we're going to go that route then, games should last 4 hours. Laning phase should be at least 1 hour of creep grinding.Too casual, I think we need to add experience loss on death.
Keep drinking the Carl-aid.
If we're going to go that route then, games should last 4 hours. Laning phase should be at least 1 hour of creep grinding.
You know what DOTA could benefit from?
Waggle.
DOTA 2 for Wii/Kinect/Move.
If you wanna make it some next level hardcore shit, add down leveling Final Fantasy XI style.Too casual, I think we need to add experience loss on death.