Weaver is a terrible name? How?woah slow the fuck down. Lich and Skeleking worse than Lion and Weaver? oh shiiiit.
Shuttle and loom, I weave your doom!
Weaver is a terrible name? How?woah slow the fuck down. Lich and Skeleking worse than Lion and Weaver? oh shiiiit.
Just thought I'd expand on this a bit. It's not an unspoken rule to not engage each other, it's that no one wants to die that early. You get extra gold if you get the first kill the in game, so people tend to be extra cautious. Experienced players will be able to immediately gauge whether they will be able to kill the opposing heroes in their lane without dying, or vice versa, and this determines how passive or aggressive you will be playing. To answer the original question, there are no unspoken rules or codes of honor against anything. If you think you can get a kill cleanly, then do it anytime. There is no rule of thumb for when action begins, some games will have high kill counts early, some won't, it's just the nature of the players and the team compositions.
On this topic, I have a question. Why did it seem like Milkman was being so ridiculously aggressive as Huskar that one game. I was playing Tiny and if I even got close to the creeps, he would attack me and set me on fire.
hey guys, if u feel like playing come join the gaf channel. we are trying to get a team together but the channel is dead.![]()
What's the channel name?
Just thought I'd expand on this a bit. It's not an unspoken rule to not engage each other, it's that no one wants to die that early. You get extra gold if you get the first kill the in game, so people tend to be extra cautious. Experienced players will be able to immediately gauge whether they will be able to kill the opposing heroes in their lane without dying, or vice versa, and this determines how passive or aggressive you will be playing. To answer the original question, there are no unspoken rules or codes of honor against anything. If you think you can get a kill cleanly, then do it anytime. There is no rule of thumb for when action begins, some games will have high kill counts early, some won't, it's just the nature of the players and the team compositions.
On this topic, I have a question. Why did it seem like Milkman was being so ridiculously aggressive as Huskar that one game. I was playing Tiny and if I even got close to the creeps, he would attack me and set me on fire.
In addition to what Kapura said, he had a range advantage over you from the beginning. Sure you could stun him at range or toss units at him, but you'd be forced to burn mana to do so. Huskar's flaming spears are far more spammable, because he merely has to sacrifice a little health for them (saving his mana for his heal and ultimate). I can't recall who your teammates were, but I think it would have been better to match ranged against ranged, someone who could escape if need be but also get a little farm.On this topic, I have a question. Why did it seem like Milkman was being so ridiculously aggressive as Huskar that one game. I was playing Tiny and if I even got close to the creeps, he would attack me and set me on fire.
When does the laning phase end? How will I know that it's time to group together like Nirolak described?Core items are to be attempted to be bought before the laning phase ends.
What are wards? Items, I'm guessing? Or spells? What are some examples of common wards? Based on how I've seen the term used, I'm guessing wards apply to the team as a whole?The only way to avoid being ganked is through the use of wards
Which reminds me, can you explain pulling? I'm guessing it means allowing the enemy heroes/creeps to attempt to attack my own tower, but why would I do this? Ambush?one of the easiest ways to force a team fight is to push a tower
Is the transition from Dota to Dota 2 fairly smooth? If it is, I'd be willing to do some inhouses with ya'll. I'm pretty decent IMO.
I downloaded the item builds that was posted here a while back, but they all have a date in the beginning of the name, and the game doesn't seem to read them. Anyone know how to properly install it? I put it inot the dota/itembuilds folder
One more question for now: When it comes time to buy Core items to replace Starting items, how do I know which Starting items to replace/sell/discard? The first ones in the list or is there a hierarchy?
I downloaded the item builds that was posted here a while back, but they all have a date in the beginning of the name, and the game doesn't seem to read them. Anyone know how to properly install it? I put it inot the dota/itembuilds folder
On this topic, I have a question. Why did it seem like Milkman was being so ridiculously aggressive as Huskar that one game. I was playing Tiny and if I even got close to the creeps, he would attack me and set me on fire.
Experienced players will be able to immediately gauge whether they will be able to kill the opposing heroes in their lane without dying, or vice versa, and this determines how passive or aggressive you will be playing.
I think that I posted two different versions, one of them doesn't have the right formatting for the text files, I'm not at my home computer and it's not in my dropbox, maybe ask Haly if he can send the files to you, I know he has them working.
I've played with a lot of dota2 gaffers and I've noticed that too many people are pretending they're not good so people will have lowered expectations of them. We really can't balance any IH well right now since not everyone is on the same voice channel and there are no publicly visible stats to help us out. If it's an IH that is created for the explicit purpose of helping new guys out I will try to play or rather just coach a guy via matchmaking, but if someone tryhards a game where a few players are spending the first few minutes asking for friendly pointers or where to go because they've only played a couple of games then I'm sorry but I don't have the 45+ minutes to spare for a stomp where you have players with more than a thousand games under their belt face off against <10 game newbies.
Why did it seem like Milkman was being so ridiculously aggressive as Huskar that one game.
This sounds like some Inception-level crap. I feel like I'm wasting time when in the shop, though. I'm guessing this is just one of those things that will become second nature with more experience, but in general is it relatively safe to leave your lane here and there if you need to? Do you just trust your creeps to keep the balance?Clicking on an item in the shop will show you what builds that item, and click on the items that make that item shows you if any of those items are made by other items as well, which is helpful for identifying what to keep or sell.
I vastly prefer inhousing (I inhouse with other experienced players as well as GAFfers) because building a strong relationship between players is absolutely vital to good teamwork. This is why HyunA and I push for constant inhouses and lots of them. I can't tell you how many times I've had someone ring for our team in Dota 1 who was, individually, a skilled player, but had such bad synergy and teamwork ability that we had to throw them out. If you aren't a good team player you're useless, and I encourage people to start playing with other players (gaffers with gaffers) ASAP because not only will you learn faster but you'll learn smarter too. Building relationships and making friends with other players is key, and the more inhouses we do, the better we can accurately gauge someone's skill and balance accordingly. Actively avoiding inhouses works against this.
Haven't seen him on yet. I changed something and now the recommended build is the same for all heroes, really annoying.
This sounds like some Inception-level crap. I feel like I'm wasting time when in the shop, though. I'm guessing this is just one of those things that will become second nature with more experience, but in general is it relatively safe to leave your lane here and there if you need to? Do you just trust your creeps to keep the balance?
Also, speaking of creeps, what's the point in destroying the enemy barracks if their creeps keep spawning anyways?
Generally yes. Unless they're doing some kind of push strategy, they won't be able to take down your tower very quickly, so it is safe to leave and go heal.This sounds like some Inception-level crap. I feel like I'm wasting time when in the shop, though. I'm guessing this is just one of those things that will become second nature with more experience, but in general is it relatively safe to leave your lane here and there if you need to? Do you just trust your creeps to keep the balance?
It makes your creeps in that lane stronger, meaning that they will push into the base and start attacking their internal towers and main building. This forces them to spend time killing those creeps, which puts them at a large disadvantage in terms of map control.Also, speaking of creeps, what's the point in destroying the enemy barracks if their creeps keep spawning anyways?
Check your PMs!Haven't seen him on yet. I changed something and now the recommended build is the same for all heroes, really annoying.
If you don't have a backup of the original then I can't do much for you until Haly comes around.
Check your PMs!
On second thought I don't think they are messed up. Just some wonky choices on some of them
ty!
Any tips to stop Anti-Mage?
The item choices? I removed lots of the fluff and wtf items from the valve build, also made them more accurate for what people expect from the hero. The Crystal Maiden one is the most accurate.
I watched many matches from The Invitational and learned the absolute basics around that time, so I'm not completely useless. Only mostly useless. But yes, I'm starting to feel like maybe everyone isn't speaking gibberish after all, these terms are starting to make sense.I started playing HoN after i had watched my housemate play about 6-7 matches, and I instantly grasped things MUCH quicker just because I knew the simple basics and wasn't doing really dumb shit (like NOT auto-attacking, just LastHit etc).
Except for Sheepstick as the luxury item =P
CM doesn't work exceedingly well as initiation because she only has slows and a single-target immobilise that doesn't prevent item use or spells. The ult can do a lot of damage, yes, but if she blinks in first odds are she will be stunned immediately or killed outright within a few seconds. Bonus there: the ult is channelling, so she can't even use her other spells. I find CM is most useful when she uses the spells from a distance, then she can walk in when enemies get lower health and have blown many of their spells.
I have to repeat what haRson said, how do you get in to In-House games? Just played a random game with 2 Gaffers and it was the nicest matchmade game I've played so far. Already in the NeoGAF steam group and Dota 2 chat channel, am I missing something?
You kind of just have to figure out when people are playing. Go to practice games, search "neogaf" for the password, and if you find one, then you can get in.
In HoN, I loved inhousing way more than tmm and I think a lot of others did too (but we had the same salt problem with a few players as well). I really felt like the only way to balance was pitting the two highest skilled players as captains against each other; ergo, Loki vs Thor, or Loki (or Thor) vs Swiftlame. These games were the most fun or challenging. Now I haven't played with your or your friends but it seems like for a balanced game, it needs to be you vs Hyuna. Loki/Thor hated playing each other at first (especially since they were within earshot of one another), but these games really were the most balanced and challenging, and they started doing it more and more.
Maybe when some more of Hongaf moves over and Loki/Thor get off of WoW, there will be some challenging games with them vs you and your friends, but until then; does anyone in GAF stack up against you guys? I honestly don't know because I play DOTA 2 maybe a couple times a week and only with a few people I know.
I watched many matches from The Invitational and learned the absolute basics around that time, so I'm not completely useless. Only mostly useless. But yes, I'm starting to feel like maybe everyone isn't speaking gibberish after all, these terms are starting to make sense.
But can you explain auto-attacking? Is it an option I have to enable or is it a button I press/hold? Do I just get within a certain range of an enemy or does something else have to happen? And by 'enemy', I mean a creep because I assume it would be dumb to auto-attack an enemy hero?
You should play with HyunA more, Skadi, Sheepstick, Ghost Sceptre CM build or Solace is Ethereal Blade, Skadi, Sheepstick CM. Also just because you have a disable doesn't mean that adding more is a bad thing, otherwise why would Storm Spirit ever want to get Sheep, I mean just Grip everyone!A CM will never get enough money to make a stick though. She's better off with better initiation with Blink, options with Force Staff, uninterruptable freezing field with BKB or just upgrading to Jango. A dagger costs pretty much the same as an orb. Hell a bkb lets you start off with an ogre club (yet it looks like an axe) which gives you the same amount of str, the stat CM really wants late game.
I'm not saying sheep isnt a great choice if you are rolling in dough but its parts are very expensive and she already has some disabling power.
Just use it for the free 30% AoE slow.I tend to just use CM's Ult as Areal Denial. Enemies tend to just run rather then try to fight or run though it. And if they do run though it, usually they will take enough damage that they can then be killed.