I didn't even notice the plush in the background until you guys pointed it out.
That thing is weirding me out.
ShadiWulf said:
Not to go off topic, but did he say anything interesting in that interview? XD
So far (still reading it and it's really damn long), it's mostly stuff we already know. For a question about how the Sonic games are usually released two years apart, that it was strange the we got Colours the previous year and Generations this year, Iizuka responds that says that Generations and Colours were developed almost at the same time.
From how he's saying it, it seems like Generations 3DS was almost like an afterthought. But since the 3DS was new, and Sonic was popular on Nintendo systems, they decided to make the 3DS version a reality. With Generations HD, Sonic 2006 and Sonic Unleashed, they had expertise/production know-how with those systems and engines and they were developed in a timely manner. Generations 3DS needed more time for development since it was on new hardware.
Around the time of E3, he says that Generations HD's stages were pretty much completed and they went into an "adjustment period" with that version (I guess to polish it up), but the 3DS version was far from finished at that point. Green Hill was pretty much the only thing they could have showed.
He talks about how the stages were picked, but we already know how those got picked. Because Sonic Colours was not completed at the time the voting for stages started, Sonic Team picked the Colours stage themselves.
When asked about other characters, he said the inclusion of the other characters as playable characters was a "no" from the start. This is Sonic's 20th Anniversary and the focus should be on him. While this is an anniversary game, though, the other characters are still important, and they wanted them in the game, so they decided to include them via challenge stages, game cutscenes or gallery pictures/art.
Edit: With regards to the different audiences intended for each version, Iizuka says that the HD version (White Space and Time) was intended for those players who like high-quality games (ex: I think he's talking about graphical quality here), and the game also aimed to "revive the past" for these players. It also features skills and skill customization for those players who want to improve the experience. The 3DS version (Blue Adventure) is made for new and old fans alike, and to be accessible to even children who have no knowledge of Sonic['s past]. It omits the skill customization element, but it's easier to play.
Edit again: He's grateful to Nakamura for allowing the Sonic 1 and 2 music to be used in the game.
When he heard the final arrangements for the new Sky Sanctuary theme, because it was one of the stages he originally designed, he thought it was breathtaking. During the production for Generations HD, the graphics were finished first, so he felt it was a good reproduction. At that time he wasn't even thinking of the music. Sky Sanctuary is a personal favourite of his.
The Sonic Generations OST is a 3-disc set with 90 BGMs from both Sonic Generations HD and 3DS and will be out January 11, 2012.
He talks about how great the Sonic birthday events around the world were, particularly for the fan enthusiasm shown during every event. There were costumes, stage dramas, and people from all over the world at some of the events like the one in London, where some people even came there from Hong Kong.
He talks a little bit about how he came to be at SEGA in 1992. Talks about how Sonic Adventure was a change for the series in terms of playstyle and character design. It was interesting to work on the new hardware such has the Dreamcast. Similarly, when the PS3 and Xbox 360 were about to come out, working with new hardware is sometimes difficult, but they finally got it in 2008 with Sonic Unleashed (huh? I thought they said they had production know-how befo--nevermind). Stuff we know.
A huge topic in 2011 concerned the launch of the PlayStation Vita. But since this year (2011) was the year of Sonic's anniversary, and since they didn't have an accurate timeframe for Vita's release date, they didn't bother with a Vita version of Generations. But will Sonic games exist on Vita? The Vita system is quite attractive, but it's just only been released! It's more of a business decision because they need to determine if there will actually be a user base for Sonic games on that particular platform.
Yeah, I think that's most of the interesting stuff in this interview. It was loooooooooooong.