Yea I remember seeing some good attempts at fur rendering last generation, while not perfect they were at least great efforts, and since they were from last generation, I thought they could easily become the norm and improve, this gen some developers completely gave up on trying...
Out of curiosity, have there been any great fur simulations in games with deferred rendering?
Stacking polygons are a huge problem when you have deferred rendering, so that might be prohibiting fur if that's how they managed it last generation.
Edit:
It would probably cause problems with grass as well.

