• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dota 2 Beta Thread: [Brewmaster]

Status
Not open for further replies.
No, the DoT on the orb is stacking.

If the DoT on the orb is activating the napalm damage amp, then that is a bug since the DoT does not do enough damage to activate napalm. Is that what you mean?

But its negligible damage amps anyway- 3DPS/second amplified by 25 dmg/stack at lvl 4 napalm is not much.
 
If the DoT on the orb is activating the napalm damage amp, then that is a bug since the DoT does not do enough damage to activate napalm. Is that what you mean?

But its negligible damage amps anyway- 3DPS/second amplified by 25 dmg/stack at lvl 4 napalm is not much.

For 450gp you can have a dot which does something like 100 damage a tick. That is a lot.
 
If the DoT on the orb is activating the napalm damage amp, then that is a bug since the DoT does not do enough damage to activate napalm. Is that what you mean?

But its negligible damage amps anyway- 3DPS/second amplified by 25 dmg/stack at lvl 4 napalm is not much.

Thats silly good for the money.
 
If the DoT on the orb is activating the napalm damage amp, then that is a bug since the DoT does not do enough damage to activate napalm. Is that what you mean?

But its negligible damage amps anyway- 3DPS/second amplified by 25 dmg/stack at lvl 4 napalm is not much.

Yes the Orb of Venom shouldn't be activating napalm. It is not negligible, because the dmg is a DoT, its not just 25 dmg for every stack its 100 bonus damage across 4 seconds for every stack. With 2 or 3 stacks, batrider does crazy damage and each orb of venom tick does more dmg than his base attack at least at lvl 7.
 
Watching through some of the videos you posted, there is one of a Venomancer game where you went wards first, misclick?

On this subject, what's the general rule of thumb on what kind of spells I should be getting first as heroes? With some it's obvious (like Pudge), but some it's not so obvious (like Venomancer). Should I always be getting the same spells every time as these heroes or are they situational based on what the other team picked?
 
On this subject, what's the general rule of thumb on what kind of spells I should be getting first as heroes? With some it's obvious (like Pudge), but some it's not so obvious (like Venomancer). Should I always be getting the same spells every time as these heroes or are they situational based on what the other team picked?
Slows / Stuns always.

One of the exceptions I can think of off the top of my head is Windrunner, generally I get Windrun first, but I'll wait to get into lane to decide, that and Ursa, usually just get Fury to start cause Earth shock has shitty range. Junglers also the exception to the rule, because you of course need their jungle skill to jungle, Furion / Axe for example. In most cases though the stun / slow is generally the way to go, unless the slow sucks ( Broodmother ) or the stun is highly prone to miss ( Jakiro )
 
On this subject, what's the general rule of thumb on what kind of spells I should be getting first as heroes? With some it's obvious (like Pudge), but some it's not so obvious (like Venomancer). Should I always be getting the same spells every time as these heroes or are they situational based on what the other team picked?

I usually wait till I see what is in my lane before I pickup my first skill and then train according to what I believe will be most effective to have first in the lane I am up against.
 
Looking at the 6.73 changes, I just noticed this:

Divine Rapier
- Damage increased from 250 to 300

Now you can be even more baller on the same budget.
 
Slows / Stuns always.

One of the exceptions I can think of off the top of my head is Windrunner, generally I get Windrun first, but I'll wait to get into lane to decide, that and Ursa, usually just get Fury to start cause Earth shock has shitty range. Junglers also the exception to the rule, because you of course need their jungle skill to jungle, Furion / Axe for example. In most cases though the stun / slow is generally the way to go, unless the slow sucks ( Broodmother ) or the stun is highly prone to miss ( Jakiro )

I've also seen shallow grave picked on Dazzle first for early first blood prevention and also the occasional boots on juggernaut with a stun/slow partner for early first bloods.
 
Minor tip: Ministuns will cause SF Ult Animation to restart, but not cancel it. Thus, Clockwork's Q can effectively stun him for 10 seconds as long as he is able to stay next to SF ulting, since it will constantly restart the animation.
 
Minor tip: Ministuns will cause SF Ult Animation to restart, but not cancel it. Thus, Clockwork's Q can effectively stun him for 8 seconds as long as he is able to stay next to SF ulting, since it will constantly restart the animation.
What Shadow Fiend is dumb enough to stand next to a Clockwerk solo attempting to constantly channel his ultimate?

I played against that EG Play._.Mate dude earlier, thought he was a fake and our mid just sucked.
 
Minor tip: Ministuns will cause SF Ult Animation to restart, but not cancel it. Thus, Clockwork's Q can effectively stun him for 10 seconds as long as he is able to stay next to SF ulting, since it will constantly restart the animation.

note: Earthshaker can't cast anything beside a clockwerk.
 
On this subject, what's the general rule of thumb on what kind of spells I should be getting first as heroes? With some it's obvious (like Pudge), but some it's not so obvious (like Venomancer). Should I always be getting the same spells every time as these heroes or are they situational based on what the other team picked?

Escape skills than slows/stuns.
 
note: Earthshaker can't cast anything beside a clockwerk.

Oh yeah, your right. If anyone cares why, it is due to the fact that every character has a cast animation that must play before a spell goes off (And a backswing that you do animation canceling on). Earth Shakers is .69, Clockwork's Ministun happens every .7 seconds. Forget how long the ministun lasts though.

The fastest cast animation is Ancient Apparition, at .01 seconds. His casts are more or less instant.
 
Minor tip: Ministuns will cause SF Ult Animation to restart, but not cancel it. Thus, Clockwork's Q can effectively stun him for 10 seconds as long as he is able to stay next to SF ulting, since it will constantly restart the animation.

SF can stop the cast at any time and walk away.
 
Heroes like Veno, WR and Dazzle have situational level 1 skills, because they're versatile enough to be viable in the early game.

With heroes like these, it's best to wait until you see what you're up against before you level a skill. There's nothing worse than a Dazzle leveling heal/grave when entangle could've nabbed an early FB.
 
Sand King and Omni Knight are a deadly combo early game I have found (i was the victim). Stun+Purification is nasty if you are at 60% hp.
 
Heroes like Veno, WR and Dazzle have situational level 1 skills, because they're versatile enough to be viable in the early game.

With heroes like these, it's best to wait until you see what you're up against before you level a skill. There's nothing worse than a Dazzle leveling heal/grave when entangle could've nabbed an early FB.
Entangle? Is that like a dumb HoN thing.

At any rate, Poison Touch is almost completely useless at first level. Even second level it's still not much to go on. Third level, when it gets the stun, is when you can really start using it.

I almost always get either Shallow Grave or Shadow Wave first. Actually, unless the lane is particularly aggressive on either side, I don't usually get anything until level 2. I save it in case I need to quickly get Shallow Grave because my partner randomly gets caught out of position. X: But once I hit second level, I just get one of each, then get to level three Poison Touch ASAP for that stun. I'll put it off longer if my partner is taking too much damage. I'll also avoid the ultimate for a couple levels unless we're doing really well and already have our tower down by that point.
 
Fucking hell, I've been getting this odd stuttering kinda like frameskipping or something. But I've made no changes to drivers or anything that could affect it, anyone know what's up?
 
Fucking hell, I've been getting this odd stuttering kinda like frameskipping or something. But I've made no changes to drivers or anything that could affect it, anyone know what's up?

It's a known problem and happens when multiple sounds try to play at once in the source engine. No known fix at the moment, it's something they're working on.
 
It's a problem that comes and goes for a lot of people across all Source games. For me, it's pretty constant. I can't remember a Source game I've played for years (not many, granted) that hasn't had this problem.
 
note: Earthshaker can't cast anything beside a clockwerk.
he can cast ulti
I learned this valuable lesson against mister Art's own Clockwerk. Been toying around replacing the Blink Dagger with a Force Staff for this sort of situation. Same idea against a team with Spectre, the Force Staff isn't forced onto cooldown by her Haunt damage and you can still position yourself to get a good ultimate and chain stuns.
 
I can't wait to see people rushing Halberd on Silencer.
 
2 Publics on my team in the game I just played:

1) Sandking who decides he doesn't need to buy a Blink Dagger, on a team with no other initiators.
2) Chen refuses to jungle, gets his first creep at about 30 minutes, because he 'didnt like jungling'.


Sigh, I REALLY think its getting to the 5 man teams or nothing point soon.
 
Status
Not open for further replies.
Top Bottom