Nintendo Wii U Controller Demo from CES 2012

I don't see many disadvantages of the Wii U controller. And I don't understand why people are acting like it's extra features hurt anything.

The positives include:

+6" touch screen
+Standard controller layout
+Motion Controls
+Speakers
+Ability to play a game and watch TV at the same time
+It's very comfortable to hold

The negatives (which will hopefully be fixed by E3):

-Could use analogue triggers, Nintendo did it first with the GC. I don't know why they stopped using them.
-Possibly clickable analogues?


On the topic of the Zelda demo, it's very impressive. I'm at a loss on how exactly that Tokyo demo was filmed though.

The controller would be great for turn based rpgs. Have all info and stuff during battle on the controller screen and keep the big screen UI free.
 
I'm also not scared by the slidepad.
Nothing bad to say about the 3ds one playing mario 3d land, and it require some crazy precision in challenges like the secret level.
 
Wait the controller itself has an HDMI port?

Yes and no. It's true that the prototypes shown at E3 and CES have HDMI ports, but those aren't planned to be included in the final release. The HDMI port has the single purpose to show what's being displayed on the Wii U controller on a TV also. It's just for the show floor.
 
Controller doesn't really have "standard" features. Currently it has no real triggers and no real analogs. Pretty important stuff there I'd say.

Of course we'll see what has changed at E3.
 
It's wireless. There are no wires in any of the official media Nintendo's released. Who would release a wired controller today?

Yup, especially in this case when you're supposed to have the freedom of not sitting right in front of the telly. The wire would need to be long enough to be used on the hypothetical bed on the other side of the room.
 
Has anyone heard if the D-pad and buttons are pushy like the DS Lite, or clicky like the 3DS? It worries me that the more recent design is the 3DS. Those clicky D-pads make hitting those diagonals in a game like Contra 4 noticeably inconsistent compared to playing on the DS Lite.


Might just be me, but I really don't like the sticks of classic controller.

is wii U controller wireless or not? Don't remember it being confirmed.
That entire controller is weird for me, both the original and the updated one.
 
Dont see what wrong with circle pad being over buttons maybe you just use to see it worked fine for N64 C buttons where where more or less the game use

SsTh1.jpg


and look how far the A and B buttons are I would say N64 one of my most comfortable pads

It's outdated. I also would much rather the buttons be above the analog stick.
 
Has anyone heard if the D-pad and buttons are pushy like the DS Lite, or clicky like the 3DS? It worries me that the more recent design is the 3DS. Those clicky D-pads make hitting those diagonals in a game like Contra 4 noticeably inconsistent compared to playing on the DS Lite.

Huh? The DSL was notorious for having shitty diagonals. It was very common that you had to press really hard to get it to register diagonals.

The clicky dpads on the original DS was great; the 3DS one, not so much. The dpad on 3DS sits in an awkward spot, and it's too small.
 
I think it's only a matter of getting used to the layout. Aside from that, it also allows for perfect symetry allowing for perfect right and lefthanded control symetry.

You can't adapt to terrible design.

Once you're gripping the controller and playing with the dual stick, especially with one hand, your palm are smashing those buttons and Dpad. Terrible design to put buttons where you grip the controller.
 

I've got to say. That piccies really selling it to me. The thought of being able to play games sitting on the couch whilst my wife watches tv is very appealing to me.
The only issue I have with WiiU is 3rd party support.
 
Has anyone heard if the D-pad and buttons are pushy like the DS Lite, or clicky like the 3DS? It worries me that the more recent design is the 3DS. Those clicky D-pads make hitting those diagonals in a game like Contra 4 noticeably inconsistent compared to playing on the DS Lite.



That entire controller is weird for me, both the original and the updated one.

Gamespot has said, "The D pad felt rubbery and seemed similar to what is found on the Classic Controller."

A bit in between, I believe.
 
You can't adapt to terrible design.

Once you're gripping the controller and playing with the dual stick, especially with one hand, your palm are smashing those buttons and Dpad. Terrible design to put buttons where you grip the controller.

I haven't heard anyone saying their palms are hitting the buttons.
 
Same arguments as before: I will wait to shit on them till after this E3, where hopefully there will be plenty of demos using the controller in more traditional game types.

Will say this though: I think the controller looks very comfortable and well designed. I mean, it just looks like something that has been designed and optimized to hell and back.
 
Same arguments as before: I will wait to shit on them till after this E3, where hopefully there will be plenty of demos using the controller in more traditional game types.

There was a Ghost Recon: Online demo at E3 2011, and no one was complaining about accidentally hitting the face buttons, for example. But taking the wait and see approach is a good idea,
 
I haven't heard anyone saying their palms are hitting the buttons.

It seems to me Jwong is another one of those critics who wont respond directly to any rebuttals using actual hands on impressions. He's just utterly convinced it's going to suck, and he'll probably continue to believe so even if it turned out to be the best controller ever.

People talking about circle pads as though they're an abomination also confuse me. They may not preferable to sticks but nothing has really indicated that they're not at least functional. Hell, many people may even end up preferring them over sticks, who knows? There's a helluva lot people can apparently infer from pictures that people who have actually held and played with the thing cannot.
 
It seems to me Jwong is another one of those critics who wont respond directly to any rebuttals using actual hands on impressions. He's just utterly convinced it's going to suck, and he'll probably continue to believe so even if it turned out to be the best controller ever.

People talking about circle pads as though they're an abomination also confuse me. They may not preferable to sticks but nothing has really indicated that they're not at least functional. Hell, many people may even end up preferring them over sticks, who knows? There's a helluva lot people can apparently infer from pictures that people who have actually held and played with the thing cannot.
the circle pads on the 3DS do have one functional flaw though, a decently big one too. There are no grips on it. Look at the sticks on the 360, n64, gamecube, DS3, etc...there's a reason they all have some kind of grip. The 3DS one is way too smooth. Hoping this isn't the same mistake. It does seem to have a deeper crater which should help.

I'm not a hater though, I think the controller looks comfortable, only downsides are no triggers and the analogs don't click because they aren't real analogs. Fix those and it's perfect, or close to it.
 
the circle pads on the 3DS do have one functional flaw though, a decently big one too. There are no grips on it. Look at the sticks on the 360, n64, gamecube, DS3, etc...there's a reason they all have some kind of grip. The 3DS one is way too smooth. Hoping this isn't the same mistake. It does seem to have a deeper crater which should help.

I'm not a hater though, I think the controller looks comfortable, only downsides are no triggers and the analogs don't click because they aren't real analogs. Fix those and it's perfect, or close to it.

Apparently the Upad circle pads has grips. We'll see if that alleviates the problem.
 
They're probably cheaper to manufacture.

Complete BS. Analogue sticks cost literally around $1 (probably less if you're Nintendo, Sony, or Microsoft) as they haven't really changed in over a decade. Same basic mechanical part since the PS2, probably even earlier.

Slidepads are a newer concept and probably cost a little more, not less. Clearly it's for ergonomics and/or aesthetics. To make it flatter and more tablet-like.

Or maybe they got a good deal on them buying them in bulk for both 3DS and Wii U? Who knows. :P
 
It seems to me Jwong is another one of those critics who wont respond directly to any rebuttals using actual hands on impressions. He's just utterly convinced it's going to suck, and he'll probably continue to believe so even if it turned out to be the best controller ever.

People talking about circle pads as though they're an abomination also confuse me. They may not preferable to sticks but nothing has really indicated that they're not at least functional. Hell, many people may even end up preferring them over sticks, who knows? There's a helluva lot people can apparently infer from pictures that people who have actually held and played with the thing cannot.

Well, to be fair, the Wii U hasn't really been put through rigorous testing outside of Nintendo itself. I'm very enthusiastic about the controller; I think it's beautiful, appears to be comfortable, and is about as good as I could ever have imagined for bridging the types of audiences that Nintendo successfully earned with the Wii and those it didn't. At the same time, I would like to hear more about the slide pads and how well they work with more extensive usage in multiple game types. A short demo of Ghost Recon doesn't really accomplish that.

So curiosity and hesitance I understand; the purely negative diatribes I don't.

As for the location of buttons and slide pads: the layout was likely chosen based on comfort due to the sheer size of the controller. I don't see any immediate reason to be negative about the layout; in fact, I wonder what people would prefer realistically given the controller's desired full functionality. I even argued for the sticks to be above the buttons in the speculation threads when rumors started to surface due to the assumed weight of the thing. In addition, people need to try and imagine how uncomfortable the controller would likely be with sticks jutting up. You want to talk about cramps? Seriously imagine how you would have to hold this thing if there were analog sticks.
 
Huh? The DSL was notorious for having shitty diagonals. It was very common that you had to press really hard to get it to register diagonals.

The clicky dpads on the original DS was great; the 3DS one, not so much. The dpad on 3DS sits in an awkward spot, and it's too small.
Sorry, that just wasn't my experience at all. You aren't thinking of the DSi are you? My DS Lite is pretty damn good for diagonals, I don't notice the controls at all while I play which is how it's supposed to be (DS Lite L/R buttons are kind of hit/miss though). I'm constantly fighting with the 3DS D-pad and it results in lots of split-second mistakes. I never played on the original DS, so perhaps a clicky D-pad can be done right, though I'm convinced there would still be problems even with the same D-pad from the 3DS being moved to the slide pad position. I just verified with some Contra 4 on both systems, still controls far better on the DS Lite. I figure as long as the Wii U avoids the terribad 3DS D-pad, it really doesn't matter that I may be ignorant to how much better gameplay on the DS Lite could be.

Oddly though, I found it really easy to pull off quarter-circles, Z's, half-moons, and even 360's in Dead or Alive on the 3DS. I was shocked at how consistent I was at the 360's, I've always had trouble with those on the D-pads of the past. I wish the DS had more fighters so I could compare.


Edit: I just remembered, I did really like the clicky D-pad on the GBA SP (AGS-101), it controlled very well. Still though, I do prefer non-clicky D-pads overall. Also, I found a few vague references around the net regarding early batches of the DS Lite having D-pad diagonal problems, but I guess that was temporary. The current DS Lite you would find in a store has a very nice D-pad, and I guess Nintendo will repair/replace your faulty D-pad if you contact them.

Gamespot has said, "The D pad felt rubbery and seemed similar to what is found on the Classic Controller."

A bit in between, I believe.
Thank you, that is really good to hear.
 
Wrong thread or a joke I'm not getting?

edit:
What I really don't get is the hate for the buttons being lower than the analog stick. The controller design is perfect for the FPS crowd: your thumbs are always on the analog sticks and triggers anyway. Some game designs are definitely more button-centric, but I'd probably end up using the D-pad for those too. I doubt it's really as bad as people are expecting.

A crappy joke, this demo has about 1 minute dedicated to the Mustang, though. Before and after. I watched all of it....
 
Is there a reason people want the buttons below the analog stick other than tradition?

With its current placement you can control the slide pad while hitting the x button, so face buttons and sticks aren't isolated like they were with the dual analog controllers we've seen so far. It's the reason I played MH3 with a wiimote. Attacking and controlling the camera at the same time was great.
 
Wait, what the hell!?

I posted that in the Wii U Speculation Thread, the hell happened?

EDIT: It's not in the Wii U thread? What's going on!?
 
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