The camera is most definitely an issue with a mouse. When steering the character with the mouse, the camera turns before your character turns, very disorienting. It's subtle so some may not even notice it, but it's there. Even so, strafing left/right shows the character isn't glued to the camera, same effect, don't care for it.
After my comments
here, about the 360 version, I downloaded the Steam demo late last night and I'm glad I did. The game still has most of the problems listed in my other post, except for, it's not a blurry mess and framerate improvements. I don't think I ever dropped below 45ish, makes a massive difference in enjoyement.
This time, I actually sat back and went through every single dialog, that I could, before the timer ran out on me. Looking back, I think I may have been a tad to harsh on the voice acting/writing. Mind you, it's not great, but it's much better than many other higher profile titles I've seen.
The UI isn't any better on the PC, but, it is easier to deal with, since I'm use to certain buttons popping things up in mmo's/wrpgs.
So, if all the little graphical glitches are already fixed, the major things, for the pc version at least, that needs to be fixed asap are:
Camera system needs a reworking, it's almost there. Little annoyances described above and what happened when running away in combat, when the camera zooms out like
this, is very disorienting, and probably should be scrapped or at the very least, pulled in 50%/75%. Also, as noted in my prior post, how the camera obscures you and npcs while fighting needs to be addressed. Also, if the camera can be zoomed out, just a little, while just walking around that would be great.
Auto lock on system needs major fixes before release. It's to lazy in acquiring targets and also acquires targets it shouldn't. Example, I had my character pointed at crates/barrels I wanted to break. There was a chicken/bird whatever, a good distance behind me, yet my character would auto lock onto the bird, instead of attacking the crates/barrels.
One new thing, I noticed, and failed to do so in the 360 version, is pop up is quite noticeable in the pc version. It's not a gamebreaker in the age of UE3, but if it can be lessened before release that would be great. Same goes for draw in distance, if that can be extended. It was weird seeing all the npcs drawing in walking into town.
I'm glad I downloaded the pc demo though, wasn't going to if it was origin only. Seeing the pc version and 360 version, on the same tv, side by side, such a massive difference. It was the first time I've been able to do that for any game since getting a 1080p tv.
So getting the 360 version at any point in the future is out, it started hurting my eyes with how it looked. Has there been any confirmation one way or another, about if they are loading up the Steam version with any extra DRM, or are they hopefully only going with Steam and the stupid EA account one time registration junk?
DRM at this point is the only thing holding me back from preordering it on Steam. I really want to support 38 studios and Big Huge Games with a release day purchase because we really need new blood in this industry to be successful. Any extra DRM though, and it's straight to $15 like every other EA game.
Edit: Forgot to mention, but it may have been covered already. In both versions, while in combat, the game would just freeze, like it's trying to load something. Didn't happen every fight, but it did happen quite a bit.