Forsaken82
Member
Wii had a good packin game, 3DS had a number of good packin minigames...
wii Sports is no Super Mario World

Wii had a good packin game, 3DS had a number of good packin minigames...
This is what confuses me about EDRAM. If it's primarily a Framebuffer then all the textures still need to come from main ram and hence that's the bottle neck no as the GPU has to read them from there?
So wouldn't that suggest that the 720/PS3, which we all pretty much agree is going to be gruntier than the Wii U, will cost more than $399. OK PS3 maybe not quite as high because it doesn't have a fancy controller but the 360 will likely have Kinect.
You haven't bought a system at launch in a while then have you.
Courtesy of JVM:
LTD Software Tie Ratio: Xbox 360 9.1 || PS3 8.8 || Wii 7.7[ /IMG]
By volume - at least until recently (not sure what the breakdown is now) the Wii sold the most software this gen.[/QUOTE]
Sounds like more or less what I was expecting. So if those held, then if Wii made it up to 100mm, then 360 would have to make it to 85mm. We don't know when its successor is exactly coming, and it's possible that it won't be dropped in the manner than the original Xbox was, but it's still a pretty steep uphill climb.
[quote="StevieP, post: 34508310"]No clicky sticks causing devs to whine? C'mon now.[/QUOTE]
I'm not at all suggesting that this is a [i]reasonable[/i] excuse to whine. I'm just saying that it's something that really stubborn developers can latch onto. For what it's worth, while I recognize that they have a pretty good use in some games, I am not a fan of clicky sticks.
The reason why saying "Nintendo" is a problematic response is that in the home console realm it has a general overwhelming history of releasing systems that are competitive from a cpu and graphics standpoint. So your answer stated the opposite of your intent.
Ah, you must be Luckyman's alt.So, being behind most of the time is... 'competitive'?
So, being behind most of the time is... 'competitive'?
The Wii U tablet is, unfortunately, a dual-analog control scheme. The "excuses" you speak of won't be so easy.
So, being behind most of the time is... 'competitive'?
No clicky sticks causing devs to whine? C'mon now. They're going to have to do better than that. There are functions that can be mapped to other things (touch screen, waggle, etc) if they REALLY run out. Hell, when I played CoD on Wii, I mapped knifing to nunchuck waggle. SO much more satisfying than a button, and with a slight increase in the motion sensitivity slider over the defaults I got it to work when I wanted 100% of the time.
http://www.industrygamers.com/news/ces-panel-consoles-continue-but-nintendo-is-a-loser/People still buy CDs and play them in CD players although there's no reason to, because you can get everything over the Internet. So as long as there's somebody who is going to buy a game console, and buy a game in that format, then consoles will continue. Microsoft, Sony, Nintendo have a vested interest in their core royalty business: getting people to put content on their platforms. Nintendo doesn't even know there's an Internet yet so trust me, they're going to be making consoles until someone explains it to them...
I think Nintendo, if they don't figure out that there really is something called the Internet, is a loser.
You're acting as if WE are the one complaining. Chill pill, cabinet, top row.
So, being behind most of the time is... 'competitive'?
Wedbush analyst Michael Pachter: said:Trolling
I'm not so sure...
I guess we will find out Wednesday if Nintendo knows there is something called the "internet".
Thank you for your email.
Nintendo WFC (Wi-Fi Connection) and Nintendo Network are one and the same. This is not to be confused with any other network or connection as our servers are integrated to one another.
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Obviously, they're not bound by the iron-clad NDA we previously believed existed. So what do you guys think this means for Wii U 3rd party support? Does it mean anything at all?
I'd agree in the most part, but I don't expect that the eDRAM in the CPU will be used as an L2 cache, the latency is too high compared to SRAM. I'd expect small SRAM L2 caches of about 128kB-256kB per core, and then a shared eDRAM L3 cache of about 6-10MB.
I'd also tend a bit higher on the SPUs (although that depends on the GPU clock rate) and would still go for a 192bit bus (again depending on memory clock).
This has been the unfortunate truth since the N64 days. First it was cartridges, then it has minidisks/"kiddy" console, then it was lack of power and now what will it be?
"I can't put my game on the Wii U because I don't know what to put on the controller screen"? Which has already happened mind you. Several devs have said that if they can't figure out how to use the screen in a meaningful way, then they won't port the games because there's no reason to have the same thing on another consoles.
Wedbush analyst Michael Pachter:
http://www.industrygamers.com/news/ces-panel-consoles-continue-but-nintendo-is-a-loser/
I guess we will find out Wednesday if Nintendo knows there is something called the "internet".
lol I love Pachter trolls. He is right though, I could picture Nintendo wikipedia'ing internet and online gaming and infrastructure and whatnot. They have much to catch up on. Though I'm sure they'll end up paying the right people.
Hybrid Memory Cube. Several DRAM dies stacked on top of a controller/ logic die. Extremely fast and consumes very little power, but it's truly bleeding edge stuff. First prototypes surfaced in September 2011, a joint production agreement between Micron and IBM was signed in December, and the chips aren't expected to become widely available until late 2013.
I agree on most of your premise honestly.
It was a combined price + software affect I think we can agree on.
I'm not sure of the sales now, but I don't think they're setting the world on fire (although in Japan it's doing better than over here IIRC). I think they're just at reasonably good levels.
IMO if the system was still at $249.99 even with the software now and in the pipeline for 2012, it would be selling poorly.
This sounds really horrible. Why keeping the bus width so low ?
I meant the odd bus width. This isn't a graphics card with a 12-month shelf life at best. You need to consider a revision roadmap for at least five years. The nice thing about power-of-two bus widths is that, for a revision, you can switch to using half the chips at twice the clocks a few years after launch, simplify the circuit board and bring your costs down. Or you can switch to chips with twice the capacity and twice the bus width once they become available. But what's half of three memory chips?
64 or 128. There's no precedent for non-power of two memory bus widths in a console. I'd be mighty surprised if Nintendo starts doing it.
Anything but Reggie![]()
what's Wednesday?
All 3 consoles are going to be a lot closer in power than people think next generation. It's going to be PS2-GC-Xbox style power level differences all over again.
You're confusing next gen with this gen. There's really no way you could say that with any degree of certainty about next gen. I'll give you the Wii U being weaker, but there's nothing indicating the PS4 and Xbox 3 going to be close. There's nothing even indicating a PS4 at all!The Wii U isn't going to be close to the PS4 and Xbox 3, although the latter two will likely be almost interchangeable.
I was wondering what those browsers were for.I guess we will find out Wednesday if Nintendo knows there is something called the "internet".
The Wii U isn't going to be close to the PS4 and Xbox 3, although the latter two will likely be almost interchangeable.
Simply put something that is beyond PS360 and in range of Xbox3/PS4. The console is 1080p-capable, but devs will most likely target 720p.
I meant the odd bus width. This isn't a graphics card with a 12-month shelf life at best. You need to consider a revision roadmap for at least five years. The nice thing about power-of-two bus widths is that, for a revision, you can switch to using half the chips at twice the clocks a few years after launch, simplify the circuit board and bring your costs down. Or you can switch to chips with twice the capacity and twice the bus width once they become available. But what's half of three memory chips?
64 or 128. There's no precedent for non-power of two memory bus widths in a console. I'd be mighty surprised if Nintendo starts doing it.
I think Nintendo usually tends to keep it simple and efficient, graphics-wise. With the way they are targeting the core gamers, though, I hope they show off their skills and set the bar high for 3rd parties to follow.Do ya think Nintendo will try/be able to push a great frame rate and iq out of the machine all at 1080?
honestly, all I hope is that ALL the engines (cryengine, fox engine, luminous engine, unreal engine 4, etc...) all run WELL on the WiiU. I hope Nintendo consulted with all those big companies.I think close is subjective considering the amount of people out there that think next gen will be a repeat of this gen in that regard.
what's Wednesday?
Do ya think Nintendo will try/be able to push a great frame rate and iq out of the machine all at 1080?
Two days after Monday
All this talk of future revisions got me thinking. I look up the Wii, Gamecube and N64 and none seem to have had a revision. ie: die shrink.
Is this wrong? And is it expected to change with Wii U?
I'm guessing it ain't cheap to do slim editions.
Whatever. I still don't understand what the appeal is, of a huge screen on a controller. From my point of view they're heading straight into the abyss. I just don't see how this idea of a console could thrive, unless it has tons of powerful software and a good price.
Whatever. I still don't understand what the appeal is, of a huge screen on a controller. From my point of view they're heading straight into the abyss. I just don't see how this idea of a console could thrive, unless it has tons of powerful software and a good price.
Whatever. I still don't understand what the appeal is, of a huge screen on a controller. From my point of view they're heading straight into the abyss. I just don't see how this idea of a console could thrive, unless it has tons of powerful software and a good price.
The devkit GPU has the raw power to do slightly more work on pixels in 1080p than the 360 can do on 720p. Furthermore it has much more EDRAM to make it very substantially better at doing AA. There's also a much larger shading capacity and likely tesselation and other goodies.Do ya think Nintendo will try/be able to push a great frame rate and iq out of the machine all at 1080?
[Nintex];34509022 said:I'm not so sure...
Thank you for your email.
Nintendo WFC (Wi-Fi Connection) and Nintendo Network are one and the same. This is not to be confused with any other network or connection as our servers are integrated to one another.
We hope this information helps you out.
Kind regards,
The Nintendo Team
Well for me, there really isn't one, although being able to play full console games on a handheld in bed is cool. More than anything, I just want to be able to play Nintendo games without making my eyes bleed or having to resort to emulation. The Wii is an embarrassing abomination at this point, no active console has ever felt so antiquated.
To get the textures into ED/Drawn faster??Why would you need more than 3x the bandwidth of the 360 when you've got a 32MB pool of eDRAM?
Seriously? You didn't learn from the past 10 years that Nintendo support knows even less about imminent product changes than Apple support?!
Name one solid piece of info we ever got from Nintendo customer support.
Seriously? You didn't learn from the past 10 years that Nintendo support knows even less about imminent product changes than Apple support?!
Name one solid piece of info we ever got from Nintendo customer support.
Iwata said it best, the PS2 generation was the last one where technical specs made a big difference. It's strange now to see them backtrack on that philosophy. Of course, what really drives the momentum is the software, so it doesn't matter what the box does, as long as the right software is there. But the killer application is no longer graphics, the fact that all they could come up with to follow up on the Wii remote was a big touchscreen makes me cringe.