Callibretto
Member
Rush Hour reference? or this is just a common US jokes?
(I first hear it in Rush Hour, one of my fave movies)
(I first hear it in Rush Hour, one of my fave movies)
LOL and where is your proof of this?
Rush Hour reference? or this is just a common US jokes?
(I first hear it in Rush Hour, one of my fave movies)
Wii U2 to be more powerful than both! hahahha! so there!
I'm trying to come up with something involving Wii U2 and U2 having been shit for nearly 20 years by now, but I got nothing.
Good. The HD twins are still selling at price points above $200. Third parties are still releasing big games like Assassin's Creed III, Halo 4, Call of Duty 9, and GTA V over the next 12 months. They could both wait another year if they want.
A small oversight. Nonetheless, my point still stands.343i is a subsidiary of Microsoft, created solely to oversee the Halo franchise after Bungie left the nest.
Followed your cite and looked at all posts by the IBM employee and one stuck me....IBM is working on (Console) projects out to 2014 release. (paraphrased)This is where it first started.
http://www.neogaf.com/forum/showthread.php?p=26392219#post26392219
Then go to post #464.
Then a few months later came that HardOCP article you discredited.
Followed your cite and looked at all posts by the IBM employee and one stuck me....IBM is working on (Console) projects out to 2014 release. (paraphrased)
So more support for 2014 and PS4 and that puts the rumored next gen Xbox release at least 6 months before the PS4 (or whatever it will be called) and PS4 in the sub 28nm die size which would support a more powerful GPU or CPU at a reasonable console power envelope.
Khronos PDF from Nov 2011 outlining plans for HTML5 WebGL features and Augmented Reality both inside and outside a browser. It's mostly a slideshow with pictures so it's easy to follow. What I take from this and the PS3 HMD (head mounted display) and Samsung Glasses demoed at CES is that CE companies are gearing up for AR (September 2012 mentioned). PS4 feature?
Not mentioned but it follows, what is Sony going to release for the PS3 to keep interest in it till 2014?I certenly hope so. If those predictions of mobile devices getting freaking powerful in a few years are to be believed, I think it would be a good strategy for home console manufactures to differentiate the home experience from the mobile one more profoundly than in terms of prettier graphics.
Good. The HD twins are still selling at price points above $200. Third parties are still releasing big games like Assassin's Creed III, Halo 4, Call of Duty 9, and GTA V over the next 12 months. They could both wait another year if they want.
Followed your cite and looked at all posts by the IBM employee and one stuck me....IBM is working on (Console) projects out to 2014 release. (paraphrased)
So more support for 2014 and PS4 and that puts the rumored next gen Xbox release at least 6 months before the PS4 (or whatever it will be called) and PS4 in the sub 28nm die size which would support a more powerful GPU or CPU at a reasonable console power envelope.
Khronos PDF from Nov 2011 outlining plans for HTML5 WebGL features and Augmented Reality both inside and outside a browser. It's mostly a slideshow with pictures so it's easy to follow. What I take from this and the PS3 HMD (head mounted display) and Samsung Glasses demoed at CES is that CE companies are gearing up for AR (September 2012 mentioned). PS4 feature?
How would they even know this?
More importantly: why does it even matter? X360 is also less powerful than PS3, that doesn't stop it from selling better.
Not if the CPU is from AMD. Sony was the only one linked to AMD.
Due to recent developments, its pretty safe to assume that Sony won't go with AMD for the CPU.
Due to recent developments, its pretty safe to assume that Sony won't go with AMD for the CPU.
Two stories here... The GPU in 360 is far more advance than the off the self 7800 series from Nvidia in PS3.. just as the CELL to 360 CPU.
one would argue GPU is more important nowadays
What recent developments? By the way, that post he responded to was in response to a question you made.
I doubt there'll be much difference again. Probably even closer this time without BD versus DVD.
I would guess bulldozer failing to match expectations.
AMD cancelled their planned 28nm APUs in November, but it is expected that they will be going for 28nm again some time in 2013, because apparently they had issues with TSMC and not with 28nm.Sony has already stated that they are looking for a 28nm SOC and if im not mistaken AMD skipped that entirely with Bulldozer? Also factor in that they want DSPs with programmable logic and IBM looks like their guy, as they already have multiple architectures with these features.
Well thats half of it. Sony has already stated that they are looking for a 28nm SOC and if im not mistaken AMD skipped that entirely with Bulldozer? Also factor in that they want DSPs with programmable logic and IBM looks like their guy, as they already have multiple architectures with these features.
Bulldozer fails to compete with Sandy Bridge, but I'd say that Bulldozer should have a lot less to worry about when competing with IBM's rumoured new PowerPC for the Wii U/other consoles (probably a POWER7 derivative) and when code is specifically written for it.
In fact, I'd not even rule out the next Xbox going for Xenon cores again.
Well thats half of it. Sony has already stated that they are looking for a 28nm SOC and if im not mistaken AMD skipped that entirely with Bulldozer? Also factor in that they want DSPs with programmable logic and IBM looks like their guy, as they already have multiple architectures with these features.
All that power will do them no good if MS has more marketshare and can bully 3rd parties into holding back and making their games identical.
Where did you read on what Sony wants for the PS4? Honest question as I'd be interested to read it.
All that power will do them no good if MS has more marketshare and can bully 3rd parties into holding back and making their games identical.
Bulldozer fails to compete with Sandy Bridge, but I'd say that Bulldozer should have a lot less to worry about when competing with IBM's rumoured new PowerPC for the Wii U/other consoles (probably a POWER7 derivative) and when code is specifically written for it. In fact, I'd not even rule out the next Xbox going for Xenon cores again.
All that power will do them no good if MS has more marketshare and can bully 3rd parties into holding back and making their games identical.
Considering they helped design Cell, it's not like they'd have to go through IBM to make an SoC with DSPs. They could just as easily do the same thing through AMD. Especially if the GPU is coming from AMD as well.
DCKing said:AMD cancelled their planned 28nm APUs in November, but it is expected that they will be going for 28nm again some time in 2013, because apparently they had issues with TSMC and not with 28nm.
Also: where did Sony say anything about the PS4 at all? Did I miss something?
Because games are getting to the point where the CPU frankly doesn't matter at all - it's all about the GPU. Xenon is a simple design that does what it needs to do quite well for a remarkably small amount of silicon. This is an important feature for a console architecture, but very important if the chip is going to be part of a SoC, and using less space for the processor means that they're able to use more die size for GPU silicon. As far as I know the Xbox 360 CPU has never been a limitation for any games - all bottlenecks were in the memory and the GPU - and I doubt you could imagine a CPU workload that's going to be too much for it next gen (if I'm wrong about this I'd love to hear though). Importantly, reusing the Xenon cores is going to guarantee backwards compatibility with Xbox 360 code. Of course they wouldn't use the exact same triple core - for example more cores, more cache and clocking it at 4 GHz should definitely make for a difference with the 360.Why would they do that when the architecture is ancient by today's standards?
You believe that they would go into all that trouble and waste all that money to design a chip when IBM has stuff ready to go? I also can't remember AMD doing anything meaningful with programmable logic unlike IBM.
What does IBM have that's ready to go for an SoC with DSPs that will still need the GPU logic from another vendor? I also think you're kind of being unfair to Sony and their technical capabilities.
Why exactly do you feel the CPU is becoming less important?Because games are getting to the point where the CPU frankly doesn't matter at all - it's all about the GPU. Xenon is a simple design that does what it needs to do quite well for a remarkably small amount of silicon. This is an important feature for a console architecture, but very important if the chip is going to be part of a SoC, and using less space for the processor means that they're able to use more die size for GPU silicon. As far as I know the Xbox 360 CPU has never been a limitation for any games - all bottlenecks were in the memory and the GPU - and I doubt you could imagine a CPU workload that's going to be too much for it next gen (if I'm wrong about this I'd love to hear though). Importantly, reusing the Xenon cores is going to guarantee backwards compatibility with Xbox 360 code. Of course they wouldn't use the exact same triple core - for example more cores, more cache and clocking it at 4 GHz should definitely make for a difference with the 360.
I'm not arguing that the next Xbox will definitely use Xenon. But I do see it as being a realistic option for Microsoft.
In that case, using Bulldozer will definitely give Sony and edge over the next Xbox, although a CPU advantage will probably be quite useless.
More importantly: why does it even matter? X360 is also less powerful than PS3, that doesn't stop it from selling better.
Cell? I also don't see what the big hassle would be for them to contract a separate vendor for a GPU. Its standard practice.
Also I'm not underestimating sony at all. They're the most capable hardware company of the Big 3 easily.
It's more of an empiric observation from PC benchmarks. It makes sense though - although games are getting prettier, their complexity doesn't grow quite as much. Furthermore, graphics chips have taken over pretty much all graphics processing. Again:Why exactly do you feel the CPU is becoming less important?
I mean, I know you like your Cell, but that's a whole different thing as it is allowed to function (by its specialistic design) as secondary GPU because of the limitations of the GPU it is combined with.me said:As far as I know the Xbox 360 CPU has never been a limitation for any games - all bottlenecks were in the memory and the GPU - and I doubt you could imagine a CPU workload that's going to be too much for it next gen (if I'm wrong about this I'd love to hear though).
It's more of an empiric observation from PC benchmarks. It makes sense though - although games are getting prettier, their complexity doesn't grow quite as much. Furthermore, graphics chips have taken over pretty much all graphics processing. Again:
I mean, I know you like your Cell, but that's a whole different thing as it is allowed to function (by its specialistic design) as secondary GPU because of the limitations of the GPU it is combined with.
Because games are getting to the point where the CPU frankly doesn't matter at all - it's all about the GPU. Xenon is a simple design that does what it needs to do quite well for a remarkably small amount of silicon. This is an important feature for a console architecture, but very important if the chip is going to be part of a SoC, and using less space for the processor means that they're able to use more die size for GPU silicon. As far as I know the Xbox 360 CPU has never been a limitation for any games - all bottlenecks were in the memory and the GPU - and I doubt you could imagine a CPU workload that's going to be too much for it next gen (if I'm wrong about this I'd love to hear though). Importantly, reusing the Xenon cores is going to guarantee backwards compatibility with Xbox 360 code. Of course they wouldn't use the exact same triple core - for example more cores, more cache and clocking it at 4 GHz should definitely make for a difference with the 360.
I'm not arguing that the next Xbox will definitely use Xenon. But I do see it as being a realistic option for Microsoft.
In that case, using Bulldozer will definitely give Sony and edge over the next Xbox, although a CPU advantage will probably be quite useless.
What games have AI and/or physics systems that are even considered 'heavy' for a CPU? Especially AI isn't taxing in most games at all!will do wonders for next-gens AI and physics.
Please do tell me why, thoughMS would be incredibly stupid to use Xenon cores for the next xbox, it's in no way a realistic option really.
Sure, branch prediction (MS/IBM might improve on that) and out-of-order execution will be helpful to programmers but wat:
What games have AI and/or physics systems that are even considered 'heavy' for a CPU? Especially AI isn't taxing in most games at all!
Please do tell me why, thoughAnd that one game would be interesting as well.
The fact it is an old design born on 90nm and already shrinked to 45 and likely to move to 32/28nm before the next MS platform is released is a good enough reason.Please do tell me why, thoughAnd that one game would be interesting as well.