Confidence Man
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I found this comment interesting in the IGN "Review in Progress." It's part of a Q & A:
"Light years ahead" is some pretty powerful language. Hopefully I end up agreeing.
It's utter bullshit.
I found this comment interesting in the IGN "Review in Progress." It's part of a Q & A:
"Light years ahead" is some pretty powerful language. Hopefully I end up agreeing.
Would you say this game is more mechanically driven or narrative driven? I'm getting the impression it leans a bit into the direction that dark souls took. I'm not speaking about presentation here.
It's utter bullshit.
I found this comment interesting in the IGN "Review in Progress." It's part of a Q & A:
"Light years ahead" is some pretty powerful language. Hopefully I end up agreeing.
It's utter bullshit.
Or maybe just some dude's opinion you happen not to agree with.
The games aren't even comparable in most respects. At most you could look at their presentation/graphics, in which case Amalur looks like it came out about five years before Origins did.
At most you could look at their presentation/graphics, in which case Amalur looks like it came out about five years before Origins did.
I found this comment interesting in the IGN "Review in Progress." It's part of a Q & A:
"Light years ahead" is some pretty powerful language. Hopefully I end up agreeing.
The jail guards in the first town are INSANE. I landed in jail because the inn healer saw me steal a book![]()
I tried a dagger build and wasn't having fun, my mage run was much more fun. Was I just playing rogues wrong? It didn't help that I couldn't sneak up on ANYTHING.
Any large-scale western RPG that comes out in the next year or so will be compared to Skyrim. It's inevitable.As silly as comparing Dragon Age to Amalur is, I'd say the rampant comparisons to Skyrim is worse. I keep seeing people bring it up and it baffles me.
I'm annoyed that my level 1 nobody in rags can defeat the entire guard of a town with a pair of rusty kitchen knives.
Invincibility sucks.
Have you allowed yourself to get arrested and then tried to kill the guards inside of the jail? I did that once and they could not be killed. The ones outside, however, were nothing to kill.
I think it may have been bugged though because none of my gear was taken from me when I landed in jail.
You just answered your own question. Put points into detect hidden and then you can see which direction enemies are facing from a distance. You can also setoff fireworks to make a group of enemies all look in the same direction.
Comparing it to Skyrim is like comparing a choose your own adventure novel to Street Fighter 2 or Star Wars: TFU or something. It just doesn't compute, at least not at this point.
Comparing it to Skyrim is like comparing a choose your own adventure novel to Street Fighter 2 or Star Wars: TFU or something. It just doesn't compute, at least not at this point.
Their goal appears to have been to simply steal the best ideas from games they love and make a great game using all those ideas, and in doing so make a unique experience (predicated on being derivative).
Agreed. I think they're a lot more comparable then some people try to claim. The same goes for comparing DA:O to Amalur.Not really. They have different combat systems, but they're both within the same umbrella genre: open world RPG. The execution is vastly different, but they still lie within the same genre.
I'm annoyed that my level 1 nobody in rags can defeat the entire guard of a town with a pair of rusty kitchen knives.
Invincibility sucks.
Hey, it worked great for Darksiders and Gears of War.
My early impressions based solely on the demo and footage of other people playing later portions of the game, is that it worked for Curt and his team as well.
What's funny is that all you have to do is watch an interview with Curt Schilling. He'll honestly and openly tell you exactly which games you should be comparing it too (Elder Scrolls, WoW, God of War, Fable and a few others that I now forget). Their goal appears to have been to simply steal the best ideas from games they love and make a great game using all those ideas, and in doing so make a unique experience (predicated on being derivative).
Have you ever designed anything? You do not start with a clean slate. That is the worst thing you CAN do. You take what you love/want and you add a new element or two. Games, just like any other product has an incremental design.
I also love how much speculation [game soul, story, etc] is being discussed from a 45 min demo of a small area. Who knows the truth until the actual game/reviews come out.
Hopefully it will be good. From first impressions and the demo that I played, it appears that it will be.
I found this comment interesting in the IGN "Review in Progress." It's part of a Q & A:
"Light years ahead" is some pretty powerful language. Hopefully I end up agreeing.
I think they are still taking feedback from people on their forums. There'll be a patch addressing camera issues after the launch. Or so the devs have said.
The stream is great. I could listen to this team talk about their game all day. So much enthusiasm.
I am glad that Ken answered my question about the Fae with such enthusiasm![]()
So that was YOUR question. I thought it was a great question.
What's funny is that all you have to do is watch an interview with Curt Schilling. He'll honestly and openly tell you exactly which games you should be comparing it too (Elder Scrolls, WoW, God of War, Fable and a few others that I now forget). Their goal appears to have been to simply steal the best ideas from games they love and make a great game using all those ideas, and in doing so make a unique experience (predicated on being derivative).
Not really. They have different combat systems, but they're both within the same umbrella genre: open world RPG. The execution is vastly different, but they still lie within the same genre.
Pretty awesome art trailer going over world environment development, items, etc.
http://conceptartworld.com/?p=11461
Finally got around to the demo but this is the buggiest game I've played on my PS3. Dialog and sound stopped working, so I decided to attack the town to pass the time and the game froze shortly after.
What I did get to see of the story and characters was very bad, but I did enjoy the combat a lot. I might give it a shot once it's cheap enough, and assuming the final product actually works.
Finally got around to the demo but this is the buggiest game I've played on my PS3. Dialog and sound stopped working, so I decided to attack the town to pass the time and the game froze shortly after.
What I did get to see of the story and characters was very bad, but I did enjoy the combat a lot. I might give it a shot once it's cheap enough, and assuming the final product actually works.
I never really got that impression. Now that you've mentioned it, I'll have to rewatch whatever interviews I've seen.
I'm not saying your wrong, I'm wondering if I just ignored the comparisons as the usual PR fluff.