Diablo 3 Beta [Beta withdrawal underway!]

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Hmm, no gameplay changes at all? Argh I want to be in the Beta or have a release date already. I can't concentrate at work. I feel empty inside playing Diablo II and Battlefield 3 trying to distract me from the wait but I can't help it!
 
Death animations:
Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.

All things considered there are just higher priority tasks sometimes. We'd love, for example, to have the monk display his weapons during all of his skill animations. But it's an enormous animation and effects investment to get it done, and we have to weigh all of these things against other features and polish. A lot of the skills we could improve have multiple animation sets, multiplied twice for each gender, and then multiplied by each weapon type he can equip. That can be 40 or more unique animations, and then there's a full FX pass, approvals, QA testing, etc. etc. and that'd just be for 1 skill.

We have our wish lists, but it's a balancing act of resources. Ideally our choices when balancing go toward setting realistic limitations, and producing the best game possible.

Darn.
 
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game. :(
 
So, i've been neglecting the beta for about 2months and I wanna give it a go again. Is there a compilation of gaf player names so I can add them to my fl?
 
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game. :(

I'm not too worried, especially when you consider this game is going to have at least a couple expansions down the line and a crap load of patch support.
 
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game. :(

Seems like if they didn't keep on second-guessing their own design decisions they would have saved a bit of time, but whatever, I'm not that concerned. I'm confident that the end-product will be worthy.
 
every time I try to log on and it takes a little longer than usual to do so, my heart skips a beat and then promptly breaks when I'm faced with error 12
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Not sure how I feel about lowering drop chances on bosses yet. For me boss running was one of the best parts of playing D2 after I had finished all the difficulty levels and were still trying to level up. Running bosses in Titans Quest and Sacred was the same fun. Certain packs of world mobs in D2 had better drops of runes, so it was still worth running some areas without bosses. Of course with the amount of duped runes and items, it only applies to legit players.

They definitely need to make sure to properly tune pack mobs and get rid of the bugs and cheap deaths with certain packs of mobs like they had in the Worldstone keep, instant Bone fetish deaths in the jungle or the ridiculous Oblivion knight packs with amp damage in Diablo Sanctuary. It sucked playing Hardcore and dying to a cheap death due to a bugged pack of mobs. I lost plenty of Hardcore characters to bugged pack of mobs, so the risk wasnt worth it.

Hopefully it is a mix of nice drop tables from bosses and good drops from packs, champions, special mobs. I havent been fortunate to get a beta invite, so I cant say for sure about class skills in D3. If it is anything like D2 a few classes had the upper hand when it come to clearing world mobs by the 100s with ease and others it was much slower. Maybe make some classes great at taking at bosses while weaker with huge packs and vice versa, instead of 4 or 5 builds that could wreck everything like in D2.

The biggest concerns I have with Diablo 3 is the high end game. I havent heard much about it yet and how they plan to handle the game after you finish the difficulty levels. Diablo 2 was great leveling up and going through the difficulty levels the first dozen times, but the real fun began when you started running bosses and areas for drops. I know they are wanting to keep some things to surprise long time players, but the high end game should be just as polished as the rest of the game and bug free from the start. Running different builds and classes through all the difficulty levels will keep me entertained for awhile, but running high end areas and bosses is what will keep me playing D3 for a decade. Im definitely jealous of all those who were fortunate to get a beta invite, I just hope they are giving Blizzard a ton of feedback on improvements to the high end game to keep the game fun for years.

Did they keep the /players8 command in for Diablo 3 or did they remove it?
 
They've stated for Inferno, basically the entire difficulty is the high end game. Act 1 mobs will be just as capable of kicking your ass as Act 4 mobs because all monsters will be higher level than your level cap, and you can only access the difficulty after hitting the level cap (and presumably, finishing Act 4 Hell).

Their reasoning being that they want you to be able to play any part of the game and be rewarded for it, not just doing Act 4 over and over and over. The difficulty will be tuned so that the game is equally hard in all acts. If they find a spot in the game that's easy to farm, they will nerf it.
 
They've stated for Inferno, basically the entire difficulty is the high end game. Act 1 mobs will be just as capable of kicking your ass as Act 4 mobs because all monsters will be higher level than your level cap, and you can only access the difficulty after hitting the level cap (and presumably, finishing Act 4 Hell).

Their reasoning being that they want you to be able to play any part of the game and be rewarded for it, not just doing Act 4 over and over and over. The difficulty will be tuned so that the game is equally hard in all acts. If they find a spot in the game that's easy to farm, they will nerf it.
Has anyone been able to play it to know exactly what they mean, or is beta capped at a certain level. Im all for all acts being difficult as long as it isnt cheap or bugged deaths. On normal it doesnt really matter, but with Hardcore characters dying to a cheap bug will make you break many things around the house heh. Running the same bosses does get tiring after awhile, but I would rather stick to bosses I know I can run, rather than face packs of mobs in the world that can kill you instantly or before you have a chance to get a skill off.
 
Anything beyond the beta content has been kept very secret. Nobody outside of Blizzard can currently answer your questions :(

Beta has level cap of 13 and only about 10-20% of act 1. There is not much content in the beta.
 
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game. :(

It's more about gamers thinking Blizzard has endless production values and no limitations, that are normally found in games development.
 
Anything beyond the beta content has been kept very secret. Nobody outside of Blizzard can currently answer your questions :(

Beta has level cap of 13 and only about 10-20% of act 1. There is not much content in the beta.

That is what I kind of figured. Im sure they want to keep some things in house and keep some surprises, I just hope they have some long time hardcore Diablo players working on the high end game in secret.
 
I'm not too worried, especially when you consider this game is going to have at least a couple expansions down the line and a crap load of patch support.

Good, maybe in expansions they will finally add guild support they were planning for Diablo 2...
 
It's more about gamers thinking Blizzard has endless production values and no limitations, that are normally found in games development.

If any other developer other than Blizzard started mentioning tons of previously announced and shown features being completely removed from the game shortly before the game is released, faith in that game would pummel completely.
 
If any other developer other than Blizzard started mentioning tons of previously announced and shown features being completely removed from the game shortly before the game is released, faith in that game would pummel completely.

Yep, like for example Polyphony did with GT 5, even when they added everything and more post launch, they are still getting bashed on boards and from press.
But i'm pretty sure that media still name Diablo 3 as a one of the most polished titles ever, just because its Blizzard ;\
 
If any other developer other than Blizzard started mentioning tons of previously announced and shown features being completely removed from the game shortly before the game is released, faith in that game would pummel completely.

It's more that Blizz has the balls to talk about these things openly, than other devs not removing features from their games.
 
I'm not too worried, especially when you consider this game is going to have at least a couple expansions down the line and a crap load of patch support.

If its one thing blizzard is good at, its patch and expansions. One thing I think most would come to accept.
 
It's more that Blizz has the balls to talk about these things openly, than other devs not removing features from their games.

Really? I wouldn't call it "having the balls to talk about these things openly" when we're talking about features they either specifically demo'd at events (which they have now admitted was staged), or features which were implemented in the beta for all to see. It's pretty obvious when you remove stuff like that. It's not about balls at all. They showed it off, then they removed it.
 
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game. :(

Yeah, the game is changing so much this close to release, I mean Blizzard is still messing around with core game mechanics, but now also dropping features we have already seen. It is both disheartening and troublesome.

However, Diablo 3's lifespan is not going to be like Diablo 2's was. This is a different Blizzard. They patch more often, with more content. Their game support has grown considerably in the past fifteen years. D3 will evolve greatly over the course of it's life, patches are going to add major things and improve the game all around. The D3 we will still be playing ten years from now will be an entirely new and better beast than the D3 we buy this year. Even more so than D2 today is compared to D2 vanilla.






But then, on the flipside, dance studio for World of Warcraft......O_o
 
Never understood argument over playing Diablo 2 for 10 years, because of just game quality. It more because there was no sequel, if 5 years ago Blizzard made a sequel, You would play sequel today, not Diablo 2.
 
Did they keep the /players8 command in for Diablo 3 or did they remove it?
I have a couple of things to say to this...

First off, this command did not work in closed battle.net to begin with on Diablo 2, so it's naturally not going to be in Diablo 3 since Diablo 3 is basically closed battle.net and nothing else. So yes, it's been "removed".

Second off, even if you could put a code in to emulate more players being in the game, it wouldn't do you any good because Blizzard has said you won't get better or more loot for more players being in the game. They also said on higher difficulties players will not be able to survive against monsters if they're fighting them by themselves with multiple people in the game. So there would be no point in having the command at all unless you're just plain suicidal >.>.
 
I'm sure they are under pressure from the publisher no matter how much free reign Blizzard has at Activision, they still need to release the game sooner than later. The expansions and patches that we all know will follow should hopefully take care of most of the issues people have with the content being left out of Diablo III but it remains that even with some of those features gone the game will still be pretty damn good and played for years to come.
 
Their reasoning being that they want you to be able to play any part of the game and be rewarded for it, not just doing Act 4 over and over and over. The difficulty will be tuned so that the game is equally hard in all acts. If they find a spot in the game that's easy to farm, they will nerf it.
End game is only farming so it's pointless to keep nerfing areas, something will always be the most efficient. It just makes it feel sort of directionless to me.

I don't have a better answer though as I feel that boss runs kind of suck if you are doing 500 of them.
 
End game is only farming so it's pointless to keep nerfing areas, something will always be the most efficient. It just makes it feel sort of directionless to me.

I don't have a better answer though as I feel that boss runs kind of suck if you are doing 500 of them.

Thats exactly what Chris said about Path of Exile, that they implemented something like Inferno, but after all, all players were choosing easier areas for their builds, like without chaos damage, or without range enemies etc, so they've decided for Chaos zone and still thinking about other areas like payed [with ingame currency] hard dungeons for end game etc

Still, i think that having flat difficulty is quite nice option, because i loved ACT 1 in D3 and would love to play it just for drops :)
 
Wow, lots of things are getting sliced out or changed.

Ah well, I will still buy it and play it. Who knows if it will have the same pull though.
 
Hey if anyone want to, add me! EU player but i'm on nights as well.
lain#2907
Love to do the co-op achievements.
 
I am in!

Who was that masked man? He left this Beta Flag behind. Thanks, mysterious stranger!

EDIT: Battle tag is Retro #1820
 
Beta invites have been sent out!

I'm in, thanks to a good Samaritan:D

New invites out? Good to hear it! Did you get an email saying you were in, or did you check Bnet to find out? I won't be able to check Bnet until I get home from work. Gonna be a long work day now....:(
 
New invites out? Good to hear it! Did you get an email saying you were in, or did you check Bnet to find out? I won't be able to check Bnet until I get home from work. Gonna be a long work day now....:(

I did not receive a mail (not yet anyway) so yeah, don't count on that to tell you if you are in or not.
 
We reevaluated average character and account storage space requirements, and found it necessary to ensure we could handle what we anticipate will be a large amount of data very quickly after release.

Diablo III has both the benefit and disadvantage of having completely random items. Pretty much everything can roll up different affixes, if not a range of its benefits. That’s obviously great because the item hunt is what it’s all about, more randomization means you can keep chasing that perfect item, but that means the amount of data needed to describe an item is much, much larger than say, a World of Warcraft item, which is static and only needs a unique number to identify it. For example: http://www.wowhead.com/item=51003 that number there at the end is that item’s unique number. That’s all we need to store to identify that item no matter where it is. A Diablo III item first has to say the base item, then each individual affix that it rolled up, then the ranges of each variable, and if it has any sockets. And we have to think about everywhere an item can be, an item on the ground is still an item, and so is an item on the auction house.

We obviously have room to grow if our projections are incorrect, or we just find that we eventually have the space. World of Warcraft definitely grew over the years, and that storage space didn’t appear out of nowhere (although it does seem rather magical at times). We find three tabs to be plenty for at least the initial release of the game though. Not counting the items you’re wearing (assuming they’re the best you have), and assuming worst case scenario of nothing but 2-slot items, you’d be able to hold 405 swords per region. That’s a lot. We don’t expect people to be storing 405 swords… hopefully ever, because that might indicate you have an obsession with swords, but at the very least there should be enough storage to start and then we can continue to evaluate as we go.

What a joke ... They have server storage problems in 2012, jesus...
 
What a joke ... They have server storage problems in 2012, jesus...

Apply to software engineer for them. Send them a proposed solution based on what you think might be not only quicker but more efficient and elegant. I am sure if you have the talent to make it work, they will hire you instantly.
 
I did not receive a mail (not yet anyway) so yeah, don't count on that to tell you if you are in or not.

I was put on the beta list by the "Good Samaritan", :3 but I'm still getting Error 12 messages (I'm not getting a mail anyway). I'll keep checking every day though.
 
What a joke ... They have server storage problems in 2012, jesus...

Remember, this is a Blizzard game. How many people are going to buy Dialbo III? When you talk about users in the multiples of millions that this game will have, then yeah, server storage becomes an issue. There just isn't any way around it, sucky as it is.
 
Apply to software engineer for them. Send them a proposed solution based on what you think might be not only quicker but more efficient and elegant. I am sure if you have the talent to make it work, they will hire you instantly.

Remember, this is a Blizzard game. How many people are going to buy Dialbo III? When you talk about users in the multiples of millions that this game will have, then yeah, server storage becomes an issue. There just isn't any way around it, sucky as it is.

And now think about it. How many mb can a save file for an account take? 10MB? 15MB is just massive amount of storage for simple items stats, so when You have million players on one shard, You get 15TB of data, yeah so many. And when You have 1 million players per shard, it means they payed You at least 40m$ for that. Bandwidth or processing power could be a problem, but storage? When You can easily predict how many You need?

Why Path of Exile has limit for 22 chars per accounts and You'll be able to create as many accounts You want? And thats indie game. Yes, they will have much smaller database than Blizzard, but they are indie without unlimited resources like Blizzard.

Why did Diablo 2 allow for multiplayer accounts in 2000? And save files for all 10 chars full of items hardly took 5mb back then and thats uncompressed.
 
Just checked my account like a do every week or so and BAM, there is the beta at the top of my list.

Can't wait until work is done for the day to play it. ^_^
 
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