Patch 11 is up!
Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.
All things considered there are just higher priority tasks sometimes. We'd love, for example, to have the monk display his weapons during all of his skill animations. But it's an enormous animation and effects investment to get it done, and we have to weigh all of these things against other features and polish. A lot of the skills we could improve have multiple animation sets, multiplied twice for each gender, and then multiplied by each weapon type he can equip. That can be 40 or more unique animations, and then there's a full FX pass, approvals, QA testing, etc. etc. and that'd just be for 1 skill.
We have our wish lists, but it's a balancing act of resources. Ideally our choices when balancing go toward setting realistic limitations, and producing the best game possible.
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game.![]()
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game.![]()
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game.![]()
I'm not too worried, especially when you consider this game is going to have at least a couple expansions down the line and a crap load of patch support.
Has anyone been able to play it to know exactly what they mean, or is beta capped at a certain level. Im all for all acts being difficult as long as it isnt cheap or bugged deaths. On normal it doesnt really matter, but with Hardcore characters dying to a cheap bug will make you break many things around the house heh. Running the same bosses does get tiring after awhile, but I would rather stick to bosses I know I can run, rather than face packs of mobs in the world that can kill you instantly or before you have a chance to get a skill off.They've stated for Inferno, basically the entire difficulty is the high end game. Act 1 mobs will be just as capable of kicking your ass as Act 4 mobs because all monsters will be higher level than your level cap, and you can only access the difficulty after hitting the level cap (and presumably, finishing Act 4 Hell).
Their reasoning being that they want you to be able to play any part of the game and be rewarded for it, not just doing Act 4 over and over and over. The difficulty will be tuned so that the game is equally hard in all acts. If they find a spot in the game that's easy to farm, they will nerf it.
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game.![]()
Anything beyond the beta content has been kept very secret. Nobody outside of Blizzard can currently answer your questions
Beta has level cap of 13 and only about 10-20% of act 1. There is not much content in the beta.
I'm not too worried, especially when you consider this game is going to have at least a couple expansions down the line and a crap load of patch support.
It's more about gamers thinking Blizzard has endless production values and no limitations, that are normally found in games development.
If any other developer other than Blizzard started mentioning tons of previously announced and shown features being completely removed from the game shortly before the game is released, faith in that game would pummel completely.
If any other developer other than Blizzard started mentioning tons of previously announced and shown features being completely removed from the game shortly before the game is released, faith in that game would pummel completely.
I'm not too worried, especially when you consider this game is going to have at least a couple expansions down the line and a crap load of patch support.
It's more that Blizz has the balls to talk about these things openly, than other devs not removing features from their games.
You know, donsidering how the game is going to sell something ridiculous like 10 million copies or more, it really does sound more and more like they're shipping an unfinished game.![]()
I have a couple of things to say to this...Did they keep the /players8 command in for Diablo 3 or did they remove it?
End game is only farming so it's pointless to keep nerfing areas, something will always be the most efficient. It just makes it feel sort of directionless to me.Their reasoning being that they want you to be able to play any part of the game and be rewarded for it, not just doing Act 4 over and over and over. The difficulty will be tuned so that the game is equally hard in all acts. If they find a spot in the game that's easy to farm, they will nerf it.
End game is only farming so it's pointless to keep nerfing areas, something will always be the most efficient. It just makes it feel sort of directionless to me.
I don't have a better answer though as I feel that boss runs kind of suck if you are doing 500 of them.
Death animations:
Darn.
Beta invites have been sent out!
I'm in, thanks to a good Samaritan![]()
New invites out? Good to hear it! Did you get an email saying you were in, or did you check Bnet to find out? I won't be able to check Bnet until I get home from work. Gonna be a long work day now....![]()
We reevaluated average character and account storage space requirements, and found it necessary to ensure we could handle what we anticipate will be a large amount of data very quickly after release.
Diablo III has both the benefit and disadvantage of having completely random items. Pretty much everything can roll up different affixes, if not a range of its benefits. Thats obviously great because the item hunt is what its all about, more randomization means you can keep chasing that perfect item, but that means the amount of data needed to describe an item is much, much larger than say, a World of Warcraft item, which is static and only needs a unique number to identify it. For example: http://www.wowhead.com/item=51003 that number there at the end is that items unique number. Thats all we need to store to identify that item no matter where it is. A Diablo III item first has to say the base item, then each individual affix that it rolled up, then the ranges of each variable, and if it has any sockets. And we have to think about everywhere an item can be, an item on the ground is still an item, and so is an item on the auction house.
We obviously have room to grow if our projections are incorrect, or we just find that we eventually have the space. World of Warcraft definitely grew over the years, and that storage space didnt appear out of nowhere (although it does seem rather magical at times). We find three tabs to be plenty for at least the initial release of the game though. Not counting the items youre wearing (assuming theyre the best you have), and assuming worst case scenario of nothing but 2-slot items, youd be able to hold 405 swords per region. Thats a lot. We dont expect people to be storing 405 swords hopefully ever, because that might indicate you have an obsession with swords, but at the very least there should be enough storage to start and then we can continue to evaluate as we go.
What a joke ... They have server storage problems in 2012, jesus...
I did not receive a mail (not yet anyway) so yeah, don't count on that to tell you if you are in or not.
What a joke ... They have server storage problems in 2012, jesus...
Death animations:
Darn.
Apply to software engineer for them. Send them a proposed solution based on what you think might be not only quicker but more efficient and elegant. I am sure if you have the talent to make it work, they will hire you instantly.
Remember, this is a Blizzard game. How many people are going to buy Dialbo III? When you talk about users in the multiples of millions that this game will have, then yeah, server storage becomes an issue. There just isn't any way around it, sucky as it is.