VictoriousGAF infecting HaloGAF? I like where this is going.I had fun streaming some Reach yesterday. I had to take back Anniversary since the disc was cracked. Got a new one today. Can't wait to play Anniversary multiplayer and stream that bitch.
VictoriousGAF infecting HaloGAF? I like where this is going.I had fun streaming some Reach yesterday. I had to take back Anniversary since the disc was cracked. Got a new one today. Can't wait to play Anniversary multiplayer and stream that bitch.
A lot of people probably ignored this since it's a Fyrewulff wall of text but aside from the 343i nerd rage and the notion that 85% bloom ruined the sandbox (it didn't), I can't say I disagree with all of it.
You mean CreepyGAF?VictoriousGAF infecting HaloGAF? I like where this is going.
That's PonyGAF.You mean CreepyGAF?
You think they would, but that community will vote them away hardcore. I remember helping a guy test a map's spawns that he wanted to submit to both ATLAS and MLG. He said it was impossible to get tests done for the MLG side of it because nobody wanted to play anything not in the official rotation, so as soon as they realized they were going to be playing non-official maps they'd just bail and go back to their own customs on the official maps. He lamented that in the same day these people would complain that there wasn't enough new maps being rotated in.
Keep telling yourself that.That's PonyGAF.
Seems like every other junior is someone everyone but me knows. Am I the only one who sticks exclusively to halogaf and doesn't know or care about the rest of the Halo community? I feel like I'm missing out!!lol not really
I'm kind of amazed that you can already play through the H4 campaign.
Simple, just do it the way MLG did it pre-TU without bleedthrough. I believe it was 2 melees to pop the shield, 1 melee to kill an unshielded enemy. No AR rushing beatdowns, no sprint double melees, and the clear feedback system is kept in tact. Couple this with 85% bloom and I think it's the perfect compromise. Frankie said they're still tweaking the TU gametype settings, it's not like they have every single person at 343i working on Halo 4.Sounds more like they got left holding the bag on a game where precise values of weapons and the like are a nightmare to update, not to mention working on a game of their own at the same time.
Wasn't it like 1 or 2 guys that did the TU? They put in 85% because everyone hates bloom, because its random garbage. Yea, the shield bleedthrough on some headshots is shit, and I wish they'd change it, and maybe they will, but they aren't going to dedicate the team to it; because that team is busy trying to get Halo 4 ready to go out the door this holiday.
I certainly wouldn't say 85% bloom 'ruined' the sandbox. Made the DMR a bit more bearable, yes; all this shit should have been fixed in the beta, but we all remember how seriously THAT was taken.
Me too. Hopefully that means loads of time for polish, tweaking, etc.
I think it would be better as a voting slot in our current playlist. The ffa playlist in h3 didnt have enough population.
http://i.imgur.com/hs4P6.png[IMG]
[URL="https://twitter.com/#!/MrMLGAdam/status/167736316287660032"]Linky.[/URL][/QUOTE]Aren't we at the playlist cap, or just nearing it?
That's Halo 3 art noob.
I think it would be better as a voting slot in our current playlist. The ffa playlist in h3 didnt have enough population.
Me too. Hopefully that means loads of time for polish, tweaking, etc.
Easy when you have a 3 hour campaign.
trollface.jpg
Can't mix different configurations into one playlist, unfortunately.
huh, I would have thought that would have been possible since they're able to do so much with matchmaking.
Nobody forced 343 to release a TU. They made their own bed. Hopefully they can back their Halo 4 TUs with more manpower.
You mean like the Halo 1 pistol? 3 didn't invent bullet leading in the series, nor did Reach introduce bloom.
fuck that.. however 4 plays I want it to be one way.
It's been like that since Halo 2. It's a part of how the matchmaking system works, I think. The only time they've been able to mix configuration types is Invasion into other 6v6 lists. And they had to do a bunch of backend work after Reach launched to make it possible, and it probably was only possible since Invasion was close enough in makeup (I believe Invasion is technically 6 2-man teams in the engine).
So they want to split the population even more? I just don't see that happening.
Halo 4 is playable from start to end and multiplayer is up. And we still haven't seen a single screenshot.
:0
I think Frankie's tidbit in the Bulletin is just about enough for me to keep my sanity until early March.
Here's hoping they go all out with the first reveal. I want to be picking my jaw off the floor.
WTH? If the game is broken in some way, there is nothing wrong with TUs. Halo 2 would have never been as good as it was without a TU.
Playing customs games with Indiana jones music is an incredible experience.
Damn, I missed this gem. Cannot wait for the reveal.Halo 4 is playable from start to end and multiplayer is up.
You're getting rid of the sole 4v4 core objective playlist while keeping four (five if you count Infection) separate slayer playlists. That's not eliminating a redundancy, that's eliminating the lone haven for people that want to play in a playlist where people can't just zerg vote Slayer. Invasion's population is regularly pretty high. Why remove it when that gametype is obviously popular and doesn't fit into any other playlist?My ideal playlist setup:
I am so glad you're not in charge.My ideal playlist setup:
Competitive:
Arena
Team Slayer (Noble DLC required)
FFA (TU only, DLC required, more oddball)
BTB (Equal Objective/Slayer weighting, Noble, Defiant Required, TU)
Infection (Would do away with this in a heartbeat, but realistically its there to stay)
Combine Snipers and Swat (would piss their respective pops off, but eh)
Squad (All DLC required, basically the new DLC hopper ala Premium Battle)
Community:
MLG
Action Sack
Grifball
Omitted:
Multi-team
Double team
Squad DLC
Invasion
TU ZB Slayer
All but one of the Anniversary lists
Annnnnnd, basically have Anniversary playlists combined into one 4v4.
I'd imagine that, assuming people don't get pissed off and leave Reach forever, that should increase the population of each a fair bit. 11 in total. It would be great to trim it down to 9 by getting rid of playlists that were formerly DEXP weekends.
I was flying a jet dogfighting in BF3 which was immediately more epic once the music started playing.
Halo 4 needs indiana jones music.
Lock it UP. Inb4 is nothing but shenanigoose.I didn't know that, awesome.
Also good games guys.
Inb4zalinsezlockitup
Damn, I missed this gem. Cannot wait for the reveal.
You're getting rid of the sole 4v4 core objective playlist while keeping four (five if you count Infection) separate slayer playlists. That's not eliminating a redundancy, that's eliminating the lone haven for people that want to play in a playlist where people can't just zerg vote Slayer. Invasion's population is regularly pretty high. Why remove it when that gametype is obviously popular and doesn't fit into any other playlist?
There are cuts that can be made, I'm not disagreeing with that. But it needs to be a reduction in the absurd number of slayer lists, not removing the only place people can go to play an entire class of gametypes without the omnipresent Slayer creeping in. Requiring DLC isn't really a good answer to improving the quality of matches when we know they can adjust the DLC matching on their end.
The fully running campaign and multiplayer can have game breaking bugs etc. It doesn't mean that the game is finished very soon.I'd be willing to bet on a September release date.
They already have a fully running campaign and multiplayer.
Plus they're probably gunna want to release before Call of Duty/Medal of Honor 2.
The fully running campaign and multiplayer can have game breaking bugs etc. It doesn't mean that the game is finished very soon.
lol. Medal Of Honor 2? The first one got bombed. Halo 4 will outsell MoH2 on Xbox 360 + PS3.
rukizzel said:Multiplayer-wise, Reach is my favorite.
So I guess the AR combined with a nice beat down is the route I take most.
The Cage
I'm not really huge on MLG stuff.
I am known as that Firefight guy.
Invasion
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Simple, just do it the way MLG did it pre-TU without bleedthrough. I believe it was 2 melees to pop the shield, 1 melee to kill an unshielded enemy. No AR rushing beatdowns, no sprint double melees, and the clear feedback system is kept in tact. Couple this with 85% bloom and I think it's the perfect compromise. Frankie said they're still tweaking the TU gametype settings, it's not like they have every single person at 343i working on Halo 4.
Sweet, get a nice Rat's Nest vibe from that.