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Dota 2 Beta Thread: [Brewmaster]

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So tried this for the first time today. Got my ass whopped completely (played Lich, as I remember reading here that n00bs should stick to Lich). For a first timer in this type of game, I'm quite ashamed of the beating I received.
 
Jakiro.. wat

in-game I keep hearing he's 1 of the worst heroes in the game. I'm sure Navi knows what they are doing better then random pub people, but still a weird choice I think?

Also Sven, haha. Haven't seen him in pro games..ever? Don't remember him being picked in the international or any other defense games at least.

Interesting lineup.
 
VLAD - and other newbies.
If you wanna get into playing the game, you have to do at least a teeny bit of work, since its got no tutorial. You could play some more games, but you'll be getting no-where. So I reccomend going into the game and spectating a few games just to see whats going on and seeing whats happening - just the basic objectives and pacing of the game.

And before or after read this: http://www.playdota.com/guides/welcome-to-dota-you-suck
And then just play some practice games with bots.

Theres such a wealth of information even to play at the basic level. I think watching games is a good way to start. See what sort of things people do and how the game actually works. And a bit of reading + lots of bot matches.
 
Then he gets forcestaff and rushes right into your face. Yesterday I made a thread on reddit asking why pudge/VS couldn't use Blink Dagger and most people answered BECAUSE IT WOULD BE OP.

I thought the reason was because with blink dagger they would be able to swap/hook enemies into inaccessible areas (like the top of cliffs) and wouldn't be able to escape. I really hate this (and how Kunkka can't use quelling blade), it feels like a very... 'artificial' restriction.
 
Kunkka can use QB now, the VS/Pudge restriction feels a little out-dated as you can pull people into the same places with abilities like Vacuum.
 
Kunkka can use QB now, the VS/Pudge restriction feels a little out-dated as you can pull people into the same places with abilities like Vacuum.

Yeh I notice people getting stuck in places they shouldn't because of all kinds of stuff. Like batrider pulling people into funny places. Huskar leaping at people who are in trees and getting stuck and so on. Same with VS getting herself stuck in those places too. And the fact that force staff works to do the same thing.

It seems like a retarded restriction. They should remove it and then fix the getting stuck on shit. Do it so if pathing gets blocked for a certain amount of time you can move down cliffs or something. HoN made a system that worked well like 95% of the time.
 
VLAD - and other newbies.
If you wanna get into playing the game, you have to do at least a teeny bit of work, since its got no tutorial. You could play some more games, but you'll be getting no-where. So I reccomend going into the game and spectating a few games just to see whats going on and seeing whats happening - just the basic objectives and pacing of the game.

And before or after read this: http://www.playdota.com/guides/welcome-to-dota-you-suck
And then just play some practice games with bots.

Theres such a wealth of information even to play at the basic level. I think watching games is a good way to start. See what sort of things people do and how the game actually works. And a bit of reading + lots of bot matches.

Yeah, I'm going to do a bit of reading, but honestly, I don't know how helpful watching matches can be, considering that I don't even know what's happening in a fight as-is. Sure, I can watch something without having to concentrate on controlling my character, but I kind of do that now whenever I get in a fight in a match. Every engagement seems to go the same way, though... I walk up to an enemy player, I use whatever ranged special attack I have, which completely drains my mana, I walk up, give him a couple whacks with my sword, then I get hit with some insanely overpowered-looking bolt of lightning/fire/energy/etc and die in a single hit.

This repeats until I get bored and drop out of the game.

Who's a good character to start as? I just tried... Sven, I believe it was. Guy with a horned helmet who sounds like he's doing a bad Arnie impression? Did a little better, killed a few of the little enemies that tend to swarm around, still got slaughtered by other actual players, though.

I'm thinking of trying one of the support characters next time around, or maybe someone with a ranged attack. That seems to be what gets me... most times I tend to get almost completely killed by other ranged fighters by the time I even get into melee range.

But hey, on my second match I learned that just buying stuff doesn't actually mean that you're using it! Turns out you have to move it from your stash in order to actually benefit. Kudos to the one person on the server who actually felt like helping me out.
 
Yeh I notice people getting stuck in places they shouldn't because of all kinds of stuff. Like batrider pulling people into funny places. Huskar leaping at people who are in trees and getting stuck and so on. Same with VS getting herself stuck in those places too. And the fact that force staff works to do the same thing.

It seems like a retarded restriction. They should remove it and then fix the getting stuck on shit. Do it so if pathing gets blocked for a certain amount of time you can move down cliffs or something. HoN made a system that worked well like 95% of the time.

But then you get the cases where people get S2'd.

you'd hate to see that kind of thing happen.
 
The worst part about the cliffwalking in hon was cornering someone in the trees only to have them phase away right before I kill them..
 
Vlad:
I stopped being a lurker this week and have already seen two or three people asking this here, shouldn't we have like a post on the first page that helps out noobs?

Anyway, here are some links from reddit, playdota and youtube:
http://www.playdota.com/guides/welcome-to-dota-you-suck (by purge, you should read that when you've got the time)

http://www.dota2reference.com/ (in case you want to quickly check some hero/item)

Reddit's Hero Discussion of the Day (the guys that used to make these quit and someone else is doing it but I'm not sure how he's indexing it. Anyway you should read the commentaries, on the early ones shred_kid makes some good remarks)

http://www.gosugamers.net/dota/members/Wilco/Forum/0 (Wilco, from reddit, makes a tl;dr of a hero per day and he claims it can be found on this link. You could also use this but i'm not sure it would work as reddit's search is off right now)

http://www.youtube.com/user/PurgeGamers/ (Everything in there can be of some use. Look at the playlists and make sure to watch the coaching ones. One more recent where he talks about trilanes also include a "how to pull")

Plus anything else about a hero you can find on the dota2 wiki

Good luck :)

You should start by the first link and then go to the Purge: Learn about Dota2. Read the text, watch three vids then play with bots. Any doubts you can ask here and someone might even get you as a pet student :D

You probably shouldn't start by playing with real people cause you'll get nervous and they won't have the patience to explain what is what. Here are some basics:

Two teams, five heroes, final destination:
The map has three lanes and each team has one base. Each base has three entrances to each lane and creeps get out of it from time to time. What are creeps? Mindless little guys that are made to hit each other. If you let it they'll just walk into each other and kill themselves, you're not supposed to get in the way. What you should do is stay around them (on your side) and get some EXP. When you kill a creep you get money for last hitting (what means you get no money from hitting them, only when you're the one that gives the last blow).

I'm not sure this helps, I tried to explain how you could start and then get the hang of it but it might be confusing as I'm at work and can't really concentrate. Sorry if I managed to confuse you even more haha :(
 
Vlad:


You should start by the first link and then go to the Purge: Learn about Dota2. Read the text, watch three vids then play with bots. Any doubts you can ask here and someone might even get you as a pet student :D

You probably shouldn't start by playing with real people cause you'll get nervous and they won't have the patience to explain what is what. Here are some basics:

Two teams, five heroes, final destination:
The map has three lanes and each team has one base. Each base has three entrances to each lane and creeps get out of it from time to time. What are creeps? Mindless little guys that are made to hit each other. If you let it they'll just walk into each other and kill themselves, you're not supposed to get in the way. What you should do is stay around them (on your side) and get some EXP. When you kill a creep you get money for last hitting (what means you get no money from hitting them, only when you're the one that gives the last blow).

I'm not sure this helps, I tried to explain how you could start and then get the hang of it but it might be confusing as I'm at work and can't really concentrate. Sorry if I managed to confuse you even more haha :(

At this point, I don't know if I can even be bothered playing with other people anyway. Been watching the stupid "finding match" thing going for almost half an hour now, and I still can't get in a game. I even expanded the "active" region to all of the US and Europe, but yet I still have to wait almost 30 minutes to play a game. If this is a common thing, I really can't see myself sticking with it.

I've read a few of those things now, but I still think the actual player vs player combat is going to throw me for a bit, mostly because I'm not familiar with what all the different characters are capable of. I wish I had kept a better eye on who the people who kept killing me were using, as they seemed to be throwing around some massively powerful spells.
 
At this point, I don't know if I can even be bothered playing with other people anyway. Been watching the stupid "finding match" thing going for almost half an hour now, and I still can't get in a game. I even expanded the "active" region to all of the US and Europe, but yet I still have to wait almost 30 minutes to play a game. If this is a common thing, I really can't see myself sticking with it.

I've read a few of those things now, but I still think the actual player vs player combat is going to throw me for a bit, mostly because I'm not familiar with what all the different characters are capable of. I wish I had kept a better eye on who the people who kept killing me were using, as they seemed to be throwing around some massively powerful spells.

You are probably on the low priority queue for leaving too many games, otherwise the queue time is about 2-5mins
 
At this point, I don't know if I can even be bothered playing with other people anyway. Been watching the stupid "finding match" thing going for almost half an hour now, and I still can't get in a game. I even expanded the "active" region to all of the US and Europe, but yet I still have to wait almost 30 minutes to play a game. If this is a common thing, I really can't see myself sticking with it.

I've read a few of those things now, but I still think the actual player vs player combat is going to throw me for a bit, mostly because I'm not familiar with what all the different characters are capable of. I wish I had kept a better eye on who the people who kept killing me were using, as they seemed to be throwing around some massively powerful spells.
Did you leave any match before it was finished? You might be having problems to join a game because of that as the game put you on a low priority queue.

Anyway, here's what I'd do if I were you:
Stick with a hero. Play with a few on custom games while playing with bots and pick one. If you want my advice you could start as a support hero who is not farm dependent and has escape mechanisms or any stun. I'd start with Crystal, this way you can help the team with your aura even tho you don't do it actively.
Now that you know who to pick you should know what to build. Read this or just pick some survival items (forcestaff/eul could help later on but you should start with 2 bracers, wand and boots. And stick with the easy lane (top dire, bot rad)
I know I'm not explaining very thoroughly but you can pick this as you go. Now you know who to play, what to build and where to go. Great, here comes the part where you might get tired but your REALLY, REALLY need to know this if you want to get any good in this game: knowing your team/enemies. You can read your allies abilities if you click on them, but for enemies you won't be able to unless they stay out of fog. Because of this start the game with dota2reference open and take a quick look in what each enemy hero does. This won't be easy and you might get tired of never knowing what's coming but you absolutely need to learn this and it gets easier.

Remember that I'm no pro and I only have like 1:1 ratio on wins:losses so you probably can get better advice from someone else, but I think these might help.
 
You are probably on the low priority queue for leaving too many games, otherwise the queue time is about 2-5mins

He is definitely in low priority. It takes me less then a minute to find a game, always. I cant imagine waiting 30 mins. I'd be annoyed at even the 2-5 mins that it takes you to find games haha
 
He is definitely in low priority. It takes me less then a minute to find a game, always. I cant imagine waiting 30 mins. I'd be annoyed at even the 2-5 mins that it takes you to find games haha
Might be he's playing with a limited hero pool. Actually if he isn't he should be, at least until he knows what is what.
 
As a beginner really trying to get into DOTA2, This game has a ridiculous prequisite that's difficult to overcome if you're getting into it all by yourself. I probably would've quit after my first match if I didn't find a regular group of people to play with. Some personal impressions (9 matches under my belt- so no I'm not close to being decent)..

1) I'm not a complete stranger to the genre in that I know the super ground level basic stuff (last hits, denials, try not to overextend, fight in groups, don't intiate with a man down...really really basic), but even those things take time. Heck, my first bot match was a complete failure in that I struggled (still struggling) with the UI (right click to buy, right click to buy- first game I literally spent 2 minutes at the store trying to figure out why I couldn't buy anything while furiously left clicking).When I play bot matches now, I focus on those things. Really familiarizing myself with the UI and getting comfortable with last hits, denials and all the nooks and cranies of the map as well as the mechanics of the hero you're playing. Those objectives are way more helpful than trying to figure out how to beat the bot (since no human plays like a bot anyways).

2) Watching pro replays as a learning tool is completely and utterly useless if you're a beginner (well maybe not completely but close). Pub games don't play out like that in any way shape of form. The best replays that I've found so far are the coaching vids and the single person view casts being done by Purge where you can see almost every move he makes and an explanation on why he's doing it within the context of mid-high level pub match.

3) In game community (out of game is a different story as there are a number of good resources to take advantage of and it really should be commended) really is shit and this probably more than anything else will be your barrier to playing the game. Right now, it's easy for me to shrug off stuff since I'm new and open to suggestions on how to play but I guess if I were on the other side of the coin, and some beginner didn't do his part, I'd probably be pissed too. Best way to deal with this is to play in groups with people you "know." If not, simply just saying "I'm new" usually gets them off your back. Speaking of community, don't think for a second that you're the guppy in a tank full of sharks. This isn't Dawn of War II multiplayer. There are actually quite a few players that have no freaking idea what they're doing and are in the some boat as you. Not only that but for those of you starting right now, you're still actually getting in on the game at ground level. By the time this game is open to all, you'll be experienced enough to do well..provided that you keep playing of course.
 
I wouldn't say the barrier to entry is completely insurmountable if you're new and alone. My prior MOBA experience had been about 20 games of LoL back when it was just coming out of beta (2009-10 I think). But when I just happened to see a stream of The International, I became enthralled with the game.

Even though I didn't have beta access yet I read every article and guide I could get a hold of and watched a ton of pro streams. It didn't matter that I didn't know what was going on at first, I was able to pick it up eventually. A big thing that Dota 2 has going for it are the high-res visuals and the distinctiveness of all the heroes. Before I know all their names and abilities, I was able to pick them out by sight. I still can't do that with HoN videos, to me the heroes there all look like blobs of neon smoke. Having commentators like Tobi-Wan or Purge helps.

Learning how the shops work is a good thing to do in the bot matches, but that's about all they're good for. The bots (especially allies) do not play at all like human teammates, so I finished maybe 3 bot matches before moving straight into matchmaking. It helps that I have thick skin, but my main purpose was to learn. So I play, practice getting last hits on offensive characters, doing healing/buffing/warding as a support, improving general positioning and map awareness. If we win great, but if we lose, oh well I probably still learned something (even if it's what not to do). After having the beta over a month and a half now, I had a game last night where we lost but I still thanked my teammates for their "constructive" criticism; it was my first time playing a new carry and even though I botched a bunch of things and got called out on it, I know better for next time.

In all I think I've queued up with another teammate maybe once, but other than that's it's all solo. I've done a small handful of in-houses, but I only play maybe 1 or 2 matches a night so I usually miss when they're starting. I don't think I'm OCD or anything, but this game isn't as hard to get into as people say. They just need to realize it's a very deep game and you need to do some research. I would think comparing it to learning chess is accurate. Just sitting down and starting to play isn't going to get you very far. Having a teacher would be great, but if you're willing to do the homework there's more than enough guides and replays to become self-taught.

I say "self-taught" but I don't claim to be good at all, just functional. When people call me a noob, I agree with them. After all it's just a beta, so they can lighten up and I'll just start another match.
 
In all I think I've queued up with another teammate maybe once, but other than that's it's all solo. I've done a small handful of in-houses, but I only play maybe 1 or 2 matches a night so I usually miss when they're starting. I don't think I'm OCD or anything, but this game isn't as hard to get into as people say. They just need to realize it's a very deep game and you need to do some research. I would think comparing it to learning chess is accurate. Just sitting down and starting to play isn't going to get you very far. Having a teacher would be great, but if you're willing to do the homework there's more than enough guides and replays to become self-taught. .

This is what I meant but prequisites. There's a lot of background info that you need to familiarize yourself with before really understanding the game. I just don't think a tutorial mode is going to all of a sudden makes this game less daunting to get into..
 
He is definitely in low priority. It takes me less then a minute to find a game, always. I cant imagine waiting 30 mins. I'd be annoyed at even the 2-5 mins that it takes you to find games haha

No I had 0 abandoned games and I remember it taking up to 20 mins to find a game when I had around 5 games played only. I think it's because you have too few games played to properly match you or something. I have around 60 games played now and matchmaking is super quick.
 
The knowledge burden of any MOBA is pretty big - just because you have to learn a.) what every champion/hero/summoner/whatever can do, and b.) all of the items in the shop.

DOTA's is particularly big because there are multiple shops, couriers, and many active ability items compared to something like LoL.
 
This is what I meant but prequisites. There's a lot of background info that you need to familiarize yourself with before really understanding the game. I just don't think a tutorial mode is going to all of a sudden makes this game less daunting to get into..

Yes I agree, but people just need to be in a the right mindset of "ok let me look that up" instead of "wow these people are jerks" or "there's too much I give up". I think that mindset if the difference of whether people make it past their second game or not.
 
Yes I agree, but people just need to be in a the right mindset of "ok let me look that up" instead of "wow these people are jerks" or "there's too much I give up". I think that mindset if the difference of whether people make it past their second game or not.

Oh most definitely mindset is really important...Like I said before, outside of the game, I feel that the community contributors have done a great job in terms of guides and videos. But a better set of in game etiquette as well as proper matchmaking would go a long way into making the game more accessible.
 
As a MOBA newbie, there are some things that i would like to see streamlined. The way items are handled is confusing and obtuse with secret shops, items made of lesser items etc. I think this could be streamlined without losing much meaningful depth. Another aspect that makes the items tricky is active abilities that some of these grant. It's cool in one aspect, but it also makes the game more difficult to learn, because it's harder to tell what happened in battles and why you lost the fight etc.
I also could live without denying... but maybe i just have not gotten used to it yet.

I've really been digging the game as i've gotten more experience and had some good even matches. I'ts been really nice to see that matchmaking has resulted really good and mostly even games and teamwork has worked surprisingly well even with random people. Teamwork does not need constant verbal communication, it works on a basic level by just interpreting player actions, which is really neat to see.

I hope that the game does not have too visible metrics about winning games etc. to obsess over, because that shit makes people act like assholes in these kind of team based games.
 
This game is very push-and-gank-oriented right now, but you will not see many push-oriented teams in matchmaking, because pubs gonna pub. Most of my scrims end in less than 25 minutes and tend to be action-packed. There are a ton of good push heroes in at the moment (Shadow Shaman, Chen, Enchantress, Venomancer, Dark Seer, Dragon Knight, Nature's Prophet, Broodmother, Leshrac, Beastmaster, Jakiro, Death Prophet, Pugna, Enigma...) and there are even more coming soon. The era of having a hard carry farm for 60 minutes is over a year old.
Alright, well this is good to hear. If they implement a PSR type system for pub matchmaking, I think that will solve many of my complaints. While HoN pubs were far from perfect, you would still occasionally get a team that was willing to cobble together a successful push / gank strategy and win (or lose) quickly with it. Without it, you are pretty much guaranteed 1-2 players on every team who have low levels of experience (aka 1600 and below HoN players), players who you just can't rely on for such strategies, as they pretty much require complete team cooperation.

I'm crossing my fingers for a PSR-ish system being implemented in the next few patches.
 
Hopefully the matchmaking gets improved over time, but sadly I don't think anything can be done about the etiquette. When people have devoted this much time and effort to the game and things don't work out as they planned they will lash out. And by lash out I mean become the worst sort of horrible little douchers.
 
As a MOBA newbie, there are some things that i would like to see streamlined. The way items are handled is confusing and obtuse with secret shops, items made of lesser items etc. I think this could be streamlined without losing much meaningful depth. Another aspect that makes the items tricky is active abilities that some of these grant. It's cool in one aspect, but it also makes the game more difficult to learn, because it's harder to tell what happened in battles and why you lost the fight etc.
I also could live without denying... but maybe i just have not gotten used to it yet.

I like that items have active abilities since it actually feels like you are wielding something as opposed to in LoL where it just feels like you're buying stats. I would love to see item abilities get more visual/audio cues when being used though. Denials make the game a lot more interesting in the laning phase and gives support more things to do.
 
As a MOBA newbie, there are some things that i would like to see streamlined. The way items are handled is confusing and obtuse with secret shops, items made of lesser items etc. I think this could be streamlined without losing much meaningful depth. Another aspect that makes the items tricky is active abilities that some of these grant. It's cool in one aspect, but it also makes the game more difficult to learn, because it's harder to tell what happened in battles and why you lost the fight etc.
I also could live without denying... but maybe i just have not gotten used to it yet.

Give it a few weeks and you'll change your mind. LoL removed a lot of active items and it makes the game worse, Secret and Side Shops take a little getting used to but you soon remember what each sells.
 
Did you leave any match before it was finished? You might be having problems to join a game because of that as the game put you on a low priority queue.

Yeah, that was probably it. I didn't even know the game worked like that at first, honestly. The first time around I thought it was just a pop-in, pop-out team based game, like TF2 or something, so I ended up getting bored and leaving about 30 minutes into the game, since I figured someone else would come in and take my place who actually new what they were doing.

Anyway, here's what I'd do if I were you:
Stick with a hero. Play with a few on custom games while playing with bots and pick one. If you want my advice you could start as a support hero who is not farm dependent and has escape mechanisms or any stun. I'd start with Crystal, this way you can help the team with your aura even tho you don't do it actively.

Farm dependent? Something else to look up... I gotta start making a list of Dota-specific terms that make no sense out of context. Assuming that doesn't have anything to do with actual farming (like, corn and wheat), though. Still, this is a single-unit team-based objective-based rts game with a shop, so maybe there is an actual farm somewhere, for all I know.

Now that you know who to pick you should know what to build. Read this or just pick some survival items (forcestaff/eul could help later on but you should start with 2 bracers, wand and boots. And stick with the easy lane (top dire, bot rad)

Ok, so what makes that lane "easy"? From what I can tell from my aimless wandering around, all the lanes are pretty similar: Lots of little imp things and flaming turret death at every turn.

I know I'm not explaining very thoroughly but you can pick this as you go. Now you know who to play, what to build and where to go. Great, here comes the part where you might get tired but your REALLY, REALLY need to know this if you want to get any good in this game: knowing your team/enemies. You can read your allies abilities if you click on them, but for enemies you won't be able to unless they stay out of fog. Because of this start the game with dota2reference open and take a quick look in what each enemy hero does. This won't be easy and you might get tired of never knowing what's coming but you absolutely need to learn this and it gets easier.

I think what I'll do in the end is just play a little bit with every hero against bots, at least enough to get a handle on their four abilities. Given that, is there anything else I should know about a given hero beyond their basic speciality (ranged, melee, etc) and their four unique abilities? I haven't come across any character-specific items yet.

Might be he's playing with a limited hero pool. Actually if he isn't he should be, at least until he knows what is what.

What determines that? I've got maybe 50 or so different heroes to pick from, from the looks of it. Are there more than that?

As a beginner really trying to get into DOTA2, This game has a ridiculous prequisite that's difficult to overcome if you're getting into it all by yourself. I probably would've quit after my first match if I didn't find a regular group of people to play with. Some personal impressions (9 matches under my belt- so no I'm not close to being decent)..

A proper tutorial would alleviate a LOT of the initial learning wall. Thankfully, it looks like it's planned, but as-is, the game seems to assume that you're already familiar with this genre. The funny thing about the genre (which is called Moba?) is that, at least in Dota 2, there's a lot of just waiting around. The three games I've played online have involved a lot of run forward, kill a few imps, then retreat and regenerate, then repeat. Then, when you do come across another player, everybody just unloads all their special abilities and starts hacking away at each other. I hate to say that there isn't much strategy to it, but to a new person, it certainly seems that way.

In my most recent game, I was playing as Omniknight, figuring that I could do more good hanging back and healing people than getting slaughtered repeatedly on the front lines. I was doing better than before, simply by virtue of staying out of the line of fire. Still, at one point one of the enemy players came running towards me and my teammate, spewing little spiders, and we both died almost immediately. So, from the perspective of a complete Moba newbie, it seems like whoever goes into a fight with the stronger spells is guaranteed a win, with little room for actual skill in the fight itself.

And speaking of Omniknight, is it typical for him to go an entire round without a single kill? I have yet to actually kill another player in the game, but at least with him, I didn't feel so bad about it, since he really does seem to be more of a "hang back and heal" type.

Heck, my first bot match was a complete failure in that I struggled (still struggling) with the UI (right click to buy, right click to buy- first game I literally spent 2 minutes at the store trying to figure out why I couldn't buy anything while furiously left clicking).When I play bot matches now, I focus on those things.

Indeed. The Dota2 UI definitely isn't very user friendly. I appreciate that it's great for people who are familiar with the game, but the lack of tooltips makes some stuff tricky. Heck, at one point I was waiting for my guy to slowly mosey back up to the front lines after yet another grisly death and came across a button that, from the voiceover, appears to fortify my team's structures. The thing is, there wasn't any cost associated with this action, so I'm a little confused as to why you wouldn't click that button.

And then, in the one bot match I tried, I ended up controlling a donkey for some reason...

3) In game community (out of game is a different story as there are a number of good resources to take advantage of and it really should be commended) really is shit and this probably more than anything else will be your barrier to playing the game. Right now, it's easy for me to shrug off stuff since I'm new and open to suggestions on how to play but I guess if I were on the other side of the coin, and some beginner didn't do his part, I'd probably be pissed too. Best way to deal with this is to play in groups with people you "know." If not, simply just saying "I'm new" usually gets them off your back. Speaking of community, don't think for a second that you're the guppy in a tank full of sharks. This isn't Dawn of War II multiplayer. There are actually quite a few players that have no freaking idea what they're doing and are in the some boat as you. Not only that but for those of you starting right now, you're still actually getting in on the game at ground level. By the time this game is open to all, you'll be experienced enough to do well..provided that you keep playing of course.

I think what really threw me about the community was that the only other game I've played online in the last few years was Minecraft, and just by the different nature of the games, the MC community ended up being a LOT more social.

Still, I'm sticking with it so far. I'm not really hooked or bored by the game... I'm just trying to figure out if it's something I like or not.
 
I'm new to DOTA.

Read post 8653. I am new to DOTA as well (got into the beta in Dec) and that post will show you the steps I took to get a solid understanding of the game.

I'm not going to sugar coat anything, learning DOTA takes a lot of time and effort. But if you are willing to stick with it the reward is competence in one of the deepest and most competitive games out there. Really glad I took the time to learn the game.
 
I thought the reason was because with blink dagger they would be able to swap/hook enemies into inaccessible areas (like the top of cliffs) and wouldn't be able to escape. I really hate this (and how Kunkka can't use quelling blade), it feels like a very... 'artificial' restriction.

This is exactly the type of stuff that should be fixed. Just because the warcraft engine couldn't handle the unreachable terrain well doesn't mean that DOTA2 should handle it in the same way. HoN's method of allowing players to "walk back" from unreachable terrain was fine and only modified gameplay on a very very minor scale.


What's counter pick against pudge say with milkman's level of expertise but in a ganking role instead solo mid.

Wait...so you don't want a counter pick for a solo mid pudge?

I don't see pudge side laned much.

I've always thought that Queen of Pain was decent at beating a mid pudge, as she can harass him well and blink if she gets hooked, and she is a ganking hero. Clockwerk is a good counter pick to pudge pretty much throughout the game because of his consta-stun, which will kick pudge out of his ultimate channel, and ultimate, which can be used to help allies from a significant range if they are hooked/ulted.
 
To DOTA newbies, come to Neogaf chat channel and ask for other newbs to try match making. I'm usually up for playing with newbies and explaining them the basics (tho I'm newb as well).

Edit: Also, check out the channel 'reddit noobs'. People will be more than willing to help you out or play a bot game or something.
 
This is exactly the type of stuff that should be fixed. Just because the warcraft engine couldn't handle the unreachable terrain well doesn't mean that DOTA2 should handle it in the same way. HoN's method of allowing players to "walk back" from unreachable terrain was fine and only modified gameplay on a very very minor scale.

They should allow it, and not bother with allowing people to cliff walk if they get stuck. They should learn to carry a TP, I also believe the restriction was in place before the addition of flying couriers.
 
Read post 8653. I am new to DOTA as well (got into the beta in Dec) and that post will show you the steps I took to get a solid understanding of the game.

I'm not going to sugar coat anything, learning DOTA takes a lot of time and effort. But if you are willing to stick with it the reward is competence in one of the deepest and most competitive games out there. Really glad I took the time to learn the game.

I'll just link it for people's convenience..I pretty did the same things you did...except I rotate between Lich and Skeleton King (Tidehunter is probably a better idea though).
 
Not trying to sound like a dick, but I'm getting pretty tired of all the "I'm new, what do I do" posts on pretty much every page. I was new in december to dota, but I read guides, watched videos/live streams of pro matches and played with my friend (I know not everybody has friends who also play dota) and learned the basics and studied starter heroes myself.

I understand it's hard but we have a big OP full with guides/streams/videos/tips. The games learn tab has every hero with abilities and there is bot play (which is kinda hard to find I suppose).

Again, not trying to sound like a dick but every few posts it seems like nobody reads anything in this thread and 3 posts later asks the same questions. (What hero do I start with? What do I do? Is there a tutorial? etc.)
 
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