Wii U Speculation Thread 2: Can't take anymore of this!!!

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I agree. Doing something like that is not what I can envision Nintendo doing. Which is why I wonder about the dev kit GPU. Did they go with what's essentially a 4830 because they intend to go with a 640 ALU GPU, or was using a 55nm GPU in that case such a concern heat-wise that they went with two disabled SIMDs with the intent of a 32nm 800 ALU GPU as the final? The two disabled SIMDs have been a sticking point with me for awhile.

So... you're saying it's over 9000?
 
I cant help but to feel like Big N still hiding something, We keep getting devs talking about something they cant say yet

...and first thing that comes to my mind is how come Nintendo hasn't disclosed that Vitality sensor thingy yet.

They announced it years back hinting at it as it were some big innovation, but they never explained what is it all about.
 
...and first thing that comes to my mind is how come Nintendo hasn't disclosed that Vitality sensor thingy yet.

They announced it years back hinting at it as it were some big innovation, but they never explained what is it all about.

I think Iwata confirmed it to be under development in April 2011. Over 9 months of no news now.
 
I agree. Doing something like that is not what I can envision Nintendo doing. Which is why I wonder about the dev kit GPU. Did they go with what's essentially a 4830 because they intend to go with a 640 ALU GPU, or was using a 55nm GPU in that case such a concern heat-wise that they went with two disabled SIMDs with the intent of a 32nm 800 ALU GPU as the final? The two disabled SIMDs have been a sticking point with me for awhile.

or maybe they went with the 4830 because its 256bit memory bus was the best way to simulate the embedded memory and the shader count is meaningless. There is no part with fewer shaders with sufficient bandwidth. The final hardware could have anywhere between 160 and 640 alus.
 
I think Iwata confirmed it to be under development in April 2011. Over 9 months of no news now.

Exactly.
If this still exist, we all know it has been moved to the Wii.

It's also worth mentioning Sony has hinted at some weird patent too, as far as I can remember it should be something that is able somehow to figure out if one's happy, sad or upset.

I found quite dodgy they both announced within a year or so two misterious technologies without going into details, at first I thought to myself perhaps they're at the same thing..
 
It's crazy how just one generation can change people's perspectives of a company. Apparently nintendo hates the graphix and sony has fallen from grace.
 
or maybe they went with the 4830 because its 256bit memory bus was the best way to simulate the embedded memory and the shader count is meaningless. There is no part with fewer shaders with sufficient bandwidth. The final hardware could have anywhere between 160 and 640 alus.

I've already acknowledged the former from the B3D thread. With the latter even underclocked it couldn't simulate anything under 320. You're beyond reaching.
 
Kinda makes me wonder what Japanese devs are doing. And when we'll see the titles.

Quote:
About Tekken Wii U: “We’re still in the research phase of the capabilities of the hardware so we’re not sure about which aspect is really going to stand out. We probably won’t understand that fully until some time next year.”

Quote:
“Right now, we want to develop for Wii U, but we need to take some time to figure out how to make Ninja Gaiden 3 innovative and fit the hardware. We’ll think about Wii U and see how we can implement new features instead of rushing it.”

Yeah, just saw that on another site. Jesus Christ devs...

I knew this was going to happen. Finally we have a system capable of the things the others do, there are no minidiscs, carts or any other hindrance, most devs are multiplatform these days and they still find an excuse to not port all of their games to the Wii U as they already do with the 360 and PS3?

Fuckin' devs...
 
Yeah, just saw that on another site. Jesus Christ devs...

I knew this was going to happen. Finally we have a system capable of the things the others do, there are no minidiscs, carts or any other hindrance, most devs are multiplatform these days and they still find an excuse to not port all of their games to the Wii U as they already do with the 360 and PS3?

Fuckin' devs...

...
Both of these games have been confirmed, multiple times, to be coming to the system...
Seriously people.
Stop the dooming and glooming over nothing.
 
Both the DS and 3DS are normal transitions in terms of graphics.
It's not Nintendo's fault that Sony is crazy.

But they're gonna be seen as the inferior ones graphically, which they were/are, and noticeably so.
In other words, 3 consoles that prove "Nintendo hates grafex" and 2-3 that prove "Sony has fallen from grace."

I don't see the big shock in people jumping to these conclusions, though I don't have them myself.
 
Nintendo's also has that new R&D facility that's supposed to be done by the end of next year near its HQ in Kyoto. It's supposed to house 1,500 employees for product development in order to improve the company's efficiency. Nintendo's already made preparations to ready itself for Wii U and the future of the 3DS.
 
Nintendo's also has that new R&D facility that's supposed to be done by the end of next year near its HQ in Kyoto. It's supposed to house 1,500 employees for product development in order to improve the company's efficiency.

And Retro and Monolith have been hiring quite a few people.
And they've been letting third parties develop some of their smaller franchises.

Nintendo will be just fine.
 
The DS/3DS are irrelevant in any discussion about Nintendo's consoles.
They are portable systems with normal jumps in power, the Wii was the first and ONLY Nintendo HOME CONSOLE to not have a huge jump in power.
People can't seem to remember anything before 2006, but since most of the people saying this crap are just trolls their opinions aren't worth listening to anyway.
 
They're normal transitions, just, about one full generation behind.

Shut the fuck up dude. Seriously. You have no clue what you are talking about. In that Mark Rein thread you clearly showed your ignorance by thinking that next gen consoles are going to be big, beefy, and house three GTX580s.
 
...
Both of these games have been confirmed, multiple times, to be coming to the system...
Seriously people.
Stop the dooming and glooming over nothing.

Yes, just those two games. What about all the other multiplatform releases that won't hit Wii U because they don't know what to do with the controller?

Effin' devs...
 
Exactly.
If this still exist, we all know it has been moved to the Wii.

It's also worth mentioning Sony has hinted at some weird patent too, as far as I can remember it should be something that is able somehow to figure out if one's happy, sad or upset.

I found quite dodgy they both announced within a year or so two misterious technologies without going into details, at first I thought to myself perhaps they're at the same thing..

I'm telling you people, the technology is going to be built into the Wii U Pad's controller grips. I've been saying it since 2010 that the main reason it has disappeared is because it is too good of a technology to just stick in an accessory for the system. Go look up what Valve has to say about it what it can do for hardcore gaming. Pardon the pun, but it really is a game changer.
 
Yeah, just saw that on another site. Jesus Christ devs...

I knew this was going to happen. Finally we have a system capable of the things the others do, there are no minidiscs, carts or any other hindrance, most devs are multiplatform these days and they still find an excuse to not port all of their games to the Wii U as they already do with the 360 and PS3?

Fuckin' devs...

Actually I reckon those bits of interviews say nothing new and are quite underwhelming, I recall Vigil and RockSteady - or those working at Metro last night and Alien space marines - have hinted less ambiguously at WiiU's horsepower.
 
And Retro and Monolith have been hiring quite a few people.
And they've been letting third parties develop some of their smaller franchises.

Nintendo will be just fine.

Yeah, I used to think Nintendo was going to have trouble adjusting like most other Japanese devs, especially since they've sat HD out an entire gen.

But now I'm pretty confident that they're spending a significant amount of resources preparing for the challenges of HD. Not only have they been expanding their teams with programmers and artists fresh out of school, but they've also been hiring key people with HD development experience, and appointing them to consulting positions.

Rather than turning a blind eye to HD this gen, I think Nintendo's actually been sitting back, sipping tea, and taking notes on the failures and successes of their peers.
 
Yeah, I used to think Nintendo was going to have trouble adjusting like most other Japanese devs, especially since they've sat HD out an entire gen.

But now I'm pretty confident that they're spending a significant amount of resources preparing for the challenges of HD. Not only have they been expanding their teams with programmers and artists fresh out of school, but they've also been hiring key people with HD development experience, and appointing them to consulting positions.

Rather than turning a blind eye to HD this gen, I think Nintendo's actually been sitting back, sipping tea, and taking notes on the failures and successes of their peers.




Seconded.
 
Shut the fuck up dude. Seriously. You have no clue what you are talking about. In that Mark Rein thread you clearly showed your ignorance by thinking that next gen consoles are going to be big, beefy, and house three GTX580s.
Pretty much.
He thinks the Wii U GPU is gonna be an RV730, he has nothing to back that idea up other than some revisionist history "Nintendo hates graphics" bullshit.
And the second that guy claiming the Wii U was less powerful than the 360 showed up he was here acting like it was 100% confirmed objective fact.
 
Pretty much.
He thinks the Wii U GPU is gonna be an RV730, he has nothing to back that idea up other than some revisionist history "Nintendo hates graphics" bullshit.
And the second that guy claiming the Wii U was less powerful than the 360 showed up he was here acting like it was 100% confirmed objective fact.

It's like I never left gamefaqs sometimes
 
I'm starting to feel really good about next Gen after playing RAGE. Sure, those megatextures dont look great when you get up close, but in general that game looks amazing and is smooth as silk at 60fps.
 
I'm telling you people, the technology is going to be built into the Wii U Pad's controller grips. I've been saying it since 2010 that the main reason it has disappeared is because it is too good of a technology to just stick in an accessory for the system. Go look up what Valve has to say about it what it can do for hardcore gaming. Pardon the pun, but it really is a game changer.

When the rumour spread around that WiiU was going to feature a tablet, I admit I dismissed it until I saw it announced officially by Iwata at last E3.

If I have learnt something from that, it's not to dismiss any possibility when Nintendo is concerned.

As far as we know, Nintendo hasn't showed Vitality sensor either:

* because it's some genius stuff such as Wii Remote and they don't want competitors steal the idea until they launch it as a WiiU's selling-point and it's too late for them to catch up

* it's some useless peripheral and they just ditched it because they're too ashamed to show it and they hope everone forgets its name.
 
But nobody is forcing devs to use the capabilities of the controller. They don't have to.

I know! But they don't seem to understand that.

I get them wanting to do something with the controller, but leaving Nintendo behind again because you can't figure out what to do with the screen is just stupid.
 
Shut the fuck up dude. Seriously. You have no clue what you are talking about. In that Mark Rein thread you clearly showed your ignorance by thinking that next gen consoles are going to be big, beefy, and house three GTX580s.

How is what I said trollish? It's just a fact.

And I actually think 3DS isn't too bad. Resident Evil 3DS, squint and it doesn't look a lot worse than some Vita games. I think including 128 MB RAM means 3DS is probably closer to Vita than DS was to PSP.

But it's still about a gen behind. Just as DS was about a gen behind PSP.

Also, where did I say next gen consoles are going to include 3 GTX 580's? One GTX 580 would be about a 10X leap as it is. Samaritan I believe Epic said could maybe run on one 580 with optimization. One 580 level GPU is very possible in next gen imo (could even be above that).
 
I'm starting to feel really good about next Gen after playing RAGE. Sure, those megatextures dont look great when you get up close, but in general that game looks amazing and is smooth as silk at 60fps.

Yeah it does, but the megatextures thing is a bit ahead of its time in my opinion. It'll be great on next gen hardware though.
 
How is what I said trollish? It's just a fact.

And I actually think 3DS isn't too bad. Resident Evil 3DS, squint and it doesn't look a lot worse than some Vita games. I think including 128 MB RAM means 3DS is probably closer to Vita than DS was to PSP.

But it's still about a gen behind. Just as DS was about a gen behind PSP.

Also, where did I say next gen consoles are going to include 3 GTX 580's? One GTX 580 would be about a 10X leap as it is. Samaritan I believe Epic said could maybe run on one 580 with optimization. One 580 level GPU is very possible in next gen imo (could even be above that).

Three GTX580s will NOT be in a console. If you really believe this you are insane. You are very clearly a Nintendo basher and I could really care less but I thought that when I signed up for GAF I would only get intelligent discussion. And from your Mark Rein thread, you said :" Oh yeah, get hype! Enough of the low spec woe is us next gen talk...these machines are going to be beefy. Possibly really beefy, given Samaritan ran on 3 GTX 580's." Nothing next gen will come close to 3 580s. Don't even hope for it.
 
Didn't they even admit that they couldn't get it to work well/precisely/often enough ? As far as I remember we also never saw Ubisoft's "Relax" game ever again, did we ? Maybe they had similar problems ?

Maybe, indeed most probably, and honestly I haven't got the slightest clue about any actual application of Vitality sensor.

But just think of the DS, the Wii and the 3DS, they caught everybody off-guard, at least honestly I didn't see either of them coming until they disclosed them, so I guess nobody can say they know what Nintendo's up to.
 
Didn't they even admit that they couldn't get it to work well/precisely/often enough ? As far as I remember we also never saw Ubisoft's "Relax" game ever again, did we ? Maybe they had similar problems ?

They did, but that doesn't mean they gave up on it. Just recently Iwata confirmed that it still is in development. Same thing happened with 3D and the Gamecube/3DS along with Gamecube/Wii with motion controls. Both were originally planned to be accessories, but we only found that out recently through interviews because it wasn't officially announced to the public.
 
Maybe, and honestly I haven't got the slightest clue about any actual application of Vitality sensor.
But just think of the DS, the Wii and the 3DS, they caught everybody off-guard, at least honestly I didn't see either of them coming until they disclosed them, so I guess nobody can say they know what Nintendo's up to.

In Zelda, the faster your heart beats, the faster Link loses Stamina.
In a horror game, the more frightened you are, the more monsters appear.
 
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