Mass Effect 3 Demo Impressions [Online Open To All]

hlhbk

Member
played it on the PC.. didn't like the transition further in the story with the Krogan but based on the intro it looks promising, only thing that's holding me back is the length of the game

I haven't seen anythign about this. Why are you concerned about the length of the game? ME 2 was 40 hours with everything complete.
 

USIGSJ

Member
I did a test importing one face code from ME2 and here are the results in face editor and later in game (left - ME3, right - ME2).

7f1066525c4411ac71535da4a098d998e411c6ea.jpg


86ae682a33829e1fcde7bff897541d0f192c9413.jpg
 
I rarely do this, but okay, here goes; you're not very good at this game. The problem is you, not the game, because the combat is largely exactly the same, with extra options and enhanced mobility. If you had no issues playing ME2, yet are having issues with ME3, the problem is your failure to adapt to the expanded moveset. It is a skill problem, because you should be able to easily, very easily, transfer your ME2 skills to this game. I did, and it worked fine, because the games play almost alike.

Have to agree here. I don't care for the demo; it has killed most of my enthusiasm for March 6th. I do think the combat is pretty cool and I am very used to it already. What I don't like and will continue to bitch about is the universal cool down and the ammo clips.

In the beginning with just a pistol I can just spam power after power. What will happen if I go with out any weapons? It is just dumb and takes no strategy. In REAL rpgs you can't spam your best power over and over. I like because you like to build up and throw that huge power out there that you can only use every now in then. Since ME2, singularity has lost all its flare. It no longer seems to be this ultimate power. I can just spam it with no consequence.

I will say it again...Fuck Ea for ruining another franchise. I will be happy to eat my humble pie later but currently Fuck Ea is my motto until then.
 
I must say that the facial designs are far less "duck-like" than in ME2. I'm always impressed by the improvements in character creation (even if it is in baby steps).
 

Vire

Member
Have to agree here. I don't care for the demo; it has killed most of my enthusiasm for March 6th. I do think the combat is pretty cool and I am very used to it already. What I don't like and will continue to bitch about is the universal cool down and the ammo clips.

In the beginning with just a pistol I can just spam power after power. What will happen if I go with out any weapons? It is just dumb and takes no strategy. In REAL rpgs you can't spam your best power over and over. I like because you like to build up and throw that huge power out there that you can only use every now in then. Since ME2, singularity has lost all its flare. It no longer seems to be this ultimate power. I can just spam it with no consequence.

I will say it again...Fuck Ea for ruining another franchise. I will be happy to eat my humble pie later but currently Fuck Ea is my motto until then.

EA didn't ruin shit.

Believe it or not. Most people think Mass Effect 2 is an incredible improvement to 1. Hard to imagine in this little bubble we call NeoGAF, but that's the way it is.

I could probably go on for an hour on why Mass Effect 1's combat is flawed. That being said, I love both games for separate reasons.
 

Reuenthal

Banned
I am not going to download this demo because I don't like playing demos of games I really expect to enjoy. Seems like it might rob me a bit of the experience when I finally play the game, to get a small part of the experience prematurely from a demo. Just my reaction to demos when I already made my mind to get a game.

Anyway, what do people who liked both ME1 and ME2 say about this demo? I am less interested about the opinion of people who don't like the previous games. Is it as good, better or worse?
 

Zyzyxxz

Member
At least it would be realistic. I mean, this is what happened till now:

Shepard: A race of synthetic semi-gods are coming and they want to destroy us!
Alliance/Council: Nuh-uh, it was just a nightmare.

Shepard: Repears are coming, they want to destroy us! I was talking to one of them!
Alliance/Council: Nuh-uh, Saren just tries to trick you.

Shepard: A Repear is destroying the Citadel!
Council: We so believe you now! Help us!
Alliance: You were right! Now we're gonna help you destroy this huge machine that looks like nothing we've ever seen before!
* 2 years later *
Alliance/Council: It was no Repear, it was just a big Geth.

Shepard: Repears are capturing humans and turn them into genetic goo!
Council/Alliance: Ah yes,
PogNf.gif
Repears
PogNf.gif
.

Alliance: Our research team found something important. Go and check it out.
Shepard: They found a backdoor that Repears are gonna use! Repears are coming! I had no other choice than to destroy the mass relay in order to stop them!
Alliance: Fool! We're gonna ignore your "Repears are coming" comment and will trial you for mass murder. But we will not sentence you to death for this (even though we should) because of your knowledge about Repears (that we don't believe in anyway and that we will keep ignoring).

* six month later *

Alliance: Something is attacking our colonies. You should tell us what's going on even though you're a simple soldier now and doesn't have access to all the informations!
Shepard: Repears are coming!
Alliance: OMG! So they are real?! What's your plan?!
Shepard: We're gonna stick together! / We'll fight or we'll die!
Alliance: Pfft, that's your plan?!

That's why the whole scene was so absurd. Shepard once again said "It's the Repears!" and suddenly the Alliance believed her/him and acted so fucking desperate wanting her/him to come up with a plan within few seconds.

Pretty much how I feel about the ridiculous story.
 
I am not going to download this demo because I don't like playing demos of games I really expect to enjoy. Seems like it might rob me a bit of the experience when I finally play the game, to get a small part of the experience prematurely from a demo. Just my reaction to demos when I already made my mind to get a game.

Anyway, what do people who liked both ME1 and ME2 say about this demo? I am less interested about the opinion of people who don't like the previous games. Is it as good, better or worse?


I also didn't want to spoil things so I basically skipped through the cut scenes and muted the sound. Overall it seems to have a much more epic feel than ME2 with the open (or at least more open looking?) environments from ME1. I liked ME2 a lot but only grew to love it after I played Overlord and Shadow Broker whereas ME1 was my favorite in the series. Overall, it seems like it may be the perfect marriage between the two styles but we'll have to see.
 

Zen

Banned
Those people are called crazies. Combat in ME1 is really terrible.

Weapon overheat and the way cooldown was handled was better. I'd take a combination ME1 and 2 anyday over thermal clips and global cooldown. The combat in ME1 was fine, all things considered, aside from the auto wobble for the sniper rifle.
 

Trey

Member
Weapon overheat and the way cooldown was handled was better. I'd take a combination ME1 and 2 anyday over thermal clips and global cooldown. The combat in ME1 was fine, all things considered, aside from the auto wobble for the sniper rifle.

Terrible feedback. Clunky controls.
 
D

Deleted member 13876

Unconfirmed Member
I did a test importing one face code from ME2 and here are the results in face editor and later in game (left - ME3, right - ME2).

Pics

Damn my Shepard looks almost identical to that one and I'm not liking how it looks in ME3. Looks...softer, less edge to her face. Dunno if I'm expressing it aptly, but that's how it feels.
 

Vire

Member
Weapon overheat and the way cooldown was handled was better. I'd take a combination ME1 and 2 anyday over thermal clips and global cooldown. The combat in ME1 was fine, all things considered, aside from the auto wobble for the sniper rifle.

No, there was nothing "fine" about the combat in the first game. It was genuinely and truly bad.

I even thought Jade Empire was handled better.
 
I thought the combat in ME1 was fine. Then again, I'm one of those people that thought the Mako controlled just fine.

Maybe it's a kbm vs. controller thing.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
At least it would be realistic. I mean, this is what happened till now:

Shepard: A race of synthetic semi-gods are coming and they want to destroy us!
Alliance/Council: Nuh-uh, it was just a nightmare.

Shepard: Repears are coming, they want to destroy us! I was talking to one of them!
Alliance/Council: Nuh-uh, Saren just tries to trick you.

Shepard: A Repear is destroying the Citadel!
Council: We so believe you now! Help us!
Alliance: You were right! Now we're gonna help you destroy this huge machine that looks like nothing we've ever seen before!
* 2 years later *
Alliance/Council: It was no Repear, it was just a big Geth.

Shepard: Repears are capturing humans and turn them into genetic goo!
Council/Alliance: Ah yes,
PogNf.gif
Repears
PogNf.gif
.

Alliance: Our research team found something important. Go and check it out.
Shepard: They found a backdoor that Repears are gonna use! Repears are coming! I had no other choice than to destroy the mass relay in order to stop them!
Alliance: Fool! We're gonna ignore your "Repears are coming" comment and will trial you for mass murder. But we will not sentence you to death for this (even though we should) because of your knowledge about Repears (that we don't believe in anyway and that we will keep ignoring).

* six month later *

Alliance: Something is attacking our colonies. You should tell us what's going on even though you're a simple soldier now and doesn't have access to all the informations!
Shepard: Repears are coming!
Alliance: OMG! So they are real?! What's your plan?!
Shepard: We're gonna stick together! / We'll fight or we'll die!
Alliance: Pfft, that's your plan?!

That's why the whole scene was so absurd. Shepard once again said "It's the Repears!" and suddenly the Alliance believed her/him and acted so fucking desperate wanting her/him to come up with a plan within few seconds.

Hahaha. In fact, you could go:

Mass Effect 1: "THE REAPERS ARE COMING!"
"Ah, yes, 'Reapers.'"

(skip ME2 because it adds nothing)

Mass Effect 3: "THE REAPERS ARE COMING!"
"Ah, yes, 'Re--Wait, what the fuck is that!?"
"THE 'REAPERS,' a sentient race of beings that have come to destroy you all. I'm out, bitches!"
 

Kem0sabe

Member
No, there was nothing "fine" about the combat in the first game. It was genuinely and truly bad.

I even thought Jade Empire was handled better.

The way ammo was handled was much better in ME1 than in ME2... making the different ammo types into "magic abilities" with no clear explanation was not a smart move in my own opinion.
 

JambiBum

Member
I thought the combat in ME1 was fine. Then again, I'm one of those people that thought the Mako controlled just fine.

Maybe it's a kbm vs. controller thing.

I loved the Mako. Didn't enjoy the combat in ME1 as much as I enjoyed it in 2. 3 is better than both. The way cooldowns are handled now is great. I don't even notice the cooldown with my infiltrator.
 
I thought the combat in ME1 was fine. Then again, I'm one of those people that thought the Mako controlled just fine.

Maybe it's a kbm vs. controller thing.

I have both the 360 and PC versions and combat/Mako was fine for both of them.

I've never understood the criticism of Mako. It was a tank, and it controlled like a tank. It controls better than a tank, actually, considering it can practically go up vertical hills and you can thrash around the planet with no regard for damage done to the thing. It was never meant to be a hovercraft that's super-easy and super-fast to drive.
 

jackdoe

Member
I have both the 360 and PC versions and combat/Mako was fine for both of them.

I've never understood the criticism of Mako. It was a tank, and it controlled like a tank. It controls better than a tank, actually, considering it can practically go up vertical hills and you can thrash around the planet with no regard for damage done to the thing. It was never meant to be a hovercraft that's super-easy and super-fast to drive.
The Mako itself and its handling wasn't the problem IMO. It was the half-assed designed worlds that you landed on with valleys and mountains thrown into the mix without a second's thought.
 

Trey

Member
I've never understood the criticism of Mako. It was a tank, and it controlled like a tank. It controls better than a tank, actually, considering it can practically go up vertical hills and you can thrash around the planet with no regard for damage done to the thing. It was never meant to be a hovercraft that's super-easy and super-fast to drive.

I envy you. You don't comprehend the amount of terribleness the Mako and its missions were. Controlled counterintuitively, had boring terrain design and unpredictable physics.
 

Papercuts

fired zero bullets in the orphanage.
I have both the 360 and PC versions and combat/Mako was fine for both of them.

I've never understood the criticism of Mako. It was a tank, and it controlled like a tank. It controls better than a tank, actually, considering it can practically go up vertical hills and you can thrash around the planet with no regard for damage done to the thing. It was never meant to be a hovercraft that's super-easy and super-fast to drive.

I didn't mind the mako controls, I just hated the mako segments on the boring ass planets. Especially the ones that were designed specifically to make it annoying to get across with huge hills everywhere.
 
I envy you. You don't comprehend the amount of terribleness the Mako and its missions were. Controlled counterintuitively, had boring terrain design and unpredictable physics.

It controlled just fine and the physics weren't "unpredictable" at all.
 
Space cuddlefish. FTL travel. Eezo. Miranda's dimensions.

Who knows but out of all the nonsensical shit in the ME universe at least they attempted to explain it. The omni tool in the prior two games I could get past because it never really became corporeal it would just appear and I could just assume that future space hologram projection voodoo...but now the omni tool can impale people and become solid matter?!....lol wtf?!
 

Vamphuntr

Member
That part was hilarious. You are transporting a fertile Krogan female and Cerberus doesn't want you to get one. I also liked how Bioware won't let you use Wrex in your team since there's a possibility he died in ME 1. Instead, the game uses some kind of shoddy excuse and have Wrex stay behind while you're stuck with Liara and Garrus.
 

Myomoto

Member
It controlled just fine and the physics weren't "unpredictable" at all.

This. I never had any problems with the Mako. That thing was fun! I'd skip across the surface of planets hopping along, popping out to finish enemies with my pistol because you'd get more xp that way.




LOL, Mordin can't believe this shit.

Is it true that Mordin's voice actor has been replaced? I couldn't tell much of a difference because his voice was muffled from talking through the glass.
 
That part was hilarious. You are transporting a fertile Krogan female and Cerberus doesn't want you to get one. I also liked how Bioware won't let you use Wrex in your team since there's a possibility he died in ME 1. Instead, the game uses some kind of shoddy excuse and have Wrex stay behind while you're stuck with Liara and Garrus.
Even though it's possible for Garrus to be dead as well.
 

Derrick01

Banned
Goddamn these textures are fucking atrocious...I think they might be worse than ME2?

I don't understand how this could look worse than ME2. Only thing I could think of is if they were making the game longer and maybe more complex. Studios don't normally take steps back in graphics for no reason at all.
 
I envy you. You don't comprehend the amount of terribleness the Mako and its missions were. Controlled counterintuitively, had boring terrain design and unpredictable physics.

Oh, stop being a snob. I "comprehend" the thing just fine. Like I said, I played through the game twice both on PC and 360, using the Mako extensively on both platforms. There's absolutely nothing counterintuitive about the controls or unpredictable about the physics. On a far more opinionated point, I didn't find the terrain design or the missions "boring", but rather a change of pace. It was a slow-moving tank in desolate, uncharted worlds. I wasn't exactly expecting wacky terrain and enemies out the ass and thus am not mad that it wasn't like that.
 
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