Mass Effect 3 Demo Impressions [Online Open To All]

Okay...so far, the camera is in a bit too close on the 360 version. It feels a bit over-sensitive.

Also...the run animation for Admiral Anderson is fucking hilarious...

...and he just leaves the kid in the ventilation ducts???

Kid disappeared. I'm sure he would have helped him if he could. I really hope the dialogue after the intro reflects on how hopeless the situation is. I wanna see Shepard talking about how he wasn't able to help anyone.
 
Hey, he tried to help the kid, but the kid wouldn't listen. Then he disappeared.

Kid disappeared. I'm sure he would have helped him if he could. I really hope the dialogue after the intro reflects on how hopeless the situation is. I wanna see Shepard talking about how he wasn't able to help anyone.

xD


Everything feels...sped up. It's hard to explain. Everything. An example would be his reloads though. It doesn't seem like it's a quick reload because he's familiar with it. It more looks like the animation has been sped up.

It's Mass Effect so far. This is a good thing.

It just feels...off though. I'm hoping this is a super old build.
 
PS3 version.

Framerate is real funky. Really choppy which makes animations look extra bad and camera feel jankier than it is.

I don't like the colours or the vignetting. Darker areas are just black which makes it really hard to read what's going on. Vignetting doesn't help at all, just makes scenes look more cramped than they are.

Couldn't find any MP games but I liked customizing my chars colours.

Now off to play it again.
 
I loved the demo, I personally can’t wait. Mass Effect 2 might be my favorite game this gen next to Arkham Asylum, and this looks to pick up right from there. I actually disagree with the complaints that it felt laggy or unresponsive, although I’ve only played the 360 version. Everything felt extremely snappy and fluid, and I thought it looked fantastic. 2nd part of the demo, where they introduce some old team mates gave me nerd chills.
 
Shepard - "We fight or we die!!!" "This isn't about tactics or strategy! It's about survival!"

*sigh*

Apparently, Cerberus forgot to replace the part of her brain that recognizes silly cliches.

Should he start a lengthy conversation during the attack? Seems fitting to me the way it is - to the character and the situation.
 
Has Bioware commented on whether or not this demo is representative of the latest build or if it's an old press demo?
 
The demo stated something about Shepard having psychological issues when you're creating the character, and I'm pretty sure the kid that can vanish from thin air (and whom no one else saw, apparently) will be the first part of that.

I bet when s/he runs into Anderson again (in the full game), that's when the Shyamalan kicks in. "What kid? There was no one in the vent!"

WHAT A TWEEST

lol
 
Same shit as ME2. Global cooldown sucks, party members still have too few skills, still have worthless shit like ammo powers and now grenade powers, fov is way too narrow, etc.. and that's not even taking the stupidity of the scenario into account.
 
Same shit as ME2. Global cooldown sucks, party members still have too few skills, still have worthless shit like ammo powers and now grenade powers, fov is way too narrow, etc.. and that's not even taking the stupidity of the scenario into account.

The different grenades were great, the hell you talkin bout? The cluster grenade power for the adept is brilliant.
 
Same shit as ME2. Global cooldown sucks, party members still have too few skills, still have worthless shit like ammo powers and now grenade powers, fov is way too narrow, etc.. and that's not even taking the stupidity of the scenario into account.

Ammo Powers are useless? I've been using them non-stop in my current ME2 run.
 
The demo stated something about Shepard having psychological issues when you're creating the character, and I'm pretty sure the kid that can vanish from thin air (and whom no one else saw, apparently) will be the first part of that.

I bet when s/he runs into Anderson again, that's when the Shyamalan kicks in. "What kid? There was no one in the vent!"

WHAT A TWEEST

lol

Play more of the demo...

: /
 
Same shit as ME2. Global cooldown sucks, party members still have too few skills, still have worthless shit like ammo powers and now grenade powers, fov is way too narrow, etc.. and that's not even taking the stupidity of the scenario into account.

Incendiary ammo is a life saver...

Cooldowns are related to weight now too.
 
Wait, wasn't ME2 PS3 the first iteration of this new engine?

Or am I remembering it wrong?

Correct as far as the PR goes. The PS3 version of ME2 runs on the ME3 engine.

I would imagine that they still made changes afterwards because of Kinect support and all.
Also, memory ceiling with Kinect seems somewhat strange, since the PS3 version runs worse than the Xbox360 version of the demo. So I don't think Kinect is the bigger problem here.

Honestly, I think it's mostly just UE3's inability to render huge setpieces without taking a massive hit to performance unless you replace a lot of stuff with 2D elements. Aside from Epic itself with Gears of War, nobody else figured out how to use UE3 for 'big scale rendering'. It was also the key point for the lawsuit by Silicon Knights against Epic.

Bulletstorm for instance, just uses 2D backgrounds which is very noticable on a PC, but less so on consoles. Crysis 2, while a different engine, does this as well at some point (watch for flocks of birds). Other UE3 games appear to "avoid" the problem by allowing environments to remain mostly empty.
I do believe that Epic was heavily involved with the creation of Mass Effect (not sure where I picked that up), since that game was basically a huge UE3 showoff at the time. I imagine that this support has since dissappeared, yet the scale needed has gone up.


Sooo, now I have to play both games on the PC again... :P
(ME2 was a rock solid 60 fps on my system, the ME3 demo takes a few hits to 45 during heavy combat and particle effects (the close up on the fire early on with Anderson in particular), but mostly 55-60. Still, the difference makes me think that ME3 just has more 'to do' in terms of rendering.)


also: Doors. Fucking doors. My virtual nemesis returns.
(couldn't figure out for the life of me that I needed to press spacebar there. Silly, I know.)
 
Played it last night. Saw some improvements like enemies having some more weight to them. Controls were tighter than I remember. I'm conflicted because while it felt good in some ways this thing now feels akin to Uncharted or Gears of War. The environments were poor compared to those, the cutscenes seemed pretty polished overall.

I'm just not sure what we're getting with this. Are we talking a 12 hour shooter type experience? The RPG part is going to be more simplified to get this style of play, right?

Also, with earth getting torn to pieces it seems like a weird thing to spend the game flying through the universe doing stuff.
 
Mass Effect was released 5 years ago. Also cinematography and writing wasn't as bad in the first one as what I've seen in this demo so far.

Maybe not the writing, but there was nothing special about the cinematography or cutscenes in general.

I genuinely can't see how ME3 is worse than ME1 with respect to the other things you posted, so I'll just leave it at that.



Enemies with shields.

....I've never melee'd them so far.

Use grenades, use singularity on them if you're an adept, or have Liara use singularity on them. If you're an engineer, set up a turret to distract them and flank them from behind.
 
Why was shepard grounded in the first place? I don't think they explained that in ME2 or ME3's beginning.. Also The kid being alone falls into the "sole survivor"... Could be Shepard past
 
Um, I played the entirety of it. Hence, the reason why I said "and whom no one else saw, apparently". No one in the extraction scene even lifted a finger to help him up or even looked in the general direction of the kid. Only Shepard.
So yeah, what are you getting at?


Oh...I thought you meant when he saw him in the vent.

But on the shuttle...I never thought of that. You might actually be onto something there.
 
The demo stated something about Shepard having psychological issues when you're creating the character, and I'm pretty sure the kid that can vanish from thin air (and whom no one else saw, apparently) will be the first part of that.

I bet when s/he runs into Anderson again, that's when the Shyamalan kicks in. "What kid? There was no one in the vent!"

WHAT A TWEEST

lol

Oh God, we're gonna find out that Shepard has been in a coma since he came into contact with the Prothean beacon on Eden Prime, and that almost everything in the entire franchise has been nothing but a coma dream, aren't we?!
 
Why was shepard grounded in the first place? I don't think they explained that in ME2 or ME3's beginning.. Also The kid being alone falls into the "sole survivor"... Could be Shepard past

He kinda killed 300k of those four eyed dudes.

Oh God, we're gonna find out that Shepard has been in a coma since he came into contact with the Prothean beacon on Eden Prime, and that almost everything in the entire franchise has been nothing but a coma dream, aren't we?!

That would be hilarious :lol
 
What a crappy demo. Pretty much what I've come to expect from EA.

Really, ME2's demo wasn't much better, but its intro was better than what's presented here. I don't like any of the writing in the beginning, and there isn't a lot of interesting gameplay, just some stiff cover shooting. Also found it weird that with all of the improved traversal, they won't even let you run to your ship at the end.

I still don't like Ashley's new look, and I doubt I ever will.

The second part was stronger, because it was a better showcase of the new combat dynamics. Seems to me like an improvement over ME2, though not by a massive margin. I liked upgrading my charge and doing my Vanguard thing once I got the hang of the controls again. The boss fight against the mech was pretty stiff (after the Japanese Binary Domain demo, it's hard not to hope for some kind of reaction from that kind of enemy when you shoot it), but the YMIR were no different, so I guess I can't be surprised.

Moment to moment combat isn't why I come to the series, so this demo was never going to really give a good representation of the final product. Ultimately, ME has always been more about the larger experience of inhabiting the world, interacting with people, exploring, and deciding what to do, at least to me. So I can't say from this demo that the game will be disappointing in the end. That said, the writing and setpieces they showed off was pretty embarrassing, so this doesn't make me very hopeful.

For an invasion of an urban center on Earth, that city felt totally empty.
 
Oh...I thought you meant when he saw him in the vent.

But on the shuttle...I never thought of that. You might actually be onto something there.

Ah. I meant the "what kid? There was no one in the vent!" quote as a callback to the original event. Like, whenever you bump into Anderson again in the full game... I bet that would be the reveal scene.

Oh God, we're gonna find out that Shepard has been in a coma since he came into contact with the Prothean beacon on Eden Prime, and that almost everything in the entire franchise has been nothing but a coma dream, aren't we?!
It's BioWare. Therefore, there is a possibility. lol
I doubt it'll be that bad though. I think it's just a plot device to show how much the war has taken a toll on Shepard and his/her psyche. Hopefully it doesn't go further than that.
 
This demo made me realize I don't care about any of these characters or this universe anymore. I hope there's an ending where the Reapers win and wipe out the universe. Would be interesting at least.

The combat was pretty fun mostly. Movement with the keyboard feels clunky still, don't like the one button does everything design.
 
How do you launch the game, through RadeonPro or Origin?

And what Catalyst version are you using?

Both seem to do the trick. I launched it through RP last time.

I'm not sure which version I'm on. I think it's the 11.12 beta, I upgraded in Nov/Dec.
 
I doubt it'll be that bad though. I think it's just a plot device to show how much the war has taken a toll on Shepard and his/her psyche. Hopefully it doesn't go further than that.

I would actually be really interested in seeing a large part of the story focusing on Shepard sufferings from space-PTSD. He's been through a lot of shit, and could potentially have seen many close friends/love interests die in battle.
 
Frame rate on the PS3 version simply has to be a "demo only" thing. It's a complete mess.

Yea the framerate is pretty terrible on ps3

It feels worse than PS3 ME2, but then again it could just be a crappy old build. Seems to chug a lot more with effects on-screen.

Oh god it's so bad. During combat, it seems to be better, but it's terrible during cut scenes. Like count the frames with your naked eye bad.
 
It's BioWare. Therefore, there is a possibility. lol
I doubt it'll be that bad though. I think it's just a plot device to show how much the war has taken a toll on Shepard and his/her psyche. Hopefully it doesn't go further than that.

That'd be really off character for my ruthless earthborn.
 
How do you launch the game, through RadeonPro or Origin?

And what Catalyst version are you using?

It doesn't matter, I ran the game using the .exe, Origin, RadeonPro, they all work. I'm using the latest ATI Catalyst 12.2 Beta drivers.
Do you see the green DirectX9 logo after booting the game?
 
The different grenades were great, the hell you talkin bout? The cluster grenade power for the adept is brilliant.

Ammo Powers are useless? I've been using them non-stop in my current ME2 run.

These things shouldn't be powers. I should be able to slap any ammo I want in any gun via modifications. Same dumb implementation as ME2 where they didn't want the average shooter player to be overwhelmed with too many options.
 
Would be fun if it was a source code type of thing, and shep was just a legless, armless meatbag that cerberus rescue after the first normandy blew up. :)

I mean the seeing shit that isn't there bit. Ruthless Shepard really doesn't give a shit about losing team mates as long as the job gets done.
I wholly welcome the whole "it was just a dream" for its absurdity.
 
I mean the seeing shit that isn't there bit. Ruthless Shepard really doesn't give a shit about losing team mates as long as the job gets done.
I wholly welcome the whole "it was just a dream" for its absurdity.

Even the most hardened badasses can suffer from PTSD, tho i doubt bioware has the writing debt to go into that kind of story... i think the "we fight together or else!" *cue explosions and epic music* moments will be far more prevalent.
 
Even the most hardened badasses can suffer from PTSD, tho i doubt bioware has the writing debt to go into that kind of story... i think the "we fight together or else!" *cue explosions and epic music* moments will be far more prevalent.

Yeah but why would he suddenly get PTSD three months after ME2(?) when he clearly didn't get it after his whole team got killed before ME1 and after he had to sacrifice one team mate in ME2.
 
When it comes to animation, sometimes it's overdone. The scene where little Billy gets blown up, Shepard turns his/her head and scrunches the eyes in a very pixar/cartoon fasion. Had it been a movie with a live actor having Shepard simply look straight ahead with a slightly sorrowful look or blank expression and turn his/her eyes downward before turning around as the door closes would have been more subtle and realistic.
 
Is it just me, or is anyone complaining about ME3 after playing the demo never going to be happy?

Played like a perfect blend of ME1 + ME2 to me, arguably what the third game in a trilogy should be.
 
Yeah but why would he suddenly get PTSD three months after ME2(?) when he clearly didn't get it after his whole team got killed before ME1 and after he had to sacrifice one team mate in ME2.

If you want to see PTSD handled poorly in a game, play Metroid Other M. It's embarrassing.


How come people in this thread say "Shepard" and then say "he"? Does Shepard have a male brother or something?
 
It doesn't matter, I ran the game using the .exe, Origin, RadeonPro, they all work. I'm using the latest ATI Catalyst 12.2 Beta drivers.
Do you see the green DirectX9 logo after booting the game?

Yeah, and the FPS counter and the screenshot function works. Just not AA.
 
Is it just me, or is anyone complaining about ME3 after playing the demo never going to be happy?

Played like a perfect blend of ME1 + ME2 to me, arguably what the third game in a trilogy should be.

Played like Halo meets Gears of War cover system. Then again, I only had 1 match :|
 
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