Dark Octave
Banned
I think that thread is on the OT side.Can you import a character from ME 2 but switch genders?
I think that thread is on the OT side.Can you import a character from ME 2 but switch genders?
I have a problem with the entire premise of Mass Effect 3. The Reapers have been established as pretty much unstoppable. Whenever they've decided to invade, they have fucked up everything to the point where almost nothing exists anymore and the universe has to start from scratch because everything got screwed up completely.
The fact that Shepard can have a whole adventure during a Reaper invasion is already weird to me. In ME1 it took everyone's everything to beat a single Reaper. All of the Reapers should destroy everything in minutes, much less a single small planet like Earth.
I have no idea what the correct answer would be where I would be happy with how the Reaper invasion story is presented, so it's not the most valid of complaints, but this is something I can't not think about whenever I see ME3.
I have a problem with the entire premise of Mass Effect 3. The Reapers have been established as pretty much unstoppable. Whenever they've decided to invade, they have fucked up everything to the point where almost nothing exists anymore and the universe has to start from scratch because everything got screwed up completely.
The fact that Shepard can have a whole adventure during a Reaper invasion is already weird to me. In ME1 it took everyone's everything to beat a single Reaper. All of the Reapers should destroy everything in minutes, much less a single small planet like Earth.
I have no idea what the correct answer would be where I would be happy with how the Reaper invasion story is presented, so it's not the most valid of complaints, but this is something I can't not think about whenever I see ME3.
This may be covered in the full game, but as the reapers started their invasion Earth why didn't they just shut down the Charon relay? Then Shepard would be stuck in Sol and the reapers win. I also agree that it should be trivial to convince all of the other races to work together or face EXTINCTION, but I guess that would make for a pretty short game.
Exactly. The player is completely detached from what is going on. There's no familiarity, no connection, and no association. Even characters like Vega are guilty of this, as the game assumes an established relationship with him.
The game should have started with Shepard preparing for his/her trial. Anderson would suggest Shepard unwind a bit before the hearing, blow off some steam, and get some fresh air so he/she is ready for what is bound to be gruelling legal mud slinging.
At this point you're given a bit of freedom to wander around an Earth based mini-hub. You can speak to a few people, maybe meet some familiar faces from the past games, and get some solid footing as to what Earth looks like. Give the player the ability to control the pacing, a sense of empowerment. Hell, even play with them a bit. Allow them to check out where the Normandy is, grounded by the Alliance. Let them see it in front of them, but have a guard prevent Shepard from boarding. Show players something they own, and prevent them from accessing it.
Then, I don't know, have someone suggest Shepard go to the gun range as somebody wants to meet them. There you meet Ashley/Kaiden, and he/she introduces you to Vega. Use this as a means to tutorial some basic shooting/cover mechanics against targets, or even a friendly (and cheesy) non-lethal shoot out against one of the above two.
After doing all of this, and having the freedom to go about at your own pace, you make the choice to attend your trial. Just a couple of opening questions as well as the ability to respond however you'd like, and boom, Reapers emerges from the clouds above. Bam, explosion, rarr rarr, and the rest of the tutorial follows much like the demo did, travelling across/through many of the locations you saw/explored just previously in the hub, watching the familiar sights torn to shreds by towering Reapers, as the people you were just speaking to are running in fear and being BZZ LASER BEAMED to death, as you make your way to the Normandy you can now board (or are picked up by Ash/Kaiden, whatever).
BioWare, hire me to make your introductions because I'm awesome and better.
Script discussion is a fine line, as vague as you might be. A lot of people are sensitive to unintentional hinting at events that transpire. Sometimes people don't really realise they're doing it.
Well, in ME1 it wasn't just sovereign attacking the citadel, there were alot of geth ships to.
Exactly. The player is completely detached from what is going on. There's no familiarity, no connection, and no association. Even characters like Vega are guilty of this, as the game assumes an established relationship with him.
The game should have started with Shepard preparing for his/her trial. Anderson would suggest Shepard unwind a bit before the hearing, blow off some steam, and get some fresh air so he/she is ready for what is bound to be gruelling legal mud slinging.
At this point you're given a bit of freedom to wander around an Earth based mini-hub. You can speak to a few people, maybe meet some familiar faces from the past games, and get some solid footing as to what Earth looks like. Give the player the ability to control the pacing, a sense of empowerment. Hell, even play with them a bit. Allow them to check out where the Normandy is, grounded by the Alliance. Let them see it in front of them, but have a guard prevent Shepard from boarding. Show players something they own, and prevent them from accessing it.
Then, I don't know, have someone suggest Shepard go to the gun range as somebody wants to meet them. There you meet Ashley/Kaiden, and he/she introduces you to Vega. Use this as a means to tutorial some basic shooting/cover mechanics against targets, or even a friendly (and cheesy) non-lethal shoot out against one of the above two.
After doing all of this, and having the freedom to go about at your own pace, you make the choice to attend your trial. Just a couple of opening questions as well as the ability to respond however you'd like, and boom, Reapers emerges from the clouds above. Bam, explosion, rarr rarr, and the rest of the tutorial follows much like the demo did, travelling across/through many of the locations you saw/explored just previously in the hub, watching the familiar sights torn to shreds by towering Reapers, as the people you were just speaking to are running in fear and being BZZ LASER BEAMED to death, as you make your way to the Normandy you can now board (or are picked up by Ash/Kaiden, whatever).
BioWare, hire me to make your introductions because I'm awesome and better.
It's such a missed oppertunity, they could use the trial to recap all the events and choices you made.
And how the hell are new players supposed to know why Shepard was on trial? Hell if you didn't play arrival even ME1 and ME2 players could have no clue.
Really weird decission
I have a problem with the entire premise of Mass Effect 3. The Reapers have been established as pretty much unstoppable. Whenever they've decided to invade, they have fucked up everything to the point where almost nothing exists anymore and the universe has to start from scratch because everything got screwed up completely.
The fact that Shepard can have a whole adventure during a Reaper invasion is already weird to me. In ME1 it took everyone's everything to beat a single Reaper. All of the Reapers should destroy everything in minutes, much less a single small planet like Earth.
I have no idea what the correct answer would be where I would be happy with how the Reaper invasion story is presented, so it's not the most valid of complaints, but this is something I can't not think about whenever I see ME3.
I have a problem with the entire premise of Mass Effect 3. The Reapers have been established as pretty much unstoppable. Whenever they've decided to invade, they have fucked up everything to the point where almost nothing exists anymore and the universe has to start from scratch because everything got screwed up completely.
The fact that Shepard can have a whole adventure during a Reaper invasion is already weird to me. In ME1 it took everyone's everything to beat a single Reaper. All of the Reapers should destroy everything in minutes, much less a single small planet like Earth.
I have no idea what the correct answer would be where I would be happy with how the Reaper invasion story is presented, so it's not the most valid of complaints, but this is something I can't not think about whenever I see ME3.
They wanted their gut-punch, now-this-is-personal moment no matter what. I doesn't make sense, and worst of all, it fails. We feel nothing for future Earth. We don't care. Why should we?
The Reapers were never built up as 100% unstoppable, even in ME1, unless you assumed that everything Sovereign said was an objective, fact-by-fact account rather than the taunting of a big, evil blowhard, despite evidence to the contrary.
For instance, it's established that A) the Reapers were able to instantly cut off the head of the current galactic civilization, switching off the Citadel, locking down all of the Mass Relays, isolating every individual planet, and gaining access to essentially all of the information that ever existed about every single part of the Prothean empire, and it's also established that B) It still took hundreds of years before they managed to finish the job. I thought it was made very clear (even back in 2007) that the reason the Reapers were always able to execute their plan had less to do with them being some godlike, unstoppable military force, and more to do with the fact that they controlled the information and the communication of the civilizations that they attacked. Not that they aren't far and away the most powerful military in the setting, but not to the point where they can shrug off a concerted resistance effort without having to actually wage a serious war.
(Incidentally, the ending of ME1 also wasn't exactly 'All the Citadel fleets versus Sovereign'. Sovereign attacked alongside an entire Geth armada, which could easily have been comparable to the Turian fleet in and of itself. Sovereign was the toughest nut to crack, to be sure, and the story kind of ignored the Geth at that point, but I don't think they were meant to play an insignificant part in that attack.)
I never played the DLC and I have no clue. It's such bullshit that I'm missing an important link in the story because I didn't pony up for some DLC, imo.
The Reapers were never built up as 100% unstoppable, even in ME1, unless you assumed that everything Sovereign said was an objective, fact-by-fact account rather than the taunting of a big, evil blowhard, despite evidence to the contrary.
For instance, it's established that A) the Reapers were able to instantly cut off the head of the current galactic civilization, switching off the Citadel, locking down all of the Mass Relays, isolating every individual planet, and gaining access to essentially all of the information that ever existed about every single part of the Prothean empire, and it's also established that B) It still took hundreds of years before they managed to finish the job. I thought it was made very clear (even back in 2007) that the reason the Reapers were always able to execute their plan had less to do with them being some godlike, unstoppable military force, and more to do with the fact that they controlled the information and the communication of the civilizations that they attacked. Not that they aren't far and away the most powerful military in the setting, but not to the point where they can shrug off a concerted resistance effort without having to actually wage a serious war.
(Incidentally, the ending of ME1 also wasn't exactly 'All the Citadel fleets versus Sovereign'. Sovereign attacked alongside an entire Geth armada, which could easily have been comparable to the Turian fleet in and of itself. Sovereign was the toughest nut to crack, to be sure, and the story kind of ignored the Geth at that point, but I don't think they were meant to play an insignificant part in that attack.)
I never played the DLC and I have no clue. It's such bullshit that I'm missing an important link in the story because I didn't pony up for some DLC, imo.
Ironically, a lot of the complaints as to the introduction being rushed are derived from it having little to no association with the last DLC, which was supposed to be a lead in to this game. Essentially Arrival ends with Shepard expected to go to Earth and stand trial. ME3 starts with the trial having come and gone. I don't think the demo even references it at all.
Ironically, a lot of the complaints as to the introduction being rushed are derived from it having little to no association with the last DLC, which was supposed to be a lead in to this game. Essentially Arrival ends with Shepard expected to go to Earth and stand trial. ME3 starts with the trial having come and gone. I don't think the demo even references it at all.
I never played the DLC and I have no clue. It's such bullshit that I'm missing an important link in the story because I didn't pony up for some DLC, imo.
Is a flashback post demo sequence out of the question?
I suppose the script folk would have mentioned this by now.
The Reapers were never built up as 100% unstoppable, even in ME1, unless you assumed that everything Sovereign said was an objective, fact-by-fact account rather than the taunting of a big, evil blowhard, despite evidence to the contrary.
For instance, it's established that A) the Reapers were able to instantly cut off the head of the current galactic civilization, switching off the Citadel, locking down all of the Mass Relays, isolating every individual planet, and gaining access to essentially all of the information that ever existed about every single part of the Prothean empire, and it's also established that B) It still took hundreds of years before they managed to finish the job. I thought it was made very clear (even back in 2007) that the reason the Reapers were always able to execute their plan had less to do with them being some godlike, unstoppable military force, and more to do with the fact that they controlled the information and the communication of the civilizations that they attacked. Not that they aren't far and away the most powerful military in the setting, but not to the point where they can shrug off a concerted resistance effort without having to actually wage a serious war.
(Incidentally, the ending of ME1 also wasn't exactly 'All the Citadel fleets versus Sovereign'. Sovereign attacked alongside an entire Geth armada, which could easily have been comparable to the Turian fleet in and of itself. Sovereign was the toughest nut to crack, to be sure, and the story kind of ignored the Geth at that point, but I don't think they were meant to play an insignificant part in that attack.)
Anybody saying the Reapers are unstoppable and is messing up ME1's lore should read this post.
Anderson refers to "the shit you pulled," but that's about it. If you play Arrival, you get it, but if you haven't played the DLC, you'll likely scratch your head.
I read it. I strongly disagree with everything said.
Okay this is oversimplifying a bit but: Shepard kind of blew up a planet and like 400,000 people because of this super special relay that the Reapers were about to arrive at (don't think about the time scale here) and he threw an asteroid at it and it blew up and destroyed the system it was in.
I read it. I strongly disagree with everything said.
Would've been nice. Of course the whole premise that Reapers suddenly appear at Earth with basically no warning is a little absurd. Even in the demo it's silly. They lose contact with outer colonies, then in the space of a minute they lose contact with the moon and Reapers are blowing shit up, right when Shepard is called in. It's cringe-worthy in how hard it's trying to be Hollywood.
Defanging the enemy in sequels is one of my least favourite tropes in fiction. Stump made an amazing tangentially related post regarding this back in the Bioshock 2 thread.
March 8th if I'm not mistaken.When does the multiplayer portion of the demo end?
Somewhat offtopic, but is Arrival worth it? Have not played any of the buyable DLC's.
Somewhat offtopic, but is Arrival worth it? Have not played any of the buyable DLC's.
Okay but they were defanged in the first game
Defanging the enemy in sequels is one of my least favourite tropes in fiction. Stump made an amazing tangentially related post regarding this back in the Bioshock 2 thread.
The Reapers were never built up as 100% unstoppable, even in ME1, unless you assumed that everything Sovereign said was an objective, fact-by-fact account rather than the taunting of a big, evil blowhard, despite evidence to the contrary.
For instance, it's established that A) the Reapers were able to instantly cut off the head of the current galactic civilization, switching off the Citadel, locking down all of the Mass Relays, isolating every individual planet, and gaining access to essentially all of the information that ever existed about every single part of the Prothean empire, and it's also established that B) It still took hundreds of years before they managed to finish the job. I thought it was made very clear (even back in 2007) that the reason the Reapers were always able to execute their plan had less to do with them being some godlike, unstoppable military force, and more to do with the fact that they controlled the information and the communication of the civilizations that they attacked. Not that they aren't far and away the most powerful military in the setting, but not to the point where they can shrug off a concerted resistance effort without having to actually wage a serious war.
(Incidentally, the ending of ME1 also wasn't exactly 'All the Citadel fleets versus Sovereign'. Sovereign attacked alongside an entire Geth armada, which could easily have been comparable to the Turian fleet in and of itself. Sovereign was the toughest nut to crack, to be sure, and the story kind of ignored the Geth at that point, but I don't think they were meant to play an insignificant part in that attack.)
Okay but they were defanged in the first game
I don't see why it is absurd at all, didn't they call Shepard in because they lose contact with the colonies, which was the point of the start of the demo and why you were there at the time?
He had already been taken off the Normandy at this point, hence the reference to getting used to a bed, he gets called in because they lose contact with the colonies which and considering it is a future earth I doubt it would have taken long for him to get anywhere on the planet assuming he wasn't already in the same city.
Shepard goes to see the council while at the same time the Reapers have made their way to earth, this isn't technology of the 20th century here, once the Reapers got to a Mass Effect Relay they could jump anywhere they wanted en masse (the point of the Arrival DLC), get to Eath pretty quickly and there are a lot of them, they could have easily taken out colonies while a main force headed to earth.
Played some of the demo on PS3 last night and, jesus christ, it's bad. What the hell, Bioware? The framerate is SOOO low.
Will try it on 360 later and I'm hoping it's better.
Okay but they were defanged in the first game
Taking hundreds of years to destroy the Protheans was a sign of Reaper strength, not difficulty on their part, as admitted by Vigil. They were so powerful that leisurely taking their time for centuries in a war for survival is nothing for them.
Regardless of Sovereign's singular military prowess (which WAS enough to challenge the strongest vanguard of Citadel space), his plotting for centuries was enough to cripple enough of Citadel race military that the Alliance military became by default the strongest in the known galaxy. (A fleet they just destroyed without opposition in the first ten minutes of ME3)
Nobody said the Reapers were invincible or 100% unstoppable, that's a strawman.
Taking hundreds of years to destroy the Protheans was a sign of Reaper strength, not difficulty on their part, as admitted by Vigil. They were so powerful that leisurely taking their time for centuries in a war for survival is nothing for them.
Regardless of Sovereign's singular military prowess (which WAS enough to challenge the strongest vanguard of Citadel space), his plotting for centuries was enough to cripple enough of Citadel race military that the Alliance military became by default the strongest in the known galaxy. (A fleet they just destroyed without opposition in the first ten minutes of ME3)
Nobody said the Reapers were invincible or 100% unstoppable, that's a strawman.
To be fair, it was never Sovereign's singular military prowess; it had a huge Geth armada when it attacked the Citadel. Sovereign would have gotten fucked attempting to take the Citadel by force alone.
i would like to read this, is it in the official thread?
Stump said:3) Whenever you make a sequel or prequel to a seminal work, you face the challenge of establishing an antagonist or conflict which is at least as urgent if not more urgent than the antagonist of the previous work. This tends to lead to a lot of really stupid situations where subsequent works have increasingly implausible levels of evil and destruction. Sorry, reader/player/viewer, the ultimate evil you just saw our heroes destroy was actually just some random grunt, here is the NEW ULTIMATE EVIL! A good sequel is going to establish its new antagonist without attempting to minimize or marginalize the original villain.