Mass Effect 3 Demo Impressions [Online Open To All]

Ironically, a lot of the complaints as to the introduction being rushed are derived from it having little to no association with the last DLC, which was supposed to be a lead in to this game. Essentially Arrival ends with Shepard expected to go to Earth and stand trial. ME3 starts with the trial having come and gone. I don't think the demo even references it at all.

Agreed. Bioware seems to have a problem with missed opportunities in ME. First, they kill Shepard in the beginning of ME2, only to bring him back in the next scene and then never substantively bring it up for the rest of the game besides the passing "I thought you were dead" (IMO Shepards death takes so much of the tension out of rest of the game and only stands as a way to jump the timeline forward). Then they build up Arrival, warts and all, then skip the trial, have Shepard relieved of duty, only to have him gain it back in the next ten minutes. Why do it at all? The player doesn't gain ANY insight from having Shepard be a civilian and are already back to the normal state after the intro sequence. I would have loved to see a more deliberate intro (your suggestion is great EatChildren) and then have the Reapers attack so the player could actually build some investment in Earth and the characters instead of going for the AAA "start with a bang" intro.
 
Taking hundreds of years to destroy the Protheans was a sign of Reaper strength, not difficulty on their part, as admitted by Vigil. They were so powerful that leisurely taking their time for centuries in a war for survival is nothing for them.

Regardless of Sovereign's singular military prowess (which WAS enough to challenge the strongest vanguard of Citadel space), his plotting for centuries was enough to cripple enough of Citadel race military that the Alliance military became by default the strongest in the known galaxy. (A fleet they just destroyed without opposition in the first ten minutes of ME3)

Nobody said the Reapers were invincible or 100% unstoppable, that's a strawman.

You didn't really address most of what was said in that post. From the beginning, the only source that we've heard from that has built up the Reapers as almost godlike and powerful beyond imagination, are the Reapers themselves. Sovereign and Harbinger so far have made us THINK this way.

Like the other poster said, the Reapers are able to defeat everything so handidly because of their tactics. The switch off the Citadel, lock all the Mass Relays, isolate planets from each other, have all information at their fingertips. I can't understand how you came to the conclusion that taking hundreds of years to defeat the Protheans was because it was easy and they liked to take their time. Really? That's your argument? Come on man....

So with that in mind, we've established how the Reapers are able to carry out this galaxy wide genocide. This time though, the difference is, the Citadel is still functioning, the Mass Relays still function for all civilizations to utilize, and people in the galaxy are aware of the Reapers coming. This time, species aren't cut off from one another and can actually join together in a concerted effort, which will pose a much larger challenge to the Reapers.

And don't forget Sovereign was their "vanguard". The Reaper tasked with scouting out the galaxy before their return and sending the signal to the Citadel. He was more powerful than your average Reaper. Bioware said there are different kinds, some more powerful than others.
 
True, but he still probably would have decimated a fleet or two before going down.

Probably. Still, I'm not sure they're being sold all that short at the start of this demo. I mean in what is kind of a stupidly small time span they basically annihilate everything on their path to the planet, then immediately just start wrecking the surface and the Alliance can't do shit even with what seems to be most of their fleet already there.
 
Probably. Still, I'm not sure they're being sold all that short at the start of this demo. I mean in what is kind of a stupidly small time span they basically annihilate everything on their path to the planet, then immediately just start wrecking the surface and the Alliance can't do shit even with what seems to be most of their fleet already there.

It's the fact we don't see any of that which makes it seem less significant, though. They just turn up out of the blue.

The fight at the Citadel was brilliantly done and it showed the scale of their power. Here they might have well just magically warped there.
 
You didn't really address most of what was said in that post. From the beginning, the only source that we've heard from that has built up the Reapers as almost godlike and powerful beyond imagination, are the Reapers themselves. Sovereign and Harbinger so far have made us THINK this way.
Again no not really. http://www.youtube.com/watch?v=JvrIFIjTGt0
At the end of that video they have Joker throw out a line about how incredible Sovereign is. "Hey this giant ass ship that's bigger than anything we have is also faster and more maneuverable than any ship we have" It pulled a maneuver that would have torn an Alliance vessel into pieces.

http://www.youtube.com/watch?v=JvN6lGPd9VQ Most of the battle of the Citadel focuses on Sovereign just wrecking things. The game was showing the player "look at it, look at it just destroying everything. This is what you have to fight"
 
You didn't really address most of what was said in that post. From the beginning, the only source that we've heard from that has built up the Reapers as almost godlike and powerful beyond imagination, are the Reapers themselves. Sovereign and Harbinger so far have made us THINK this way.

Like the other poster said, the Reapers are able to defeat everything so handidly because of their tactics. The switch off the Citadel, lock all the Mass Relays, isolate planets from each other, have all information at their fingertips. I can't understand how you came to the conclusion that taking hundreds of years to defeat the Protheans was because it was easy and they liked to take their time. Really? That's your argument? Come on man....

So with that in mind, we've established how the Reapers are able to carry out this galaxy wide genocide. This time though, the difference is, the Citadel is still functioning, the Mass Relays still function for all civilizations to utilize, and people in the galaxy are aware of the Reapers coming. This time, species aren't cut off from one another and can actually join together in a concerted effort, which will pose a much larger challenge to the Reapers.

They made us think that way, and they've justified it. They're not godlike, but they're still orders of magnitude more powerful.

I came to that conclusion because that's clearly what's implied when Vigil says it, not some revisionism years after the fact to defend ME3.
 
It's the fact we don't see any of that which makes it seem less significant, though. They just turn up out of the blue.

The fight at the Citadel was brilliantly done and it showed the scale of their power. Here they might have well just magically warped there.

Right, but more importantly this slice of the demo does not at any point give you the wider picture. We're missing the lead-in (because we jump in only a handful of minutes before Reaperpalooza 2012), but we're also kicked out before we see anything other than the destruction said Reapers can manage to cause in another ten minutes or so.

I don't think this scene is going to be quite as jarring in the final game, since the pacing of what is already likely an iffy introduction is made a lot worse by the demo trimming.
 
Still incredible. The opening to 3 isn't 1/100th as great as this.

The cinematography, pacing, music... that's what the invasion of Earth should have been like.

I don't expect the opening to be as climactic as the climax of ME1. I do expect the Climax of ME3 to be better though. Some of the space battle scenes in the latest trailers look amazing.
 
Right, but more importantly this slice of the demo does not at any point give you the wider picture. We're missing the lead-in (because we jump in only a handful of minutes before Reaperpalooza 2012), but we're also kicked out before we see anything other than the destruction said Reapers can manage to cause in another ten minutes or so.

I don't think this scene is going to be quite as jarring in the final game, since the pacing of what is already likely an iffy introduction is made a lot worse by the demo trimming.
I hope you're right.

I don't expect the opening to be as climactic as the climax of ME1. I do expect the Climax of ME3 to be better though. Some of the space battle scenes in the latest trailers look amazing.

Why not? This is the Reapers FINALLY making their move. They're attacking the icon of human civilization. The opening to a game is just as important as the closing, and there's no excuse in my eyes for the invasion of Earth to not be as dramatic and breathtaking as the Citadel sequence.
 
The Reapers were never built up as 100% unstoppable, even in ME1, unless you assumed that everything Sovereign said was an objective, fact-by-fact account rather than the taunting of a big, evil blowhard, despite evidence to the contrary.
...
Not that they aren't far and away the most powerful military in the setting, but not to the point where they can shrug off a concerted resistance effort without having to actually wage a serious war.

"Reapers aren't unstoppable" seems kind of like "Lost was all about the characters", but whatever, I'll bite.

Sure they aren't 100% unstoppable. Sovereign was destroyed by hitting it a bunch. They have life bars, I'm sure. But they are unstoppable enough where Shepard shouldn't have the time to go to various planets and go "Yo we should fight, you guys", because if that's enough to give the Reapers a good fight, I have to wonder why didn't anyone else think about doing that during the numerous other invasions that have happened in this universe and ended in complete destruction.
 
I hope you're right.



Why not? This is the Reapers FINALLY making their move. They're attacking the icon of human civilization. The opening to a game is just as important as the closing, and there's no excuse in my eyes for the invasion of Earth to not be as dramatic and breathtaking as the Citadel sequence.


I don't remember the opening of ME1 being anything as dramatic and breathtaking as the closing. The only thing I had an issue with the opening of ME3 is the pacing, and the lack of trial. I actually have no problem with the invasion. The reapers completely decimate the alliance fleet and the whole situation was hopeless.
 
"Reapers aren't unstoppable" seems kind of like "Lost was all about the characters", but whatever, I'll bite.

Sure they aren't 100% unstoppable. Sovereign was destroyed by hitting it a bunch. They have life bars, I'm sure. But they are unstoppable enough where Shepard shouldn't have the time to go to various planets and go "Yo we should fight, you guys", because if that's enough to give the Reapers a good fight, I have to wonder why didn't anyone else think about doing that during the numerous other invasions that have happened in this universe and ended in complete destruction.

Because in the previous invasions, Sovereign(or whatever Reaper did it in the past)succesfully shutted down all the Mass relays through the Citadel, which we prevent to happen in ME1.
 
I don't remember the opening of ME1 being anything as dramatic and breathtaking as the closing. The only thing I had an issue with the opening of ME3 is the pacing, and the lack of trial. I actually have no problem with the invasion. The reapers completely decimate the alliance fleet and the whole situation was hopeless.

You can't compare the opening of 1 and 3.

It's the start of the trilogy where the threat isn't even known compared to the end of the trilogy where the biggest threat to the universe is making its final push. They're not comparable. Of course they're going to be different.
 
In other news, Chris Priestley has posted an opinion thread on the BioWare forums suggesting people try their first playthrough with a ME3 based Shepard, and then go back and play it with their imported Shepard. His argument being playing a standard run of ME3 first will allow players to note the additions and changes of an imported Shepard, such as returning characters and quest references, moreso than they would if this were their first run.

Crazy, as he himself calls the idea, I choose to take the paranoid cynical stance and suggest this is damage control for inevitable character import issues.
 
I don't remember the opening of ME1 being anything as dramatic and breathtaking as the closing.

Because it was a beginning to a new trilogy? Where it was introducing the player to the world and what it was? It was slow paced, set in space and filled with a bunch of tech babble. It was setting a tone.

It wasn't an intro to the game where "oh no the universe is about to be destroyed! Things are really bad!"
 
Is there any way to get the PC demo without connecting to Origin? My gaming PC currently has no Internet.

Nothing illegal. My gaming PC has Origin installed. Is it possible to download the demo on one PC, copy the data files and put it on a different PC in the same path?
 
Again no not really. http://www.youtube.com/watch?v=JvrIFIjTGt0
At the end of that video they have Joker throw out a line about how incredible Sovereign is. "Hey this giant ass ship that's bigger than anything we have is also faster and more maneuverable than any ship we have" It pulled a maneuver that would have torn an Alliance vessel into pieces.

http://www.youtube.com/watch?v=JvN6lGPd9VQ Most of the battle of the Citadel focuses on Sovereign just wrecking things. The game was showing the player "look at it, look at it just destroying everything. This is what you have to fight"

That's true. I never said they're not powerful, but they are not undefeatable, as evidenced by defeating Sovereign, as well as discovering the derelict Reaper corpse. It's also alluded in the first game: "You're still just a machine. And machines can be broken."

The fact that the whole galaxy will join together as opposed to the previous time when all species were cut off from each other is what I'm getting at. This time there is a big difference.
 
But they are unstoppable enough where Shepard shouldn't have the time to go to various planets and go "Yo we should fight, you guys", because if that's enough to give the Reapers a good fight, I have to wonder why didn't anyone else think about doing that during the numerous other invasions that have happened in this universe and ended in complete destruction.

Because like I (and Mass Effect 1) said, in every previous Reaper invasion, the first direct evidence of their existence is that they shut off all of the Mass Relays, so that they physically couldn't even talk to other planets to coordinate attacks, let alone move from planet to planet.

And the second thing that they did was to mine the Citadel for information about all of the planets currently under the control of the current situation, so they would know which planets were military strongholds that would need to be taken with overwhelming force, and which could be scoured by a handful of Reapers.
 
Because it was a beginning to a new trilogy? Where it was introducing the player to the world and what it was? It was slow paced, set in space and filled with a bunch of tech babble. It was setting a tone.

It wasn't an intro to the game where "oh no the universe is about to be destroyed! Things are really bad!"

ME3 should have been no different in that regard. That was my whole issue, the pacing. It should have had a trial and introduced us to new characters. The actual invasion was completely fine to me. I liked that nobody knew wtf was going on and the shot at the end showing the fleet completely decimated.
 
In other news, Chris Priestley has posted an opinion thread on the BioWare forums suggesting people try their first playthrough with a ME3 based Shepard, and then go back and play it with their imported Shepard. His argument being playing a standard run of ME3 first will allow players to note the additions and changes of an imported Shepard, such as returning characters and quest references, moreso than they would if this were their first run.

Crazy, as he himself calls the idea, I choose to take the paranoid cynical stance and suggest this is damage control for inevitable character import issues.

That's really weird and does sound dodgy. Why would they go and basically draw attention away from one of the series' more unique features rather than the reverse?
 
Crazy, as he himself calls the idea, I choose to take the paranoid cynical stance and suggest this is damage control for inevitable character import issues.

If Casey Hudson has taught be anything, it's that the paranoid cynical stance is the only stance that makes sense when dealing with Bioware PR.
 
ME3 should have been no different in that regard. That was my whole issue, the pacing. It should have had a trial and introduced us to new characters

I could get with that. But as it stands right now the intro is not all that great. At least what was shown of it in the demo.
 
If my choice to save the Rachni queen doesn't carry over and I don't get a scene where we shoot a shitoad of Rachni out of a large cannon to kill a Reaper, well, fuck this game.
 
Maybe Conrad Verner is going to have more "off days."

I hope they just make him a hardcore alcoholic or something this time, just because I love to see how much effort they go through to rationalize away issues no matter how small (or large, as it is with them sometimes).
 
Crazy indeed, but what import issues do you refer to?

ME2 had a couple of import issues, but I think they were caused by incorrect save flags from ME1, and most were fixable with a save file editor.

The slightly more optimistic view would be that there are no save import errors persay, but that the numerous variable from ME2 and not ME1, such as the wealth of established characters that can die, could potentially create what BioWare perceives as a worse ME3 experience as it lacks all those lovely cameos that would otherwise show up on a default ME3 save.

EDIT: Learn to spoiler that shit, shinobi602.
 
The Reapers were never built up as 100% unstoppable, even in ME1, unless you assumed that everything Sovereign said was an objective, fact-by-fact account rather than the taunting of a big, evil blowhard, despite evidence to the contrary.

For instance, it's established that A) the Reapers were able to instantly cut off the head of the current galactic civilization, switching off the Citadel, locking down all of the Mass Relays, isolating every individual planet, and gaining access to essentially all of the information that ever existed about every single part of the Prothean empire, and it's also established that B) It still took hundreds of years before they managed to finish the job. I thought it was made very clear (even back in 2007) that the reason the Reapers were always able to execute their plan had less to do with them being some godlike, unstoppable military force, and more to do with the fact that they controlled the information and the communication of the civilizations that they attacked. Not that they aren't far and away the most powerful military in the setting, but not to the point where they can shrug off a concerted resistance effort without having to actually wage a serious war.

(Incidentally, the ending of ME1 also wasn't exactly 'All the Citadel fleets versus Sovereign'. Sovereign attacked alongside an entire Geth armada, which could easily have been comparable to the Turian fleet in and of itself. Sovereign was the toughest nut to crack, to be sure, and the story kind of ignored the Geth at that point, but I don't think they were meant to play an insignificant part in that attack.)

Thank you.
 
In other news, Chris Priestley has posted an opinion thread on the BioWare forums suggesting people try their first playthrough with a ME3 based Shepard, and then go back and play it with their imported Shepard. His argument being playing a standard run of ME3 first will allow players to note the additions and changes of an imported Shepard, such as returning characters and quest references, moreso than they would if this were their first run.

Crazy, as he himself calls the idea, I choose to take the paranoid cynical stance and suggest this is damage control for inevitable character import issues.

What in the...what? Huh?
 
The relay doesn't put them directly at Earth. There are alliance ships everywhere, including earth orbit. Did no one even see them coming? A massive invasion force and surprise! they just drop through the clouds and start shooting lasers and that's all the warning anyone gets? Surely someone would have seen them come through the relay at least.

No it doesn't put them directly at earth, but it does put them near enough earth to get on their merry way, as far as I know we don't know what technology they might have to disrupt communications when attacking, the colonies didn't let out a peep besides going dark so obviously they can do something.

And assuming they can, there is no reason they can't jump through to our solar system and then just wipe out everything in their path, we see ships use some sort of FTL drive to get places without a Mass Effect Relay so there is no reason a Reaper can jump straight to earth but using something more advanced.

As seen from the demo, they had managed to wipe out the ships above earth and then land before you and the people around you heard anything about it till a news feed came in and then a Reaper lands in your back yard.
 
It was known, but content from public trailers, especially story based, are still gauged as spoilers and should be treated as such.
 
What in the...what? Huh?

He must be thinking of the renegade Shepards who happened to kill, or cause the death of, most of the galaxy in the previous games. Imagine a Rachni-less, Geth-less, team-less ME3. Stuck with Miranda, Jacob and Kaidan. The horror.
 
In other news, Chris Priestley has posted an opinion thread on the BioWare forums suggesting people try their first playthrough with a ME3 based Shepard, and then go back and play it with their imported Shepard. His argument being playing a standard run of ME3 first will allow players to note the additions and changes of an imported Shepard, such as returning characters and quest references, moreso than they would if this were their first run.

Crazy, as he himself calls the idea, I choose to take the paranoid cynical stance and suggest this is damage control for inevitable character import issues.

Wha... no. I've spent a month perfecting my import Shepard. Screw off.
 
He must be thinking of the renegade Shepards who happened to kill, or cause the death of, most of the galaxy in the previous games. Imagine a Rachni-less, Geth-less, team-less ME3. Stuck with Miranda, Jacob and Kaidan. The horror.

No that's doing it wrong. It should be Morinth, Kasumi, and Kaidan.
 
The conversation "mechanics" were definitely pretty engaging in Deus Ex as I recall, but as far as what actually comes out of characters' mouths?

http://www.youtube.com/watch?v=He09JaBVZdE

ME series can be bad (e.g. first stage of the ME3 demo), but it's never this bad. Still a good game though (Jensen's apartment is a pretty amazing videogame set).

WTF?
I know some people here are talking lots of shit about the ME3 demo and fucking love all about this game.
But in that scene:
-The animation is not horrible, is fucking horrific. Mass Effect 2 and 3 shits all over this. This shit looks like those figurine dogs that go inside cars and move their heads with the movement of it. I will say its even worse than Mass effect 1, and that didnt really had good animation either.
-The dialog is not that good, but well, is a random npc, and important characters could be better. Im not going to say that all the games dialog quality is the same as this video, as I havent play it yet, although I would like when I have time.
-The voice acting is fucking atrocious. The main character is really bad, I dodnt even want to talk about the lady, and I really hope all the game is not like this.
 
Because like I (and Mass Effect 1) said, in every previous Reaper invasion, the first direct evidence of their existence is that they shut off all of the Mass Relays, so that they physically couldn't even talk to other planets to coordinate attacks, let alone move from planet to planet.

And the second thing that they did was to mine the Citadel for information about all of the planets currently under the control of the current situation, so they would know which planets were military strongholds that would need to be taken with overwhelming force, and which could be scoured by a handful of Reapers.

So they are really good tacticians is what you're saying? Their military power is quite stoppable, but since the Reapers have been smart by blocking transportation and communication, they have still prevailed?

Riddle me this then. Shepard goes off to start on building the resistance while the invasion is already happening. Surely starting to build up forces and starting to think up your tactics is futile when your enemy is an armada of master tacticians?
 
I guess there are no unlocks from this demo for Kingdom of Amalur like first reported since nobody has got anything yet?

When I fired up Amalur after playing only part of the demo there were the Omniblades (chakrams) in my delivery chest. They were useless for my level 18 guy though.
 
Re: military might of the reapers.

The weapon upgrade you put in your ship in ME2 is a reverse engineered (and miniaturized) version of Sovereigns main gun. Slap those on most of the fleet and you've neutralized the Reapers firepower advantage.
 
Re: military might of the reapers.

The weapon upgrade you put in your ship in ME2 is a reverse engineered (and miniaturized) version of Sovereigns main gun. Slap those on most of the fleet and you've neutralized the Reapers firepower advantage.

yeah of course. it's like the egyptians reverse engineered a modern rifle.
 
When I fired up Amalur after playing only part of the demo there were the Omniblades (chakrams) in my delivery chest. They were useless for my level 18 guy though.

I thought the omniblades were daggers. yeah i am level 22 in the game the weapon doesnt do much for me either.

Anyone feel there is something odd going on with Cerberus? Remeber that dying cerberus agent calling out to shepard in the demo, I wonder if there is something to that.
 
So they are really good tacticians is what you're saying? Their military power is quite stoppable, but since the Reapers have been smart by blocking transportation and communication, they have still prevailed?

Riddle me this then. Shepard goes off to start on building the resistance while the invasion is already happening. Surely starting to build up forces and starting to think up your tactics is futile when your enemy is an armada of master tacticians?

Only answer: now that their Citadel-hijacking shenanigans are a no-go, they have to come up with something different, and the Reapers' councils of war are incredibly, mind-numbingly, Entmoot-grade slow.
 
yeah of course. it's like the egyptians reverse engineered a modern rifle.

Not really. Here's the codex entry:

Following the Battle of the Citadel, human and turian volunteers conducted a massive three-month survey effort to clear the station's orbit of debris. Secretly, the turian Office of Technological Reconnaissance "volunteers" were technology recovery specialists salvaging the main weapon of the geth flagship Sovereign, and large amounts of its valuable element zero core.

Contrary to popular belief, Sovereign's main gun was not a directed energy weapon. Rather, its massive element zero core powered an electromagnetic field suspending a liquid iron-uranium-tungsten alloy that shaped into armor-piercing projectiles when fired. The jet of molten metal, accelerated to a fraction of the speed of light, destroys targets by impact force and irresistible heat.

Only 11 months after the battle, the turians produced the Thanix, their own miniaturized version of Sovereign's gun. The Thanix can fire reliably every five seconds, rivaling a cruiser's firepower but mountable on a fighter or frigate.
 
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